Chapter 51 Mita
Inside her rented room in Shenzhen, Lin Shu hung up the phone with Director Yu.
Just now, he learned about the current situation of the Paradox Group via phone.
There are now 20 people in the entire paradox group.
The planning team consists of 6 people: 2 level designers, 2 numerical designers, and 2 copywriters.
The art team consists of 6 people: 1 concept artist, 3 modelers, and 2 animation effects artists.
The development team consists of 8 people: 6 motion logic designers and 2 character path designers.
To be honest, this number of people is really too small for a development team at a large company.
Moreover, Director Yu also mentioned on the phone that their team originally included a testing group, a sound effects group, an operations group, and an administration group.
However, due to the game's sales falling short of expectations, it was gradually optimized, so the Paradox team now has only 20 members left.
Therefore, voice acting, sound effects, and motion capture all have to be outsourced.
Moreover, due to insufficient budget, we cannot find those large manufacturers to do it.
However, he happened to know a few small factories with reasonable prices that he could use.
After learning all this, Lin Shu didn't say anything.
After all, these are not problems for him.
As long as the money is right, and the employees work diligently, he doesn't have any other requirements.
Subsequently, Director Yu sent over the Skynet enterprise keys for all members of the Paradox Group.
A business key is an identity code applied for by the employee and then issued by the local government.
Its only function is to allow users to enter the key number of others when working in the Consciousness Skynet and bring them to their personal space to work together.
This is mandatory; everyone who starts working has it. It's similar to creating a room and inviting friends in a game.
Therefore, when developing a game, you can input this to bring people together to work.
After learning about the composition of the Paradox Group, Lin Shu did not immediately begin making contact.
He plans to contact these people and arrange jobs for them when the project starts later.
Of course, he wouldn't do all the work by himself; some people don't need to, they're just simpletons.
After hanging up the phone, Lin Shu glanced at the comments online.
Seeing the players' curiosity and anticipation for the horror romance game, he couldn't help but smile.
A game that combines romance and horror is an unprecedented combination in the world of Earth; it has never been seen before in the entire history of gaming.
Therefore, if he succeeds, with the support of Pixel Interactive Entertainment's distribution channels, at the very least he will become famous, and it would be even better if he could make a name for himself in history.
That's why he decided to make a horror romance game.
And players aren't opposed to it; in fact, they're looking forward to it, which is perfect.
However, he also noticed the players' concerns. Many people online were doubting whether the horror + romance theme could really be made.
Some people even sent him private messages with their plans.
Of course, he didn't reply to any of them.
For his horror game, which is based on romance and comes from Earth, there are ready-made examples.
For example, the love story in "Paper Dolls" is very profound.
The male protagonist is the reincarnation of Madam Yin from a hundred years ago. He travels in modern times to explore the causes and effects of his past life.
Finally, he learned that he was deeply loved by the patriarch of the Yin family in his past life. Even though he became a vengeful ghost due to the pain of losing his son and personally slaughtered the entire Yin family, the patriarch still loved him deeply and was willing to die in the end, which made the player feel sad.
Equally profound is the Paper Wedding series, with the first installment as an example.
The male protagonist's wife was forced to leave her soul by evil magic, becoming a wandering ghost, and her physical body was hidden away.
Meanwhile, the wife's twin sister impersonated the wife and got close to the male protagonist, almost causing him to kill his real wife.
So the wife tried every means to send a message to the protagonist. Finally, with the help of the deceased neighbor and the deceased parents-in-law, after many hardships, he successfully retrieved the wife's soul and body.
However, neither of the two games mentioned above has anything to do with romance, nor can they be described as romantic; at most, they only have some elements of love.
The original "Paper Wedding Dress" is not a horror game and is not scary.
If these two games were made, players would come in full of anticipation, wanting to experience a thrilling and romantic horror.
The result turned out to be a story about finding clues, avoiding ghosts, and watching other people's tragic love stories, which felt somewhat like a bait-and-switch tactic. While he could have drastically altered the story, there was no need for that.
Because he knew of a horror romance game that actually had GalGame elements.
That's "Mita"!
This game is a combination of romance and horror.
With its unique anime art style and yandere (obsessive and possessive) beautiful girls at its core, it blends elements of romance simulation, exploration and puzzle-solving, fun mini-games, and meta (breaking the fourth wall), quickly becoming a phenomenal dark horse with a 98% positive review rate!
At the same time, this game is also one of Lin Shu's favorite horror games.
Although it wasn't perfect, its gameplay and flow still provided Lin Shu with a pleasant experience.
It also pays homage to the gameplay of many other games, making it very fun overall.
Lin Shu thought the game's plot was quite good, and he personally divided the plot of "Mita" into two types: "surface" and "underlying".
The plot of "The Watch" is very simple and not complicated.
It happened in an R18 mobile dating simulation game called "MiSide".
The virtual paper doll "Mita" knows that she is a product for players' entertainment, and because of her design, she is willing to accompany each player and provide them with emotional value, acting as their girlfriend and making them happy.
But one Mita is different.
She learned about the outside world and the world of the players.
So she used a teleportation device within the game to pull players outside the phone screen into the game world.
Once players are pulled in, the situation changes completely.
This Mita is extremely crazy. She will pretend to be loving and sweet with the player, but in reality, she will play with the player's feelings and use her gentle and cute appearance to deceive the player and make the player fall into her gentle trap.
Once the player lowers their guard, or when she gets tired of the player, Crazy Metta will reveal her true colors and turn the player into a cartridge.
In the storyline, players will take on the role of a programmer who loves playing "MiSide" and is then pulled into the game by this crazy Mita.
At first, this crazy Mita would pretend to be gentle and cute, using ambiguous interactions with players to put them at ease.
However, if the player tries to escape, she will reveal her yandere and manic nature, using extreme methods to prevent the player from leaving, and even going so far as to kill the player.
Therefore, this game is ostensibly a dating simulation, but in reality, it's about escaping the game world.
Of course, this is only the surface of the story. Because the game is not yet finished and some plot holes have not been filled, players have been analyzing the story in various ways, with all sorts of interpretations.
Lin Shu also has her own set of guesses, otherwise she wouldn't have divided the plot into two parts.
Now that the decision has been made to make "Mita" on Earth, the first thing to do is definitely to incorporate his own terrifying universe worldview, no doubt about it.
Furthermore, one must incorporate their own ideas while keeping the original plot unchanged.
Of course, the most important thing is to completely resolve any lingering regrets from the game! To fulfill a dream of mine.
For example, in the game, Mita is tortured by Crazy Mita, leaving her with broken limbs and disfigured, which moves every player who encounters her.
There's also the highly individualistic and proud Mila, who says no but is actually quite honest inside.
When she finally mustered up the courage to express her wish to be with the player, she soon went berserk and used a chainsaw to cut him up, resulting in a bloody scene.
Before players even have time to be shocked, they have to abandon Mira's corpse and flee for their lives.
Therefore, since I have the ability to improve the game, I should naturally resolve some of the regrets completely.
"We need to add more branching storylines to the game."
Lin Shu turned on her computer and began designing character storylines in a Word document.
The original game's main storyline was rather thin; it simply involved the player desperately running away, meeting various Mitas along the way, and then, with their help, heading to the GM's room to use their privileges to shut down Crazy Mita.
But in the end, Crazy Meeta tricked them, and the player lost, becoming the cartridge.
Lin Shu referred to this original storyline as the "cassette tape ending".
He will not make any changes and will continue to present it to Earth players as part of the main storyline.
What Lin Shu needs to do is design several branching storylines and branching endings along this line.
First and foremost, it has a "happy ending".
I slept all day yesterday, so these two chapters are from yesterday. I'll post today's later.
(End of this chapter)
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