Creating a zombie in a mountain village terrifies players worldwide.
Chapter 53 Assigning Work to the Paradox Group
Chapter 53 Assigning Work to the Paradox Group (4 chapters, 9000 words)
"Mita?"
Yu Feng looked curious. Was this the name of a game?
The name has already been decided at the very beginning?
Shouldn't we first come up with a code name like XXX, then hold a meeting to review it, and finally choose the most suitable one from a bunch of alternative names?
However, Yu Feng didn't care. O5 was the main person in charge, and the name he chose obviously had his reasons. So he quickly received the PPT from O5, opened it on his phone, and began to browse it quickly.
His reading speed, honed over the years, allowed him to skim through the first thirty-odd pages in just half an hour.
The contents of the document immediately shocked Yu Feng.
He stared at the lines of text and the diagrams beside them, his mind going blank.
"Wow, so this is how romance horror can be done!"
Yu Feng was as if he had been enlightened, and he was extremely surprised by O5's project PPT.
Goodness, how long has it been since the voting results came out?
Only three days!
How did O5 manage to create such a comprehensive planning PPT in such a short time?
Character design, scene design, gameplay, world view, plot, quest lines... wow, the level of completion is frighteningly high!
Is he really that all-around capable?
That's not all, the efficiency is also so high?
You should know that we've been discussing the gameplay for months, constantly revising and rebuilding it, and it's still not finalized.
As a result, O5 came along and within three days presented a complete solution ready for development; all that was needed was manpower to implement it!
He was amazed by the PowerPoint presentation for the project, titled "Mita".
"We definitely found the right person!"
"I knew I wasn't wrong about O5, its capabilities are too strong."
At this moment, Yu Feng felt a surge of excitement and anticipation.
This project is absolutely going to succeed!
Yu Feng immediately replied to the message.
[Mr. Lin, your project design is absolutely stunning! I never imagined that a horror romance game could be developed in this direction. You're truly amazing!]
[I'm available to hold a meeting anytime. When would be a convenient time for you?]
The message was sent, and O5 replied very quickly.
[A remote computer conference will begin in half an hour.]
[no problem!]
Soon, everyone in the Paradox team received a message from Director Yu saying that he would be meeting with O5 to discuss the new project.
The employees were used to meetings.
Over the past few months, we've been holding meetings every few days for this game project.
Initially, the meetings were held in a virtual meeting room on the SkyNet platform, but later, for convenience, they were moved to an in-person meeting room.
A group of about twenty people sat around a long table with Director Yu, racking their brains to discuss how to play the adventure game.
The discussions couldn't reach a conclusion, and many proposals were rejected due to various problems.
Therefore, meetings have become a "routine" for them.
It would be strange if there wasn't a meeting one day.
But having a meeting with that famous O5 was truly a first for me.
"Hey Xiaoqin, Director Yu and your brother are really good friends, such a close relationship, could you give me a heads-up?"
A female colleague in charge of animation effects leaned over to Luo Xiaoqin and asked.
"Do you know the topic of this meeting with O5? Is it going to be a brainstorming session where we come up with ideas?"
"But a horror romance game seems highly unlikely."
Luo Xiaoqin was a little stunned when she heard this, having just picked up her notebook.
Sister, do I look like I know the inside story?
How would I know?
Yu didn't tell me, and I just got promoted; I'm still a new graphic designer. If you ask me, I wouldn't know either.
However, before she could speak, another planner approached.
"To be honest, I've been doing level design for ten years. I can handle things like gunfights and car drifts with ease."
"But if you ask me to design levels for a horror romance game, I can't figure out how to do it even if I rack my brains. Do players have to dodge ghosts while falling in love? Or do they have to start giving gifts halfway through solving a puzzle? I feel like this project is going to be very difficult."
As soon as he finished speaking, the copywriters behind him chimed in with their own comments.
"To be honest, our Paradox Group has always focused on shooting games, with racing games as a secondary genre. Now that we're suddenly making a horror romance game, I don't even know how to write this story."
"Besides, let alone horror romance, even if these two themes were separate, I'm not good at writing horror or romance plots."
As the copywriter spoke, a worried look appeared on his face.
This is a typical case of someone who has stayed in their comfort zone for too long and can only write stories on specific topics.
Several of her colleagues in the planning department shared the same sentiment, all giving her a "I understand" look.
Luo Xiaoqin glanced at her colleagues in the Paradox Group and smiled secretly.
It's fair to say that the art group was probably the only one in the entire group that didn't feel any difficulties.
She is a graphic designer and a concept artist. As long as the requirements are given and some time is provided, she can design the desired character image.
It would be even better if the requirements were more detailed, then it would be even simpler.
The same goes for the modeling and animation/special effects colleagues; they can get the hang of any game theme.
Just don't let them brainstorm ways to play the game; that's not their forte.
"Forget it, forget it. We'll deal with whatever comes our way. Let's just pay the bills first and then go for it."
The numerical planner, who hadn't said much until now, spoke up, his tone flat and slurred.
So, a group of more than twenty people walked into the conference room one after another, found their seats and sat down.
The group was both used to the "routine meeting" and intensely curious about O5 and the new project.
Soon, after everyone was seated, Director Yu, who was at the head of the table, cleared his throat, his face showing an undisguised excitement.
It's been a long time since we've seen that expression on his face, especially when discussing projects.
"Is everyone here? Let's officially begin the meeting."
His voice was a little louder than usual, carrying a sense of anticipation.
As he spoke, Yu Feng opened the PowerPoint presentation and skillfully projected the images onto the screen in front of him.
Almost instantly, everyone's attention was drawn to it.
The employees below immediately noticed the two large characters on the projection screen – “Mita”.
And its English name is "MiSide".
There was a moment of silence in the conference room, and many people raised their eyebrows in curiosity.
Mita?
Is this the name of the new game?
Why does it feel so ordinary?
Moreover, the name lacks the sweetness of a romance game and the mystery of a horror game; instead, it gives people a completely baffling and nonsensical feeling.
It seems to have absolutely nothing to do with horror romance.
Soon, someone realized what was happening.
I understand. It must have been chosen randomly at the beginning of the project, like a code name or something.
We'll definitely have to discuss the game's name at this meeting.
However, the next second, Director Yu's words left them slightly taken aback.
"As you can see, this is our new game – Mita."
"This name was personally chosen and confirmed by our external producer, Mr. O5."
When everyone heard this, they were stunned.
No, is that really its name?
Mita?
What does this name mean?
What does it have to do with romance and horror?
Everyone looked puzzled, but they couldn't help but sit up straight and listen attentively.
I'm very curious why O5, the creator of the horror game that's been making such a big fuss, chose such an ordinary name.
It's hard to imagine that this is the kind of person who takes out the terrifying "Old Corpse in the Mountain Village" and "Ju-on" artifacts.
The meeting then continued.
Yu Feng spoke up.
"First of all, this meeting will be hosted by our external producer, Mr. O5."
“He will remotely explain the project to us and tell us what to do. Well then, Mr. O5, thank you for your help.”
After Yu Feng finished speaking, he sat down and gestured for everyone to be quiet.
There was no applause, nor any deliberate welcome.
Everyone waited quietly to see how this expert, who had been brought in from outside, would conduct the meeting.
Soon, O5's voice came through.
[Hello to everyone in the Paradox Group.]
[Due to certain reasons, we will be working in different locations, so please understand.]
[Next, to ensure better work performance, let's keep it brief. After assigning our tasks, we can get to work.]
This straightforward speaking style left the members of the Paradox Group looking at each other in bewilderment.
An undeniable sense of power emanated from them.
This feels a little strange.
They didn't seem to be having a discussion; it was more like they were listening to instructions given unilaterally by their leader.
Even Director Yu has never said anything like that.
And the voice sounds incredibly young, is it really 35 years old?
As O5's voice rang out from the speaker, the PPT on the screen quickly flipped to the character design section.
Two distinct female character illustrations are clearly displayed before the audience.
It has a very obvious Japanese anime style.
The one above, wearing a red top, a blue miniskirt, and playful pigtails, seems to have a mischievous look in her eyes.
The one below, dressed in a white formal gown, with flowing blue hair draped over her shoulders, was incredibly gloomy.
Both images provide detailed six-view diagrams of the character for easy reference during modeling.
There was another brief silence in the conference room.
Everyone's attention was drawn to these two well-designed characters.
The art team members looked at it even more carefully.
Luo Xiaoqin, in particular, had some doubts.
Are these two characters... examples? Or...?
At that moment, O5's voice came through.
[Art team members, please take note.]
[The screen displays two female characters from the game; the one above is the main character, and the one below is a secondary character.]
[Your task is not to design from scratch, but simply to beautify the images I provide.]
Holy crap! Just beautification? Seriously?!
Hearing this, Luo Xiaoqin, the graphic designer, was overjoyed.
No need for designing anymore! Haha, I don't need to rack my brains to design characters anymore~
Skip the most troublesome original artwork design stage!
This outsourced producer is really amazing; he even brought his own character designs!
But it's only been a few days!
Three days?
This PPT was made in just three days? Not only did they finalize the game's name, but they even produced the core character design drafts?
This efficiency is simply outrageous!
Luo Xiaoqin thought to herself, she didn't believe it could have been done in three days.
This was definitely prepared a long time ago; it's just that it's being used now.
Yes, that's right, that must be it.
All I need to do is beautify it based on the original design, it's so easy!
Haha, there's hope for slacking off!
However, Luo Xiaoqin's joy was short-lived, as she was immediately met with a cold shower.
[By the way, one thing to note is that the hairstyle, face shape, clothing, and height cannot be changed. Then, try to make the character as beautiful and alluring as possible, especially the eyes—they need to be captivating and expressive, ideally to the point where players fall in love at first sight.]
[Also, please make my breasts bigger, a D cup would be fine.]
Upon hearing this, Luo Xiaoqin almost choked on her own saliva.
D? So specific? This O5 producer is really... direct.
Several gazes seemed to drift over from the conference room, carrying a strange smile.
[In addition, design a few more hairstyles, long hair, short hair, hats, etc., and also design several outfits, whatever looks good, but not too complicated, focusing on sexy and cute.]
[By the way, for the female character in white below, make her face a little more eerie, but not too ugly. I want her to give players that unsettling feeling of danger just by looking at her.]
Luo Xiaoqin:
It needs to be creepy, but not ugly?
It also needs to make people feel uneasy and dangerous?
What kind of hellish requirement is this?
Luo Xiaoqin suddenly felt overwhelmed.
"Wait a moment while I write this down."
Luo Xiaoqin quickly grabbed a pen and began writing rapidly in her notebook.
Speechless. I thought it was just about optimizing the character's face, but suddenly they're designing hairstyles, clothes, and even adding a D-cup? And they want to make the female character look dangerous?
Fortunately, these requirements aren't too difficult to meet. Compared to coming up with ideas out of thin air, this is relatively easy... right?
However, just as she was thinking this, the projection screen flipped to the next page.
This page also contained character design drafts, but everyone showed expressions of curiosity upon seeing the characters.
Unlike the previous two adult characters, this time it's a little girl.
She was wearing a red dress, petite and lovely, but covered in scars.
The area between the skin and flesh was covered with gruesome wounds and rough medical sutures; the left arm was missing; and half of the face was torn and destroyed.
It looks like a tattered doll that's been patched up.
The previous pages showed two normal people, so how did this page turn out like this?
Who is this little girl? Why does she look so terrible? Her face is all cracked open!
Could it be a ghost from a game?
Yes! It must be!
With its arm gone and a slashed face, it's definitely not human!
In the game, she'll probably chase you around screaming.
But why does that look in her eyes seem a little sad?
At this moment, O5 spoke again.
[The character design you are seeing now is one of the more important ones in the game.]
[Illustrator, I need you to design what she would look like unharmed, based on this little girl. There's only one requirement: make her as cute as possible. I want to use her to torment players who dislike doing exclusive quests, and make them regret it.]
"Okay, I understand, I've got it."
Luo Xiaoqin quickly wrote down the work content in her notebook.
But O5's words piqued her curiosity, or rather, they piqued the curiosity of everyone present.
Using this broken little devil to kill players?
Why is it being attacked? This design is clearly a horror element, isn't it? And it's definitely the kind that chases after the player.
A character with a ghost/monster role can actually be used to kill players?
Could there be some touching storyline?
But isn't this a horror romance game? How can you squeeze something touching between scaring someone and loving someone?
The paradox group members became even more curious.
Luo Xiaoqin, in particular, found it quite interesting.
Okay, so you just want something cute? Watch me design something so adorable it'll steal the show!
The following content is still about Luo Xiaoqin's work.
First, there was the setting. O5 showed a design draft of a cozy room in the PowerPoint presentation. Then they explained that this was the main setting for players, but players would need to go outside the room, so the outdoor setting also needed to be designed.
To be honest, Luo Xiaoqin was a little confused when she heard this.
She's just an illustrator, not a scene designer!
Ask her to draw a character, sculpt a face, and design a few outfits; that's no problem.
The scene design... it's not bad, but it's not professional. The details, perspective, and atmosphere creation are definitely not as good as those of professional scene architects.
Yu Feng, who was listening in, was obviously aware of this as well, so he asked the level planner to cooperate.
Fortunately, the PPT contained detailed requirements for the scene design, such as what kind of scene one would arrive at after leaving the room, what things were in that scene, and what enemies were present. It was written in great detail.
Luo Xiaoqin and the level designers can be used as a reference.
Next comes the "protagonist" that the player takes on.
There were no existing design drafts for this character, so Luo Xiaoqin had to start from scratch and design it herself.
But there is still demand.
O5 has only one requirement for the "protagonist" played by the player: the clothes they wear must be an orange-yellow jacket, similar to work clothes.
In addition, there's no need to design the face, only the body; he'll add other things in there.
Upon hearing this request, Luo Xiaoqin breathed a slight sigh of relief.
No need to paint your face? That saves trouble.
Compared to the previous requirements that included a D-cup and a creepy sense of danger, this is the easiest one so far.
She immediately nodded in agreement and added another entry to her notebook.
Next, O5 continued to present the subsequent content on the PowerPoint presentation.
The game's core gameplay, how the opening story is triggered, the details of the player's interaction with the female protagonist, and even the key motion frames that animators need to create are all listed in detail.
Basically, everyone was assigned their own tasks.
The only sound in the meeting room was the scratching of a pen on paper.
Besides copywriting and planning.
The two writers looked at each other in bewilderment.
They were the only two in the entire conference room who hadn't been assigned any work, which left them a bit bewildered.
What's so special about this? Just listening in and experiencing the atmosphere?
However, they didn't need to do anything during the entire meeting.
On the PPT, O5 had clearly arranged the plot outline, core settings, and dialogue partners.
Even the script was ready.
This made them feel like they had lost their jobs prematurely.
However, the two of them were not too panicked.
O5 not assigning any work doesn't mean Director Yu doesn't know how.
At worst, I'll just be assigned to do other odd jobs or help out my colleagues.
And so, the meeting, which lasted nearly 30 minutes, came to an end.
Everyone breathed a sigh of relief and began to leave one after another, whispering about what they had just heard, preparing to go back and digest the work.
On the other side, Lin Shu was also preparing to exit the remote meeting.
Just as he clicked the "Leave" button, Director Yu's voice suddenly rang out.
[Excuse me, Mr. Lin, could I trouble you for a moment? Our board of directors has something to discuss.]
"Ok?"
Lin Shu raised her eyebrows slightly, her fingers hovering in mid-air.
A director of Pixel Interactive Entertainment?
So that's how it is; the person who's been listening in the whole time is a board member.
Lin Shu smiled gently.
There were already two people in the remote meeting before he joined.
One was Director Yu, and the other he didn't know.
However, Director Yu did not provide any details at the time, so Lin Shu did not ask any further questions.
So it turns out the person who hadn't spoken up all this time was such a big shot.
Lin Shu found it somewhat interesting.
A meeting about the specific design of the game was attended by a board member who listened to it from beginning to end.
"Okay, please speak."
Lin Shu responded, put down the mouse, leaned back slightly, and adopted a posture of listening attentively.
After a brief hum of electricity, a deep, steady male voice rang out, carrying the calm of someone who had long held a position of power.
[Mr. Lin, hello, I am one of the directors of Pixel Interactive Entertainment, my surname is Chen.]
"Hello, Chairman Chen."
Lin Shu gave a brief reply and then waited for what would follow.
He knew that a director had been listening silently for half an hour, which was clearly not just a simple eavesdropping session.
He wanted to see what the director had to say.
At this moment, Chairman Chen's voice rang out again in the remote conference room.
[Mr. Lin, I apologize for not greeting you earlier. I was just listening in and only spoke up now that it's over. Please forgive me.]
"It's nothing," Lin Shu replied casually.
[I heard from Director Yu that your game project only took three days, is that right?]
[To produce a project proposal of this scale in just three days, including character design, scene design, plot design, and mission design, with such a high level of completion and efficiency, truly opened my eyes.]
"I highly commend your project presentation." "Thank you for your praise, Chairman Chen," Lin Shu replied with a light laugh.
Will Lin Shu get carried away by such praise from a director of a business tycoon?
Of course not. As a seasoned veteran in the gaming industry, it's a common workplace conversation technique to first engage in some business hype before getting down to business.
Now that the boasting is over, let's get down to business.
Sure enough, the conversation shifted abruptly, and Chairman Chen asked with a hint of doubt.
[Mr. Lin, your abilities are outstanding, and you possess a creative mind that surpasses others. May I ask why you are so determined to develop horror games?]
Have you considered using this ability of yours in other games? For example, shooting games, which the Paradox team excels at?
[Shooting games are currently the hottest genre on the market. I believe that with your abilities, the popular theme, and the resource support from Pixel Interactive Entertainment, you are fully capable of developing a phenomenal game. What do you think?]
Hearing this, Lin Shu smiled.
After all that beating around the bush, isn't it just about getting me to join the company?
I'm partnering with you for sales channels, not to sell myself.
Besides, I have cheat codes, what do you have?
"Chairman Chen, I trust your judgment."
"But I am very clear about my position. I am just an independent developer. Rather than competing with major manufacturers in the fiercely competitive shooting game market, I would rather focus on developing my expertise in the genre I am good at."
"I like horror games and I love this genre, so there's no need to compete with others. Just do your job well and satisfy the players' desires. That's my development philosophy."
These words were spoken frankly, yet they also carried an undeniable conviction.
There was a moment of silence in the remote conference room, then people spoke again.
[Undeniably, Mr. Lin, your project planning and efficiency have truly surprised me.]
[But the market is cruel and volatile, and beyond human control. Are you so sure this romance horror game will be a hit with players?]
"of course."
Lin Shuhui's resolute statement.
This certainty made Chairman Chen on the other end of the phone pause slightly.
Are you so sure?
[Could you explain why? Game development is not a simple task. There are many clear examples in the market where the first game is very popular, but the next one suffers significant losses.]
Why do you believe this horror romance game will definitely be a hit with players?
This is a very pointed question, directly addressing the core of the business model—sustainable profitability.
Upon hearing this, Lin Shu chuckled softly and gave a reply that surprised Chairman Chen.
"It's very simple. Things are valued for their scarcity, and these are 'rare items' that guarantee quality."
Upon hearing this, Chairman Chen was taken aback.
But before he could speak, Lin Shu continued.
"Chairman Chen, you should know the current state of the horror game market over the past ten years; it's a blank market. This means there's no competition with me, and it also means that whoever enters first will have an advantage."
"But entering the market isn't that simple. It's not just about picking up a couple of poorly made games. If players don't accept them, the market will teach you a profound lesson."
“I think Pixel Interactive Entertainment understands this better than anyone else.”
Upon hearing this, Director Yu chuckled inwardly.
Wow, that's really bold of you.
O5's words clearly refer to "The Graveyard" from more than ten years ago and "They Are All Ghosts" from last year.
The former turned the entire horror game track into hell, where anyone who entered would die.
The latter is completely incomprehensible; it's just a lump.
The company held debriefing meetings to discuss the reasons for the failure, but they all ended with blame-shifting and collective silence.
O5's meaning is very clear. Simply put, it means: I'm the only one selling horror games in this market, and a high-quality one at that. Without any competitors, who can beat me?
At this moment, Chairman Chen spoke again.
[Mr. Lin, you have indeed succeeded in making horror games; I won't deny that.]
[But have you considered that because of your success, a bunch of game companies will rush in, and then you'll be facing a flood of horror games competing with you?]
[With a large number of horror games, the quality will inevitably vary, impacting the market and making it impossible for your game to maintain its current high sales.]
Lin Shu smiled again upon hearing this.
"Chairman Chen, no one can ever monopolize the market. You should understand this better than I do."
"The game developers want to get a piece of the pie; that's the rule of the market, and nobody can decide that."
"But how much of the pie do those manufacturers get? The answer is clear from the market for shooting, racing, and sports games. The lion's share always goes to established, mature IPs, while those that follow the trend only get a small share. And some of the low-quality ones don't even recoup their costs."
"Therefore, I am not worried at all about other manufacturers competing with me. On the contrary, competition can highlight value. The rules of the market will eventually eliminate those works of poor quality, such as your company's 'They Are All Ghosts' last year."
Upon hearing this, Chairman Chen fell silent.
He didn't really care about the failed game that Mr. Lin mentioned, since it was the work of another director and had nothing to do with him.
To be honest, he was quite happy to see that director fail, but unfortunately, too much foreign investment allowed that director to remain firmly in his position.
So he continued to ask.
[Mr. Lin, do you mean that even amidst a plethora of horror games, you can still guarantee sufficient sales for your game?]
This question asks about future expectations and also expresses curiosity about whether Mr. Lin can continue to create hit products.
If possible, or if you have a plan or idea.
Then he could offer some guidance!
At this moment, Lin Shu paused for a few seconds, which was rare for him, before answering.
"Chairman Chen, if you want me to provide precise data similar to market research, or a sales forecast chart for the next few years, then I cannot provide that."
He paused, his tone carrying a hint of mockery.
"At the same time, I can tell you with certainty that if you let the think tank inside Pixel Interactive analyze the market trend, they will definitely tell you that making horror games is a dead end."
These words almost made Director Yu on the other end of the phone burst out laughing.
He didn't expect O5 to mention the company's think tank, a group of master's and doctoral graduates from 985 universities who don't play games, don't care about player experience, only know how to look at cold, hard market data, and then give results to fool the higher-ups.
This is common knowledge throughout the entire gaming industry.
Why has Paradox Group been stubbornly making shooting games all these years?
Even if it's lukewarm, we should still do it?
It was because of the market data provided by this think tank that they said shooting games were the only market worth developing, so just go for it.
As a result, Director Yu's attempts to do something else were all rejected.
If it weren't for the budget constraints that forced us to make an adventure game...
Otherwise, based on the advice of this think tank, we should still make a shooting game.
At this moment, Lin Shu continued.
"As for your question about whether my future games can secure sufficient sales amidst a sea of competitors, I can only tell you that if these developers' games are of high quality, I have a more than 60% chance of guaranteeing that future sales will not be low."
Upon hearing this, Chairman Chen raised his eyebrows.
[What if their game quality isn't good?]
"More than 80%."
Lin Shu replied decisively, her face completely calm.
This certainty made Chairman Chen ponder once again.
The difference between 60% and 80% is not small.
This means that Mr. Lin is not even very worried about the quality of his competitors.
Chairman Chen pondered for a moment, then asked again out of curiosity.
[Mr. Lin, when other game companies are all making horror games, even if the quality varies, players have more choices, and your game is no longer the only option.]
[The advantage of scarcity—that makes something valuable—is no longer valid.]
Do you have any solutions?
This is indeed a problem that all blockbuster products face: once there are more milk tea shops on the street, the scarcity advantage will inevitably disappear.
However, Lin Shu smiled again.
"Of course."
He paused for a moment, then answered calmly.
"How to maintain the advantage of scarcity is the biggest headache for major game developers, and my solution is..."
"Innovation".
innovation?
These two words are not new; they are slogans used in almost every industry.
Chairman Chen understood the source of President Lin's confidence almost instantly.
He doesn't want to stick to the existing successful model, but to constantly and continuously come up with new things that the market and players can't expect!
As long as his innovation speed is fast enough and the quality is high enough, his games will always be "rare finds".
At this moment, Director Yu also realized what was happening and subconsciously looked at the PPT titled "Mita".
Yes, continuous innovation is the only way to maintain a 'rare' position and keep competitors always behind.
This O5, or rather, General Manager Lin, has indeed been doing just that all along.
His first game, "The Village Corpse," featured a dual-protagonist videotape setup, a decent storyline, multiple endings, and a dual narrative structure.
This is nothing short of a bombshell for gamers who haven't played a high-quality horror game in over a decade! It's also the first "innovation" in over ten years!
The second chapter, "Ju-on," not only inherited all the strengths of its predecessor but also improved the world-building, introduced multiple factions, and planted the huge plot hole about "Silent Hill" and "Mukov."
This is yet another successful "innovation," which has greatly stimulated players' desire to explore and their enthusiasm for discussion, making it incredibly novel!
Now, with "Mita," the combination of horror and romance alone has whetted players' appetites and raised their expectations.
Not to mention the amazing ideas O5 presented in the meeting just now, including game mechanics, plot development, and character design.
Yu Feng was certain that once the game "Mita" was released, it would definitely cause a sensation!
After all, the "innovation" in this game is unmatched by O5's previous two games!
Meeting such a talented person and collaborating with him is like having a guide on my career path.
At this moment, Chairman Chen remained silent for a long time, and then his slightly solemn voice came through the remote conference.
[I understand, Mr. Lin. Thank you for your explanation.]
[I'll say it again: we have no doubt about your abilities as a producer.]
[It now appears that you not only possess the development capabilities of a top-tier producer, but also a keen eye for the market, and this impressive creative concept, along with bold innovative strength.]
[Plus, you already have two highly successful game titles.]
[I think it would be a huge waste of our collaboration if the "Mita" project only had this small budget.]
Yu Feng was taken aback when he heard this.
What does the chairman mean by that? Does he mean...?
[Okay, with an initial budget of forty million, I think that should give you more flexibility.]
Forty million!
Yu Feng's eyes widened instantly.
This is 13 times the original budget!
The board members are actually so optimistic about this project?
If this succeeds, then the future achievements will be phenomenal.
At this point, Chairman Chen continued.
[In addition, the company will provide full support for the game's pre-launch marketing and promotion.]
[If you, Mr. Lin, have no objections, I hope to develop "Mita" as our company's flagship product going forward.]
[We could even use it to try and tap into the huge potential of overseas markets!]
The transitional content is all covered in one chapter. Next is the development process, which will probably take another chapter, followed by the main story. Special reminder: Don't forget to claim Agudo's new skin if you're playing King of Glory!
(End of this chapter)
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A comprehensive overview of tombs: starting with the Yellow Weasel's Tomb
Chapter 130 2 hours ago -
The destiny of all heavens begins in the Red Chamber
Chapter 489 2 hours ago -
Happy Youngsters: Lin Miaomiao and Yingzi are vying to have babies!
Chapter 202 2 hours ago -
Honkai Impact: Starting from Wandering with Kiana
Chapter 226 2 hours ago -
Starry Sky Railway: The Slacking Sword Saint is Keeped by Fu Xuan
Chapter 337 2 hours ago -
Chasing after her husband? Is it even possible to win him back?
Chapter 149 2 hours ago -
Conceptual melting pot, the fusion of all realms starting from the Qin Dynasty.
Chapter 194 2 hours ago