Nirvana Top Laner, Reborn Tokyo Girl
Chapter 117, Part 114: Don't Eat, Don't Eat
Chapter 117, Section 114: Don't Eat, Don't Eat (Part 1 of 4)
"A vampire?"
When he heard this request, Coach Chawy was actually taken aback for a moment.
During scrimmages, CFO rarely picks Vladimir in the very early stages of a game.
Vladimir will typically be picked later in the game, after a series of useful damage-dealing heroes such as Gwent, Jax, and Jayce have all been banned.
Ultimately, this hero still has some serious performance flaws.
In typical ranked matches, Vladimir players must take both Flash and Ghost summoner spells to maximize their performance and ensure effective team fights.
However, in competitions, especially high-intensity ones, teleportation is a skill that is almost impossible to discard.
Without teleportation, the overall coordination of the team will be extremely difficult, and the lane switching strategy will be easily led by the nose.
Previously, when CFO picked Vladimir in the league, he opted to forgo Teleport and let Shimamura play him directly on the ladder, which worked quite well.
However, that is on the premise that the opponent's team is weak and that the CFO can suppress the opponent in lane switching even with one less teleport.
However, this approach is clearly not feasible when facing teams in the Pioneer Tournament.
In the late game, vampires are a character who have no shortage of damage and tankiness, but they lack the ability to enter the fray and find opportunities. Sprint is a skill that vampires find hard to give up.
Therefore, a vampire who must have teleportation, even if they develop to the late game, can be said to be missing a leg if they lack sprint.
In conclusion, even in the current version where lane swapping has been nerfed, this hero is not a high priority for CFO.
At this moment, Shimamura Yuna suddenly said she wanted to pick Vampire, which actually disrupted the team's usual draft strategy.
But Coach Chawy still seriously considered her opinion.
Yuna Shimamura rarely offers her opinions during the business plan (BP) phase.
She always passively waited for the coach and other team members to communicate, and then when asked, she would say "good" or "bad".
When she actively expresses her opinion and insists on choosing a particular option, that indicates...
At this moment, she must have been a thousand times more confident.
With that in mind, he did not refuse.
Instead, she smiled gently.
"Since you want to choose, then choose."
"I believe you."
After such discussions, the CFO narrowed down the choices to Scorpion and Vampire in the second and third rounds of selection.
It's worth mentioning that, in order to have more time to discuss subsequent business plan strategies during the selection process, the CFO decided to select Vampire early on, but only revealed it without locking it in.
However, just by revealing it, faint, intermittent cheers, suppressed yet full of anticipation, rose from the audience.
Yuna Shimamura's vampire.
This is a skill that everyone in the world knows and that Shimamura Yuna is most confident in.
Everyone knows that when she first debuted, she was a vampire prodigy who called herself "Ghost King Yuna".
And when she actually chose to become a vampire, that was when she truly enjoyed herself.
It's the ultimate thrill, comparable to UZI picking Vayne, Faker picking Ryze, and my brother picking Draven.
But should we choose?
Should we really choose?
People are afraid that this is just a classic that they're not showing off to amuse everyone, so at this stage, the cheers are very restrained.
It wasn't until Shimamura Yuna finally decided to lock in this hero.
From below the stage, a thunderous roar of cheers erupted.
Even the commentators were saying, "Holy crap, they're here! The vampires are here to have some fun!"
At that moment, someone in the audience shouted loudly, "Ghost King is awesome!!!"
Then, as if half of the audience members who understood Chinese were infected, they all started shouting "Ghost King is awesome!"
It was as if a real vampire had instantly gained countless followers.
Yuna Shimamura sensed it.
This is the emotional value of the arena and the stage.
This feeling made her feel pressured, but at the same time, it also made her feel happy.
She felt...
I have a reason to repay this expectation.
Determination, rising and burning in an instant.
After the vampire was chosen, both sides continued with the draft phase.
After two rounds of bans and picks, the lineups for both sides were quickly finalized.
For CFO, the top lane is Vladimir, the jungle is Skarner, the mid lane is Azir, and the bot lane is Ezreal and Leona.
On KC's side, the top laner is Wolf Mother, the jungler is Vi, the mid laner is Alora, and the bottom lane is Kai'Sa and Rakan.
In terms of hero selection, CFO's problem is that he's too focused on the late game.
Picking Tsar is definitely a no-brainer. Although this hero's damage output is relatively slow, his skill mechanics mean that, as long as the game isn't in a particularly bad patch, this hero will always be something to look forward to and wait for in competitive play.
But if you pick Tsar and then add Vladimir, then from the perspective of the lineup's rationality, that's a bit ridiculous.
To put it harshly.
Yuna Shimamura's decision to choose the vampire actually harmed the team.
If we can win, there's nothing to say.
But if she loses, she'll really have to take responsibility.
On the other hand, KC's lineup seems more reasonable, even though they were the second pick.
Wolf Mother, Vi, and Alola are all characters who reach their power spike early and are very proactive.
So, normally speaking, the content of this game will naturally tend to favor the CFO's side, who needs to withstand pressure in the early stages and then exert their strength in the later stages.
In the context of the competition, this is actually a very bad omen.
Therefore, there is really only one thing a CFO can do now.
That is to believe in Shimamura Yuna, and to believe that the vampire chosen by Shimamura Yuna is truly valuable.
There were, of course, reasons why Shimamura Yuna volunteered to choose a vampire to fight the wolf mother.
It's not like BIN's "I'm guaranteed to win as long as I bring out my weapon," it's not that kind of confidence that ignores the counter.
Rather, it is a more precise, more empirical confidence.
Is the Vampire hero weak in the early game?
It's really weak. In small team fights, its damage is so low that the jungler will curse it out.
However, this character is particularly effective when paired with the Wolf Mother.
The core point is actually quite simple: although the Wolf Mother character has a theoretically high output, it is largely tied to her own mobility.
The more displacement a wolf mother needs to use to get close to the enemy, the more damage she will lose in the process.
Therefore, as a long-range character, the vampire only needs to make more use of positioning to bait the wolf mother's skills to gain an advantage in the exchange of blows.
In addition, the vampire's healing ability, though not high, is indeed present, which gives them an advantage in the laning phase.
Once the Wolf Mother has farmed peacefully and acquired her equipment, the Vampire is almost powerless in a 1v1 situation.
But what if we had accumulated enough advantages before that?
Or rather, even if the Wolf Mother created Eclipse, they still couldn't defeat it.
So, as long as she can develop normally to the point where the vampire has equipment, would that be considered achieving her goal?
not to mention.
"I'm confident I can win the lane." With this thought in mind, Shimamura Yuna began the laning phase of the game.
From the very beginning, the director's perspective naturally focused on the top road.
Then, everyone discovered something quite surprising.
That is, Shimamura Yuna's vampire is not like the stereotypical image, or like other vampire players, who just stand in the back and let the lane go and wait to get killed by the tower.
Instead, it immediately became extremely aggressive, heading straight for the wolf mother's face.
But she didn't mindlessly walk up to confront the wolf mother; instead, she moved back and forth in a very threatening manner.
The main idea is that if you want to last hit, I'll Q you, I'll auto-attack you, and I'll use my range advantage to slowly chip away at your health.
Although the damage is not high, it is extremely insulting.
Furthermore, if one attack doesn't do much damage, what about two attacks? Or three attacks?
Yuna Shimamura even brought a Conqueror instead of the Phase Rush commonly seen in vampires.
It's obvious that he planned this game from the very beginning; he didn't want to farm peacefully, he wanted to crush you in lane.
The wolf mother on the other side was a little confused after being pulled like that.
As he continued playing, Shimamura Yuna was practically radiating a conqueror's yellow aura, and he was genuinely starting to feel dizzy.
The opposing top laner is Canna, who used to be Faker's teammate on T1.
As a South Korean import, he is quite different from the European top laners who like to use all sorts of fancy tricks; he is essentially a more traditional top laner.
He rarely plays, encounters, or fights vampires, a character that only appears once every few centuries.
He rarely saw a top-tier vampire like Shimamura Yuna, whose basic skills were maxed out, and who could hold out against others simply by relying on her range even if all other skills were removed.
As a top laner who once played for a top team, Canna is certainly not bad.
He was actually looking for gaps in Shimamura Yuna's positioning, wanting to step in and exchange blows the moment she lost control of her sense of distance.
Generally speaking, there will be this opportunity.
But
But for Shimamura Yuna, such an opportunity was completely unavailable!
During the laning phase, without jungle interference, Shimamura Yuna, when fully focused, is like a precise robot.
Every movement she made was absolutely meticulous and flawless.
Every movement she makes, every click of the mouse, is purposeful.
Indeed, using the word "purposeful" to describe Shimamura Yuna's actions is the most appropriate.
She always thinks about what she's going to do before she even starts.
Everything that followed was in preparation for executing this operation.
For example, right now, her goal is to use auto-attacks and Q to stack Conqueror and prevent Wolf Mother from eating a single minion at level one.
She even felt that she could refrain from finishing off the opponent, but the opponent should definitely not be allowed to do so either.
It's all about ruthless extermination.
Canna was obviously unwilling to give up and tried to come forward to use her skills to last-hit minions.
However, although two soldiers were replenished, their health was significantly reduced.
Ultimately, after a disheartening and failed attempt, Canna had no choice but to reluctantly back down and let the vampires hoard the storyline as planned.
The audience members who witnessed this scene were all amazed.
In the previous LCP match, Shimamura Yuna's Vampire had two very popular clips, namely the one where she entered the game and got 4 kills in a 1v5 situation.
That GIF is basically a famous scene.
However, that particular competition didn't actually attract a very large audience.
Yuna Shimamura's popularity exploded after that tournament, and the tournament that truly started attracting a large audience was the subsequent LCP finals.
In the LCP finals, Shimamura Yuna did not choose the Vampire champion.
Therefore, many people don't know how she actually works as a vampire.
But now that we see it, everyone understands.
If you dare to come up here, I'll dare to attack you.
Those who are familiar with the area are not allowed to share the line with others.
The familiar, ultimate control of long-arm positioning.
This way of playing reminded them of an old friend.
Even the classic phrase "Don't eat, don't eat" echoed in my mind.
The audience was immediately amused.
[This is just Chun Chun spinning a top!]
[Where's the late-game hero we were expecting? Why is Shimamura playing this vampire so aggressively?]
This vampire is being played like an ADC; I feel like his auto-attacks do way more damage than his Q.
[Shimamura-nee is really tough on this big rat. Well, how could a vampire possibly lose to a rat?]
[Shimamura-san is awesome!]
Some viewers who are watching Shimamura Yuna's matches for the first time might think she is a player with the same style as TheShy just by watching this one.
They do look quite similar.
However, although Shimamura Yuna has solid basic skills and maintains excellent distance, her playing style is essentially one where she doesn't like to engage in hand-to-hand combat.
The reason I played it this way was simply because I decided to play it this way from the very beginning of the game.
Although Shimamura Yuna successfully pushed a large wave of minions into the tower by holding the lane, she also caused Canna to lose a lot of last hits and had a health advantage in the lane.
If it were a different hero with this advantage, they might already be considering having the jungler dive the tower.
But because it's a vampire, it's impossible.
In the end, the wolf mother managed to survive under the tower, using her skills to farm a few minions under the tower, only missing two or three.
It doesn't seem like there's a huge advantage; it's just a difference of a few last hits.
However, Shimamura Yuna was not in a hurry.
The difference was just a few last hits.
But if you play like this in every wave, your advantage will gradually grow.
After that attack, Canna was sweating quite a bit.
It's not easy for viewers to intuitively perceive a player's laning skill level.
However, as an opponent, Canna could clearly sense just how good her opponent's fundamentals were.
A distance that offers almost no chance to maneuver.
His movements were almost flawless, leaving him no chance to even retaliate.
Long-range heroes do have a natural advantage in the early game against short-range heroes, but unless it's a robot, short-range heroes can usually find some opportunities to fight back.
In other words, the closer you get to the robot, the more you can dominate it in lane by leveraging its longer reach.
In this respect, Shimamura Yuna is very close to the upper limit of Canna's understanding.
(End of this chapter)
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