Chapter 124 Elemental Control
[Job Title: Paladin]

Main attributes: Strength and Charisma.

Skill proficiency: movement, insight.

Weapon proficiency: both basic and military weapons.

Armor training: light armor, medium armor, heavy armor, and shields.

"Arcane Resonance" is triggered, and you choose the Evocation spell "Light Guide Arrow".

You gain the following class traits: [Handicap], [Spellcasting], and [Weapon Mastery]

【Holy Healing】: Your touch is overflowing with blessings and can heal wounds.

You gain a healing energy pool, which is automatically replenished after each long rest. The current reserve is 5.

In addition, you can use 5 healing points to remove the poison status from the target.

[Spellcasting]: You have learned how to prepare and cast spells through prayer and meditation.

[Weapon Mastery]: Long-term rigorous training will make you proficient in the use of both longswords and shortswords.

A series of messages flashed through Anser's mind, and he slowly woke up. The things in front of him gradually focused, and his consciousness returned completely.

He was both the holy warrior who had trained hard for many years and the dragon vein sorcerer.

'So realistic.'

He even suspected that the dice had thrown him into a virtual world where he had to train for decades, and then erased the traces of time.

He hurried downstairs and retrieved the Dragon Gold Slashing Sword, which he had obtained from the half-dragon, from his fourth-floor room. As soon as he grasped the hilt, a familiar feeling filled his entire body.

A gust of wind suddenly arose, and he swung his longsword around the room with swift and agile movements, slashing and thrusting back and forth. His movements were simple, yet fast and accurate.

After a moment, he stopped, somewhat dissatisfied.

'Too weak!'

His strength is only 12 and agility is 13, which is not commensurate with his skillful close combat techniques.

In addition, he can wear all kinds of armor at will.

However, medium and heavy armor are a bit cumbersome, so he prefers light armor, equipped with a shield and longsword, which does not affect casting and movement, greatly increasing his survivability.

Compared to melee combat abilities, he values ​​the paladin's healing and spells more; the former can detoxify and heal, while the latter has an irreplaceable role.

Unlike mages and sorcerers, paladins do not need to "learn" divine magic; they can "feel" holy magic through the power of their oaths after taking up the profession.

All Anser had to do was prepare the spells he wanted to use each day through prayer and meditation, and cast them when necessary.

While this method is less flexible, it also means that the number of spells he can use has increased dramatically, with spells such as detecting good and evil, protecting against good and evil, and ceremonial spells all becoming available to him.

For example, the first-circle prophecy spell "Detect Good and Evil" can locate any monster, celestial being, elemental, fairy, demon, or undead within 30 feet (9 meters), and can also sense whether there is an active sanctuary within the range and determine its location.

Detecting good and evil isn't as useful as True Sight, but it's very low-cost—just a first-level spell with a base duration of ten minutes, so you can use it freely without feeling bad.

It can be used to search for Mind Eaters and Mind Flayers.

"Protection Against Good and Evil" is a first-level protection spell that grants the target creature protection against the following creature types: monsters, celestials, elementals, fairies, demons, and undead, but requires holy water.

If the target is possessed by the aforementioned creatures, or affected by charm or panic, it will likely help them avoid being saved.

The Guardian of Good and Evil is a natural counter to the Mind Eater, and can easily force it out.

The "Ceremony Spell" has many uses, including the ability to create holy water.

The "Light Guide Arrow" is a pleasant surprise brought by "Mystic Resonance".

It is a first-circle Evocation spell with a base casting range of 120 feet (36 meters). It deals 4d6 (4-24) Radiant damage on hit and can also mark a channeled attack, giving an advantage on the next attack roll and making it easier to hit.

The Radiant Attack is quite unique, and the Light Guided Arrow can enrich Anser's attack options. What truly excites him is the triggering of "Arcane Resonance"!

If that's the case...

He immersed himself in his thoughts, summoned his character card, and clicked on the Paladin section.

[Should I upgrade my level?]

"Yes!"

Anser felt the experience points in the experience pool rapidly draining away, and he couldn't bear to watch, feeling a pang of heartache.

[Level Up: Paladin Rank 2!]

You have mastered a new specialization and gained new class traits: "Combat Style" and "Holy Slash". You can also learn an Evocation spell.

Anser could no longer suppress the smile on his lips. "Extraordinary Talent" had worked, and he had gained an extra skill!
After the Paladin's level increases, his health and attributes do not increase, but as long as he can trigger the adventure trait, it is worth spending several times more experience.

However, this method can only be used at low levels. After level four, the experience required for upgrading part-time jobs becomes increasingly outrageous. Doing it this way can easily delay the advancement of your main profession, which is not worth the effort.

After a moment's thought, he chose the general feat of [Elemental Mastery].

【Elemental Mastery】: General Feat.

You gain the following benefits:
"Attribute Value Boost": Your Intelligence increases by 1 point, up to a maximum of 20.

"Energy Control": Choose one of the following damage types: acid, cold, fire, lightning, thunder. Your spells ignore resistance to the selected damage type.

Furthermore, when you cast a spell of this damage type, your damage throw can never be 1 point.

Current damage type selected: Fire.

This feat is essential for spellcasters. With it, your fireball spell is complete, providing damage, range, and area of ​​effect.

I'll add the melee feat later, since warlock is my main class.

'From now on, try to choose specializations that increase attribute values ​​or boost attributes, and aim to raise your second attribute to 20 to unlock your third class.'

It's a bit difficult. Perhaps by then he will have already become a senior professional. A low-level profession would only offer limited opportunities for advancement, but expertise is always scarce.

"Combat Style": You gain a combat style feat.

After a moment's consideration, Anser chose to protect.

When wielding a shield, you can use your reflexes to block attacks, making all enemy attack rolls disadvantageous, protecting yourself and those around you.

Under normal circumstances, he would not rely on close combat to kill enemies; survival is his primary objective.

"Holy Slash" is the signature skill of the Paladin, which can be cast at any time without the need for spell preparation.

In addition, he can cast Holy Slash once a day without consuming spell slots or mana, which is equivalent to a spell-like ability.

'Much more powerful than I imagined.'

He resisted the urge to level up and refrained from investing more experience, deciding to take a break first.

Leveling up can be addictive, but you must learn to control yourself, or you'll drift further and further away from the ninth-ring spell.

Even for a level two paladin, there is still much to explore; trying to do too much at once will only lead to failure.

For example, is "Magic Control" effective against holy magic? Would the Super Magic Holy Slash work? Would shapeshifting combined with melee be stronger? How are innate magic casting and paladin spells compatible?

These are things he needs to practice gradually. Having another profession is not as simple as having more skills.

A profession is independent, but all abilities belong to oneself and must be under unified control.

'Take it slow, maybe it would be better to choose Intelligence as the next attribute to reach maximum value...'

(End of this chapter)

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