Chapter 125 Tasha's Acidic Brew

"Arcane Resonance" grants Anser one Evocation spell per level, but the spell ring is tied to his current class. This means that before a Paladin reaches level 5, he can only choose a first-ring spell.

After a moment's thought, he chose "Tasha's Acidic Brew".

这个法术可以朝一个方向喷涌出一股 30尺(9米)长,5尺(1.5米)宽的线状酸液,每隔几秒都会造成2d4(2-8)点强酸伤害,基础持续时间一分钟。

The acid will remain for a period of time after it is sprayed out, and it can be quite useful in some situations.

[Specialty: Elemental Mastery, Combat Style: Guardian, Spell: Tasha's Acid Brew, Confirm?]

"confirm!"

The next moment, a rich platinum light emanated from his body, reflecting off his soft scales.

After a long while, Anser opened his eyes. His life had not changed, but he had acquired new abilities and had more ways to solve problems.

The new spells "Tasha's Acidic Brew" and "Light Pathfinder Arrow" are equivalent to warlock spells, requiring no preparation and can be cast at any time.

In this way, he possesses two systems of magic, one originating from the paladin and the other from the sorcerer.

Paladins need to "prepare" their spells in advance. The process involves using prayer or meditation to focus one's will and "tune" with the core tenets of the oath to determine the spell's effect.

Currently, apart from the Holy Slash, all other spells require this process, and a level 2 paladin can prepare a maximum of 3 spells.

Paladins primarily use spell slots for casting spells, but they can also use mana for casting, although they have less mana.

Anser could sense a slight change in his own magic power, and the total amount had also increased.

He pulled up his character card, and his total magic power reached 59, an increase of 5 points. This meant that even a level 2 paladin with peak human charm only had 5 points of magic power.

The advantage is that the paladin's magic power is fused with his innate magic power. Although the spell casting principles are different, the magic power can be shared.

Anser put the two dragon-gold swords into his dragon-skin pouch, sat down on the ground, and closed his eyes to meditate.

He prefers meditation to prayer.

In a hazy state, he reappeared in the Elemental Plane, where the Oath of the Giant Spirit Noble was anchored.

He focused his mind, resonating with the four-colored rhombus imprint formed by the oath, and the vow he had once made kept echoing in his heart, like a solemn self-reflection.

During the process, he used the oath to establish three sacred magical effects: Ritual, Detect Good and Evil, and Shield of Devotion.

"Ceremony Spell" is a first-level protective spell that requires no magic power and is a ritual that lasts for one hour, and can be used for various religious ceremonies.

The ritual has many effects, including "Blessed Holy Water," which costs 25 gold coins worth of silver powder and can transform a bottle of water into holy water.

Holy water has a wide range of uses. It can be used as a spellcasting material, to enchant weapons, or to be splashed directly to attack evil creatures, dealing 2d8 (2-16) points of Radiant damage.

Drinking small amounts can also help fight disease, dispel impurities, and remove mild curses or natural toxins.

Moreover, the holy water will not expire or become ineffective; it can be stored and sold or used personally.

"Shield of Devotion" is a protective spell that generates a glowing energy field around the target, increasing their armor level by 2 for ten minutes. It requires maintaining focus.

Its casting speed is very fast, almost instantaneous. When necessary, it can be activated together with the Shield spell, which is equivalent to wearing an extra studded leather armor, making it quite practical.

After finishing his meditation, Anser quickly went downstairs to the bustling square, looked at the dog-headed crowd, and concentrated on casting his first paladin spell.

"Detect good and evil" (incantation)

"Super Magic: Extended Effect Spell" + "Detect Good and Evil"!
A faint platinum light flashed in his eyes. Everything around him remained unchanged, but he could sense all the creatures within a dozen meters, each of which was covered by a faint layer of light and shadow.

He kept moving, pacing back and forth in the square.

The treants emanated a gentle green light, while the kobolds were almost entirely devoid of light and shadow, dominated by white light with occasional red shadows.

He closed his eyes, but the sensation and the interplay of light and shadow did not disappear.

'Like a silent radar.' Contrary to popular belief, detecting good and evil is a perception-based spell, and light and shadow are a subjective sensory feedback that cannot be seen by outsiders.

It primarily targets creatures that are born with alignment-based energies, such as monsters, elves, demons, and undead.

For ordinary creatures, alignment is a behavioral tendency, not an essential attribute, and cannot be detected unless the degree of evil is extremely high.

The spell lasts for thirty minutes before its effect wears off; super magic is effective!

Anser was in a great mood. Although the principles and preparation process of the spell were quite different, there was almost no difference in its use, so it did not make him feel awkward and affect his performance.

After all that fuss, it was getting dark.

He figured it was getting dark outside, so he quickly called Nornos, and the two of them, one on horseback and both on horseback, were teleported out.

The alley was deserted. He wanted to put on his hood, but felt that doing so was not "elegant" enough, as it would give the impression of hiding his head and tail.

He decided to take off his mask and rode his horse into the street, following the signs of the amusement park to find Blatt and his companions.

The streets were much busier than before, with shops reopening one after another, as if the shadows of the dragon and war had dissipated.

But if you look closely, you can see the sorrow and bewilderment in people's eyes.

The wealthy and adventurers can come and go as they please, but for the locals, their homeland is hard to leave, and they would never leave easily unless absolutely necessary.

Nornos strolled along, and wherever he went, passersby made way for him, their gazes towards Anser filled with awe.

He clearly remembered that it wasn't like this before.

'Looks like he's become famous again, but this time it's probably not just fame.'

After walking several hundred meters, the Stonemasons' Guild building, a blend of various styles, came into view. The entrance was crowded with people carrying large and small bags, all of whom were very quiet.

Before Anser could get close, the halfling with the mustache and tuxedo he had seen before squeezed out of the crowd, his short legs moving swiftly, and ran to the front of the horse in a flash.

"Sir, you've finally arrived."

"Hmm?" Anser raised an eyebrow, looking at the crowd ahead. "Are these all the people you recruited? Didn't we agree to meet first thing tomorrow morning?"

"Today you... well... and then everyone knows, suddenly a lot of people came." The halfling chuckled awkwardly, speaking haltingly.

Anser immediately understood. After learning about what happened at noon, the halfling was afraid of being held accountable for not completing the task assigned to him, so he secretly revealed his identity.

"Hmph, how many people did you recruit? Did you explain everything clearly?" He was somewhat dissatisfied, but he also knew that the halflings had no other choice, after all, Holreiwen was not well-known.

Seeing that he didn't intend to pursue the matter, the halfling finally relaxed, his expression softening considerably: "One or two hundred people came, and after I screened them according to your requirements, there were still more than sixty left. I've said everything that needed to be said..."

“Yes, I’ll go see them.” Anser spurred his horse forward and slowly approached the crowd.

The halfling ran a few steps to the front of the crowd, pointed at Anser and shouted, "This is Lord Holreven. If you have any questions, please ask them in advance."

Nornos stopped in front of the crowd, and Anser quietly cast Detect Good and Evil, observing the crowd from above.

Most of them were young and middle-aged humans, with a few half-elves. There were no elderly people, only three or four children. The elderly and weak would not leave their homes.

A middle-aged man looked at the others, took a few deep breaths, and raised his arm: "Sir, where is Holreven? Is it safe? How much land will we get?"

Anser looked him over. He was an ordinary man, strong, with dark skin and wrinkles all over his face. His raised right hand had six fingers, which were easy to miss if you didn't look closely.

"What's your name?"

“Rudin, sir, they all call me Six-Fingered Rudin.” The middle-aged man lowered his head slightly, not daring to look him in the eye.

“Hmm.” Anser was relieved to find that these were all ordinary people. “Holley is far away and absolutely safe. You don’t need to travel a long distance. I will use magic to send you there.”

There's plenty of land, thousands upon thousands of acres lying fallow, tax-free for the past two years. However, you are my subjects, not servants; you are responsible for your own food and drink.”

(End of this chapter)

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