Super Magician: The Magic Network Collapsed Again at the Start
Chapter 138 Banishment Technique
Chapter 138 Banishment Technique
Anser examined the dragon legacies and found that they were diverse and directly related to the characteristics of dragons.
For example, "Dragon Pets" that can summon pseudo-dragons, "Dragon Tongue" that can enhance majesty, and "Dragon Senses" that can grant keen senses... are all rare-grade.
'But I am the real dragon.'
As the level increases, "I Am a True Dragon" will gradually unlock various dragon-like abilities, including spell-like abilities and supernatural powers. With repeated upgrades, these abilities may stack, but it's more likely that the stronger one will become dominant.
'Why not use it to enhance dragon-related abilities, such as dragon physique, dragon magic, or even true dragon bloodline?'
He tried several times and found that this power could only improve certain minor characteristics, but could not create something out of nothing, such as elemental affinity, and could not increase the magical affinity of strong acid properties out of thin air.
Anser opened the Dragon Clan Physique app, and his eyes immediately lit up.
"Dragon Physique II": The power of the dragon flows within you, granting you immense vitality.
Your Life Dice is now D10, increasing your maximum Life by 10. This will increase by another 2 for each subsequent job level you gain.
'This is good, this is good...'
Life is the foundation; the stronger the better. When vitality is strong enough, even severed limbs can regenerate.
The Warlock's original Hit Dice was D6, with an average increase of 4 Hit Points per level, which made him worthy of the word "weak".
D10 is comparable to Warrior and Paladin, with a significant increase in strength.
Generally speaking, the life dice for a hatchling dragon are D8, for a young dragon D10, for an adult dragon D12, and for an ancient dragon D20. This is a quantification of the creature's basic life strength, which is very important.
'If I kill another adult dragon, will I be able to improve further?' Anser thought the possibility was quite high, and he should try it whenever he had the chance.
He suddenly realized that Abel was a wonderful place, teeming with dragons.
As he confirmed his thoughts, his body suddenly began to feel hot, numb, itchy, and sore, making him want to scratch.
He looked down and saw the skin wriggling, the scales rippling like waves, shimmering with a spiritual light, becoming increasingly fine and dense, more like skin.
A few minutes later, this change gradually stopped. Except for the chest and back, most of the soft scales became small, dense, and exceptionally tough.
'I'm a little different from other dragons...'
But he knew that this evolutionary path was definitely the most suitable for him, and perhaps a more advanced and optimized choice.
He activated his character card, and his health increased by 10 points, reaching 64.
It can withstand two fireballs.
After making a silent sarcasm, he took a few deep breaths and touched the career option:
Increase your warlock level or choose a new class.
'Raise your warlock's level.'
[Level Up: Rank 7 Warlock!]
You have gained a new class trait: "Avatar of Spells," and your "Magic Mastery" level has been increased.
[Dragon bloodline awakens, you master new dragon spells: "Arcane Eye" and "Bewitching Monsters"]
[The power of the Storm Dragon Mark has increased, and you have mastered new spells: "Lesser Elemental Spellcasting" and "Water Manipulation"]
Your True Dragon power has been increased: Golden Dragon Power +1, Silver Dragon Power +1
You can learn a new spell, a Evocation spell, and a supermagical ability.
A series of notifications flashed by, and Anser's face was full of smiles.
He first added the power of the true dragon to his intelligence, intending to max out his intelligence and develop his brain.
With full Intelligence, you can take on a new profession: Mage, Mechanic, or Psionicist – all of which are ridiculously powerful and can significantly increase the spellcaster's potential.
You can also gain attributes after upgrading your part-time job, so it's not a bad deal.
Next, he checked the class characteristics and spells one by one.
"Avatar of Spells": If your "Innate Spells" are depleted, you can consume 2 points of Super Magic to continue activating this ability.
Spells enhanced by innate magic can be used in addition to one super magic.
Innate magic is one of the core abilities of a warlock, allowing them to cast spells accurately and powerfully. This is why a warlock's skill floor is much higher than that of a mage. However, innate magic originates from bloodline and is depleted after two uses, with each use lasting only one minute. Now, with the "Magic Avatar," it can be activated using super magic power, enhancing sustained combat ability.
Upgrading his "Magic Control" to the fourth ring allows him to easily master fourth-ring spells, making his spellcasting more stable.
Magic points are increased by 5, nothing else changes.
After the upgrade, the Dragonblood lineage grants two Dragon spells: "Arcane Eye" and "Charm Monster".
"Arcane Eye" is a fourth-circle divination spell that creates an invisible, unharmed magical eye that floats in the air to monitor the surroundings for one hour, requiring sustained concentration.
The Arcane Eye possesses 30 feet (9 meters) of dark vision, can observe in any direction, and can move freely, passing through any gap.
This spell is an amazing reconnaissance skill, extremely useful, especially when exploring.
If the caster is blind or unable to see for other reasons, this spell can save their life, helping them lock onto a target or use a teleportation spell to escape.
"Bewitching Monster" is a fourth-circle bewitching spell that works on any creature and lasts for one hour.
The target must make a perception saving throw; if it fails, it will fall into a charmed state, becoming very fond of you, but the effect ends when attacked by you or your allies.
This spell is hard to evaluate; a spellcaster with malicious intent can use it in all sorts of ways.
Lawful spellcasters primarily use it on monsters, making it an important means of resolving problems through wisdom and negotiation.
The Storm Dragonprint comes with two fourth-circle spells: "Lesser Elemental Spells" and "Water Manipulation".
"Lesser Elemental Summoning" is a fourth-circle conjuration spell that can summon one or more elemental creatures that obey your commands, fight autonomously, and last for one hour.
Its casting time is a full minute, and even if it is shortened, it will not be too short. Moreover, it requires maintaining focus, which limits its application scenarios.
"Water Manipulation" is, as the name suggests, the ability to control water. The basic casting range is 300 feet (90 meters), and it can control water to perform operations such as rising, splitting, turning, and creating whirlpools.
But this spell is more powerful than imagined. The basic water control volume is a cubic area with sides of 100 feet (30 meters), which is as much as 27000 tons. Once you are caught in it, it is very difficult to get out.
The choice of spells is a bit of a dilemma. Banishment, Anywhere Door, Greater Invisibility, Fire Wall... are all very useful.
After a moment's thought, he chose "Exile"!
"Exile": Fourth Ring, a protective spell.
Duration: Focus, 1 minute.
Casting range: 30 feet (9 meters).
A visible creature within your casting range must make a charm saving throw. The one who fails the saving throw is transferred to a harmless demiplane and rendered incapacitated.
If the target creature is of type Abomination, Celestial, Elemental, Fairy, or Demon, the target will be transferred to a random location in a plane associated with its creature type.
This is both a control spell and a powerful life-saving spell.
Anser's charm is already very high, and with the support of innate magic, magic control, and the ability to ascend to super magic, ordinary creatures would find it difficult to resist.
Whoever it refers to disappears!
If things don't go your way, you can throw them out of the Toril world. Creatures like mind flayers, benthic fish, demons, and goblins will be sent to random locations in a related plane. Forget about coming back, they might not even survive.
For his other fourth-circle evocation spell, he didn't choose the more focused "Fire Wall," but instead opted for "Fire Shield."
"Flame Shield": A light and ethereal aura, resembling flames, surrounds your body, emitting a bright light with a radius of 10 feet (3 meters) and an additional 10 feet of dim light.
This fiery aura forms either a warm shield or a frost shield. A warm shield grants you resistance to cold damage, while a frost shield grants you resistance to fire damage.
When you are attacked at close range, the shield will burst out, dealing 2d8 (2-16) points of fire or cold damage.
This spell also provides some protection; the resistance it provides does not conflict with elemental affinity, and the combined effect is stronger.
The key is that it doesn't require focus, and its base duration is 10 minutes, so it can be used continuously during combat.
The sheer number of spells requiring focus in the fourth ring was giving him a huge headache.
For the last super magic ability, choose "Subtle Spells".
"Exquisite Spells": Your mastery of spells is extremely exquisite, and you no longer need incantations, gestures, or material components to cast spells.
(End of this chapter)
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