Super Magician: The Magic Network Collapsed Again at the Start
Chapter 150 The Impermanence of All Things
Chapter 150 The Impermanence of All Things
Sosk remained silent for a long time, then raised his head, staring intently at Anser: "I'll trade you a legendary item!"
Anser's expression changed, and he exchanged a glance with Elise, his face immediately becoming serious.
Legendary quality, also known as legendary quality, as the name suggests, possesses abilities comparable to legendary professions, and each piece is unique.
Legendary items vary in quality; some are less useful than rare magical items, while others can rival artifacts.
Even the cheapest legendary item cannot be obtained by trading a piece of green dragon's tail; even an ancient dragon's body would be difficult to acquire. This is because the appearance of legendary items is full of various coincidences, and no matter how high the forging skill or how good the materials, it is not guaranteed that they can be made.
“However, I have one condition.” Sure enough, Soske added.
Anser's expression relaxed: "Tell me about it."
“I’m researching the ruins of Viherar and have found the entrance to the underground city. I’d like to invite you to come with me. It won’t be a wasted effort; you’ll get a share of the spoils.” Sosk stared intently at Anser.
“No way.” Anser waved his hand. “I’m the president of Dulag, I’m very busy. I’m afraid if I come back, Dulag will become a den of monsters.”
“You… think too highly of yourself.” Sosk shook his head slightly. “Drag was fine before you came.”
“The situation is different now,” Anser said softly, leaning back in his chair. “Let’s try something else. Do you have any items that can revive people?”
“Storr is indeed dead.” Sosk’s lips curled into a stiff smile. “I don’t have such items. If the body is intact, you can contact the church; they should be able to help.”
“Drag is too small; we’ve already sent people to look elsewhere,” Elise said disappointedly.
“Then you should come with me,” Sosk urged again. “There are many undead in that ruin, so the chances of finding resurrection items are very high.”
“No!” Elise said firmly.
She had seen countless adventurers and understood the meaning of the word "adventure" all too well; the chances of death were far greater than the chances of getting rich quick.
Sosk stopped talking, tapped the table lightly, and after a long while spoke: "I'll still give you a legendary item. If you change your mind, you can come to me anytime. If you don't want to, you can compensate me with some high-quality magical materials and pay me back slowly. I believe you have the ability to do so."
Anser squinted at him. Did he think so highly of himself? High-quality materials weren't easy to come by.
Suddenly, he remembered another possibility.
"You don't only have this one legendary item to trade, do you?" He looked at Sosk with suspicion.
Exchanging these materials for a rare item wouldn't be unreasonable, but such items aren't common; most advanced professionals don't own a single one, and even if they did, they'd keep it for themselves and wouldn't trade it.
Even something as powerful as the "Elemental Orb" is merely of rare quality.
“Well, not entirely.” Sosk avoided his gaze, flipped his right hand, and a palm-sized black box with silver patterns appeared in his palm. He then carefully placed it on the table.
"The 'All Things Are Impermanent' card! One card." He gently stroked the black box, his eyes filled with reluctance.
"Huh?" Anser's eyes widened, and he stared intently at the box with a wide grin.
Elise stood up, took small steps over, and looked at him incredulously: "You have something like this? Really?"
“I found it in the maze, and I’ve never dared to use it,” Sosk sighed.
Then, with a click, the box opened, revealing a white card inside. The material looked like some kind of bone or hard skin, with purple patterns around the edges. The card itself was completely empty.
“It seems you’ve all heard of the Tarot, but I still need to explain. The Tarot is a legendary item, its quantity and creator are unknown. It is said to have originated from tarot cards used for divination, and some of the cards are very dangerous…” Sosk explained carefully.
In fact, Anser knew more than he did.
The Impermanence Cards have a long history, originally consisting of only 13 cards, later expanded to 22. Each card has a unique magical effect, and these belong to the basic deck.
Over the long years that followed, some people created new cards, the exact number is unknown, but at least 44 are recorded. These cards are collectively known as the "Current Events Cards." In Forgotten Realms, people categorize both types of cards together; regardless of the name, they refer to these legendary cards.
The Impermanence of All Things manifests differently in many worlds; it may be a single card, a deck of several cards, or even a complete set.
Regardless of its form, this card only takes effect when it is drawn or activated; otherwise, no one knows what its effect is.
Overall, about one-third of the cards in the deck are dangerous.
For example, "Moon": You gain the ability to cast Wish 1d3 (1-3) times.
For example, "Flame": A powerful demon sees you as an enemy. It will try to destroy your will and your life, taste your pain, and ultimately kill you. This demon's hostility will continue until either it or you are dead.
He's really strong, but if he's unlucky, he can die a terrible death.
"This... can hardly be considered a proper legendary item. It's a double-edged sword, and you could easily lose your life, especially since you only have one." Anser curled his lip, his expression somewhat disgusted, but his eyes never left the card.
In fact, the effect of each card in the "All Things Unpredictable" series can reach the legendary level; it is not based on the number of cards.
"If you'd like to go..."
"I dont go."
"Then get me half a fully grown dragon or give me that black dragon, and this thing is yours." Sosk thought for a moment and backed down a few steps.
"You're so dark-skinned."
“This is a legend, a legend!” Sosk remained expressionless and unmoved.
Anser sighed and turned to look at Elise. The black dragon was their shared property, and he couldn't make a decision.
"It's up to you, but the Variants card can't be used recklessly; you need to be fully prepared." Elise didn't hesitate; wild warlocks are never short of adventurous spirit.
Anser nodded firmly without further hesitation: "Deal!"
He picked up the box, held it in front of him, and focused his mind on the cards.
The dice spun slightly, and only after a very long time did a small message appear:
The "Everything is Impermanent" card.
It's true!
This is good news; the bad news is that the dice also cannot detect the card's magical effect.
Perhaps it is like Schrödinger's cat, already in a state of "unpredictability" before it is activated, and cannot be detected by any means.
Seeing his expression, Sosk became nervous: "Let's finish the deal first, and you can use it after I leave."
“I don’t want to use it right now.” With a snap, Anser closed the box and put it into his dragon-skin bag.
"That's for the best."
Next, Anser handed over all the green dragon materials except for dragon blood to Sosk, thus officially completing the transaction.
As for the black dragon, Soske said that some preparations needed to be made, and it would be transported away in a few days.
After he left, Anser and Elise returned to the president's office, took out the cards, and stared at them blankly.
Anser wasn't really spacing out; he was using the dice's detection ability to his fullest extent, trying to obtain more useful information.
The identification of dice takes time, just like identifying a person's information. At first, you can only obtain their level and race, but as you spend more time with them, you can obtain information such as their attributes and faction.
(End of this chapter)
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