Chapter 151 This is Legend

Perhaps the legendary item was too high-grade; Anser stared at the card for a long time, but the dice just spun aimlessly, without detecting any useful information.

He reached for the card, but Elise grabbed his hand and slammed it onto the table.

"What?" Elise asked warily.

"Am I really that reckless in your eyes?" Anser smiled helplessly and withdrew his hand. "I'll just take a look."

Elise stood up and warned, "You can look at it, but don't use it recklessly. Nobody knows what might happen. Also, remember to let me know when you're going to use it."

Most spellcasters have only heard of the Myriad Manifestations Talisman, and have no idea what magical effects it will produce; they only know that it is extremely dangerous.

“I understand.” Anser didn’t explain much; he understood the risks involved and didn’t want to disappear without a trace.

"Would you like to have breakfast with me?" Elise asked casually.

"No, thank you." Anser had no appetite.

Seeing this, Elise sighed almost imperceptibly, turned and left, closing the door behind her.

Anser didn't even look up, carefully picking up the card.

The moment he touched the card, the dice trembled slightly, blurred for a moment, then spun rapidly before suddenly stopping.

Ding--

Everything is impermanent; the current dice roll: Misfortune.

"What do you mean?!" Anser was startled, thinking he had accidentally triggered a card.

He dropped the card, the dice projection dissipated, and the prompt disappeared from his mind as if it had never existed.

"Misfortune, do we even have this card? Why do we need to roll the dice?"

He picked up the cards again, and the dice spun rapidly.

Ding--

Everything is impermanent; the current dice roll: Good luck.

'Things have changed!'

He held the card, bewildered. He had once thought that the "All Things Unpredictable" card was like a scratch-off lottery ticket, where you didn't know if you would win until you scratched it, but the outcome was already predetermined regardless of whether you scratched it or not.

It now appears that the magical effects within the Impermanence Card are not constant, but rather subject to constant change.

'Is it really that amazing...?'

At this moment, the dice jump in mid-air and are rolled again as they fall.

Everything in the world is impermanent; the current dice roll: Impermanence.

'My dice can manipulate probabilities? No, no…'

The dice have never demonstrated such abilities before; their primary ability is the character cards, followed by detection capabilities and various records.

'Pseudo-random!'

He suddenly realized a possibility: the so-called "impermanence of all things" is not entirely random, but at least there are traces to follow, or there is the influence of extraordinary forces.

Regardless of the type, this vague "sign" will be detected by the dice, but it will only be triggered when he touches the card.

The subsequent changes in the dice largely matched his prediction; the "Everything is Unpredictable" card kept changing at irregular intervals, but there were only three possibilities:

Good luck, bad luck, and uncertainty!

'It's useful, but not that useful.' Anser was secretly distressed.

The result was too vague; the dice didn't reveal the card's specific magical effect, so everything was just a guess.

'If I were to follow Tamora now, I wonder if the goddess would be angry?' he sighed softly.

Tamora is the goddess of fortune, and Bensaba is the goddess of misfortune; both belong to the realm of sorcery and have never lacked followers.

'Remembering doesn't really help anyway,' he consoled himself.

Reality isn't a game; the effects of magic are bound to be quite different. Anser held the cards, sensing the dice rolls flashing through his mind, but he couldn't detect any pattern.

"Good luck" meant no danger, so he simply stopped thinking about it. When he threw out the "Good Luck" card, a thought struck him, and he directly activated the "Impermanence of All Things" card with his mind.

The card suddenly lit up, revealing a full suit of armor and a shield. No one was wearing it, yet it was in a defensive stance, giving the impression of being indestructible.

[The Impermanence of All Things: The Shield]

A set of magical armor of rarity or higher, suitable for your use, will appear in your hands. If you have no armor proficiency, your base armor rating will be 12 + your Dexterity modifier when you are not wearing armor.

The card quietly disintegrated, transforming into a small mirrored portal, surrounded by blue light and crackling with surging lightning at its edges.

Anser immediately stepped back, his gaze falling on the mirror. He could vaguely see a luxurious palace with a figure sitting with his back to him, carrying a metal kite shield on his back.

The next moment, the kite shield vanished into thin air, then passed through the portal and landed in his arms.

He instinctively hugged the shield, his gaze blank, completely bewildered.

The portal collapsed and disappeared, turning into countless tiny stars.

Before that, he saw the man rushing angrily toward the portal, his face full of rage, his aura almost tangible and extremely terrifying.

Unfortunately, the portal had already dissipated, and his efforts were destined to be in vain.

A moment later, Anser reacted, looking at the heavy shield, his eyes twitching, somewhat unable to understand:

'No... just rob it directly... So you don't produce magical items, you're just a transporter of them!'

When he learned about the effect of the Myriad Manifestations Card, he was actually a little disappointed. At the same time, he was wondering what form this magical item would take. But he never expected it to be so simple and straightforward.

'The creator of this card... is a bit outrageous. I've inexplicably gained another enemy.' He sighed, carefully examining the shield in his hand, hoping it wasn't too bad.

This is a golden kite shield, also called a kite-shaped shield, about one meter tall. On the front of the shield is an exquisite Medusa relief, with her eyes closed, a head full of snake hair, and even her forked tongue is clearly visible.

'Looks good.'

After the dice had been spinning for a while, they finally detected some information:
[Eureka's Protection, Legend]

'Is this...right?'

Anser smiled and felt that it was all worth it.

Both a single card and a deck of All Things are of legendary quality, but the magical effect of a single card cannot compare to that of a regular legendary item. It's not a loss if you can exchange it for a useful rare item.

Anser's success was purely due to incredible luck, but the shield didn't offer him much of an advantage.

Conventional identification methods are insufficient for identifying legendary items, but Synchro can reveal the characteristics of magical items, although it cannot detect any potential curses on them.

But he roughly judged that the shield was safe, because its previous owner had just "lost" it.

Just in case, he teleported back to the top of the Black Tower, deactivated the "Butterfly Cloak" synchronization, and entered a meditative state while holding the shield.

An hour later, the original owner's mark completely disappeared, and Anser had complete control over this legendary item.

[Magical Item: Euryale's Protection]

Category: Armor
Rarity: Legendary (Requires Synchronization)

This gleaming brass shield is engraved with a relief of the legendary Medusa Druid Euryale.

While wielding this shield, you will receive the following benefits:

"Eureka's Blessing": You gain resistance to poison damage and are immune to petrification.

"Petrification Emblem": You can activate the shield at any time, filling the front of the shield with Medusa's petrification magic. At this time, the Medusa relief will open its eyes and emit a bright light.

The petrifying beam can lock onto any visible creature of your choice within 30 feet (9 meters), which must make a Constitution saving throw of difficulty (20). If the saving throw fails, the creature's body will become stiff and bound.

A few seconds later, the bound creature will attempt another immunity exemption; if it fails, it will be petrified for 24 hours.

This effect can only be used once per day.

"Spellcasting": When holding a shield, you can cast the following spells: Lesser Restoration Technique, Biological Positioning Technique, Wood Release Technique, once per day.

(End of this chapter)

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