Chapter 163 "A Brilliant Soul"

After all the wounded had undergone initial bone setting and wound treatment, Anser then cast Extended Vitality Aura.

A white aura emanated from his body, forming a halo with a radius of over ten meters. He walked slowly through the crowd, and one wounded person after another was enveloped in a faint glow as their wounds healed at a visible speed.

With two consecutive bursts of inspiration, he saved everyone who still had a breath left.

A burst of enthusiastic cheers erupted from the crowd. Many veterans who had been pulled back from the brink of death couldn't help but cover their faces and weep. They had seen too many comrades who were seriously injured and waiting to die. Only those who had experienced it could understand that kind of despair and helplessness.

Post-war treatment has always been the biggest challenge testing the bottom line and financial resources of various organizations. The medicines are so expensive, how could they possibly be used on ordinary people? Anyone willing to spend money to treat them is considered to have a conscience.

In most cases, seriously injured patients have no choice but to be abandoned.

This is why paladin teams are always in high spirits; the prestige and status of paladins do not come from nowhere.

Quentin quickly approached Anser and asked, "There are over a hundred injured, most of them scratched or bitten by werewolves. What should we do?"

The werewolf curse has an incubation period, which varies in frequency, but the full moon is the key point for the curse to erupt.

"Guards, civilians, and adventurers should all stay at the encampment and are not allowed to leave for the time being, but family visits are permitted. As for the others, let each family handle their own affairs," Anser said thoughtfully.

The most casualties were among civilians and guards. The Jacqueline Knights, the Philo Mercenary Group, and the Emerald Garden suffered very few casualties. They were individually stronger and had excellent teamwork in small-scale battles.

“I’ll arrange it right away.” Quentin nodded; with Anser’s prestige, this wouldn’t be difficult.

"You and Councilor Graham, please take this opportunity to register the adventurers' contributions. Make sure to record everything clearly today, have them sign to confirm, and then they can collect their bounties tomorrow."

Then, a detailed tally of the casualties and losses from this battle, including those of the civilians, should be compiled, and a compensation and relief plan should be developed. The werewolf corpses should be kept under centralized management, and no one else should be allowed to touch them…” Anser called out to him again.

"Don't worry, I've thought of everything. You can go and rest; leave things to me." Quentin looked at Anser's face and felt very relieved.

People are most afraid of comparisons, but former president Stoll never considered these things.

Moreover, after this battle, Anser and the Federation's prestige will reach its peak, making things easy and unimpeded.

"Okay." Anser patted his shoulder, feeling relieved.

Quentin is reliable, so there's no need for him to worry about things.

Looking around, the people of Cuilu Xianting had set up a large pot in the square of the camp and were brewing a kind of herbal medicine. It had a strong smell. After it cooled down a little, the guards served a bowl to each of the wounded people.

Judging from the expressions of those people, the taste must not have been very pleasant; in fact, many of them kept gagging after drinking it.

"This is a potion used to suppress the werewolf curse. It contains belladonna, which is poisonous. You'll feel unwell for a whole night after drinking it, but it is indeed effective..." Karisa explained carefully as she approached Anser.

Moreover, this herb can only help the body fight the curse if consumed within three hours of being bitten; any later and it will be ineffective.

"In other words, the efficacy of the drug is uncertain and needs further observation," Anser asked.

“Yes,” Karisa sighed.

“Thank you for your hard work. If you need anything, you can contact Quentin directly. Your names will be included in tomorrow’s announcement. You don’t mind, do you?” Anser said with a smile.

"Thank you, President Anser." Karisa smiled, her eyes crinkling.

After this battle, the reputation of Emerald Green Garden will surely improve greatly.

Meanwhile, the Philo mercenary group was withdrawing. Leader Macaria waved to Anser and left. The battle report wouldn't be out until tomorrow, so now was not the time to talk about rewards.

The Jacqueline Knights had also completed their preparations and were on standby. Elise sat on the flying carpet, silently watching Anser, clearly waiting for him.

Anser quickly came to her side, glanced at the four knights' corpses on the stretcher next to them, and sighed inwardly.

"You guys go back first. I'll stay here tonight, just in case."

Elise seemed to have guessed as much as she had. She tapped his chin with her index finger and warned, "That druid is wild. Stay away from her."

"You're overthinking it." Anser smiled helplessly; he really didn't have any strange quirks. Iris smiled without saying a word, waved her hand, and led the knights away, gradually disappearing into the night.

After inspecting the area and confirming that everything was normal, Anser led Salian, Colin, and Finn back to the Guild Master's lounge, where the three of them were teleported back to Holrewyn.

Giant Tail and Careno are still busy; they have official positions and are temporarily living in the Federation dormitory.

None of them were seriously injured, but the battle was quite dangerous, and everyone was exhausted.

The captains and deputy captains of each team are under the most pressure; if they can't hold up, their soldiers will suffer.

Anser returned to the top floor alone, lay on the bed, and felt exceptionally at ease.

Today's battle was a mix of surprise and unexpected action, thrilling yet ultimately safe, and very enjoyable, especially the moment when that arrogant werewolf leader fell—it felt incredibly satisfying, like a transcendence.

Without asking the treant for help, he single-handedly defeated the level 10 werewolf with countless magic missiles, achieving a great sense of accomplishment.

"Magic control" may seem insignificant at first glance, but it is extremely important for spellcasters, as it increases the maximum magic power, enhances spell casting stability, and increases spell damage.

Of course, right now he's just bullying those monsters that can't fly.

Anser smiled, gathered his scattered thoughts, closed his eyes, and focused his mind.

'Preparing for upgrade.'

The silver twenty-sided die floated silently, with the seventh symbol fully lit and the eighth symbol partially lit as well.

Double happiness!

Because he's been too complacent lately, the dice are lit up slower than his leveling up, and they happen to coincide.

After thinking for a moment, he decided to take a look at the new adventure trait first, in case the new trait was related to leveling up, he wouldn't be at a disadvantage.

As consciousness touched the twenty-sided die, fragments of memory surfaced in the mind: jungle warfare, slaying the black dragon, destroying the mind flayer, the werewolf war...

A moment later, the symbol transformed into a dazzling, ever-changing light.

Ding--

[You have acquired the Adventure Trait: Radiant Soul]

【A Brilliant Soul】: The soul is the essence of a living being, the core that carries consciousness and energy, and determines an individual's uniqueness and the upper limit of their abilities.

When any of your attributes breaks through to the extraordinary level, it will trigger the soul sublimation effect, nourishing the soul, making it stronger, and radiating a dazzling extraordinary brilliance.

"Calm the mind": A strong soul grants you extraordinary resistance, making you immune to charm and panic.

"Radiant Radiance": Synchro is also based on the spiritual connection and characteristic resonance of the soul. With each soul ascension, the number of Synchro items increases by 1.

Note: A brilliant soul may attract the devil's covetousness.

Anser stroked his chin, pondering for a long while: 'The function of the soul shouldn't be limited to this, should it?'

He doesn't understand the soul, but since the soul is the essential existence of living beings, a strong soul should be strong in all aspects.

There may be hidden benefits, but no further explanation was given.

The effect of "Calm Mind" is comparable to the second-circle charm spell of the same name, and immunity to charm and panic is also a significant improvement.

"Radiant Radiance" enhances soul load, increasing the number of synchronized items by 6 based on the six attributes, for a total of 9 items. Wearing various magical items makes one practically armed to the teeth, greatly improving combat and survival.

However, maxing out all six attributes is not an easy task.

The effect was good, but neither of these two characteristics were triggered because he didn't have any extraordinary attributes.

(End of this chapter)

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