Super Magician: The Magic Network Collapsed Again at the Start
Chapter 164 Extraordinary Domain
Chapter 164 Extraordinary Domain
'Looks like I need to choose a good specialization, or just improve my attributes directly.'
Anser pondered for a moment, then brought up the character card and selected the class:
Increase your warlock level or choose a new class.
'Raise your warlock's level.'
[Level Up: Rank 8 Warlock!]
Your True Dragon power has been increased: Golden Dragon Power +1, Silver Dragon Power +1
You have mastered a new skill.
You can learn a new spell, a Evocation spell, and a supermagical ability.
The upgrade prompts are few, and the level 8 improvement is not significant. There are no class traits or sub-class traits, but fortunately, there is a new specialty and two points of True Dragon Power.
The maximum True Dragon Power in the fledgling stage is 20, so it cannot be added to Charisma. Therefore, you can only continue to increase Intelligence to reach 18 points, bringing you one step closer to a part-time Intelligence-based profession.
It's best to choose a new specialization that increases attributes, but the attribute growth cap for general specializations is the peak of mortals and cannot be exceeded by 20, which includes regular attribute value increases.
It's a bit awkward that I can't learn the Legendary Grace specialization.
He carefully flipped through the list of feats, skipping over general feats and combat style feats, ignoring the dull Dragonmark feats and Legendary Blessing feats, and fixed his gaze on a unique feat that was glowing.
[Dragon Attribute Enhancement]: Racial Specialty.
Your dragon bloodline potential has awakened, unlocking some of your talents. You can choose one attribute and gain +1, up to a maximum of 30.
This specialty is easy to understand; it's about increasing attribute values. However, it differs from regular attribute value increases in that it only increases attributes by one point each time, but the upper limit is higher.
20 attribute points is the peak of a mortal, but he is a heterogeneous metal dragon, and theoretically he can realize his dragon talent through training, which is why this specialty exists.
'It only improves a little bit each time, which is a bit of a waste. Will there be any special changes above 20?'
After thinking for a moment, he decided to give it a try.
Increasing his attributes is inevitable, and his current expertise is sufficient. Why not try to break through and see if it can activate the new adventure trait, "Brilliant Soul"?
Having determined his specialty, he began selecting spells.
There aren't many fourth-circle Evocation spells, so he ultimately chose Fire Wall.
"Firewall": Fourth Ring, Evocation School spell.
Base casting range: 120 feet (36 meters)
Duration: Focus, 1 minute
You create a wall of fire on a solid surface within your casting range. The shape is freely adjustable and it is opaque.
它可以是长60尺(18米)、高 20尺(6米)、厚 1尺(0.3米)的直线型火墙,也可以是环形或曲线型火墙。
火墙出现时,所有位于火墙区域10尺(3米)内的生物必须进行一次敏捷豁免。豁免失败,受到 5d8(5-40)火焰伤害。豁免成功,则只受一半伤害。
When casting this spell, you can adjust the direction of the fire wall's burning. The damage range is 10 feet, and any creature that enters or fails to leave the area in time will continuously suffer 5d8 fire damage.
The other side of the fire wall will not cause damage.
Fire Wall may seem a bit clumsy, but it's very useful in certain situations and has a fairly large range.
For example, when fighting a clumsy or immobile enemy, he could simply surround it with a wall of fire, burn it inwards, and forcibly cremate it.
There are many uses, all of which rely on individual development.
The remaining fourth-circle spell is a difficult choice: Anywhere Door, Greater Invisibility, Loroshim's Mind Spear, Beast Mastery...
The basic advanced invisibility technique only lasts for one minute, making it somewhat impractical.
Loroshim's Mind Spear is a rare form of mind damage with automatic target acquisition, but Anser has enough offensive spells already, so it doesn't seem like he'll need another one.
After thinking for a while, he chose "Anywhere Door".
This is a fourth-circle spell from the Conjuration School. Its base casting range is 500 feet (150 meters), and its effect is to teleport the caster and a willing creature to a location within that range. The key is that you don't need to see the destination; you can imagine the location or any location that can be described by distance and direction, such as 300 feet at 45 degrees northwest.
However, if the destination is already occupied by other creatures or obstacles, you and the creatures you are carrying will be bounced away by space, take 4d6 (4-24) points of force field damage, and the teleportation will fail.
With Anser's physical strength, even if he fails once or twice, it won't have much of an impact, making him quite useful for both chasing and escaping.
He had no choice about the last super magic ability, because he only had one super magic ability left to master.
"Careful Spell": When you cast a spell that forces other creatures to make a saving throw, you can influence the spell's effect, making certain creatures immune to the spell's harm.
Costs 1 spell point and selects up to the number of creatures equal to your Charisma modifier (at least 1).
The selected creature automatically passes the spell's saving throw. If the spell still inflicts half damage after a successful saving throw, the creature suffers no damage.
He mastered all ten super magic abilities at only level 8, fully deserving the title of super magic master.
[Specialty: Dragon attribute enhancement (Charisma +1), Spells: Anywhere Door, Fire Wall, Intelligence: +2, Super Magic: Caution Spell, Confirm?]
"confirm!"
Suddenly, a wind picked up in the calm Hallemon area, growing stronger with each gust, howling and swirling around the top of the black tower, where magic gathered to form a funnel-shaped vortex.
Then, a vast amount of magical power poured into the Black Tower from the top, enveloping Anser's body and transporting him into the celestial ritual array.
The spherical magic circle, resembling a starry sky, emitted rays of starlight, weaving a mysterious constellation on Anser's body. The magic resonated, stirring up rings of rainbow halos.
Anser was completely unaware, immersed in the transformation of his soul. For the first time in his life, he saw a soul body surrounded by countless stars. It was like a universe, with distinct layers and a clear structure, rather than a chaotic mess.
At a certain moment, a brilliant light was born in the center, spreading outwards and quickly illuminating the entire soul. It was not magnificent or dazzling, but it was still bright and eye-catching.
Anser felt lightheaded, experiencing an indescribable sense of ease and comfort.
After a long while, the changes stopped, and he awoke from his reverie, a clear and bright light flashing in his eyes.
'This is the sublimation of the soul, a kind of... liberation and joy in realizing all of life's ideals.' He stretched, feeling incredibly comfortable.
Surrounded by starlight, he observed for a moment but found nothing. He only knew that the magic array had been helping him stabilize his magic power and protect him from external interference.
'I wonder what they're guarding against? The devil, or a powerful being spying on them?'
With a single step, he reappeared in the top-floor room.
The character card has been brought up, and the data on it has changed drastically.
Life soars to 90, comparable to a monster's physique.
With a magic power of 95, its durability is even greater. If you only throw magic missiles, you can fire them 80 or 90 times, which is enough to turn the werewolf leader into mincemeat.
Intelligence increases to 18 points, thinking becomes sharper, and memory, comprehension, logical reasoning and spatial imagination are significantly improved.
If you were to become a mage, you'd be a perfect genius.
The biggest change is in charm, breaking through the limits of ordinary people and reaching 21 points, an extraordinary realm!
The specific changes are unclear, but he can feel that the magic is obedient and compliant, and can be cast with a thought, which is very easy.
This brings about a much bigger change than before.
'Take your time to study it.'
His focus was on the character card:
Experience Pool: 10129
After the upgrade, there were still tens of thousands of experience points left, an unprecedented wealth.
Currently, my experience points are 34000/48000, only 4,000 experience points away from leveling up. Not far off!
'Werewolves...are cute too.'
(End of this chapter)
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