Chapter 170 Force Field Wall

[Target dead. Gain 9 combat experience points and level up!]

High in the sky, Anser laughed heartily, then shut his mouth after choking on the cold wind, but the smile on his lips was impossible to suppress.

The ordinary soldiers had very little experience, but little by little, they managed to fill the remaining gap in experience, which also means that at least two hundred soldiers died in this attack.

Elise glanced at him, silently rolled her eyes, and thought that Anser was sometimes mysterious and calm, and sometimes like a child who hadn't grown up.

"Go back and rest." She pinched her sleeve and wiped his sweat.

The remaining two Amn camps were already prepared. They dismantled their tents, covered flammable materials with soil, dispersed, wore helmets and armor, and held shields on their heads.

Looking down, Anser spotted a familiar face – the high-ranking barbarian named Derek.

He and several high-ranking officers were staring intently at Anser, as if they wanted to devour him.

"Let's go back." Anser chuckled, still thinking about quickly reaching level 9 and letting these people rage here in a helpless frenzy for a while.

The two returned to Jacqueline Castle with peace of mind, and after washing up, it was time for their meal.

The Ammun have suffered such heavy losses that any plans they have must be put on hold; there's no need to keep them so tense.

In the restaurant, Anser ate very quickly, and Elise looked at him with amusement, thinking he was tired and hungry.

"Are you going again later?" she asked.

"Let's rest for a while. I'll go to the Federation later to ask if there's any more tar," Anser said thoughtfully.

War is a money-burning affair; hundreds of gold coins have been burned in just a short time. But compared to throwing stones, throwing oil barrels seems more exciting.

"Be careful," Elise cautioned. "There are quite a few professionals who can fly, and they might be plotting against us."

Anser responded; he had never underestimated the Ammun.

The Kingdom of Am is wealthy and powerful, and wouldn't care too much about the casualties of a few hundred ordinary soldiers; those high-level professionals are their backbone.

However, fortune favors the bold, and he's leveled up now.

After dinner, he excused himself to meditate for a while, then returned to his room and teleported to the top floor of the Black Tower.

Lying in bed, I close my eyes and let my mind wander.

The silver twenty-sided die floated silently, with the eighth symbol lit up more than halfway, much slower than before.

'I haven't been idle either. Perhaps my experiences haven't been thrilling enough, or maybe my exposure to such things is too limited?'

He thought for a moment, but had no clue what to do, so he simply stopped thinking about it.

Bring up the character card and tap the class option:

Increase your warlock level or choose a new class.

'Raise your warlock's level.'

[Level Up: Rank 9 Warlock!]

Your True Dragon power has been increased: Golden Dragon Power +1, Silver Dragon Power +1

[Dragon bloodline awakens, you master new dragon spells: "Legendary Wisdom" and "Dragon Summoning"]

The power of the Storm Dragon Mark has increased, and you have mastered a new spell: "Elemental Summoning".

You can learn a new spell, an Evocation spell, and your "Magic Control" level will increase.

A series of notifications flashed by, and Anser was overjoyed.

After level 7, the number of class traits that warlocks can master decreases sharply. They awaken their dragon wings at level 14 and gain legendary buffs at level 19, which is a rather awkward period.

Level 9 is the last time you'll master so many new spells. You've already fully learned the spells that come with the Dragon Bloodline and Storm Dragon Mark, and the number of abilities gained from leveling up will decrease sharply afterward.

Anser first added two points of True Dragon Power to Intelligence, pushing it to the human limit of 20, thus unlocking a new side hustle. His dragon bloodline granted him two fifth-circle spells, both quite interesting.

"Knowledgeable Legends": Five Rings, the School of Prophecy.

Casting time: 10 minutes
Casting range: Self

Spell components: incantation, posture, materials (incense worth 250 or more gold coins as spell consumables, and four ivory tablets each worth 50 or more gold coins).

You can obtain important rumors about your target by naming or describing a famous person, place, or object. These rumors may include important details, interesting revelations, or secrets that are not widely known.

The more information you have about your target, the more precise and detailed that information will be; otherwise, it might be a vague poem or metaphor.

If the object you choose is not well-known, the spell will fail.

This is an upgraded version of the Appraisal skill, which can appraise equipment and also glean some secrets from abstract "legends".

Of course, the target must be a famous person or event, which is often referred to as "legendary status" in games.

For example, Anser himself has caused so much trouble, so his legendary status is definitely not low. If others use "Knowledge of Legends" to investigate him, they can obtain a lot of accurate information about him.

'As expected of a prophetic spell, it's a pity it only works on famous people, and the materials are a bit expensive.'

The second spell, "Dragon Summoning," is a fifth-circle spell that can generally only be mastered by mages. Casting the spell requires an expensive item engraved with a dragon pattern, and this material is also essential.

This spell summons a dragon spirit to help you as an ally. Its base duration is one hour, and it disappears when your health reaches zero or the spell ends.

The strength of a dragon's spirit is related to its spell ring rank. A dragon's spirit at the fifth ring is stronger than that of a young black dragon, possessing resistance to strong acid, cold, fire, lightning, and poison, while also being immune to charm, panic, and poison, making it very powerful in combat.

'A powerful arm to assist you, and it can also serve as a mount.' Anser really liked this spell.

The only downside is that this spell requires concentration, and once you use it, you can't just cast many control spells.

"Elemental Summoning" and "Dragon Summoning" are similar spells with similar requirements, but different casting materials. Fortunately, they can be replaced with arcane artifacts.

This spell summons an elemental servant, chosen from air, earth, fire, and water elements, level 5, which obeys your commands completely.

It's important to note that if your focus is interrupted, the elemental creature won't immediately disappear; instead, it will become uncontrollable. It might become hostile or run away, and will only be forcibly returned to the elemental plane after a full hour.

Don't be fooled by the fact that elemental creatures don't seem to be high-level challenges; they are actually quite troublesome. Since they are not made of flesh and blood, they are immune to most negative status effects and have resistance to blunt force, piercing, and slashing attacks.

The challenge level is low because their weaknesses are more obvious, such as fire element being afraid of water and earth element being afraid of thunder.

The two new spells are a bit difficult to choose between; each of the fifth-circle spells has its own characteristics, and none of them are weak.

There are also many evocation spells, such as Bigby's Hand, Ice Spike, Incinerate, the paladin's Annihilation Wave, and the mage's unique Force Field Wall.

Anser did not hesitate and decisively took down the force field wall!

"Force Field Wall": Five Rings, Pulsatility School

Base casting range: 120 feet (36 meters)
Duration: Focus, 10 minute
You can construct an invisible force field wall at a designated location using force fields.

The shape of the force field wall is controlled by you. It can be a horizontal or vertical barrier, it can float in the air or be fixed to a solid surface, and it can be shaped into a hemisphere or sphere with a radius of 10 feet (3 meters) and a thickness of a quarter inch.

If a force field wall forms through the space occupied by an organism, that organism will be pushed to one side of the force field wall.

Nothing can physically pass through a force field wall. The force field wall is immune to all damage and cannot be dispelled by dispelling magic, but the spell Disintegrate can destroy it instantly.

Force field walls can extend into the etheric plane, thus blocking travel through the walls to enter the etheric plane.

"This is the legendary force field wall!" Anser exclaimed.

This thing is an extremely powerful battlefield divider, a strong control spell, and a self-protection spell.

"Force Field Wall" can form a completely enclosed force field sphere to temporarily protect oneself. At this time, the caster can ignore most attacks. As long as they do not encounter a caster who knows the Disintegration spell, they are absolutely safe for ten minutes.

But the most common practice is to use this "force field cage" to control the enemy. For example, a powerful warrior cannot break through the force field wall no matter what, and can only stay inside obediently.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like