Super Magician: The Magic Network Collapsed Again at the Start
Chapter 171 Strengthening the Super Magic
Chapter 171 Strengthening the Super Magic
The choice of the second warlock spell is very difficult; I want them all: Farstep, Humanoid, Immobilize Monsters, Synaptic Freeze, Mind Control...
"Dominate Humanoids" can forcibly charm a humanoid creature, and once successful, can use telepathy to command that creature to do anything it wants.
However, charm is very difficult to use in combat or when being harmed by the caster, and is generally used outside of combat.
Comparatively speaking, "Immobilize Monster" is more suitable for use in battle; it's a powerful control spell that must be acquired.
"Immobilization Monster": Fifth Ring, Bewitching and Control School.
Base casting range: 90 feet (27 meters)
Duration: Focus, 1 minute
Immobilizes a visible creature within the spell's casting range. The target must make a save with Perception; a failed save paralyzes the target. The target may continue to attempt saves with Perception to counteract the paralysis; a successful save breaks the spell's effect.
This is an upgraded version of "Immobilize Humanoids," which is effective on almost any creature, including dragons, fairies, monsters, and demons.
The next time you encounter a Mind Flayer or Werewolf, one Immobilize spell will leave them rooted to the spot and ready to be beaten.
Those offensive spells can only be learned when there is an opportunity; there is no rush for now.
The five-ring energy-enhancing spells differ only in their damage patterns; in terms of lethality and practicality, the Ascending Ring Fireball is in no way inferior.
Upgrading Fireball from the third ring to the fifth ring increases its base damage to 10d6 (10-60), which is sufficient to deal with most scenarios and enemies.
In addition, his "Magic Control" level has been raised to the fifth ring, and his magic power has increased by 5 points, allowing him to easily master fifth-ring spells and making his spellcasting more stable.
Once the spell is determined, a nebula flickers above the fourth symbol on the die.
Anser gently touched it, and the nebula exploded, transforming into ten stars that swirled and danced around him. At the same time, a moment of enlightenment flowed through his heart.
He has mastered all the super magic techniques and can choose to delve deeper into one of the super magic abilities to make it even more powerful.
'You can do that?'
He was amazed and immediately touched each star one by one, and the enhancement effects entered his mind.
Instant spells are faster; ranged spells have a longer range; delayed spells last longer; powerful spells become extremely powerful; ascension spells have an increased saving throw difficulty of 1; twin spells have a wider range of applications.
"Tracking Spell" adds one more tracking attack; "Caution Spell" doubles the number of protected creatures; "Transformation Spell" adds two more damage types: Radiant and Corruption; "Subtle Spell" requires no materials.
There are no new features; they are all upgrades to the original super magic effects.
'So... the surprise was here!'
After all, he is a "super magic master," so his skills are naturally better than others.
But choosing is another big problem; you want them all, but you can only choose one.
Even the less useful but exquisite spells are ridiculously powerful, using sophisticated magical properties instead of casting materials to achieve completely free casting, including consumables. This not only saves money but also frees spells from the limitations of materials.
Ranged spells increase the base range of spells by two to three times, making the casting environment safer.
But what excites him most are instant-cast spells, which eliminate the need for spellcasting incantations and postures, and can be cast simply by reaction, just like shield spells, achieving true instant casting.
The original "instant" is actually just faster; it still takes a fraction of a second, so it can't be released in an emergency.
For example, that night when I encountered the master shadow thief, even though I had spotted him beforehand, I still had to endure a blow to buy time when faced with the shadow thief's attack.
If he could instantly cast the Exile Technique with his reflexes, then virtually no one could assassinate him silently.
'Let's make it instant.'
[Spells: Force Field Wall, Immobilize Monsters; Intelligence: +2; Super Magic Enhancement: Instant Cast Spell; Confirm?]
"confirm!"
The celestial phenomena changed dramatically once again, a resonance between innate and primal magic. A vast surge of magic swept through like a storm, then was absorbed into the Black Tower and poured into the magic pool. Within the celestial ritual array, Anser had already transformed into a half-dragon, his body surging with dazzling magic, leaving faint lines on his scales, forming intricate and shimmering patterns.
He was completely immersed in the overwhelming flood of inherited memories. The Five Rings spells were complex and obscure. If he hadn't been intelligent enough, it would have been quite difficult for him to memorize and understand them completely.
After all, mastering five fifth-ring spells at once is incredibly difficult.
After an unknown amount of time, Anser slowly awoke, his body surging with magical power like a tide, giving him an illusion of endlessness.
The character card is activated, and the magic power reaches an astonishing 121 points, enough to cast more than a hundred first-level spells.
However, casting a fifth-circle spell requires 9 points of mana, and even if he pushes himself to exhaustion, he can only cast 13, which is hardly a sustained effort.
With 103 health points and strong armor, killing him is quite difficult.
With an intelligence level of 20, one's memory is so good that one can remember everything seen at a glance, and one can apply what one has learned to other situations with sharp thinking.
Of course, to reach the full potential of the brain, one also needs a wealth of knowledge and information, as well as good mental habits. If you only think about reckless action, even the most intelligent brain is useless.
The world has never lacked foolishly clever people and cleverly stupid people.
Once intelligence reaches the human limit, a second part-time job with intelligence as the primary attribute can be unlocked.
There are three main types: mages, mechanics, and psionicists.
However, his experience pool only had a pitiful 586 points left, which was no longer enough to support him to continue working part-time.
Once a warlock reaches 48000/64000 experience, leveling up becomes even more difficult.
'To avoid getting caught up in this,' Anser sighed inwardly. 'Ordinary soldiers have too little experience.'
He reviewed the battle logs and found that he had killed more than two hundred Am soldiers. However, since it was a two-person cooperative battle, he only received a portion of the battle experience, which was less than two thousand points.
This is already a very good result, considering that the Amm army only has a little over two thousand men.
Thanks to those two hundred barrels of tar, this effect could not have been achieved by simply throwing stones.
'Go check on the Federation again, and be wary of an Ammunition night attack.' With that thought, he immediately teleported back to Jacquelineburg.
There was no one in the room; Elise probably didn't sneak in again because she was afraid of disturbing his rest.
With a click, the pocket watch cover popped open, and the hour hand was approaching nine o'clock.
He took out his shield, cast a flight spell, opened the window, and flew out, reaching a height of a thousand meters. Only then did he take out his "Super Vision" to observe the Amn military camp below.
The two unattacked military camps on the east side remained as usual, while the other four camps still had embers that had not yet been extinguished. The embers, like starlight, reflected the many busy figures and the mess on the ground.
Compared to the dozens of cold corpses, the wounded and wailing comrades made the soldiers feel more frustrated, pained, and helpless, and their morale plummeted. No one wanted to continue.
In fact, they couldn't understand why they had to fight to the death with Durag. Belgost was already surrounded by alien races. Why not help their own people at this time, but instead plot against Durag?
Even if we manage to seize it, we might not be able to hold onto it.
Anser didn't understand either, but the Kingdom of Am was ruled by tycoons. While pursuing the ultimate profit, there were times when personal will would influence national decisions, which was completely unpredictable.
After observing for a moment, he was about to leave when he caught sight of a four-legged metal mechanical object in a broken tent.
It has a strange appearance; it is chubby and headless, but has a thick, long, dark cannon muzzle.
'What the hell?!'
(End of this chapter)
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