Chapter 172 Magic Power Turret
The distance was too great for the dice to detect information about the artillery machinery, but based on previous information and intuition, Anser had a guess.

The Magic Turret of the Mechanist!

The mechanic class has several main branches: alchemist, magic cannon master, battlefield craftsman, and armored division master.

The core ability of a magic cannon master is to create magic cannons, also known as arcane cannons. There is usually only one cannon, which can be moved freely. After unlocking the fortress trait at level 15, you can have two cannons.

Magic turrets come in all shapes and sizes, depending entirely on the mechanic's mood, and their functions also vary. The most common ones are flamethrowers, defenders, and force field cannons.

Based on the current situation, the four-legged magic turret is likely a force field cannon that can fire ranged spells, dealing 2d8 (2-16) force field damage.

This is information about the basic magic turret. Magic turret masters will continuously upgrade their magic turrets, making them more and more powerful. High-explosive turrets can even self-destruct.

'They won't use me to test the combat capabilities of the Mechanists, will they?' Anser frowned slightly.

According to his understanding, the Kingdom of Am does indeed cooperate with the Oddity Masters organization, but no Oddity Masters have ever appeared in the army.

However, he was not too worried. Magic turrets capable of launching force field attacks could indeed blast open city gates, but that would take time.

If it weren't for today's battle, the other side might have given it a shot. Now, they are definitely wary of our high-altitude stone-dropping and tar-fire attacks, and dare not easily engage in battle.

However, he couldn't let his guard down. Who knew how many magic-powered turrets Ammun had, and how strong they were?

After observing the area once more, Anser flew from high above towards Drag, maintaining a high level of alertness and vigilance throughout the flight, detecting both good and evil.

He landed directly at the Federation's headquarters, but the anticipated attack did not occur.

Seeing Quentin and the others approaching, he silently breathed a sigh of relief: 'Was I too nervous? Maybe the Ammun people didn't think that much of it at all.'

When Graham and the others saw him, their expressions relaxed. They hadn't participated in the battle, but they were just as tense.

Anser and Elise are the absolute core of Drag, and their safety directly determines the survival of Drag.

"President, you shouldn't travel between the two places so frequently. Just let Mr. Finn's Greyhawk deliver the message." Quentin looked worried.

"Okay, you guys too, you should rest and just do your duty." Anser glanced at the brightly lit conference room and felt there was no need to worry in advance.

“We’re waiting for your good news, haha…” Quentin laughed heartily.

As soon as he finished speaking, everyone smiled.

The high command witnessed the battle just now. They didn't know the specific results, but just by looking at the fireworks filling the sky, they knew that the Ammun had suffered heavy losses.

This news has spread throughout the federation and half the city, which is very encouraging.

"More than two hundred people have died, and the number of injured is even higher..." Anser said with a smile, "How's the tar acquisition going?"

"We've acquired over a hundred more barrels. The merchants brought out their entire stock as soon as they heard it was for burning the Amn. But this stuff is rarely hoarded, so it'll probably be a while before we can buy any more," Graham replied.

“We’ll be making long-term purchases.” Anser felt that tar was a strategic weapon, and it was always good to stockpile more. “Have the post-war compensation and reparations been settled?”

“Most of the issues have been resolved, but some guards’ families aren’t here, so we’ll have to find someone to notify them first…” Quentin explained.

"Hmm, where's the werewolf corpse?" Anser needed this money to salvage his finances.

Quentin and Graham exchanged a glance, their faces beaming with smiles.

Graham said, "The werewolf corpses have all been sold, but not to the Hunters' Guild or the Adventurers' Guild. Instead, they were sold to a bald mage named Sosk, who said he was your friend and offered the highest price."

One hundred and twelve werewolf corpses were offered separately, selling for a total of 19,200 gold coins, with each corpse costing over 170 gold coins.

"So tall?" Anser was a little surprised, but after thinking about it carefully, he felt it made perfect sense.

Werewolves are, after all, level 3 challenge monsters. After they die, they transform into werewolves and giant wolves. Their fur, claws, and corpses are all good magical materials, so it's normal for alchemists to be willing to pay a high price.

In this light, the fact that Emerald Garden and the Philo Mercenary Group didn't mention the werewolf corpse could be considered a favor to him. At this moment, the tax officer, Little Harold, stepped forward and handed a leather suitcase to Anser: "Guild Master, this is the money, it's all here."

“Okay.” Anser took it decisively and put it into the dragon skin bag.

To be honest, this is a bit against the rules, blurring the lines between public and private interests, but nobody in the federation cares about that.

The former chairman did nothing, yet still received the same amount of money.

Anser glanced at young Harold; he did indeed resemble the old butler somewhat. Although young Harold wasn't familiar with him, the two were closer to Anser than the other councilors.

"Go and rest, everyone. Strengthen the guard duty." Anser waved his hand.

"Yes……"

Anser took more than 130 barrels of tar from the Federation warehouse and put them into the Black Tower storage room. Then he instructed Quentin to take charge of the overall situation and flew back to Jacquelineburg alone.

For the time being, information between the two locations will be relayed through Grey Hawk to avoid any unforeseen circumstances.

At Jacqueline Castle, Elise seemed to know that Anser wouldn't come through the front door, and was already waiting for him in the bedroom.

"Will there be another air raid tonight?" She saw the smile on Anser's face and knew he must have made a move.

“No, let’s see how they move tomorrow before deciding.” Anser put his arm around Elise’s waist, took a deep breath and said, “I found something that looks like a magic-powered turret. The Ammun might have more tricks up their sleeves. Let’s leave the tar for now.”

"What is a magic cannon? An arcane cannon?" Elise pressed.

Have you ever heard of the Mechanist?

"I've heard of it, but I don't know anything about it."

“The magic turret is the signature ability of a magic cannon master…” Anser explained carefully.

Mechanists are a new type of professional, and many people have never seen them and have very limited understanding of them.

Upon hearing this, Elise's expression changed slightly: "If it weren't for the air raid just now, the Ammun might have launched a night attack on us?"

“Perhaps. Mechanists are skilled at making all sorts of items and tools, especially gunpowder, so it’s not impossible for them to sneakily blow up the city gate,” Anser speculated.

"Don't worry, the detection array is fully activated. No one can get within a hundred meters of the castle without being detected." Elise's expression was calm, and her eyes were full of confidence.

“Mm.” Anser nodded, picked her up and placed her on the bedside table. “Come here, I’ll show you a treasure.”

"No, what time is it?" Elise pushed him and got up to leave.

Anser reached out and hugged her, took out a maple leaf-shaped badge and held it in front of her, teasingly saying, "What are you thinking about? I'm talking about this, the Traveler's Badge, ever heard of it?"

"Oh." Elise's neck flushed slightly, but she pretended to be calm and sat back down next to him, her voice flat. "Never heard of it."

“You’re so ignorant, aren’t you? This thing can teleport you to a legendary inn floating in the sea of ​​stars…” Anser stopped teasing her and began to explain the legendary Traveler’s Rest.

This legendary hotel has a very long history, but those who have been there may not know about it, and given the limited number of badges, its existence may not be widely known.

The reason he told Elise was mainly because he needed the Jacqueline family's wealth to conduct interdimensional transactions; the higher the capital, the greater the returns.

Secondly, it's for insurance purposes. If he disappears in the Astral Plane and doesn't come back, at least someone will know his whereabouts and be able to find a way to rescue him, so he doesn't just vanish without a trace.

The probability of this is extremely low, but it's something we must be wary of.

If he could gain something from the traveler's rest stop, perhaps the current crisis could be easily resolved.

(End of this chapter)

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