Super Magician: The Magic Network Collapsed Again at the Start
Chapter 177 Time Magic
Chapter 177 Time Magic
Dulag, the city gates were reopened, less than two days after the city was placed under martial law.
News of the battle had spread throughout the city, and people were discussing it with great interest; even ordinary civilians knew a little about it.
First came the slingshots and oil bombardments, then the legendary elemental creatures appeared, routing the Ammun.
No one expected this outcome. They thought there would be a tense and fierce siege, but it turned out to be the end as soon as it began. The Ammon side, which had the advantage in numbers, was so easily defeated.
Dulagh is right next to Amn, and no one knows Amn’s strength better than the people of Dulagh, so many people didn’t believe it at first and had to accept the result only after repeated confirmation.
In reality, not many people know the details. All they know is that the Amn army collapsed at the first contact, suffering heavy casualties, and all of this turned into awe and respect for the new guild master, Anser.
The prestige of the Federation also soared, and the guard post was packed with people who came to answer the call. Being a guard in Durag was too easy.
Jacqueline Castle, all the magical cannons were moved inside the castle and placed in a corner of the square.
Anser secretly lamented that he had only been focused on eliminating the enemy and that the earth elemental had been too ruthless, resulting in the turrets being severely damaged and unusable.
"Can you fix it?" he asked Elise.
Elise shook her head slightly: "I haven't studied engineering or mechanics, but the castle library has books on the subject. You can study them if you want to learn."
"I'll pick up a few books and study them when I have some free time." Anser wasn't joking; he genuinely had this plan.
With such a strong memory and comprehension ability, learning will definitely be twice as effective. I can accumulate a little bit every day. I don't need to be an expert, just be able to understand those magical creations.
He patted the thick cannon barrel and exclaimed, "I underestimated the mechanics before. A magic cannon master specializing in war is this powerful."
A level 3 magic artillery master can manufacture this kind of self-propelled artillery, which is very powerful, has a long range, and is highly mobile, making it very effective for conquering cities and territories.
The group of mechanics also includes alchemists who can concoct experimental elixirs, battlefield craftsmen who create steel guardians, and armorers who possess arcane armor, making them scientists among spellcasters.
If mechanics are solely dedicated to the war effort, the damage and impact they cause depend entirely on their moral character.
“There won’t be too many people in this group.” Elise raised an eyebrow and tapped her forehead with her index finger. “This profession is a bit like that of a mage. Not only do you need a brain, but you also need to receive a complete elite education.”
“That makes sense.” Anser suddenly realized.
He had just fallen into a cognitive bias, subconsciously ignoring the size of the educated population in Ferren.
This is not a modern society. Very few people are literate. Many people cannot even do addition and subtraction within ten. Basic education is very poor.
It's no wonder that the Mechanists' organization wants to cooperate with Amn. Amn is very wealthy, has a well-developed education system, and a stronger talent pool than most other regions of Faerûn.
As the two were talking, the old butler Harold hurried over and handed Elise a letter.
Elise opened it and glanced at it, her expression changing slightly.
A moment later, she looked up to meet Anser's gaze and sighed softly, "Last night, Belgost was attacked. The Emerald Kingdom mobilized a large number of kobolds and dragonborn, as well as the dragon guard to assist. Both sides suffered casualties, but fortunately the city was not breached."
Are there any green dragons?
"No."
"Any news from Candlehold?"
"Candlekeep is unharmed. The kobolds have blocked the road, but they have not approached or attacked Candlekeep..."
"I see." Anser paced back and forth, various speculations and thoughts flashing through his mind.
The Amn army, which had previously adopted a long-term siege strategy, launched a hasty attack early this morning, which is likely related to the situation in Belgost.
They need the support of mechanics and advanced professionals, so the situation doesn't look optimistic.
This was also good news for him. Once Belgost fell, Nathkel and Drag would be the first to suffer. The matter of demanding war reparations from the Ammen would likely have to be put on hold for the time being; to even mention it would feel like taking advantage of their vulnerability and blackmailing them.
Anmu people can be shameless, but he needs to consider his reputation.
"Have someone keep a close eye on the battle at Belgost, so we can be prepared should anything go wrong," he instructed solemnly.
"Don't worry." Elise smiled brightly, showing no sign of concern. "You underestimate the Ammu. A bunch of primitive tribes could never be a match for the Ammu."
Amn is a top-tier civilization on the continent of Faerûn, with immense war potential. Dealing with the very primitive Emerald Kingdom wouldn't be too difficult for them.
Moreover, given the greedy nature of the Ammun, they may already have their eyes on Abel's vast land; in their eyes, dragons are nothing more than high-level prey.
Anser was able to cause the Ammunition to suffer repeated losses entirely due to intelligence problems. He was always inaccurate in his assessments, and despite taking it very seriously, a series of unexpected events always occurred.
The two stopped dwelling on the issue. With Am in charge, Durag should be able to have some peace and quiet for a while.
After a quick meal, Anser returned to his room alone, still thinking about his part-time job.
After bringing up the character card, the experience pool increased by more than 100 points, which should have come from the seriously wounded and dead soldiers.
The Paladin needs 3600 more experience points to reach level 4, while the new part-time job needs 5400 experience points to reach level 4.
'Experience is never enough.' He lay down on the deck chair on the balcony, missing the werewolves a little.
There are only three new part-time job options: Mechanic, Psionicist, and Mage, all with Intelligence as the primary attribute.
The first to be eliminated is the Mechanist. This profession is a semi-spellcaster, known as a master inventor. They can use ingenuity and magic to make items perform extraordinary functions, leaning towards a support role.
The Mechanist has a powerful ability to synthesize up to six magical items. The more magical items synthesized, the stronger their saving throws become, and they can even use magical items to save themselves from instant death.
However, Anser has [Brilliant Soul], which allows him to synthesize more magical items, and he also has an anti-death barrier, so he doesn't really value this feature.
Psionicists are a rare profession, known as masters who control the power of the mind. They can not only use psionic energy, but also weave magic and extraordinary powers through mental strength.
In other words, psionicists can also cast spells, but unlike warlocks' innate magic and mages' spell models, they create magical effects using mental power, resulting in vastly different casting methods.
There are four major branches of psychic users: Transformers who manipulate life and flesh with psychic energy, Space Rippers who distort space with the power of their minds, Telekinesis who focus on developing psychic power, and Mind Transmitters who are skilled in mind manipulation.
Although the sub-classes have different focuses, the spellcasting of psychics is mainly based on the bewitching school, with a small amount of illusion and transmutation spells mixed in.
Anser did not value the psychic's meager magical abilities, but rather coveted the power of psychic energy itself.
Because psionic energy is not afraid of anti-magic fields, it can manifest even in areas without magic.
Of course, this only applies to psychic energy itself, also known as "telekinesis." Psychic spells that produce magical effects are also suppressed by anti-magic fields.
The last choice is the mage, an academic arcane spellcaster, the eternal protagonist of Toril, who can learn almost all spells except for some holy magic.
Mages are theoretical masters who excel at exploring the secrets of magic. They master every spell from the underlying logic. Since everything is self-taught, their lower limit is very low, but their potential is limitless. Their upper limit depends entirely on their personal talent and hard work.
The way warlocks cast spells is similar to that of mages, and it is said that many warlocks' ancestors were powerful mages.
Part-time mages can make up for their shortcomings in spellcasting theory, improve their spellcasting ability, master a wide variety of good spells, and use this as a foundation to learn auxiliary subjects such as scroll copying, alchemy, enchanting, and astrology.
'I'm so conflicted.'
He looked up the mage professions and discovered that in addition to the eight major schools of magic, there were also rare branches such as war magic, sword chanting, blood magic, gravity magic, and time magic.
'This...time magic?' His heart skipped a beat.
(End of this chapter)
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