Chapter 178 Time Transformation
After a moment's thought, Anser decided to work part-time as a mage.

Psionicists are far less capable of casting spells than mages, and their most unique psionic abilities can be acquired through other means, such as the warrior subclass Psionic Warrior, the rogue subclass Soulblade, or certain feats.

Being a jack-of-all-trades is not as good as specializing in spellcasting.

Mages and warlocks share magical power, and their spellcasting techniques complement and reinforce each other, greatly enhancing their spellcasting skills.

Anser doesn't consider himself a top student, nor does he necessarily have the spirit of inquiry, but with the help of the dice, he can "learn" and master two spells per level, including theoretical knowledge, which ensures that he won't be a complete failure.

It's okay to be a little lazy. The future is long, and with gradual accumulation, you'll definitely be successful.

'I happen to have a mage tower and a legendary spellbook, this…' He himself felt it was too much of a coincidence, but not choosing a mage would indeed be a waste of resources.

'Could it be that the great reader predicted I would work as a mage on the side?' It's just that his way of doing this job is different from that of ordinary professionals.

What truly prompted him to change his mind was time magic, which could manipulate time and rewrite the flow of reality according to his own will.

At level 14, you can master the ability [Convergence of the Future]: see through all the possibilities of the future, and guide one of the futures onto things happening around you to ensure that events happen as you wish.

The prophetic school sees omens, while time magic can turn one of those possibilities into reality.

Anser didn't know exactly what time magic could achieve, but he was willing to take the gamble. It was better than the enhanced versions of mind control, teleportation, and confusion spells of psionicists, right?

He summoned the dice, clicked on the blurry figure representing "multiple professions," and selected the mage from a circle of phantom profession images.

The next moment, all the images vanished.

He was jolted awake, as if he had returned to his youth, to a familiar mage tower where he was diligently studying various arcane arts.

The tutor has many students and isn't exactly dedicated, but what can you do when he's a genius who learns everything in no time?

Meditation, sensing magic and the magic network, guiding and gathering magic, preparing spells, copying scrolls, and basic knowledge of spell models and magic circles...

He gradually came to understand the group of monks. He realized that monks and scholars are not the same. Anyone who meets the intellectual standard and is willing to learn can become a monk.

They have different personalities; some like to delve into the theoretical foundations of magic, some are obsessed with exploring lost civilizations, some are passionate about battles and adventures, and some are simply pursuing the power of magic.

Anser suddenly woke up, not knowing how much time had passed.

[Job Title: Mage]

Primary attribute: Intelligence.

Skill proficient in: Mysteries, History.

"Arcane Resonance" is triggered, and you choose the Evocation spell "Burning Hand".

You gain the class traits: "Spellcaster", "Ritualist", and "Arcane Recollection".

"Spellcasting": You have entered the realm of arcane magic and learned how to cast spells.

You possess the following magical abilities: Restoration, Counter-Attack, and Communication.
You have learned six first-level spells: Alarm, Language Proficiency, Sorcerer's Armor, Invisible Servant, Find My Familiar, and Tansen Levitation.
"Ritualist": You can use rituals to cast any spell from your spellbook that has the ritual label. You do not need to prepare these spells, but you must read the spellbook when you cast them in this way.

"Arcane Recollection": You learn to restore magical energy by studying spellbooks.

After completing a short break, you will recover some of the consumed magic power, up to a maximum of half of the total, once a day.

"It felt like experiencing a short version of The Sims," ​​he remarked.

In his dream, he chose these very spells, especially the one to find a magical pet, which he had longed for for a long time.

These spells are not offensive, but they are all very useful.

"Preemptive Strike" is a Prophecy school trick that grants a momentary magical insight, allowing the caster to launch a weapon attack. The attack uses the caster's attribute for attack rolls and damage rolls; if it hits, the damage type is changed to Radiant damage. This trick compensates for his lack of strength, ensuring he can hit his target in melee combat.

"Language Proficiency" is a first-level divination spell that allows the caster to understand the literal meaning of sign language or written words for one hour. It's an essential spell to use when going out.

"Mage Armor" is also a first-level protection spell that does not require focus. It can add a layer of magical armor to an unarmored creature, increasing the armor level by 3 and providing a base duration of 8 hours.

"Find a Pet" allows you to find a pet, whose creature type can be one of the Celestials, Fairies, or Demons. It has a mental link with its owner, can help in battle and reconnaissance, and can also be sent to a Pocket Dimension when necessary.

"Tansen Floating Disc Technique" can create a disc-shaped horizontal force field that floats three feet off the ground and can move with the caster. It is mainly used to carry objects.

Anser brought up the mage character card, tapped the class options repeatedly, selected time magic as the subclass, and the experience in the experience pool was rapidly draining away like flowing water.

[Level Up: Rank 4 Mage!]

You have gained a new class trait: "Scholar".

You have gained the time magic traits: "Time Manipulation" and "Survival Perception".

You have mastered two new feats, allowing you to learn six new spells, three Evocation spells, and one Trick.

So many spells!

A mage can learn two spells per level, and six spells at level three: two first-level spells and four second-level spells, offering a wide range of choices.

Spells vary in difficulty, form, and function. Ring rank does not represent everything. There are no useless spells, only incompetent spellcasters.

Anser first checked several job characteristics.

"Scholar": In addition to studying magic, you have also specialized in an academic field. Choose one of the following skills: mystery, history, nature, or religion. You will gain specialization in the chosen skill.

Without hesitation, he decisively chose to specialize in mysticism.

Mystery refers to a professional's mastery of spells, magical items, and dimensional knowledge; it is related to intelligence and has a wide range of uses.

Next are two powerful time magic properties.

"Time Manipulation": You have some insight into the mysteries of time and can use predictable secret energy to exert limited control over the flow of time around living beings, including but not limited to acceleration, deceleration, stagnation, and rewind, twice a day.

For example, you can interfere with the flow of time around a target creature when it makes an attack check, attribute check, or saving throw, thus affecting its reactions and actions.

This feature is incredibly powerful, bordering on the absurd.

Imagine in the heat of battle, the enemy has clearly dodged a fatal blow, but then time changes and rewinds to a fraction of a second ago. It would be very difficult to react to such a situation.

The same principle applies to spells, forcing the enemy to perform another spell immunity. It's not a matter of whether they can withstand it, but rather that it's completely unexpected; neither the mind nor the body is prepared.

However, the impact of "time shifts" is very small, and its control over the flow of time is limited, initially only a fraction of a second.

"Present-world perception": You have a far greater sensitivity to time than ordinary people and gain a perception that transcends the current timeline.

Your initiative rolls a bonus equal to your Intelligence modifier, currently +5.

This is a passively activated ability, similar to instant prediction. In other words, after a battle begins, you can always be the first to take action, which is also useful for preventing sneak attacks.

The key is to strike first!
'Controlling time, what does that feel like...' Anser imagined.

This is just the beginning. Time magic will become stronger as the mage's level increases, and will display extraordinary power at the advanced mage level.

(End of this chapter)

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