Super Magician: The Magic Network Collapsed Again at the Start
Chapter 40 I'm really not a paladin!
Chapter 40 I'm really not a paladin!
The two Ammunition gave a little less experience, but the point was to finish off enemies and steal kills, so we couldn't expect too much.
Why hasn't it been upgraded?
Unable to concentrate during battle, Anser didn't keep track of how much experience he gained, but he remembered that he seemed to be close to leveling up.
He focused his mind, and the silver twenty-sided die spun gently, the third symbol on it now fully lit up.
'I really can't be too cautious.' He was greatly encouraged.
I casually opened the character card and found that the experience points were 2596/2700, just over 100 more experience points away from leveling up.
'Uh, this... it's neither here nor there.'
He calmed himself down; now was not the time to think about these things.
Without wasting any time, he rode his horse around the lake, wrapped all the spoils he could see in linen, and returned to the camp. He then packed up the three tents and tossed them haphazardly onto his horse.
Then, he rode Nornos and sped westward.
He didn't go into the water to look for any possible loot; who knows what might be in the lake?
A dozen minutes later, several lights appeared ahead, and dozens of dejected figures gathered together, with occasional sobs heard.
Anser glanced around; not everyone was there, perhaps a few had gotten separated.
Upon hearing the sound of hooves, Blatt and his men hurried to meet them.
"Are you alright?" Blatt asked, seeing the thing on the horse's back. He knew that a battle must have just taken place.
"It's alright." Anser dismounted and unloaded a pile of things.
Amon's eyes lit up when he saw the tent: "The undead are all gone?"
“It seems they’ve all left; there’s no one alive to be seen by the lake.” Anser’s words had a double meaning.
"Please keep watch while we pack our things," Eamon requested.
Without those tents and supplies, these dozens of people probably wouldn't last long.
“No problem, but we need to be quick. We need to leave as soon as possible,” Anser instructed.
"I know."
Eamon immediately gathered the able-bodied men and they returned along the same route, with Blatt following to help.
Fortunately, the distance is not far, so it won't take too long.
Anser didn't go; he did enough by issuing warnings and covering the rear.
If it weren't for Blatt's connections, he might not have helped at all.
Of course, selfishness and greed were also involved. He was a normal person, and it was common for him to be greedy and fearful.
Human nature is complex and contradictory.
He found a secluded spot, sat back on Nornos's lap, and let his mind wander.
The silver twenty-sided die spun gently, and the third symbol on top lit up completely.
'What will it be this time?' he wondered, filled with anticipation.
With a light tap of the dice, fragments of memories flood back: battles, rescues, mounts, encounters with enemies...
A moment later, the symbol transformed into a complex spherical imprint.
Ding--
[You have gained the Adventure Trait: Arcane Resonance.]
"Arcane Resonance": Magic brings new life while causing destruction, and some creatures will always be favored by magic.
Choose one spell from Protection, Prophecy, Evocation, Illusion, Conjuration, Bewitching, Necromancy, and Alteration. You can learn one additional spell of that type for each class level. You cannot have more spell rings than the maximum number of rings you can currently control.
'One more spell per level?!' Anser's eyes widened in surprise.
Although the types of spells are somewhat limited, they are still very powerful, greatly making up for the warlock class's lack of spells.
Spells are the core of a spellcaster; the more spells one has, the more means one has to deal with difficulties or dangers.
Which one should I choose?
The eight schools of magic each have their strengths, but the Evocation school seems to be the most compatible with him. Evocation spells are the most numerous, and the dragon bloodline's inherent elemental affinity greatly enhances the power of Evocation spells.
This way, he can master two spells each time he levels up: one from the Evocation school, primarily for destruction and easy experience gain; and the other from another school, supplementing his abilities with teleportation, control, and survivability, thus enriching his repertoire.
After confirming it with his mind, the spherical mark suddenly exploded, transforming into a tangible energy ball, with various elements surging within it.
[Arcane Resonance: Evocation - You gain the Evocation spell specialization]
'Spell specialization.' His heart skipped a beat as he carefully considered the phrase.
It should be some kind of passive ability, perhaps making it more useful when using evocation spells. Its specific effects can only be explored gradually in the future.
Which spell should I choose?
He lightly tapped the elemental energy ball, and dozens of elemental spirits leaped out from it, colorful and dancing around his spirit.
Each elf is a spell, including all first and second-order evocation spells.
He is currently level 3 and can choose 3 spells.
There are about a dozen second-circle energy-generating spells, so the selection isn't very wide. After thinking for a moment, he chose "Burning Ray".
The scorching ray requires no casting materials and has a base range of 120 feet (≥36 meters), which can exceed 72 meters with the help of attributes and feats.
It can fire three fire rays at one or more targets, each ray dealing 2d6 (2-12) fire damage, so three rays would deal 6-36, which is quite powerful.
Most importantly, the projectiles of ray-type spells are ridiculously fast, and if you aim accurately, the enemy will have a hard time dodging them.
Faerûn has mages who specialize in ray-type spells; they are unpopular but extremely difficult to deal with.
After he made his selection, most of the surrounding elemental spirits dispersed, leaving only a single-ring spell.
'Looks like there's no way to cheat.' He was still thinking about whether he could choose three second-circle spells.
After a moment's thought, he chose "Demon Fire" and "Supreme Slash".
The former is the spell of bards and druids, while the latter is the signature skill of paladins.
The majority of spells in the Evocation school are offensive, with Fiery Flame being one of the few functional spells.
It can cast a magical aura that covers an area of 20 feet (≥6 meters), outlining the contours of every object in the area with colored light for one minute. The affected objects and creatures will emit a faint light with a radius of 10 feet.
This is an anti-stealth spell with an added magical mark, making it very practical.
Needless to say, the Supreme Saint's Slash is renowned.
它是瞬发,附着在近战武器或身体上,攻击中附加2d8(2-16)点光耀伤害,若目标为邪魔生物或亡灵生物,则伤害增加1d8(1-8)。
He didn't "steal" this skill out of a perverse sense of humor, nor to impersonate a paladin, but rather to compensate for his weakness in close combat.
He has the ability to transform; if he adds the Holy Slash to his claws, an ordinary assassin cannot withstand more than a few blows from him.
That scene sounds quite interesting.
Anyway, his first-level attack spell is enough, so what's the harm in trying it out?
As he confirmed his intention, his magical power surged around him, and his eyes shone with various colors.
Knowledge and memories of shaping magic surged through his mind, and enlightenment flowed like a spring. He could not fully understand the principles and mysteries of these spells, but he could use them skillfully.
After a long while, he raised his right hand, and white-gold holy magic emerged from his palm, which was different from the color of Rand's Holy Slash.
This is normal; paladins with different oaths or beliefs will imbue the Holy Blade with a unique character.
'I've gotten stronger again. Should I take some time to learn swordsmanship from Blatt?'
Many specialties and skills can be mastered through training and learning, and warlocks have plenty of time. However, it is best to have a professional to teach you, as self-study is prone to going astray and is more troublesome to correct.
supplement:
1. Paladins at level 2 learn Holy Slash, which allows them to cast Holy Slash once without needing a spell slot.
2. Ballistics Explanation:
The DND rules downplay the existence of projectile trajectory, but anyone who has played League of Legends or similar games knows that spell trajectory is a very important parameter.
The faster the projectile speed, the harder it is to dodge (increasing the attack check).
3. I didn't use cheats, this is a mod!
(End of this chapter)
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