Super Magician: The Magic Network Collapsed Again at the Start
Chapter 8 Magic Control
Chapter 8 "Magic Control"
There was some food in the package. Anser took out two loaves of bread and a small piece of cheese and handed them to Blatt: "Eat something before you rest."
"Mmm." Blatt reached out and took a big bite.
The two walked in the dark for more than an hour, filled with fear and exhaustion, and neither of them felt like talking.
As Anser ate, he sensed the dice in his mind, trying to figure out how many more upgrades he needed.
But as soon as the twenty-sided die came out, he almost bit his tongue.
One of the symbols on one of the faces had lit up completely at some point, and another symbol was also emitting a faint glow.
'What did I do today? Why is it lit up?' he wondered.
With a light tap of the dice, fragments of memories flashed before his eyes like slides: becoming a warlock, fighting, escaping, rescuing people, fleeing for his life...
'Is it related to my experience?' Anser probably knew a little bit about it.
After a long while, the memory flashed away, and the lit symbol had transformed into a rainbow flame.
Ding--
You have gained the adventure trait: Magic Control.
"Magic Control": You have extraordinary control over magic, casting spells faster and more stably, and you will not suffer a backlash of magic due to spell failure.
Magic power +5, attack roll +1, spell saving difficulty +1.
Current level: Ring 1.
Anser's heart skipped a beat, filled with a mixture of surprise and joy.
'What kind of divine ability is this? It's perfectly suited to my current situation.'
In other words, he can cast spells normally without almost ignoring the effects of the magic network disorder, and doesn't need to worry about dying a violent death like his mentor Fabian.
His increased control over spells indirectly improves hit rate and damage. Five mana points may seem insignificant in the late game, but they are very powerful in the early game.
He felt more confident about tomorrow's operation.
'A die has twenty sides, which means twenty traits. With that, could I achieve legendary status, or even go further?' Anser couldn't help but start daydreaming.
This world is full of professionals, legends, and even gods; it is rich, colorful, and full of endless possibilities.
If the natives can do it, why can't I, a transmigrator with cheat codes, also dream about it!
'Take it one step at a time, don't be too ambitious, at least survive first,' he warned himself silently, for Faron was fraught with danger.
Coming to his senses, he pulled up his character card, which showed a magic value of 9, quite abundant.
Looking at the experience again, 275/300, almost ready to level up.
'Why do you only have combat experience?' he wondered.
In the game, non-combat challenges (negotiation, trade, etc.) and adventure milestones can all earn experience, and the experience will be split equally when you are in a team.
Based on the game's lore, all classes can level up through combat; mages research magic or alchemy, and warlocks should be able to level up by training their innate magical abilities...
He's been casting spells all day, but hasn't used a single first-level spell, so this guess can't be confirmed.
In addition, there is an extra "Divine Berry Staff" in the character card's equipment section, which should refer to Fabian's spare staff.
He touched it lightly, and a detailed description of the staff immediately popped up, even more useful than the Appraisal spell.
[Magic Item: Divine Berry Staff]
Category: Staff
"Rarity": Excellent (requires synchronization)
A natural magic staff, possibly made from an ancient oak, that can be used as a melee weapon and has 6 charges.
"Divine Berry": While holding this staff, you can cast the first-circle spell Divine Berry, which costs 1 charge each time.
"Restore Charge": This staff naturally restores 3 charges per day.
"Not bad." Anser said with a smile in his eyes.
The Divine Berry Spell is a first-level spell for Druids and Rangers that summons 10 magical berries. Eating one berry restores 1 health point, and one berry can meet the creature's nutritional needs for a whole day.
It may not be very useful in normal times, but it is an invaluable skill when fleeing from disaster.
However, to use its magical abilities, one must be in sync with it, that is, establish a mental connection with the staff.
This will take at least an hour, during which you must concentrate on the magical item, maintain contact and meditation, and not interrupt it.
A professional cannot simultaneously summon more than three magical items.
Synchroism of an item ends immediately if the holder no longer meets the synchronization requirements, or if the item being synchronized is at least 100 feet away from the holder for at least 24 hours, or if the holder dies, or if another creature synchronizes the item.
In other words, synchronization is not a soul bond and has no binding force.
'This is far superior to my old, bare crystal magic weapon.'
Anser decided to complete the synchronization before going to sleep, as it would be very useful tomorrow.
“You seem to be in a good mood.” Blatt had finished his bread and was sipping water, looking quite content; anyone who didn’t know better would have thought he was drinking alcohol.
"I've lived another day, isn't that something to be happy about?" Anser smiled slightly, half joking and half referring to his own experience of transmigrating and being reborn.
"Haha, that's an interesting way to put it." Blatt didn't delve into it further, his smile carefree.
Anser looked at Blatt, about to speak, when he noticed a line of text slowly appearing above Blatt's "head":
[Blatt, Human, Level 2 Warrior]
'Huh, a new feature for the dice?'
He turned his head, closed his eyes, and discovered that the words were projected into his mind by the dice. They would appear automatically as long as he focused his mind on the target, and were not limited to living things, but also magical items and miscellaneous objects.
This should be an upgraded version of the battle log, but the information is too brief.
"What's wrong?" Blatt asked, puzzled.
“It’s nothing, I was just spacing out. Blatt, do you have family?” Anser deliberately changed the subject.
Yes, but not here.
"That's good."
"The Mage Tower is gone. What are your plans? Are you going to Candlehold?" Blatt asked.
"I'm afraid my qualifications aren't good enough to get into Candlecastle," Anser shook his head slightly.
Candlehold is arguably the greatest academy of knowledge and library in Faerûn. It is a neutral power, and entry requires the donation of a book not found in Candlehold.
Scholars may visit, but can only stay for a maximum of ten days. Formal membership in Candlekeep is extremely difficult; they don't accept just anyone.
“If you want to continue learning magic, you can go to Silvermoon City, or Waterdeep and Neverwinter are also good options,” Blatt suggested.
Anser laughed heartily: "Isn't being a warlock appealing? Why make things difficult for yourself?"
“You have a great mindset,” Blatt praised. “I’ve seen many people who are very stubborn and refuse to change their ways even when there are other options.”
"..."
The two chatted for a while, mainly to get to know each other better, but didn't delve into too much of their privacy.
No one mentioned their plans after leaving; at least before escaping Baldur's Gate, everyone shared the same goal.
However, during the chat, Anser noticed that several more words had appeared above Blatt's head.
[Blatt, Human, Level 2 Warrior, Health: 18]
'It seems the closer you get to it, the more information you gain.' He knows too little about dice and can only learn through practice.
Night fell, and the mountain valley quieted down.
Blatt made a makeshift lantern out of candles and took the initiative to check the odds and ends in his package, preparing for tomorrow.
Anser pulled over his backpack and looked through his spoils.
The three money pouches must have all come from the apprentices, totaling only 6 gold coins, 7 silver coins, and 31 copper coins, with various currency systems.
There are two spellbooks, which are not magical items. They contain some spells and learning notes copied on them, and are not of much value.
The most valuable items were the gems found in the alchemy room, mainly blue quartz and turquoise, which were worth some money.
Secondly, there were miscellaneous items: pocket watch, binoculars, paper and pen, dagger, small bread rolls, honey, dried meat, sausages, black pepper...
'It's a pity there are no diamonds.'
Anser shook his head regretfully, spread out a blanket, leaned against the corner, placed the Divine Berry Staff on his knees, and closed his eyes to meditate.
Blatt deliberately moved away, seemingly to rest on the perimeter. It was unclear whether this was to make it easier to keep watch or because he was afraid Anser wouldn't trust him.
set up:
1. Equipment Levels: Common, Fine, Rare, Epic, Legendary, Artifact.
The official tiers are Common, Uncommon, Rare, Extremely Rare, and Legendary, which is similar to Baldur's Gate 3.
2. Attack check: An important parameter in D&D for determining whether a hit occurs. It is a spear, and the armor level is a shield.
This can be interpreted as a hit; there's no need to delve into it further, and it doesn't affect the reading experience.
3. Armor Rating: This is a comprehensive attribute that represents your ability to avoid injury in combat. It is not the same as armor or evasion.
This is the ability of a character to avoid being effectively hit through dodging, blocking, or using armor to withstand attacks! Not being injured means not being hit physically or mentally, while being hit means the dodge failed or the character's defense was breached.
Your armor, shields, and agility modifiers will all be added to your armor rating.
Without armor and a shield, your character's AC (Armor Rating) is equal to 10 + their Dexterity modifier.
4. Difficulty of Spell Saving: One of the parameters used in D&D to calculate spell damage. For example, a third-circle fireball requires a speed saving throw. If the saving throw is successful (which can be understood as reacting quickly enough to avoid the center of the explosion), the damage is halved.
The higher this value, the harder it is for your spells to resist.
Spell Saving DC = 8 + your proficiency bonus + your primary attribute modifier.
(End of this chapter)
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