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Chapter 998 Atmospheric team chasing points!Difficult to break.

Chapter 998 Atmospheric team chasing points!Difficult to break.

The first point was scored.

It is equivalent to scoring 2 points in a row. The opponent's economy in the second round is not enough to support the second round of the battle, and the phantom system is a very economical system.

The richer the illusion system, the easier it is to score points.

The more the phantom system economy collapses, the harder it is to score points.

This is a very polarized lineup. When the economy is good, the output of the illusion system is high, and it can be fleshed out, and some equipment can be produced. Even if those illusions have only one-third of the HP of the main body, the output of the siege and focus fire is still high.

In the competitive mode of [Faith], in addition to the most basic combat operations, the small skills and calculations in the economy also require the commanders of both sides to think deeply.

Team Atmospheric Team lost the naked game, and the second round was very stable. No one went out to sell extra equipment, which saved the team's economy, and simply lost the second round neatly.

In the third round, the overall economy of the atmospheric team and the overall economy of the immortal team have been equal.

This is the key round of the game.

If the Eternal Team kills the Atmospheric team in this round, the Atmospheric team will be the economic reset and the first step towards collapse.

Just like that, in the third round, the economic investment of the Eternal Life team was also huge.

Under normal circumstances, the Eternal Life team still needs to save money for the third round. In this way, if they lose in the third round, they can still use their equipment to fight a strong round in the fourth round.

Here, the third round of the Eternal Life team bet on all the economy.

Everyone's equipment and functional props are bought.

The commentary for each competition area in the stands is also clear. In this round, it is very likely to compete for the winner of this map in advance. The commentary for the North American division is a lot more dignified.

He began to repeatedly mention the advantages of the Atmospheric team on this map to increase his momentum. In fact, the commentator was very flustered that the point was taken away by the Eternal Team.

The Eternal Life team had been so strong in the previous rounds.

No one dared to underestimate this team.

Team Atmospheric was not as flustered as the commentary in the stands. The captain of the team was constantly communicating with the players, exchanging information from the previous two rounds.

Hanmei Lijian likes to play the singles position in this game.

In the competitive mode of [Faith], the more common rounds of team battles are 55 confrontations, followed by 41 points of attack, that is, 4 people form a group, 1 person divides the attack, look for opportunities to go around or do other things that are beneficial to the team.

Earlier, Hanmei Lijian didn't play this singles position, but played the key player at the core of team battles, but in this game, Hanmei Lijian specialized in another star position - singles.

This may be related to the character.

Imparos is a very suitable position for singles. In team battles, his fragile body is not enough for him to play such a dazzling operation, and his skills are short-handed. It is difficult to hit multiple players. Hit one Players are just fine.

Letting him play singles is the best choice.

Looking at the Atmospheric team, everyone's equipment is a set of armor sets with a lot of blood, and they are all equipped with a weapon that reduces mana.

Choose the phantom lineup, there are still things, the armor set with the attribute of stacking blood volume can make your phantom not so easy to die, and the weapons of the blue-cutting system have special attack effects for their clones.

In other words, the avatar can also play the effect of mana reduction equipment.

on the big screen.

The attribute of the dagger uniformly made by the Atmospheric Team was directed to a close-up.

Spellbreaking Blade (Tier 2)
All attributes increased by 10 points, intelligence increased by 8 points, agility increased by 12 points, and attack power increased by 45 points.

Each attack caused by this weapon will burn 50 points of mana to the target, and cause additional physical damage of 0.3 times the amount of mana burned, and the phantom of a melee character will burn 18 points of mana per attack.Illusions of ranged characters will burn 9 mana per attack.

There are two ways to play the illusion system, one is to create a burning cloak, so that the avatar has the effect of burning the enemy every second, and the other is the blue reduction system.

Of these two systems, the former is more fleshy, while the latter has a greater advantage in team battles.

Enter the team battle state, cooperate with the mana reduction of the magic-breaking blade to completely suppress the mana value of the enemy unit, and the opponent will not be able to use skills to take over the team.

There is no amount of mana to use skills, five whiteboard characters and five skilled characters fight, and it is clear at a glance who wins.

When fighting against the blue reduction system, it is best to kill them in one wave, and it is very easy to get into trouble when you turn back and fight back and forth. Knowing that the opponent's illusion system should maximize its own advantages in this round.

Jiang Xun chose to control the map in the third round.

This wave of slow play.

It made the venue much quieter. Although the cheers were still hot, they were not as loud as in the previous two rounds. Jiang Xun's map control was simple.

It's the same old way, touch the information of the other party's location.

Find out how many people are in the opponent's position, confirm that there are few people in a position, and then play a wave of fast breaks. This is the simplest way to control the map flow.

But the Atmospheric Team has scrapped the all-star lineup of the Mysterious Team, so how could it be possible for Jiang Xun to figure out the number of people with such a simple map-controlling style of play.

These few people pinched their illusions to death.

From a distance, it seems that every point is guarded by five people, but if you want to find out the true and false illusions, you have to use skills to deal damage, to predict and guess.

At such a close distance, if you dare to test whether it is a doppelganger, the other party will dare to rush out and arrest people.

With such a tight defense of the Atmospheric Team, combined with the highly disciplined teamwork, Jiang Xun suddenly felt at a loss.

Fighting alone and fighting in a group are two ways of fighting. Jiang Xun can fight well alone, but he can fight five against five, which is even more difficult for the entire team.

Team Eternal's cooperation has been practiced, but bullying and bullying those third-rate teams is good enough. The cooperation of a top team like Atmosphere is obviously better than Team Eternal's.

Meticulous local planning and meticulous detail processing.

The Atmospheric team is like a warrior in full armor and holds up an explosion-proof shield.

After dragging for two or three minutes in a row, Jiang Xun still couldn't decide which point to attack, and Ding Mou, the free man controlling the field, couldn't get any information.

Ding Mou cannot be blamed for this.

It's the atmospheric team's defensive and counterattack squatting, and they don't give any information to the immortal team.

Drag to a time limit.

Jiang Xun had no choice but to give a command to rush to the point. Without information, he could only rush to a point blindly. He ordered soldiers to point out, and ordered a defensive point at random, and the Eternal Team went away.

This kind of attack out of desperation.

The atmospheric team is the unsolvable dominant side.

One side is attacking without knowing anything, and the other side is defending ready to go.

Avatar.

Cut the blue.

fighting.

Entangled.

The location of Remembrance in the Rain was intercepted by several clones, and the mana was cut to nothing by the Spell-Breaking Blade, and the priest without mana was just a waste standing on a whiteboard, unable to provide any help to his teammates.

These avatars are specially found for those functional characters who need mana to fight.

Knock them out of their mana and subsequent team fights are hard to deal with.

In the third round, the Eternal Life team forced a round and sent the death of three teammates. Jiang Xun and Ding Mou left the field, stopped fighting and kept their equipment.

If you die in battle, your own equipment will fall out, which will make the economy worse in the fourth round.

2: 1.

The Atmospheric Team chased by 1 point.

This round is the most helpless round that all the viewers and commentators have seen the Eternal Life team handle the situation.

No matter how bad the round is, the Eternal Life team can bring some small explosions, and there is an illusion that they may turn the tables at any time.

This time, in this round, it was the Atmospheric Team that thoroughly grasped the attack of the Eternal Life Team, and the Eternal Life Team did not have any offensive effect.

(End of this chapter)

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