ace free man

Chapter 999 Is This Boss Fighting Too Fast?

Chapter 999 Is This Boss Fighting Too Fast?

"Beautiful play!"

In the player bench of the Atmospheric Team, five players sat in their seats and boxed with their teammates next to them.

[Faith] At the end of each round of competitive mode, there is a 30-second preparation time for the next round, which is used to purchase equipment and the captain to formulate tactics.

And sometimes, in order to boost the morale of the team, they can punch to cheer up after scoring a point. This is a relatively traditional behavior. Many e-sports games that are played quarter by quarter can interact like this before the round.

Team Atmospheric took this point and was very excited.

If they can score points, it means that they have a chance to win the game. They are afraid that if they don't get a point in the game, they will lose if they hit it.

The audience outside.

They were also cheering for Team Atmosphere's score, and the atmosphere of the audience was clearly catering to Team Atmosphere.

This made the players of the Atmospheric Team even more powerful.

Home field advantage, home field advantage, many players don't know how home field can improve players, many people think it's just playing in another place?What's the difference?
But in fact, the home fans cheering for the home team will continue to affect the mentality of the away players, and the home players will be greatly encouraged. In terms of mentality, the mentality of the home team will be better than that of the away team.

The side with a better mentality can easily perform better and play at a state beyond its own level.

like now.

Cheers filled the audience, and it was the players of the Atmospheric Team who were cheered. On the other hand, the Eternal Team scored and the audience cheered less. I am afraid that only those players who often play away games or who are born with a big heart can be immune to this kind of discrimination. .

"What do you call it?" Duan Mu said with a curl of his lips. The Atmospheric team had already put a lot of pressure on him to score points, and now there are still people "crying ghosts and howling" when scoring points, which made him even more anxious.

"Han Shen, how do you play in the fourth round?" Ding Mou was much calmer. After being the acting president for a while, Ding Mou was able to resist some disadvantages, and he played a lot of control positions, so he seldom showed superior performance. up.

There is only one voice in the Eternal Team.

In terms of command, it is still Jiang Xun's one-word speech, which greatly strengthens the team's execution ability. When it comes to how to attack, there will be no unnecessary chaotic operations, but there are also disadvantages. It is difficult to recover.

In the last round, the illusion system had already seen its first appearance.

Jiang Xun had to find a way to solve the problem.

In the overall situation, the illusion system mainly focuses on deceptive tactics. You can't figure out how many people are defending their defensive positions.

Slow attack to count the number of people in the defensive position is very difficult to be effective.

Rush, the fast break style of play, can be tried, but the team economy of the Eternal Team is about to bottom out, and this round is their all-out round.

If you lose, you will be given away for nothing if you have no money in the next score.

The offense in the first half could only score 2:3.

2 points for offense, the Eternal Life team can accept it, and the fans of the team can also accept it. This is a normal score, but Jiang Xun can't accept this score.

Because, if they win this point, the opponent does not protect their equipment, and the equipment is destroyed by the Eternal Life Team, then the Eternal Life Team has reset the economy of the Atmospheric Team.

Directly took a 4:1 lead in the first half.

No matter how you look at it, the 4:1 advantage is much more comfortable than the 2:3 score.

Jiang Xun had a headache.

RUSH fast break seems to be the best choice at the moment, but in this level of competition, the opponent must have the ability to defend against fast breaks. If you hit some props in front, you can slow down the speed of fast breaks.

"They can't beat us head-on." Ding Mou said, "I recommend fast break. There are risks, but I think the probability of winning is higher than our chance of sudden death."

Jiang Xun doesn't like to gamble on chance.

This kind of 60% winning rate and 40% losing rate seems to have a high chance, but the 40% chance of sudden death is not low.

However, what Ding Mou said was right.

On the positive side, Team Eternal's lineup is much tougher than the phantom system. Each character pulls out to play 1V1 with the opponent's character, and Team Eternal can win at every point.

The annoyance is that if the opponent gathers less to make more, cut the back row, many people are very capable of hitting one person, at least one person will be cut to death by the opponent, and team battles are extremely difficult to deal with.

"Fast attack on the boss." Jiang Xun saw that the freezing time on the screen was about to be canceled, and shifted the direction of the fast attack to the boss.

Blood Wharf is also a map with an off-site BOSS.

After defeating the bloody butcher who slaughtered the North Shore, the entire Eternal Team can get a BUFF of a percentage combat blood sucking and a probability of one-hit kill ability.

With this BUFF, their ability in frontal team battles has once again been sublimated.

Jiang Xun's judgment depends on the reasoning of the previous analysis. The illusion system is deceptive, and it belongs to the system of intellectual gameplay, which can play many tricks.

Teams that play more varied content have more to think about and use tactics. In this way, the opponent's commander will think more about the content, and if they want to use their brains to win the game, they also want to avoid frontal combat strategically. idea.

Want to avoid a fight?
Then the behavior of taking the initiative to touch something may be much less.

If the defensive side doesn't take the initiative to come out to find the row, it will give the offensive side a chance to forcefully fight the boss to get the BUFF on the boss.

The position of the boss is closer to the attacker. If the defender does not take the initiative to come out to control the boss's vision to avoid the battle, that is a good opportunity for the attacker to attack the boss.

Even if the defense took the initiative to detect the movement here, the Eternal Life team could turn this into a lure and force the group.

In this wave, Jiang Xun decided how to fight, and the others did not suspect him, and all rushed to the resurrection point of the bleeding butcher.

Fast attack the boss!

Team Eternal Life was so resolute that they didn't even do any feints. They just insisted on killing the BOSS when they came up, which made the blood pressure of the audience in the stands soar.

The efficiency of playing BOSS is very high.

Team Eternal Life doesn't know why, it seems to have a treasure special attack effect on the boss, but they are very fast when fighting the boss, in the blink of an eye, the boss will be in a state of red blood.

The atmospheric team on the other side is still defending.

To avoid the opponent's fast-break RUSH, throw a large amount of burning potions and deceleration potions on some necessary roads, and make quick grabs at key positions.

After more than 30 seconds of preparatory combat, there was no movement at all, and the commander of the atmospheric team realized that something was wrong.

Two players have been sent out to find out the platoon, to observe the scouting position at the previous point and the area where the boss is located.

In order to prevent RUSH props, their platooning speed was too slow. When they walked out, the Eternal Life team almost hit the bottom of the boss's blood volume.

Waited until the crime scene.

At this time, Hanmei Lijian led the team to defeat the bloody butcher and obtained the BUFF from the boss.

Where would the players dare to linger?

Back off.

The BUFF given by the death of the boss of this map can only last for 90 seconds, and cannot be saved for the next round, nor can it be used for a long time.

90 seconds can still drag.

It's just that the Atmospheric team is really annoyed that they didn't prevent the opponent's decision to force the boss, and the main reason is that the speed of the Eternal team's boss is too fast?

If you don't pay attention, the boss is gone like this?
On the big screen, a brand new interface popped up.

The Eternal accidentally made the latest history of the kill efficiency of the bloody butcher in the arena.

(End of this chapter)

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