Dungeon Designer: Bringing Smiles to the World!
Chapter 1, Dungeon 1, is determined to bring smiles to adventurers!
Deep within a recently completed underground city in the Katachon Wasteland.
In the firelight, a massive minotaur looked down at the tiny humans before him.
As soon as he opened his mouth, his loud voice almost echoed throughout the entire underground city.
Congratulations on your graduation today.
But you'll soon realize that becoming the lord of the dungeon comes at a price.
"Responsibility will accompany you; this underground city is your new prison..."
Realizing he had let something slip, the minotaur immediately covered his mouth, and two streams of scalding steam billowed from his nostrils, nearly blowing Rog away.
"Ahem, you didn't hear anything, and I, Old Niu, didn't say anything either, understand?"
Rogue, who had just regained his footing, glanced at the minotaur who had horns that were already touching the dungeon ceiling, and could only nod helplessly.
The minotaur cleared his throat and continued in a deep voice:
"War is about to begin."
It brought fame and glory, but also bloodshed and slaughter.
"Mr. Rogue, the dungeon is calling you."
After saying that, the minotaur extended a finger and patted Rogue on the shoulder.
"I, Rogue, hereby swear that I will become the new Lord of the Dungeons of Dorne."
The claws drew a wound, and a few drops of blood fell, then defied the laws of physics and flew onto the scroll in the minotaur's hand.
The simple handover ceremony of the underground city was officially completed.
"Senior, over here..."
Rogue rubbed his slightly bruised shoulder and was about to ask something when he saw the minotaur impatiently tear open another scroll.
"Hahaha! Your grandpa Niu is finally free!"
After saying that, the minotaur jumped into the spatial rift without looking back and teleported back to the underground metropolis, leaving Rogue alone in the empty underground city, bewildered in the wind.
"I'm a bit unlucky. I was assigned to a guy who's already driven crazy by the dungeon design."
Rogge shook his head and raised his left hand, where a bracelet with strange purple patterns was firmly bound to his wrist.
More like handcuffs than decorations.
Rogge recalled what he had seen in the textbooks at the Magic City Academy.
"The first essential lesson in dungeon design: The dungeon lord and the dungeon he is in have a symbiotic relationship; they share both prosperity and adversity."
"Sigh, how did I end up in this underground metropolis by accident? And wouldn't you know it, I'm still a human with no fighting ability..."
With a slight sigh, Rogge sat down on the rather enormous city lord's throne beside him and fell into reminiscence.
That's right, Roger is a time traveler.
Three years have passed since he arrived in this world of swords and magic.
For the past three years, Rogge has been studying at the Underground Magic City Academy, gradually becoming familiar with this world.
Like most fantasy novels, this world has two opposing camps: order and chaos.
The Order faction, represented by races such as humans, elves, and dwarves, has occupied the surface.
A chaotic faction, represented by races such as demons, undead, and ratmen, roams the underground.
What lies between the surface and the earth is the underground city.
Dungeons are a unique type of "fortress" designed by the Chaos faction, filled with various traps and dangerous monsters.
Conversely, the "treasure chests" placed in various corners or the deepest parts of the dungeon can yield all sorts of rare treasures, spell scrolls, and even divine artifacts.
This is a conspiracy.
The Chaos faction clearly intends to lure adventurers from the Order faction into the dungeon with various treasures, and then annihilate them.
Even so, the incredibly generous rewards for clearing the dungeon still drive countless adventurers crazy.
For dungeon lords like Rogue, there is only one task: to eliminate adventurers who intrude into the dungeon.
The solution is quite simple: design a sufficiently dangerous underground city.
However, it's only "easier said than done."
Many races in the Chaos faction are generally not very intelligent, especially demons, tauren, and non-high-level undead, who are almost all simple-minded brutes. Asking these guys to design dungeons would be the death of them.
However, for Rogge, who comes from another world, has extensive experience in Souls-like games, and is known in the gaming world as the "Souls-like Game Master," this is not a difficult task.
Ending his recollection, Roger raised his left hand, and an incredibly realistic 3D map model appeared before him.
"This is way too rudimentary!?"
Looking at the straight, stick-like dungeon in front of him, Rogge couldn't help but complain.
There is only one road from the entrance to the end, and there isn't even a single mechanism. Even a blind person could walk to the final boss room.
Although the minotaurs had placed many monsters along this path, these monsters did not cooperate with each other and even occasionally clashed due to overlapping territories.
Compared to the dungeon, this place is more like a gladiatorial arena.
"As expected of the dungeon designed by the Minotaur brother, it's all about straightforwardness."
There is also a prompt next to the map model.
Dorne Dungeon
Rating: 1
Negative energy reserves: 432
Daily energy expenditure: 15
Number of adventurers entering today: 0
Number of adventurers entering this month: 154
Adventurer's success rate: 83%
Dungeon Treasures: Learning scroll - Magic Meteor Shower, Buff amulet - Magician's Orb, Wearable equipment - Fighting Sword, Mineral resource - Brightstone Mine (Small)...
Comment: Are you here to do charity work? Or are you actually an undercover agent sent by the Order faction?
"They really left me with a mess."
Rogue rolled up his sleeves, ready to undertake a major overhaul of the dungeon.
Recalling the various Souls-like games that left a deep impression on him before his transmigration, games he would never forget, Rogge couldn't help but let out a strange laugh.
"Hehehe, adventurers of this world, taste the malice from another world!"
"Second essential lesson in dungeon design: Dungeons can absorb the negative emotional energy generated by adventurers who enter them and store it in the lord's bracelet."
The third essential lesson in dungeon design: Everything in a dungeon except for the dungeon lord—be it the terrain, traps, monsters, or even treasures—is created by the dungeon lord using the negative energy stored in his bracelet.
First, Rogue chose to clear out all the monsters in the dungeon, recycling them back into negative energy.
In this way, the energy reserves suddenly reached four figures.
These monsters that cannot cooperate with each other or complement the terrain are simply a waste of energy if left unattended.
Rogue then began to reshape the entire dungeon's terrain.
"A single-layer map is too little; it needs to be designed as a two-layer map, but the total area needs to be slightly reduced."
Dim the lights in the dungeon, creating a dark dungeon style for the first level.
The main road on the first floor is only one, with few branching roads.
Various prison cells were designed along both sides of the road. Some not-so-valuable resources were placed under the beds or in the cabinets of the cells, and they had to be placed in a conspicuous manner. Some living corpses pretending to be dead were also placed on the ground to carry out a fishing and ambush tactic.
By the way, once these zombies are injured, a huge swarm of maggots will burst out of their stomachs and splatter all over the adventurer's face, and the maggots also have a blood-sucking effect.
Each cell has interconnected partitions in the ceiling, where Lickers are placed to launch rapid attacks on adventurers from above.
One of the cell doors is locked; you have to go down to the second floor and then go around to get in. Inside, there's a treasure chest monster—hehe, a surprise for the adventurers.
The connection to the second level is designed with a large poison pool, and some bushes growing from the poison pool are placed to block the adventurers' view.
As for the monsters blocking the way…
Rogge searched his memory for the figures of those grotesque, wandering monsters.
"It's you I choose! You corrupt stray dog!"
As the negative energy was depleted, dozens of emaciated wild dogs covered in disgusting red tumors appeared around Roger.
These decaying wild dogs have extremely low health, but as compensation, their attack speed is almost ferocious, and their fangs are covered in crimson decay.
More importantly, dogs are experts in teamwork!
Three dogs are enough to slaughter the Lord of Cinder.
If you have thirty dogs and the terrain advantage, they'll definitely give any adventurer a run for their money!
Rogge wore a sinister smile, as if his plan had succeeded.
With the first level of the new dungeon completed, Rogue began to think about how to design the second level.
He quickly came up with an idea.
"If the first level is a prison and a poison pool, then let's make the second level an underground tomb."
Unlike the first level, which has only one main road, Rogge designed many side roads and dead ends on the second level.
And very "thoughtfully" they've placed treasure chests and teleportation traps in these areas.
Once an adventurer steps into a teleportation trap, they will be teleported back to the first floor and must start exploring from the beginning.
Compared to the first floor's focus on disgust and danger, the second floor's purpose is to constantly wear down the adventurers' patience until they are exhausted and step into the final boss room.
As for the main event's bosses, Rogue chose two royal ghosts from the Elden Ring.
Once the adventurer enters the BOSS room, the two royal ghosts will instantly spray poison from a distance, slow down the adventurer, launch a dragon charge, and finally follow up with a smooth combo of the Eighteen Subduing Dragon Palms, using their six arms to tear the adventurer to pieces.
The monster's only weakness is healing prayers and spells, but who would have thought to use healing on a berserk enemy in the middle of battle?
Thus, the first version of the new dungeon designed by Rogue was finally completed.
The original four-digit negative energy reserve has dropped to 300, but the daily energy consumption has decreased to only 12.
The main expenditure was spent on maintaining the terrain of the poison pool; monsters were a minor expense.
"knock off."
Looking at the completely renovated dungeon, Rogge nodded in satisfaction.
I'm sure my design will give those adventurers a pleasant surprise!
"Oh right, I almost forgot about proverbs."
With a wave of his hand, Rogge inscribed a message on the entrance gate to the dungeon.
"A gigantic treasure chest lies ahead; witness it!"
"Alright, now everything is foolproof, it's time to open the dungeon."
"Rumble..."
The heavy underground city gates opened inward, revealing a deep tunnel that seemed to lead straight to the end of darkness, where endless malice appeared to materialize.
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