Dungeon Designer: Bringing Smiles to the World!
Chapter 3: How dare you steal my equipment! You'll regret this!
"Gone so quickly?"
Deep within the dungeon, watching this scene, Rogue shook his head, feeling that the quality of this generation of adventurers was truly lacking.
Not to mention their meticulously designed second layer, the enemy couldn't even reach the first layer of the poison pool area guarded by the Corrupt Wild Dogs.
Looking back at the notification bar, after Rogue's redesign, all the data of the newly revamped dungeon has been reset.
Dorne Dungeon
Rating: 1
Negative energy reserves: 325
Daily energy expenditure: 12
Number of adventurers entering today: 1
Number of adventurers entering this month: 1
Adventurer completion rate: 0%
Dungeon Treasures: Spell Scroll for Learning - Meteor Shower, Amulet for Buffs - Spell Orb, Equipment for Wearing - Fighting Sword, Mineral Resources - Small Brightstone Mine...
Comment: Congratulations! Your renovated dungeon has finally taught the first adventurer a lesson, but you and this dungeon still need to undergo more trials.
That mage adventurer just now provided the dungeon with 25 points of negative energy, enough to offset the daily consumption of 12 points, and even leave a surplus of 13 points.
This is all thanks to Rogge's meticulous design.
Anger, fear, shame, greed.
These four emotions together constitute so much negative energy.
"All the suffering I endured in the soul-wandering before my transmigration was worth it. Thank you, Miyazaki Hidetaka, on the altar."
While sighing, Rogge spent 1 point of negative energy to create a portrait of Xiao Gao and hung it behind his city lord's throne.
At that moment, Roger felt as if Miyazaki Hidetaka was watching him.
Boundless inspiration burst forth, and Roger couldn't wait to design more ingenious ideas to make more adventurers suffer—no, to bring them smiles.
However, given the limited amount of negative energy remaining, Rogge ultimately had to give up, only writing down these inspirations to expand the dungeon later when energy became plentiful.
Rogge reopened the dungeon simulation map and glanced at the monster losses.
"We've killed about twenty zombies, so we need to replenish them. Luckily, these things are cheap; we can make a dozen or so with just one point."
With a wave of his hand, the zombies were replenished, and their positions were slightly optimized and adjusted.
In addition, Rogge had several rotting wild dogs bring the equipment dropped by the mage adventurer to him.
Before entering a dungeon, all adventurers with a little money in their pockets will seek out a high priest to give them a resurrection buff. If they die in the dungeon, they will be teleported back to a pre-set resurrection point.
However, this kind of resurrection comes at a price. In addition to spending money, if an adventurer is resurrected too many times in a short period of time, some of their humanity and memories will gradually disappear, until they eventually become an empty shell without a soul.
The existence of this mechanism has led to a war between the surface order faction and the underground chaos faction that has lasted for thousands of years without a clear victor.
After all, one side can use negative energy to continuously create monsters, while the other side can continuously revive until the dungeon is cleared.
However, for Rogge, this was actually a good thing. After all, the thought of him transforming into a ruthless dungeon lord was still somewhat of a psychological burden.
As she was thinking this, the corrupt wild dogs quickly brought back Elisa's robes, cloak, staff, and satchel.
Robes and cloaks are ordinary decorative clothing and do not provide any beneficial effects.
The bag contained a lot of pyroxene crystals and several bottles of potions for healing injuries, which didn't look to be of high quality.
Rogue picked up the staff, the main attraction, and cast an appraisal spell.
[Pyroxene Staff]
Equipment Requirements: Low-level mage
Attribute bonuses: Strength: G, Dexterity: G, Intelligence: E, Faith: F, Sensitivity: G
Additional effects: None
Inscribed spell: Trick - Fire Arrow
Equipment Description: A staff with a small piece of high-purity diadem embedded at the top, which can slightly enhance the power of spells.
It's a very common piece of equipment; almost every mage has one.
Roger curled his lip: "Looks like a penniless wretch."
Rogge casually tossed the staff to a rotting wild dog and decided to put it in a cell on the first floor as a fishing tool, specifically arranging for a Licker to ambush it.
"The only problem now is how to attract more adventurers to the dungeon." Rogue rested his chin on his hand and began to think.
The dungeon lord is generally unable to leave the dungeon.
Moreover, even if he leaves, as an ordinary person, once he loses his ability to utilize negative energy, he might not even be able to defeat the weakest goblin.
Therefore, personally going out to destroy one's own dungeon is obviously not feasible; the only option is to start from within the dungeon.
Soon, Roger came up with a plan.
What attracts adventurers most to dungeons is the variety of precious treasures, isn't it?
Then let me, the transmigrator, create some treasures from other worlds!
……
Leman City is a medium-sized city located on the edge of the Katachan Desert.
The city's transient population makes up the majority of its residents, and the vast majority of them are adventurers who have come for the dozen or so dungeons in the Katachon Wasteland.
Therefore, it is not an exaggeration to call Leman the "City of Adventurers".
Inside a massive church in Leman City, this is an adventurer resurrection point set up by the church.
A beam of light slowly coalesced, and the blonde magician Elisa regained consciousness.
While she was still struggling with the resurrection, the nuns of the church had already draped her in protective clothing.
After drinking the potion that had a calming effect, Elisa finally recovered completely after about ten minutes.
"My staff and potions! Damn Dorn dungeons! Damn tauren!"
Angrily stormed out of the respawn point and headed straight for her residence in the city—a hotel.
"Bang!"
The inn's door was kicked open, immediately attracting the attention of many adventurers.
A black-haired swordsman chuckled and joked, "Oh my, what happened to our great mage, Elisa? Which dungeon did she die in?"
Elisa was furious. She rushed to the swordsman's side, picked up the wine glass without hesitation, and drank it all in one gulp.
"Thump!"
The wine glass slammed heavily on the table, and Elisa replied through gritted teeth, "【Dorn Dungeon】."
The swordsman was somewhat surprised: "That dungeon designed by the minotaurs? Isn't that the simplest dungeon in the Katachon Wasteland? Even if you went alone, you shouldn't have died in there, right?"
Elisa downed another glass of wine and said irritably, "The terrain of the Dorne Dungeon has completely changed. Either that minotaur has become enlightened, but the probability of that is no less than you suddenly learning magic. So, I think there's a high chance that the city lord there has changed."
The swordsman remained puzzled.
Among adventurers, mages are naturally superior and have stronger combat abilities.
Even low-level mages will usually challenge at least level 2 dungeons.
Most of those who conquer level 1 dungeons are recent graduates from magic academies.
"You'll be the one to die there too, Joel."
The maggot-infested zombies, the door that can't be opened from this side, and the monsters lurking in the corner of the ceiling...
Elisa felt a chill run down her spine whenever she recalled her nightmarish experience.
"interesting."
The swordsman named Joel stroked his chin. It wasn't uncommon for dungeons to change drastically after a change of lord, but it was rare for a level 1 dungeon to leap so high that even mages would suffer.
In the dungeon, danger often means opportunity.
"How about we team up and go?" Joel suggested. "That way you can pick up any loot that drops, and if we clear the dungeon, we can split the loot 50/50."
Elisa shook her head: "It might be a bit difficult for just the two of us. We'll need to find a priest who can heal injuries or a shield guard who can tank damage."
"Do you have anyone in mind?" Joel asked.
Elisa rolled her eyes. "I've only been in Leman City for a short time. Do you think I would know anyone?"
Priests and shieldbearers, whose solo combat abilities are relatively weak, usually have a fixed adventure team.
Elisa and Joel are both solo adventurers, and they couldn't find suitable teammates for the time being.
"Time waits for no one. If someone else gets there first and clears the dungeon, we'll be at a huge loss..."
Just as Alyssa and Joel were pondering how to find teammates.
A white-haired girl with long ears sat down next to the two of them and timidly spoke.
"Hello, everyone..."
Elisa immediately noticed the other person's long, slender ears: "An elf? What do you want with us?"
"No, I am not an elf." The white-haired girl rolled up her sleeves, revealing pale blue scales clearly visible on her fair arms.
"My name is Grace. I'm a half-mermaid and half-human, a low-ranking priestess. I... I heard you say you were looking for priest teammates. Could you... could you take me with you..." The white-haired girl, Grace, lowered her sleeves and stammered, "I... I didn't mean to eavesdrop on your conversation."
As she spoke, Grace's voice grew softer and softer, and if they hadn't been sitting so close, Elisa and Joel would have barely been able to hear what she was saying.
After hearing the other person's self-introduction, Elisa was a little surprised. She didn't expect that a teammate who met her requirements would come to her so quickly, and that the other person was even of mixed race.
"Sure, sure." Elisa coughed lightly and nudged Joel, who was staring intently at Grace's ample bosom, with her elbow.
Coming to his senses, Joel awkwardly rubbed his nose: "If we team up as a trio, each person can choose one item from the dungeon loot, and we can sell the rest and split the money. How about that?"
Grace nodded slightly in agreement.
"Joel, mid-level swordsman."
"Elisa, a low-level mage."
Most professions are divided into three levels: low, medium, and high. Once you reach the high level, you can further change your profession.
For example, a mage can become an arcane mage, a swordsman can become a magic swordsman, a priest can become a holy priest, and an assassin can become a shadow assassin.
In addition to job levels, adventurers also have their own identity levels, from lowest to highest: Iron, Bronze, Silver, Gold, Diamond, and Master.
Joel and Elisa are both second-tier Bronze adventurers, while Grace, who has only recently become an adventurer, is the lowest-tier Iron adventurer.
"When do we leave?" Grace asked softly.
Joel glanced at Alyssa, who had just revived, and said, "How about tomorrow..."
"No! Go now!" Elisa slammed her hand on the table. "If I'm late, someone else will snatch the loot!"
"Fine, I don't care." Joel shrugged.
The three characters have good class synergy: the swordsman can temporarily act as a front-line protector, the mage deals damage, and the priest is responsible for healing.
This is precisely why Elisa dared to venture into the dungeon again in such a short time. Having not yet seen the full extent of the Dorne Dungeon, she didn't think she would die again with teammates.
After making her decision, Elisa returned to her room in the inn and retrieved her only spare staff and robe.
Then, without stopping, she led Joel and Grace toward the place where she had met her end—the Dungeons of Dorne.
However, just to be on the safe side, before leaving the city, Alyssa shamelessly borrowed some money from Joel and Grace so she could cast a resurrection spell on herself again.
During their journey, Elisa recounted her experiences in the Dorne Dungeon to her two new teammates.
"That new dungeon lord is an absolute villain. He's so heartless that he stuffed the zombies' bellies full of live maggots that can tear flesh apart."
Elisa warned the two, "These zombies will lie on the ground and pretend to be dead. Be careful not to get ambushed when we enter the dungeon."
"A mere zombie shouldn't be able to kill you, right?"
Joel had teamed up with Alyssa to explore a level 2 dungeon before, and knew her strength, so he was curious about how Alyssa had ultimately failed.
"That's the key point." Alyssa's expression was serious: "There's a kind of monster I've never seen before, a kind of skinned frog, that hides in the ceiling around corners. It launches sudden attacks with its tongue, and it's very fast. I didn't have time to react and was killed."
With that, Alyssa patted Joel on the shoulder: "The task of scouting ahead is entrusted to you. You must protect us two weak women."
Joel, under immense pressure, was both amused and exasperated.
For the first time, Grace, the priestess, smiled: "Don't worry, Mr. Joel, I will do my best."
In Leman City, the [Dorn Dungeon] is actually quite popular among adventurers.
This is all "thanks" to the design of the former Minotaur Lord.
After all, a dungeon where you don't need to use your brain, just enjoy the combat, and can even produce sapphire crystals, can both hone your combat skills and make money through mining. Who wouldn't love that?
Many adventurers have made mining in the Dorne Dungeon a regular job, and they go down to mine in teams every day.
It's no wonder that many adventurers refer to the Dorne Dungeon as "a gift from the underground metropolis".
Therefore, when Alyssa, Joel, and Grace arrived near the dungeon, the temporary adventurer camp for the day had already been set up.
Every night, storms rise across the Katachon wasteland, strong enough to blow away a horse-drawn carriage.
Therefore, the adventurer camps outside each dungeon in the wasteland are temporarily set up during the day to facilitate adventurers to team up or conduct on-site transactions.
"Damn it."
Watching the waves of adventurers entering the dungeon, Elisa knew she was in trouble; it seemed her staff was likely going to be taken.
Once an adventurer dies in a dungeon, the equipment that drops is essentially lost to its owner; whoever is lucky enough to find it can keep it.
"It's just a Radiant Stone Staff, why treat it like such a treasure?" Joel asked, puzzled. "You're a Bronze Adventurer, you shouldn't be so stingy, right?"
"Being thrifty is a good habit, but it seems you don't have it," Alyssa said unhappily. "Do you know how expensive a mage's equipment is, or how high their daily expenses are? You're just a Muggle who doesn't understand magic."
Joel, who choked on his own saliva, wasn't annoyed, while Grace, standing next to him, covered her mouth and chuckled.
As soon as the three arrived at the entrance to the dungeon, they saw several beams of light representing resurrection magic fly out from the crack in the door and quickly drift towards the distant city of Leman.
The adventurers gathered at the entrance began to discuss the sight.
"What's going on? This is the fifth batch already, right? It seems like no one has gotten through yet."
"I just saw a team with a mage go in, and they still crashed and burned."
These adventurers had originally wanted to go down and mine, but now they had lost their courage.
"Make way, make way!" Joel shouted as he pushed through the crowd, with Elisa and Grace following closely behind.
"Rumble..."
The underground city gate opened, revealing the deep tunnel behind it.
After reshaping the dungeons, Rogue also changed the rules for entering them.
No more than five adventurers can enter a dungeon at the same time. The gate will only reopen and new adventurers can enter once all of them have died.
Unfortunately, as a level 1 dungeon, the [Dorn Dungeon] isn't very big right now. If there were no restrictions and hundreds of adventurers rushed in at the same time, Rogue wouldn't be able to handle it.
Only when he has accumulated enough negative energy to expand the dungeon will Rogue consider gradually allowing more adventurers to enter at the same time.
Under the watchful eyes of the other adventurers, who regarded them as warriors, Elisa and her two companions stepped through the door.
"Rumble..."
The heavy door closed again.
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