This adventurer is overly righteous.
Chapter 28 Adventurers are a very repressed group
"The charged slash is effective, but it puts a lot of strain on the weapon."
After some experimentation, Kroya had figured out all of his abilities.
Based on the previous standard of one unit of magic power, half a unit of magic power and two seconds of charging time are enough to double the power of Kroa's next attack.
This is quite effective, and it's practically Kroya's only killer move right now. He needs to practice it more in the future.
Then there are the other new abilities gained through divine favor.
"At my current mana recovery rate, I can recover five units of mana per hour."
It's almost double what it used to be.
In addition to that, there was also the ability to hide. Kroya also tested it out. He crouched in the shadow of the rock and tried to look at himself in the mirror. He could only see a thin, blurry image. If he were in a cave or at night, this blurry image would be extremely difficult to detect.
Moreover, Kroya can control whether to activate or not this concealment ability, which is quite convenient.
However, regarding the basic runes, Kroya regrettably failed to make any progress. He tried to use brute force to try his luck, but those mysterious runes remained unresponsive.
As for archery, well, it's impossible for Kroya to find someone to try it out, so that's the end of that.
After training for a while, Kroya returned to Whitestone Town. Now that he was sure he had a good grasp of these abilities, he was ready to take on his next mission.
The burning sensation on her skin from the sun was lessening, and Chloe felt that she would soon no longer have to fear the sun.
However, he needs to continue taking on missions.
.......
Mission #29: Clear out a discovered goblin camp.
"Completion condition: Bring back twelve Goblin Left Ears"
"Quest Reward: Five Silver Coins"
"Note: This quest involves the presence of mutated goblins; novice adventurers are prohibited from accepting it."
Back at the Adventurers' Guild in White Rock Town, Kroya took a liking to the quest. The reward of five silver coins wasn't much, but if it weren't for the dangerous goblin variant involved, the price for this type of quest would probably be around two silver coins.
The Adventurers' Guild's quest rewards are linked to the difficulty. A single goblin is only worth eight copper coins in their eyes, but in a goblin camp with twelve ordinary goblins, the average price of killing a goblin doubles due to the increased danger.
And because of the goblin variants, the average price of killing a goblin has more than doubled.
Moreover, the income from such tasks is often more than just the task reward. Various rare materials or special crafts obtained during the task can be recycled, with the specific price varying, but it is usually not a small amount.
Therefore, Carter previously couldn't understand why Croya would accept those tasks issued by the villagers. They were tedious, boring, time-consuming, and laborious, and even if the nominal reward amount was the same, the actual income would be so much different.
However, for Croa, money isn't the most important thing.
The round trip would only take about two days, and the distance wasn't far. If you calculate it this way, and if you take on quests like a normal adventurer, Kroya's earning speed would be three times faster than before—even without considering any unexpected gains.
"I want to take on this mission."
After queuing up, Kroya placed the paper with the mission information on the table and said to Millie.
"For this mission, I recommend going in a team." Millie skillfully registered Kroya's information. This mission now belonged to him, and unless he failed to complete it within fifteen days, no other adventurer could accept it.
"You can also consult Carter; he should be here soon, as his compensation has been approved today."
Kroya then found a seat in the Adventurers' Guild's hall and waited for Carter's arrival, remembering that Carter was supposed to give him 30% of the mission reward.
While waiting, Croja took out a book from his bag, which he had bought along the way to pass the time.
Kroya's temperament was out of place among adventurers, a view shared by both Carter and Millie, and no one else thought so either.
A significant portion of them are illiterate and cannot even write their own names, let alone read books.
Kroya's charm level is an extremely rare B, and coupled with his past experience of strict training by his adoptive father, even when he's just casually flipping through the pages of a book, onlookers can sense something unusual. His fair skin seems to radiate a faint glow, and his snow-white hair sways slightly with the movement of his hands. He is focused, gazing intently at the pages in his hands...
It was a kind of tranquility that was lacking among adventurers, or perhaps it could be described as pure, sacred... In short, everyone is different, and the feelings in their hearts are also different.
Kroya attracted a lot of attention, but since there was no malice, he chose to ignore it. He was already used to being looked at, which was naturally part of his adoptive father's upbringing.
Thus, a delicate balance was maintained within the Adventurers' Guild. Kroya stared at the book, and the adventurers stared at Kroya. This balance was broken when someone took the initiative to walk up to Kroya.
Millie stopped what she was doing, leaned to the side, and looked at Chroya with a slightly unfriendly gaze. Standing in front of Chroya was a woman—a tall, tanned adventurer with a cool and aloof demeanor…
Adventurers are a very repressed group.
Millie knew this all too well.
Those veteran adventurers fight monsters year after year, and one wrong move can lead to their deaths in the wilderness. The pressure they have accumulated over time has made their lifestyle quite wild and aggressive.
The woman walked up to Croa, presumably intending to...
"What's your name?"
She bent down and met Chloe's gaze, her eyes filled with undisguised longing.
He's so handsome...
It was a feeling unlike anyone she had ever met before. She stared into Kroya's eyes, which were a pale blue, as captivating as the sky reflected on a lake.
"My name is Salis, and I am an elite adventurer..."
She closed her eyes and took a deep sniff. Kroya had a pleasant scent, completely different from the strong, pungent smell of a prostitute. It was faint, but she liked it very much.
Salis became increasingly engrossed in the book, while Chloe closed it expressionlessly.
Being good-looking can easily attract some strange troubles, but Kroya's adoptive father didn't care about that at all. He was dedicated to cultivating Kroya so that he could stand out in a crowd. Perhaps his goal was to train Kroya to be like a bishop, someone who would appear sacred and inviolable from afar.
But now that Kroya is an ordinary adventurer who goes to hunt goblins, it actually arouses strange desires in some people.
After some experimentation, Kroya had figured out all of his abilities.
Based on the previous standard of one unit of magic power, half a unit of magic power and two seconds of charging time are enough to double the power of Kroa's next attack.
This is quite effective, and it's practically Kroya's only killer move right now. He needs to practice it more in the future.
Then there are the other new abilities gained through divine favor.
"At my current mana recovery rate, I can recover five units of mana per hour."
It's almost double what it used to be.
In addition to that, there was also the ability to hide. Kroya also tested it out. He crouched in the shadow of the rock and tried to look at himself in the mirror. He could only see a thin, blurry image. If he were in a cave or at night, this blurry image would be extremely difficult to detect.
Moreover, Kroya can control whether to activate or not this concealment ability, which is quite convenient.
However, regarding the basic runes, Kroya regrettably failed to make any progress. He tried to use brute force to try his luck, but those mysterious runes remained unresponsive.
As for archery, well, it's impossible for Kroya to find someone to try it out, so that's the end of that.
After training for a while, Kroya returned to Whitestone Town. Now that he was sure he had a good grasp of these abilities, he was ready to take on his next mission.
The burning sensation on her skin from the sun was lessening, and Chloe felt that she would soon no longer have to fear the sun.
However, he needs to continue taking on missions.
.......
Mission #29: Clear out a discovered goblin camp.
"Completion condition: Bring back twelve Goblin Left Ears"
"Quest Reward: Five Silver Coins"
"Note: This quest involves the presence of mutated goblins; novice adventurers are prohibited from accepting it."
Back at the Adventurers' Guild in White Rock Town, Kroya took a liking to the quest. The reward of five silver coins wasn't much, but if it weren't for the dangerous goblin variant involved, the price for this type of quest would probably be around two silver coins.
The Adventurers' Guild's quest rewards are linked to the difficulty. A single goblin is only worth eight copper coins in their eyes, but in a goblin camp with twelve ordinary goblins, the average price of killing a goblin doubles due to the increased danger.
And because of the goblin variants, the average price of killing a goblin has more than doubled.
Moreover, the income from such tasks is often more than just the task reward. Various rare materials or special crafts obtained during the task can be recycled, with the specific price varying, but it is usually not a small amount.
Therefore, Carter previously couldn't understand why Croya would accept those tasks issued by the villagers. They were tedious, boring, time-consuming, and laborious, and even if the nominal reward amount was the same, the actual income would be so much different.
However, for Croa, money isn't the most important thing.
The round trip would only take about two days, and the distance wasn't far. If you calculate it this way, and if you take on quests like a normal adventurer, Kroya's earning speed would be three times faster than before—even without considering any unexpected gains.
"I want to take on this mission."
After queuing up, Kroya placed the paper with the mission information on the table and said to Millie.
"For this mission, I recommend going in a team." Millie skillfully registered Kroya's information. This mission now belonged to him, and unless he failed to complete it within fifteen days, no other adventurer could accept it.
"You can also consult Carter; he should be here soon, as his compensation has been approved today."
Kroya then found a seat in the Adventurers' Guild's hall and waited for Carter's arrival, remembering that Carter was supposed to give him 30% of the mission reward.
While waiting, Croja took out a book from his bag, which he had bought along the way to pass the time.
Kroya's temperament was out of place among adventurers, a view shared by both Carter and Millie, and no one else thought so either.
A significant portion of them are illiterate and cannot even write their own names, let alone read books.
Kroya's charm level is an extremely rare B, and coupled with his past experience of strict training by his adoptive father, even when he's just casually flipping through the pages of a book, onlookers can sense something unusual. His fair skin seems to radiate a faint glow, and his snow-white hair sways slightly with the movement of his hands. He is focused, gazing intently at the pages in his hands...
It was a kind of tranquility that was lacking among adventurers, or perhaps it could be described as pure, sacred... In short, everyone is different, and the feelings in their hearts are also different.
Kroya attracted a lot of attention, but since there was no malice, he chose to ignore it. He was already used to being looked at, which was naturally part of his adoptive father's upbringing.
Thus, a delicate balance was maintained within the Adventurers' Guild. Kroya stared at the book, and the adventurers stared at Kroya. This balance was broken when someone took the initiative to walk up to Kroya.
Millie stopped what she was doing, leaned to the side, and looked at Chroya with a slightly unfriendly gaze. Standing in front of Chroya was a woman—a tall, tanned adventurer with a cool and aloof demeanor…
Adventurers are a very repressed group.
Millie knew this all too well.
Those veteran adventurers fight monsters year after year, and one wrong move can lead to their deaths in the wilderness. The pressure they have accumulated over time has made their lifestyle quite wild and aggressive.
The woman walked up to Croa, presumably intending to...
"What's your name?"
She bent down and met Chloe's gaze, her eyes filled with undisguised longing.
He's so handsome...
It was a feeling unlike anyone she had ever met before. She stared into Kroya's eyes, which were a pale blue, as captivating as the sky reflected on a lake.
"My name is Salis, and I am an elite adventurer..."
She closed her eyes and took a deep sniff. Kroya had a pleasant scent, completely different from the strong, pungent smell of a prostitute. It was faint, but she liked it very much.
Salis became increasingly engrossed in the book, while Chloe closed it expressionlessly.
Being good-looking can easily attract some strange troubles, but Kroya's adoptive father didn't care about that at all. He was dedicated to cultivating Kroya so that he could stand out in a crowd. Perhaps his goal was to train Kroya to be like a bishop, someone who would appear sacred and inviolable from afar.
But now that Kroya is an ordinary adventurer who goes to hunt goblins, it actually arouses strange desires in some people.
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