This adventurer is overly righteous.

Chapter 41 Mission Rewards

"According to our intelligence, the frequency of goblin appearances in that area has been far too high lately."

Millie chatted with Kroya, and seeing this, the other adventurers consciously went to the counters staffed by others to submit their tasks.

Millie was just trying to slack off. Chatting with a handsome man like Kroya made her feel good. As the receptionist of the Adventurers' Guild, dealing with all sorts of illiterate and rude adventurers every day was really exhausting for her.

"So the number of goblins in the goblin camp you went to wipe out might be even more than the mission log says. I was a little worried about you, but I'm relieved to see you return safely."

The Adventurers' Guild experiences a certain lag in information dissemination. After all, this is not the world of the past with the Internet, and much of the mission information cannot be 100% accurate. Many adventurers have encountered accidents because the mission information was not updated in time.

In such cases, the Adventurers' Guild will provide some compensation to appease the dissatisfied adventurers.

"One gold and fifty-two silver."

Millie pushed 30% of Carter's mission reward plus compensation in front of Kroya.

Including the compensation, Carter's total earnings from this trip were five gold coins.

For elite adventurers, five gold coins is a considerable sum, enough to allow them to attempt some extremely dangerous missions.

"There are indeed a lot of goblins there."

Kroya placed the bag containing many goblin ears on the table, which caught Miss Millie's attention.

"So what will the Adventurers' Guild do?"

Kroya asked.

"We will issue a mission to eradicate goblins." Miss Millie shrugged, showing a helpless expression at the rampant goblin infestation that was so far away. "Until our informants find their main hideout, we don't have any way to completely eliminate them."

Nobody likes goblins. Every year, the Adventurers' Guild spends a large sum of money to encourage adventurers to hunt these disgusting green creatures. However, due to their remarkable reproductive ability, they can never be completely eradicated.

In the past, the number of goblins was kept at a relatively safe level due to extensive hunting, but now, there are signs that goblins are becoming rampant. Within a month, the Adventurers' Guild has received many reports of goblin attacks on villages. In the past, such incidents would only happen two or three times a year at most.

This means that the goblins have developed a large settlement in the area.

"However, for some adventurers, the more goblins the better..."

Millie scanned the adventurer's hall with an unfriendly gaze, only lingering for a moment on the adventurers who were either drunk or shouting loudly.

Millie, a receptionist, knew exactly what kind of group the adventurers were.

They encounter dozens of adventurers every day, most of whom are hopeless scum who don't care what happens if goblins become rampant.

They'll be happy about this; more goblins mean more quests to take on and more money to earn.

"After all, the Adventurers' Guild has decided to issue a long-term quest. For every ordinary goblin killed, you can get twelve copper coins by using your left ear. They must be overjoyed."

Adventurers only care about money, alcohol, and women...

"Yes, the more goblins the better!"

  

One of the drunken adventurers shouted, which made the other adventurers laugh heartily; they were genuinely pleased.

"Please help me take inventory."

Kroya leaned against the counter, turned around and looked at the cheering adventurers. His intuition told him that if those guys treated goblins like that, they would suffer a great loss sooner or later.

"OK."

Millie was eager to get started, because the bag looked quite full.

Are they all goblin ears?

No, how could that be? After all, the mission Kroya accepted was just to clear out a goblin camp, and there couldn't possibly be more than twenty goblins in there.

But what's inside?

That's a bit hard to guess, but Miss Millie doesn't need to guess; she just needs to open it.

Millie untied the straw rope sealing the bag, and an unpleasant odor wafted out, causing Miss Millie to frown slightly. Her excellent professionalism prevented her from showing any unsightly expression.

However, she couldn't help but slightly open her mouth wide.

The bag was filled with goblin left ears, varying in size. Some were neat and mirror-like at the edges, while others were jagged and uneven, as if they had been forcibly torn off by some enormous force. They all exuded the stench of goblins. Millie picked up the largest one, which was charred black, but she could still recognize that it belonged to a super-sized mutated goblin.

That's a formidable enemy that even seasoned adventurers would find difficult to confront head-on!

"I wiped out a goblin camp, and then I found out a village had been attacked by goblins," Kroya explained to Miss Millie, recounting the story behind all those goblin ears. "Then I found another goblin camp, this one was even bigger, and I cleared that out too."

"Oh my god..."

Millie covered her mouth. Based on past experience, Kroya was definitely clearing out a large goblin camp. Even experienced adventurers would never venture into it alone, because the level of danger was simply too high.

Even elite adventurers would likely return to recruit teammates to deal with such a situation, as large goblin camps often have dozens of ordinary goblins and several mutated goblins guarding them, in addition to the super-sized mutated goblins.

The goblins work together, and their role in battle is so effective that even elite adventurers must be wary of them.

"You wiped out a large goblin camp all by yourself?"

Millie whispered to Kroya, asking again to confirm.

"That's right."

horrible......

Millie understood why Carter valued Kroya so much; even disregarding his character and appearance, the other was an adventurer with an extremely exaggerated combat ability.

"There are a total of 71 ears, including 8 mutated goblin ears and 1 super-large mutated goblin."

Goblins hunted outside the scope of the mission will be rewarded according to the long-term mission reward.

According to long-term quests, the current price of a regular goblin is 12 copper, a mutated goblin is 1 silver, and a super-large mutated goblin is 40 silver.

In addition, there was the original reward of five silver coins.

"The total is fifty-six silver and thirty-six copper."

For seasoned adventurers, this is a very substantial reward.

That's enough to keep them entertained for more than a month.

In addition, there were various goblin handicrafts, such as animal tooth necklaces. There were quite a few of them, but they needed to be appraised by professionals. Miss Millie could not give Kroya any payment for the time being, so she handed them over a moment later, asking Kroya to wait a few days to pick up the appraisal results and the corresponding payment.

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