This adventurer is overly righteous.

Chapter 53 Obtaining Rewards and Attribute Enhancement

"Um, Miss Millie, you don't need to stay that far away..."

In the small, separate room, Millie was two meters away from the bag that Kroya was carrying, her back almost touching the wall.

"I used a purification spell to treat these goblin ears, so they won't smell."

Given the current temperature in the Kingdom of the Netherlands, uncured meat left outdoors will develop an extremely unpleasant stench in just two or three days. Therefore, when Kroya pointed out to Miss Millie that he was carrying a large bag of goblin ears, she showed a somewhat frightened expression.

"That's true. The stench from a bunch of rotting, stinking goblin ears could fill the entire hall, even through this bag." Miss Millie's lips twitched. She remembered that Kroya had been gone for about a month.

Few adventurers can stay in the wild for a month, not only because of the problem of supplies, but also because they have no way to deal with their spoils that are likely to rot and stink at any time, and have to return to the Adventurers' Guild in time to handle them.

Such a stench could attract monsters roaming the wild, posing a danger to adventurers.

"But it's impressive that you were able to stay in the wild for a month."

Given this, it's not surprising that Kroya could achieve such results, since he saved other adventurers the time of traveling to and from the Adventurers' Guild.

But did Kroya carry such a big bag all the time and live in the wild for a whole month? Thinking about this, Millie couldn't help but feel a little admiration.

She could imagine what it would be like—to earn big money, resilient adventurers would endure loneliness in the wild without any supplies, searching for goblin lairs and killing all the goblins, continuing this life for a whole month.

He deserves to earn that money...

"Alright, let me take stock."

Although Kroya repeatedly assured Millie that the goblin ears had been cleansed and had no unpleasant odor, Millie still couldn't help but hold her breath when she opened the bag.

The expected stench didn't assault her senses, which was a good thing. Next, Miss Millie put on gloves and began to count the goblins' left ears.

The part at the bottom was already quite rotten; if Miss Millie hadn't been so professional as the receptionist of the Adventurers' Guild, she probably would have vomited it up.

"sorry."

This made Kroya feel rather embarrassed.

"Because this is my job..." Miss Millie comforted her, her face showing a sense of relief that she had already let go of everything.

  

"A total of three hundred and forty-one goblin left ears." Miss Millie finally finished counting after a lot of work. She wanted to wipe the sweat from her forehead, but stopped just before touching it.

So Croya stepped forward and wiped away Miss Millie's sweat, which pleased Miss Millie somewhat.

A sensible child is just lovable.

"Among them, there are forty-one mutated goblins and seven large mutated goblins..."

"The total reward is three gold, fifty-six silver, and sixteen copper coins." Miss Millie decisively gave him the reward that belonged to Kroya.

"As for those goblin crafts, I suggest you settle the accounts with them together with the last ones after a while. After all, the more of these there are, the lower the buyback price will be..."

Miss Millie kindly explained that Kroya agreed because he wasn't particularly short of money.

"Even those elite adventurers who hunt large monsters earn money at a rate about the same as you, Kroya."

The Adventurers' Guild sets the rewards for monster-hunting quests to increase non-linearly, as can be seen from this goblin extermination quest.

The strength and danger of a single super-sized mutated goblin are far from comparable to that of forty ordinary mutated goblins. However, to prevent adventurers from becoming obsessed with hunting low-level goblins and deliberately avoiding high-level goblins, the Adventurers' Guild has raised the bounty for super-sized mutated goblins to an unbelievable level.

Only in this way will those low-level adventurers who are afraid of death and greedy try to deal with those super-large mutated goblins that are dangerous to them.

"Haven't they found the goblin's main lair yet?"

After receiving his due payment, Chroya chatted with Miss Millie, who was happy to talk to him to temporarily escape her troublesome work.

"I'm not in charge of intelligence work, I'm just a receptionist." Miss Millie shrugged lightly. "There's no news right now, but the number of goblins has decreased a lot. I guess the extermination mission will be canceled in about half a month."

The fewer goblins there are, the fewer factors will affect Kroya's [Bloodline Tracing] ability. Kroya will find the main lair sooner or later. In fact, he already has a vague feeling that there is a goblin lair somewhere in the wilderness that is larger than the largest he has ever seen before. He just needs to follow that intuition to find it.

Before that, however, Kroya needs to return to Whitestone Town to rest and adjust himself to his best condition.

Even weapons crafted by dwarves inevitably suffer damage after being used intensively by Kroya for a month and killing hundreds of goblins. Leijin is already helping Kroya repair them.

"Well then, I'll take my leave now."

Kroya waved goodbye and headed straight for the back of the Adventurers' Guild, where they provided accommodation for adventurers. Kroya returned to his dilapidated room.

The place is regularly cleaned, so even if Kroya leaves for a month, it won't get dusty. At the same time, the Adventurers' Guild will ensure the safety of adventurers' private property, so even the most daring thief wouldn't dare to sneak in and steal anything.

Kroya had some things that were inconvenient to carry with him, which he had placed there. At this moment, he sat in front of the wooden table and took out a tool that could measure his own attributes.

A silver knife sliced ​​through a fingertip, and the dripping blood transformed into characters.

【Kroya】

【Strength f+】

【Agile e-】

[Defense f+]

【Martial Arts e】

【Magic e+】

【Anti-Magic Power e】

【Lucky C】

【Charm B】

[Skills: Basic Runes, Vengeful Arrow, Charged Slash, Flash, Cleanse, Heal, Tranquility, Protection, Basic Cooking, Music, Scriptures...]

[Talent: Divine Favor (Slightly increases spell power against evil, can sense malice, mana regeneration speed is faster, you can hide in the shadows, your arrows will never harm the innocent, Bloodline Tracing (temporary), Hunter)]

"Agility, defense, and magic resistance have all increased by one level."

In the past month, Kroya's improvement has been considerable.

Kroya believes that the ability to raise Agility to the e- level is due to the effectiveness of the [Hunter] skill.

As for defense and magic resistance, these were attributes that Kroya gradually increased by doing good deeds.

The defensive ability helps Kroya protect her skin from the sun's harmful rays, and she can now withstand short periods of sun exposure without experiencing any discomfort.

Although it's still not quite up to par with the sun protection capabilities of the average person, it's enough to make Croja happy.

As for magic resistance, this attribute has never been used by Kroya; it represents Kroya's resistance to magic.

When the opponent is a mage, the magic attribute becomes extremely important.

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