Time is passing by faster than ever.

The various development tasks within Chaoxi Games are also constantly moving forward.

Pei Qianqian started organizing the initial designs for the character figurines.

The remake of "I Found the Imperial Seal of the State!" has also entered the development stage.

As for the newly launched Xianxia online game, it has long been officially handed over to Zhou Guangqi and Zhao Zhibai.

The two of them complained to each other, but their work wasn't affected.

The sects, sword techniques, sword blanks, material dungeons, and world bosses in the game are gradually taking shape.

The only problem is that the game still doesn't have an official name.

So far, the project folder has been named with just a few simple words: 【Chaoxi Games Online Real-Time Cultivation Project】

This name is barely usable within the company; it's definitely unrealistic to announce it to the public.

Zhou Guangqi and Zhao Zhibai also discussed it several times.

Zhao Zhibai came up with more than a dozen names in one breath.

The names like "Sword Dao Longevity," "Ten Thousand Swords Immortal Path," "Sword Opens the Heavenly Gate," and "One Sword Breaks Through the Nine Provinces" all sound incredibly grand, but when put together, they seem to have been mass-produced from the same Xianxia game name generator.

Nothing special, they're all too similar!

After discussing it for a long time, the two could only hand the name issue back to the boss, Jiang Bo.

Jiang Bo looked at the dozen or so pages of alternative names they handed him and felt a bit of a headache.

A name that is too grandiose can easily come across as cliché.

If the name is too insignificant, players might think it's a depressing story-driven game.

The core of this game is actually quite simple.

That means each player has their own sword.

Starting with the most basic sword blank, players name it, find materials, learn sword techniques, and accompany it as it grows step by step.

With this in mind, Jiang Bo got an idea and followed the easy-to-understand naming rules that Chaoxi Games had always used.

Say what you have, and show what you want to demonstrate!

Jiang Bo confirmed it directly.

"I Have a Sword?"

"right."

"Simple and straightforward!"

"From the moment I held a sword as a child, I knew I would be the master of swordsmanship, the best in the world!"

There are thousands of swords.

"But this sword belongs only to you!"

Upon hearing President Jiang's naming suggestion, Zhao Zhibai pondered for a few seconds and nodded in agreement.

The name sounds simple, yet it perfectly captures the essence of the entire game.

Every player can say this.

That's brilliant!

The project folder name was changed quickly.

The online real-time cultivation game [Chaoxi Games] has been officially renamed: [I Have a Sword]

Inside the office.

Jiang Bo wasn't idle either.

He flipped through the final version of the plot structure submitted by Zhao Zhibai, and the corners of his mouth couldn't help but turn up slightly.

He fully approves of Zhao Zhibai's planning approach!

Especially avoid the main storyline of ascension.

A world boss descends from a rift in the sky, and cultivators must also enter this rift to ascend. Initially, players believe the ancient sects preventing their ascension are a bunch of lunatics, but as clues emerge, they gradually discover things are not so simple.

This setup is perfect for whetting your appetite.

It would be a shame to simply put it into the game and let players explore it at their own pace.

Jiang Bo sat in his office and reread the background story submitted by Zhao Zhibai. A new idea quickly popped into his mind.

Nowadays, game promotions are mostly trailers.

Here are some battle clips to showcase the characters and map, and finally, a message to stay tuned.

Jiang Bo tapped the table and slowly shook his head.

This method certainly works, but Chaoxi Games has used it far too many times.

What they have in abundance right now is trailers.

When trailers are first released, players are indeed excited. But after seeing them many times, everyone gradually becomes familiar with the process.

"Love Requires Talking to People" has proven with its actions that no matter how many trailers are released, if the game is delayed in its release, players will only remember two words in the end.

Scumbag!

Players are developing stronger and stronger drug resistance!

The phrase "close to launch" has almost become part of the company culture of Chaoxi Games by players.

Therefore, Jiang Bo believes that traditional promotional methods can no longer meet the current needs of Chaoxi Games.

He needs something that allows players to get a taste of the world of "I Have a Sword" in advance, while also maintaining discussion and anticipation for a long time.

So he set his sights on animation.

Since the background in the game is interesting enough, why not make it a standalone game?

The game is still in the early stages of development, and players can't play it yet, so let's let them see it first.

Moreover, animation and trailers are different.

A trailer can generate buzz for a few days at most, but an animation can be continuously updated.

The game is still in development; the animation is there to build anticipation for now.

Once the story and characters of the animation have generated a certain level of discussion, then the players' attention can be redirected back to the game itself.

One set of content, used on both platforms.

That makes sense.

Jiang Bo acted immediately.

During this period, he made full use of the huge expectations he had accumulated, and with the assistance of the animation outsourcing company, he directly adapted a complete animated film!

That's right, it's not a short promotional video that lasts a few minutes, but a proper long-running animated series with each episode lasting more than ten minutes!

Jiang Bo certainly put a lot of effort into this animation.

He even disassembled the background story written by Zhou Guangqi and Zhao Zhibai and rearranged it into a ten-episode animation.

It's all good now! All ten episodes are finished!

He looked at the ten finished files on his computer and nodded in satisfaction.

Traditional trailers are only a few minutes long.

He prepared ten episodes this time.

When other companies promote their games, they might offer a sample dish at most, but Chaoxi Games has gone all out and brought the whole table over.

Who still says I haven't given enough?! Heaven, judge the loyal from the wicked!

Jiang Bo finished organizing all the documents and then sent a message to Shen Zhaozhao.

Not long after, Shen Zhaozhao walked into the office carrying her computer.

"Mr. Jiang, you wanted to see me?"

"That's right."

Jiang Bo pointed to the file he had just sent her.

"Arrange these videos; release the first two episodes today."

Shen Zhaozhao lowered her head and opened the folder.

Seeing the ten video files neatly arranged inside, she thought she had miscounted and watched them again from the beginning.

There are indeed ten.

"General Manager Jiang."

"What is this?"

"The promotional animation for 'I Have a Sword'."

Jiang Bo answered quite naturally.

Shen Zhaozhao looked at the duration of the document and then at the number of documents.

"Promotional animation?"

"Ten episodes?"

"right."

Jiang Bo leaned back in his chair, his tone quite relaxed.

"I was worried that a regular trailer wouldn't explain the game's background clearly, so I made it a little more complete."

"Besides, I learned this marketing strategy from the Haier Brothers! Just you wait and see!"

what? !

Upon hearing Jiang Bo's words, Shen Zhaozhao was momentarily at a loss for words, unsure where to begin her question.

How long has it been since the company started developing this Xianxia (cultivation) game?

Players didn't even know the game's name, but the boss had already quietly completed an entire animation.

More importantly, this matter was not included in any project schedule.

As the official operator of Chaoxi Games, she once again received the latest news along with the rest of the world.

The only difference was that she knew a few minutes earlier than the players.

Is the boss really that efficient?

……

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