The game is only half finished, and the entire internet is begging for an update!

Chapter 138 Games are all about being good at addition!

Jiang Bo continued speaking.

"Great Anglers 2 and No War Tomorrow 2 have an existing player base, so people will pay attention no matter when they are announced."

"This exhibition is a rare opportunity, and I hope to use it to open up a new direction."

The meeting room fell silent again.

Since a sequel is temporarily ruled out, we can only start looking for new characters to train and new gameplay from scratch.

Several ideas were put forward by the group, but they were quickly abandoned because they were not suitable.

Shen Zhaozhao thought for a while, then looked up at the whiteboard.

"President Jiang, actually... I think we can keep the training direction."

"Players develop a strong emotional attachment to the characters they've nurtured. As long as you choose the right characters to raise, adding new characters and new storylines later on won't be difficult."

"Ideally, this character should also have a clear goal."

"Players can watch him grow from a newbie to a higher position step by step."

"Furthermore, this way we can design our IP better."

Jiang Bo nodded.

The direction Zhao Zhao mentioned does indeed meet his second requirement.

"Is there anything else?"

Ma Shangfei leaned back in his chair and pondered for a long time.

"You guys are being way too slow."

"Mr. Jiang, if you're looking for something a bit more exciting, we could make a racing game!"

"This subject matter is widely recognized, right? There's no need to explain the world-building or the rules of victory."

"Imagine that scene! On the giant screen in the exhibition hall, engines are roaring wildly, exhaust pipes spewing eerie blue flames, and sports cars are drifting at breakneck speed through the five hairpin bends of Mount Akina! The white smoke from the tires screeching against the ground, combined with that exhilarating sense of speed!"

"How exciting!"

As he spoke, his eyes began to light up.

"Moreover, racing competitions have clear goals, making it easier to grow and perform. Players start with the most ordinary races and challenge themselves all the way up to city races, mountain races, professional leagues... This structure is very easy to design."

"Racing game?"

Zhou Guangqi frowned and raised a rational question.

"Old Ma, calm down. The traditional racing game market has long been monopolized by a few big foreign companies!"

"Their physics engine and vehicle licensing... the real-world tracks and all that, they've spent hundreds of millions to build. How can we possibly catch up halfway? It's like throwing an egg against a rock! Besides, the licensing fees for those luxury cars alone could drain all the money we've just earned!"

"I... I didn't say it had to be realistic. We could do something more cartoonish or a prop-based race..."

Old Ma seemed a bit insecure after being confronted.

"A large part of the appeal of racing cars comes from the models that players are familiar with."

A group of people each held their own opinion; one wanted a slow and steady development, while the other wanted a thrilling, competitive experience. No one could convince the other.

Jiang Bo leaned back in his chair, listening to their argument, but his thoughts became clearer and clearer, as if two wires had suddenly connected in his mind.

Develop.

Racing cars.

The need for brainstorming has arisen!

What if we combine these two types?

What if we remove the trainees from the vehicles?

Racing is indeed a mechanical sport.

But the person who truly decides the outcome of every game is always in the driver's seat.

"Alright, everyone stop for a moment."

"Since both ideas are so good, why not combine them?"

"Games are all about excelling at addition!"

"Combined?"

Zhao Zhibai was stunned.

"Mr. Jiang, do you mean... driving to earn money during the day and taking care of the baby at night?"

"Amazing racing game to raise a baby!"

"Isn't this just a designated driver simulator...?"

Jiang Bo gave him a disgruntled look:

"What I mean is, why don't we make a... race car driver training game!"

The people who had been discussing things just moments before fell silent.

"Racing drivers...training?"

"That's right!"

"In traditional racing games, the player takes on the role of the person sitting in the driver's seat, stepping on the gas from a first-person perspective. It tests the player's reaction speed and operational limits. These games actually have a very high barrier to entry, and many people with poor hand-eye coordination simply can't play them."

"Traditional simulation games mostly focus on cute girls, idols, or small animals, and their target audience is relatively fixed."

Jiang Bo turned around, his eyes gleaming with excitement:

"But what if we change our perspective? In our new game, players no longer play as race car drivers, but as the owner and head coach of a racing club on the verge of bankruptcy!"

Before the race, players are responsible for training drivers, arranging tactics, and adjusting vehicles.

"Once on the track, the driver will complete the race based on his own abilities, personality, and on-the-spot judgment."

"What players need to do is to discover those racers with extraordinary talent and unique physical attributes from among the vast sea of ​​people!"

"From discovering new talent and inviting them for test drives, to training and competition, and then step by step participating in higher-level events."

The more Jiang Bo spoke, the clearer his thoughts became.

Traditional racing games focus on vehicles and controls.

Whether a car is driven well or not depends mainly on the player's own skill.

But once you switch your perspective to the boss, the core of the game changes.

Ma Shangfei's eyes lit up first; he knew all too well how powerful this perspective of being a boss or coach could be for players.

Isn't this a perfect combination of gacha, character development, and competitive gameplay?

"But Mr. Jiang, if it's just about simple numerical progression, like spending money to improve basic attributes like speed, cornering, and acceleration, wouldn't it get boring after a while?"

"Simulation management games on the market can easily turn into a ruthless competition of numbers in the later stages."

"That's right, your concerns are valid! So... in character design, we need to completely abandon purely numerical-driven approaches!"

"We can design a glossary system for each race car driver."

Jiang Bo turned around and wrote two categories on the blackboard.

[Innate Vocabulary]

[Growth-related terms]

"Every driver is born with two fixed innate attributes."

"These terms represent his personality, physique, and driving habits. They are usually difficult to change and will accompany him throughout his entire career."

Zhou Guangqi immediately became interested.

"Like what?"

Jiang Bo thought for a moment and casually wrote down a few entries.

[Timid and fearful]

Be cautious and meticulous.

[Competitive spirit]

[Born unlucky]

Unruly

【…】

"Unruly?"

Zhao Zhibai stared at the last entry.

"This kind of driver must be very difficult to manage. If he doesn't listen to tactics during races, won't the team be in trouble every day?"

"Being difficult to manage does not contradict being strong."

"This kind of driver might argue with the coach or even openly question the club's tactical arrangements."

"But if his grades are good enough, you might not be willing to replace him."

Zhou Guangqi was already able to imagine what this kind of character would look like.

"Everyone knows I'm difficult to manage, so what?"

"Those who are more stable than me aren't as fast, and those who are faster than me aren't as daring as me."

"Those who want to replace me can't produce results."

"Those who want to teach me a lesson can't even catch up with my taillights."

"Unruly and willful, doing whatever one pleases—that's absolute power!"

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like