The game is only half finished, and the entire internet is begging for an update!
Chapter 139 The Racer Who Travels Through the World
Moreover... terms don't need to be simply divided into good and bad.
Being timid and fearful can reduce a driver's desire to overtake, but it can also reduce risky maneuvers and serious accidents.
[Competitive Spirit] can improve the ability to catch up when behind, but once a teammate gets ahead, he may disregard team instructions and insist on competing with his own people.
【Being cautious】may be a disadvantage in short sprints, but may be the most stable option in endurance races and in bad weather.
In addition, the game can also design more abstract terms with more specific trigger conditions...
【Tofu Shop Pride】The stability of the transport vehicle has been enhanced, and it is good at continuous cornering, but the driver is not good at communication, especially when he is on the same team as a female driver, his emotions will fluctuate more!
[Drainage Ditch Faith] On mountain tracks and in consecutive hairpin bends, drivers are more likely to find special lines close to the inside. But once a drainage ditch appears next to the track, it's hard for drivers to resist the urge to try it.
After seeing the entry, players cannot determine a person's value based solely on their name.
It is also necessary to consider the applicable scenarios, different tracks, competition rules, and the overall team arrangements.
Some terms might cause a lot of trouble in a regular race, but in a suitable context, they can play a role that other drivers cannot replace.
"In addition to the two innate attributes, each driver will also have two to four growth attributes."
Jiang Bo continued writing:
"Not all growth-related terms will appear at the beginning."
"They will gradually form based on the driver's training, racing experience, and the decisions the player usually makes."
For example... a young driver who participates in consecutive rain races may earn the title of "Rainy Night Rider".
Serving as the second driver for a long time, covering for teammates, may lead to either a "willingness to play a supporting role" or "long-standing resentment."
If you manage to overtake on the last lap multiple times in a row, you may unlock the "Last Lap Hunter" title.
If you make mistakes repeatedly while in the lead, you may also develop the "fear of being in the lead".
"Growth attributes affect both training and competition."
For example, "[a long-standing grudge]".
"There is no obvious impact during training, but if there is unfair treatment within the team, they may refuse to give way during a game, or even actively request a transfer."
Players can also spot problems in advance.
Zhou Guangqi nodded thoughtfully.
"This way, every driver's experience will leave a mark."
"The same two initial attributes, given to different players to cultivate, may result in completely different people after a few years."
"right."
"That would make the entire training system much richer!"
Jiang Bo drew a complete process on the whiteboard.
[Candidates Found]
[Basic Test Drive]
[Entry Identification]
[Sign up with the team]
[Training and Competition]
[Forming a growth entry]
"The player manages a fleet of vehicles operating in various regions."
"Whenever a player enters a new area, they can create their own [Driver Discovery Room] there."
"The Discovery Room will continue to search for local residents with driving talent."
"This is like drawing cards!"
Ma Shangfei immediately realized what was happening.
"And this isn't your average gacha pull; it's a recruitment experience with an unparalleled blind box thrill!"
"That's right." Jiang Bo nodded approvingly.
"Different environments have different drivers, and different regions have different requirements for building driver discovery rooms. These things need to be unlocked through continuous competition!"
The more the people in the conference room listened, the more they felt that this approach was feasible.
This highly random, strategic, and entertaining character development system is simply amazing!
In pursuit of a legendary racer with the perfect combination of stats, players will go to great lengths to build discovery rooms in various regions and tirelessly test drive all sorts of bizarre and unconventional drivers.
This sense of anticipation and surprise is something that traditional racing games simply cannot provide!
"This gameplay is definitely going to be a hit! The automatic racing mode also greatly lowers the skill barrier, allowing even those with poor hand-eye coordination to enjoy the competition. The process can be viewed as an electronic cricket fight full of unknowns!"
"But what about the subject matter?"
Zhou Guangqi seemed to have thought of a new problem.
"President Jiang, the regular racing clubs we were just discussing, while innovative in their gameplay, still lack a memorable element in their marketing."
"You just requested that this game ideally have existing brand recognition."
"How can we make this game go mainstream?"
Jiang Bo smiled.
This is what he really wanted to say next.
"That's why our convoy has to travel through different areas."
"This region could even be described as a collection of different worlds!"
"And players should ideally already be familiar with these worlds."
Several people in the conference room looked at him at the same time.
Ma Shangfei was stunned.
"President Jiang, are you... preparing for a coordinated operation?"
"That's right!"
"If you want to increase the game's popularity, the most direct way is to collaborate with an IP that already has a good reputation."
"Didn't I just say it was a convoy traveling between different worlds?"
"It's definitely not enough for us to painstakingly create an original worldview from scratch."
"To increase the game's visibility, make it more interesting, and achieve better results at the exhibition..."
Jiang Bo said, enunciating each word clearly:
"My idea is to collaborate directly with those well-known, household-name IPs!"
"A collaboration with an IP?!"
"Won't this be very expensive?"
"We don't buy expensive protagonist licenses, but we can buy the world setting!"
"In this way, we don't need to design every world from scratch, nor do we need to spend a lot of time explaining the background for every new region."
"Once players see familiar visuals and elements, they will immediately understand what is going to happen here."
"Furthermore, as I just said, games need to be expanded upon, so one license is far from enough; we need to get several!"
"For example, Doraemon, the Calabash Brothers, and also the Sloppy King, Black Cat Detective..."
Upon hearing these names, the group of people born in the 1990s and 2000s in the conference room widened their eyes instantly, their DNA stirring violently. These are childhood memories etched into the very bones of the nation!
These animations appeal to audiences across more than one generation.
Even though I haven't watched it in its entirety for many years, the characters, scenes, and classic elements are still highly recognizable.
But after the initial excitement, someone suddenly realized the crucial issue.
"President Jiang, Doraemon is a top-tier international IP. Even just getting a license would cost a fortune, right?" Shen Zhaozhao reminded him with some concern.
"So this is our strategy. We don't need Doraemon himself in the game, nor do we need Nobita and Shizuka!"
Jiang Bo patiently explained:
"What we want is simply the setting concept and racing style of their world! For some classic domestic IPs, such as the classic animations from Shanghai Animation Film Studio, the current licensing fees are actually very affordable and definitely within our budget. As for foreign ones, we only need to buy some peripheral elements, or simply create a tribute-style packaging."
"Simply put, what we need are the characteristics, scenarios, and rules of the game in these worlds."
The focus is on the world itself.
Then, players can find their own racers from among the local residents.
Provided the IP license allows, characters from the original work can appear as event guests, commissioned presenters, or even just as background Easter eggs.
As the game gains popularity, we will gradually expand the scope of cooperation.
"Simply put, each interconnected world needs to have a unique setting and competition rules."
"After entering this world, players can participate in new races, find local drivers, and bring them back to their own teams."
"In this way, each time a new world is opened, it's not just a matter of adding a few new tracks."
"There are also new drivers, new terms, new vehicles, and entirely new training paths."
The people in the conference room exchanged glances.
What was originally a simple racer training game has suddenly expanded in scale after the addition of cross-world collaboration.
Players' convoys can travel through familiar childhood worlds.
It can also bring together drivers from different worlds and let them participate in a race like never before.
In this way, the entire world background becomes three-dimensional!
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