The game is only half finished, and the entire internet is begging for an update!
Chapter 193 The Dust-Free Championship
A few days later, Chi Chenghua spent more and more time playing games.
At first, Chi Cheng originally thought that the core of "World's End: Dustless" was to find a few strange racers in Zhongnan Mountain and slowly raise the Magic Fairy Castle from F-class.
Finding people, everything went smoothly, break-in period, changing cars, competition, finding people again...
It looks like a very reasonable simulation game.
Looking back now.
Zhongnan Mountain? That's just the starting area!
Even San Francisco, which was only recently opened up, can only be considered one of the slightly larger areas.
As the caravan's reputation continued to rise, more and more dark nodes began to appear on the edge of the world map.
Different worlds, different rules... The map expands, and the things in the garage become increasingly strange.
The people of Magic Fairy Castle gradually expanded from Qingfeng and Lin Xia at the beginning to include temporary members and exchange drivers from other worlds.
As the team's level continues to rise, the gray races that Ichijo Makoto could only look up at from the deepest part of the race list before finally began to show progress for the first time.
The race across realms begins now!
[The ultimate goal event is now unlocked: Multiverse Team - Peerless Championship!]
[Event Description: This is the highest-level competition, bringing together top NPC teams, hidden drivers, and the server's elite players from diverse worlds. Only teams that traverse different worlds and complete sufficient challenges are qualified to stand on this final track!]
Looking at the dazzling golden trophy of the Myriad Realms Champion in the very center of the star map, Chi Cheng felt his blood rushing backward, and an unprecedented fighting spirit surged to the top of his head.
"See that?! This is the final form of this lousy game!"
As for when the Magic Fairy Castle will be able to stand there... Chi Cheng is no longer in a hurry.
Anyway, the finish line is already in sight, so all that's left is to keep running forward.
……
the other side.
Playing games day and night.
The atmosphere in the company has been noticeably different lately.
Since the release of World's End: Beyond the Dust, the entire team has never really had a moment's rest.
It's not that there's anything seriously wrong with the game; quite the opposite, it's that the players are being too disruptive!
"Hello, yes, this is the Chaoxi Games Easter Egg Registration Office."
"What? You triggered a two-star Easter egg while drifting in [Fairy Tale Town - Piggy Hero Track] while eating a super lollipop?"
Shen Zhaozhao looked down and checked the record again, her expression clearly complicated.
The call had barely ended when the operations team handed me another piece of feedback.
"Sister Zhao, another player said they got caught in the [Forest Police - Black Cat Sheriff] supply escort race and asked if this counts as a hidden storyline."
Shen Zhaozhao was stunned for a moment.
"How were you arrested?"
"He said... he deliberately cut off the sheriff's car during the race and even tried to ram the supply truck off the mountain."
Shen Zhaozhao: "..."
Similar situations have been happening almost every day these past few days.
Players are uncovering Easter eggs from all sorts of hidden corners and worlds one after another.
There are so many worlds in World's End: Far From Home, and the map is so big that all sorts of hidden content and Easter eggs are tucked away in different corners. Some of these Easter eggs are even forgotten by the development team themselves.
However, once the Easter egg redemption mechanism is triggered, it will directly communicate with Chaoxi Games and then redeem various merchandise, which has completely ignited everyone's enthusiasm for finding Easter eggs.
While the regular players are competing, another group of people don't compete at all; they spend their days wandering around the world exploring remote mountainous areas.
Some people have even created strategy groups to research which side roads, which times, which vehicles, and which NPCs are more likely to trigger hidden events.
Even more outrageous is that this game itself is a virtual game.
The biggest difference between this game and regular computer games is that players really feel like they've been there, which also increases players' enthusiasm for discussion.
There are so many worlds to explore, the immersion is so strong, and the ways to play are incredibly diverse!
Especially after more and more players discovered the [Multiverse Team: Dustless Championship], the amount of discussion skyrocketed.
People are no longer satisfied with the maps that are currently available.
What other worlds are there? What other racers can be recruited? What exactly does the Multiverse Championship look like?
All of this content is constantly increasing Jiang Bo's expectations.
in the office.
Jiang Bo looked at the recent discussions about the game and felt extremely gratified.
[Expectations increased by 8!]
[Expectations increased by 17!]
[Expectations increased by 12!]
【…】
You know what, the sense of anticipation that virtual games bring is just a little different!
Although Jiang Bo couldn't discern the source, he didn't trust Jiang Bo's judgment.
Aren't there many people online saying that the electricity generated by the Three Gorges Dam is cooler to use than the electricity generated by thermal power plants?
And the same goes for the profits.
Virtual games are inherently more expensive than regular PC games, and the sales of *World's End: Dust* far exceeded expectations. Furthermore, this time, ChaoXi directly demonstrated its capabilities in virtual game development, attracting even previously hesitant players to enter the market.
Although some trial access slots were indeed given away during the early stages of the event, new players who were truly attracted by the word of mouth later on had to honestly pay up.
As a result, the sales of World's End: Dust increased significantly after its release.
Therefore, when the latest financial statement was delivered to Jiang Bo's office, he picked it up and even read it twice.
"So many?"
Shen Zhaozhao stood to the side, much calmer than him.
"This is only the portion that has been settled so far."
"The sales curve continues to rise, and the game's average online time is very high, while the refund rate and reputation are also relatively stable."
That's great, then there's nothing more to say!
"Now that we have money, it's time to expand the team."
As a result, Chaoxi Games began a frenzy of recruitment during this period.
Program development, scene design, motion capture, numerical planning, art, operations... all departments are increasing their positions.
Previously, the virtual game department that Ma Shangfei was in charge of had expanded from a small group of a few people into a full-fledged development team.
Even the previously empty office area upstairs was rented by Sheng Tinglan in one go.
Recently, Jiang Bo has been walking around the company and often sees several completely unfamiliar faces.
Chaoxi Games is really growing bigger and bigger.
Moreover, the expansion speed was even faster than he had anticipated.
……
Two days later, in the afternoon.
Sheng Tinglan entered the office with another resume in her hand.
"President Jiang, there's someone outside interviewing for the lead artist and world-building architect position. But... his resume is a bit unusual. Would you like to meet him in person?"
How special is it?
Jiang Bo smiled and said, "Let him in first."
A moment later, a man who looked to be in his early thirties and had a bit of stubble walked into the office.
"Hello, Mr. Jiang, my name is Tang Yu."
Tang Yu sat down neither servilely nor arrogantly, and got straight to the point:
I saw a job posting for Chaoxi Games online. Are you still hiring?
Jiang Bo glanced down at the resume.
Tang Yu.
Thirty-six years old.
I worked on animation storyboarding, character concept design, and scene setting. Later, I also worked on two animation projects, serving as executive director and assistant director.
Looking at his resume alone, it seems pretty good.
But if you flip further, a problem arises. For the past year or so, it's almost entirely empty.
"You've always worked in animation?"
"right."
Tang Yu nodded, paused for a moment, and then added, "I've done storyboarding, character design, and concept art. Later, I worked on several animation projects, and became the assistant director on two of them."
That sounds pretty glamorous.
But the reality is clearly not as good as the resume suggests.
Tang Yu has actually had a rather awkward time these past few years.
When I was young, I worked as an animator and storyboard artist. After several years of hard work, I finally made it into the core team of a project. Later, the director brought me into contact with camera work and project coordination.
It seems like I finally have a chance to move towards becoming a director.
As a result, each project proved to be incredibly resilient.
In some cases, investors withdrew their funding halfway through the project.
Some initial plans were revised more than a dozen times, but in the end, they were not approved for funding.
Another animation project he was most involved in was where the character design, storyboards, and early sample videos were almost finished. But just before the project was about to launch, the investors were suddenly changed, the entire project direction was overturned, and in the end, even the original creative team disbanded.
Although the title of assistant director sounds good, if the project falls through, he's still nothing.
What's even more awkward is that at his age, if he goes back to simply doing concept art, the salary and career development will be hard to accept. If he wants to apply for a directing job, when people look at his portfolio, they will ask: Do you have any independent works?
Isn't this a vicious cycle? He's in his thirties and currently unemployed, making it incredibly difficult for him to find a decent job!
So for more than a year, he took on outsourcing work, drew commercial storyboards, and did temporary design work for some short film projects.
Income fluctuates.
In good times, we can manage for a month.
In bad times, there are no stable projects for two or three months.
The studio I originally rented had already been vacated.
The two young storyboard artists who had been with him for several years had to find other jobs because he simply couldn't afford to support them.
Some time ago, he even seriously considered whether to give up directing altogether and find a GG company to do visual design honestly.
It wasn't until he saw the job posting for Chaoxi Games that he reluctantly submitted his resume, thinking he might as well give it a try.
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