The game is only half finished, and the entire internet is begging for an update!
Chapter 194 Blank Space Animation Studio
"I know my experience is not exactly the same as that of traditional game art."
Tang Yu chuckled self-deprecatingly at this point, "To be honest, I applied to game companies a while ago, and a few of them responded. But basically, in the end, they all felt that my research interests were too diverse."
"Understands storyboarding, but is not purely a storyboard artist."
"I've done art, but not as a standard game art director."
"I've managed projects, but when it comes to complete directorial works... I can't come up with any."
As Tang Yu spoke, he felt increasingly embarrassed. He had already decided that if things didn't work out here, he would go back to his hometown!
I'm over thirty years old and have been doing this for so many years.
When I finally came for the interview, I even had a hard time accurately explaining in one sentence what kind of position I was for... What a cruel twist of fate!
As Tang Yu spoke, he took out the documents he had brought with him.
"Mr. Jiang, these are some concept drafts that I've reorganized myself, along with some storyboards I did before. They don't involve any confidential information from the original company. You can take a look first."
A thick stack of documents was placed on the table.
The edges of the paper showed signs of being turned over many times, clearly indicating that he hadn't just put it together today.
Jiang Bo casually picked up the first one.
After flipping through a few pages, the speed slowed down.
There are city ruins, ancient streets and alleys, character positioning and camera movement... and a whole set of storyboard drafts for a chase scene.
What surprised Jiang Bo the most was that this person's paintings were not just beautiful.
It's perfectly reasonable; to put it another way, this person has a great sense of being on camera!
How should characters appear in the same scene? What should the player see at first glance? Where should the player's attention be drawn at second glance? Even the visual center of gravity of the characters in motion is clearly marked.
This person has a huge advantage. Traditional game artists are often only responsible for making things look good, but in VR, a medium that emphasizes immersion, how do you use cinematic language to guide the player's emotions? How do you use environment and lighting to tell a story?
This requires the mindset of a director who truly understands film and animation!
The more Jiang Bo turned over the water, the brighter his eyes became.
This guy is a real talent!
Jiang Bo was well aware that as the game market grew larger, the importance of cinematic language became increasingly apparent.
We need it for cutscenes, promotional CGs, character performances...
Not to mention that if we continue to make virtual games in the future, many things have already begun to overlap with the production processes of animation and film.
In the past, the scale of the operation was small, and everyone worked as if one person could do the work of three.
Now that we have money, why should we still make do?
Tang Yu sat opposite Jiang Bo, watching him flip through the pages one by one, but he felt increasingly uncertain.
Jiang Bo hadn't spoken for almost a minute.
This minute felt somewhat long to him.
In the past, when he went out to meet investors or producers, this was the situation he feared most: the other party would take his proposal, just look at it, and not express any opinion, and then just put the documents together.
"Go back and wait for news."
Isn't that a waste of time?
Tang Yu had even started to mentally justify his actions, since Chaoxi was in the game development industry, and it was normal for them to think his direction was mismatched.
"General Manager Jiang."
Tang Yu finally couldn't help but speak up, "I know I work in animation and film, which is indeed not entirely the same as pure game development. However, I think I can still use it for storyboarding, concept design, and some visual storytelling."
"That's right! It can be used!"
Jiang Bo answered quickly.
It's not just usable, it's incredibly usable!
This person seems to have stepped perfectly onto the puzzle piece that Chao Xi needs to complete next.
He looked at the storyboards on the table, and his thoughts began to flow uncontrollably out of his head.
Movies can be adapted into games.
Animation can be adapted into a game.
Moreover, many large-scale games are inseparable from a large amount of CG, performances, and story animations, and may even be made into feature films when conditions are right in the future.
In today's world, many world-class blockbuster games are adapted from movies, aren't they? If Chaoxi Games is to be built into a true world-class empire in the future, it can use the background settings of these games to develop corresponding derivative animations and feature films!
In my past life on Earth, which of the top gaming giants didn't operate this way?!
Blizzard is known as a CG movie studio that's been sidetracked by games!
Riot Games has created the globally popular animated series "Battle of Two Cities"!
The Polish developer, Cyberpunk: Edgewalker, single-handedly brought the game's reputation back to its former glory!
This is absolutely a brilliant idea for developing new games and generating anticipation among players!
Using games to support film and television, and using film and television to drive massive traffic to games—isn't that a closed loop?
The more Jiang Bo thought about it, the more he felt this path was perfect for him.
So, it seems quite normal for a game company to have a corresponding film studio, right?
At that moment, Jiang Bo suddenly felt as if he had discovered a path he had never considered before.
Other game companies can make animated promotional videos.
Why can't I take a few more steps?
Even if we don't make movies in the short term, they can still be used to create promotional videos, cutscenes, and character shorts for existing games.
Then we'll never have to outsource again!
Why can game companies only make games?
As long as it ultimately provides services for the game... what's wrong with supporting an extra film studio?
Thinking of this, Jiang Bo raised his head again and looked at Tang Yu, who was still a little nervous.
"Besides storyboarding, do you lead a team?"
Tang Yu paused for a moment, then quickly nodded.
"I've led small teams before."
"And your directing work?"
Tang Yu hesitated for a moment, but decided to tell the truth.
"I can do some, but I don't have much experience with large-scale projects."
There was a hint of bitterness in those words.
He's in his thirties, and people used to greet him as "Director Tang." Now, when he comes for an interview, he has to tell the boss that he doesn't have much experience...
But Jiang Bo never even considered that possibility.
If you lack experience, you can learn it gradually; just get the people in first.
What he really has difficulty finding now is someone who understands visuals, storyboarding, and has actually led projects.
This person has been delivered right to my doorstep, so why would I turn him away?
"OK."
"Director Tang, welcome to Chaoxi Games!"
"Your resume perfectly matches the current requirements of Chaoxi Games! Our company is currently lacking talent like you!"
"To allow players to gain a deeper understanding of our game's background and to enhance the immersive story experience, it's absolutely necessary for a legitimate game development company like ours to have its own dedicated film and animation studio!"
"So I think..."
"Why don't we just set up a dedicated animation studio?"
Tang Yu's heart, which had just begun to relax a little, was now on edge again.
"Animation...studio?"
"right."
"Let's call it leaving blank space."
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