Jiang Bo's voice wasn't loud, but to Tang Yu it was like a thunderclap from a clear sky.

"The Blank Space Studio?"

Tang Yu stood there, pondering those two words over and over.

Yes, leave blank spaces.

Jiang Bo stood up, walked to the floor-to-ceiling window in his office, and looked down at the small flowers and grass below.

"As we all know, ink wash painting emphasizes leaving blank spaces, giving viewers room for imagination. We do the same when making games and animations."

"The untold stories in the game, the hidden settings behind the wasteland—that's the 'white space' we've left for the players. Your studio's task is to use top-notch audiovisual language to fill in that 'white space,' to create a feature film, an epic CG trailer!"

"The reverse is also true. If you come up with a brilliant movie script in the future, you can turn it into an anime first, build up the suspense, and leave the rest of the plot open for players to discover and complete in the game!"

"This is what you call film and game synergy! This is the future universe of Chaoxi Games!"

Tang Yu was breathing rapidly, but he was clearly not following Jiang Bo's train of thought.

He originally came to the interview with a concept design or animation storyboard related position with a try-it-out mentality, and was even prepared to be assigned to the game art department as an assistant.

And now... I've only been sitting here for a little over ten minutes.

This CEO Jiang actually wants to set up a special studio for him!

Is this what people mean by "meeting a good master"?

Having worked in the traditional film and television industry for so many years, all he has seen are short-sighted capitalists arguing endlessly over a few product placements.

Who would have thought that such a grand and audacious cross-media narrative ambition could be hidden within a game company!

The game is not just a game, and the movie is not just a movie; the two are complementary and mutually reinforcing, a truly superior experience!

Will he be able to realize his dream of becoming a director again?

"President Jiang...don't worry!"

Tang Yu suddenly stood up straight.

"A scholar will die for one who understands him!"

"Um... Mr. Jiang, if that's the case, I have some people I've worked with before."

Tang Yu thought for a moment, then quickly got into the zone.

"I have friends who do 2D animation, 3D animation, storyboarding, and a few who do film and television concept design. I probably can't lead a large team right now, but I'm confident I can build a small group of about a dozen people."

"That's good!"

Jiang Bo answered quite readily.

What we have in abundance right now is projects.

"I've Seen a Dragon," "Love Requires Talking to People," and "The End of the World: Beyond the Dust"—any one of these could provide a wealth of material for animation studios to practice on.

First, make short films about the characters.

Next, create a promotional CG.

I'll make a spin-off animation if I have the chance later.

If a suitable subject matter is found, it's not impossible to move directly towards filmmaking.

Thinking about this, Jiang Bo suddenly felt that Tang Yu's arrival was perfectly timed.

Soon, under Sheng Tinglan's arrangement, [Liubai Animation Studio] was officially affiliated with Chaoxi Games.

Tang Yu serves as the head of the studio.

The office area is temporarily located on the floor the company recently rented. The main tasks for the first phase are also clear: to supplement the team, familiarize ourselves with the existing projects of Chaoxi, and at the same time compile a list of themes suitable for animation, film and television adaptation, and reverse game adaptation.

The news didn't cause too much of a surprise within the company.

After all this time, people have become somewhat immune to Jiangbo's occasional sudden addition of a new business line.

From small games to large-scale single-player games, and then to virtual games.

The sudden emergence of an animation studio... doesn't seem particularly surprising.

……

a few days later.

Chaoxi Games Conference Room.

As work on "World's End: Dust" gradually stabilized after its release, Jiang Bo finally gathered the project leaders together again.

Ma Shangfei, Zhao Zhibai, Pei Qianqian, Shen Zhaozhao, and Sheng Tinglan were all there, and Tang Yu, who had just joined the company, was also casually called over by Jiang Bo.

Since we're going to be doing film and animation projects in the future, it's obviously more appropriate to involve him from the project initiation stage than to notify him after the project is completed.

Jiang Bo sat at the very front and looked around at everyone.

Things are definitely different now than they used to be.

In the past, a few people at one table could decide on all the company's projects in a meeting.

Now, all the department heads are seated.

If this continues, the office will have to be expanded!

But despite the感慨 (feelings of deep emotion), the work still needs to be done.

World's End: Dust has been online for a long time, and the White Space Animation Studio has just been established, so the next question is very real.

A new game must be put on the agenda.

The atmosphere in the meeting room was lively and restless.

Jiang Bo sat in the main seat, twirling the pen that had somehow ended up in his hand. Looking at the energetic faces below, he coughed softly.

"There's one main reason I called everyone here today." Jiang Bo tapped the table with his finger.

"The racing game has entered the normal operation phase, and the subsequent content will be maintained by the project team. It's time to start thinking about the next new project for Chaoxi."

These words caused another stir in the conference room. Everyone's eyes lit up, and some even rubbed their hands together excitedly.

For these passionate game developers, what could be more exciting than developing a brand new masterpiece?

However, for Chao Xi now, the words "new game" carry a completely different weight than before.

When the company was just starting out, Jiang Bo said that whatever we were doing, we should just focus on doing it.

But now, countless players outside are watching them.

The release of World's End: Dust has just boosted the popularity of virtual games, and some people online are already speculating whether Chaoqi's next project will be a larger-scale virtual project.

That pressure naturally followed.

Ma Shangfei was the first to react.

The virtual gaming department he was in charge of had just won a major victory and was now at its most smug, even his posture was noticeably more confident than before.

"President Jiang, I think we can definitely continue making virtual games."

"The technology in 'Peerless' is already proven. The engine, device compatibility, and scene interaction are all readily available, so why not use them? The next game will only need a different theme, and the development efficiency will definitely be higher than 'Peerless'."

"I'm still doing alright with the family heirloom code you gave me; there's a lot of content I haven't even used yet!"

Zhao Zhibai did not rush to agree after hearing this.

"Isn't it a bit too much pressure to work on two large virtual projects in a row?"

"Moreover, 'Dustless' is already enough to keep players entertained for a long time. If we launch another project with the same long lifespan, won't it be easy for internal players to steal users from each other?"

That makes sense.

Shen Zhaozhao's perspective was more operational; she looked at the data in front of her and her proposed ideas were clearly much more realistic.

"I actually think the next one could be a bit smaller."

"The game 'Dust of Despair' has already proven that we can handle big projects in a short time. We don't need to keep going for bigger every time. Now the company has a large user base, and making a game with more direct gameplay and stronger viral potential may make it easier to attract new users."

Upon hearing this, Pei Qianqian immediately became interested.

"How about we do something with a unique art style?"

"The recent projects have all had rather grand world-building, and the art style is becoming increasingly exaggerated. If the next game can be made with a very strong stylistic element and a map that doesn't need to be so large, I'll wholeheartedly support it."

"..."

As everyone shared their opinions, the atmosphere in the meeting room grew increasingly lively.

Jiang Bo listened, nodding occasionally. They all made sense, but they all seemed to be missing something.

But what is the point of reasoning? Jiang Bo didn't have a clear idea yet.

His gaze quickly fell on the end of the conference table.

Tang Yu didn't say much after he sat down.

After all, he had only joined the company two days ago and was still getting used to the game development process. Being suddenly pulled into a new project meeting was clearly a bit of an adjustment for him.

Jiang Bo suddenly became interested.

Everyone else is making games.

But Tang Yu is different; he used to work in animation and film.

Their thinking might actually be different from those of these veteran game developers.

"Director Tang."

Tang Yu raised his head.

"what?"

"You tell us too."

Jiang Bo chuckled and leaned back in his chair. "Forget about game development experience. When you were working on animation and film, were there any themes or filming ideas that you felt were particularly suitable for making into games?"

The meeting room fell silent immediately.

All eyes turned to Tang Yu.

Tang Yu was stunned for a few seconds.

He really didn't expect that after only a few days of joining Chaoxi, his boss would start asking him what the next game would be.

Is this company... a little too involved for new employees?

However, seeing the expressions on everyone's faces at the table, he slowly became serious.

If we really disregard the framework of traditional game design and only think about it from the perspective of a film and television professional... he seems to actually have an idea.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like