Wizard's Journey

Chapter 513 The Lord of Fear

Chapter 513 The Lord of Dread (Part 3)

Ten years later.

Over the past decade, Greene has appeared to have settled down and focused solely on collecting frightening power within the city protected by the fairy tale rules of the tricolor elves.

At first, Green invested 2,000 units of Fright Power four times, and was able to reap two or three units of Fright Power each night. However, as Green's Fright Power resources increased, he can now collect nearly ten units of Fright Power each night!

Now, with over 22,000 units of fright power, Green has essentially gained over 1,000 points of physique within the Nightmare World!

Although it is far from meeting the standards of a Demon King's servant, it has become a rather powerful and terrifying creature in the nightmare world.

Such a rate of growth is almost unheard of in the Nightmare World since it was suppressed by the Wizarding World in ancient times.

After all, the obsession with nightmares in ordinary cases is not as long-lasting as that of the wizard apprentice's baby; usually, the obsession with nightmares will dissipate after one nightmare.

Only a human city with a population of tens of millions could provide a continuous source of nightmares for a relatively weak but terrifying creature like Green.

In this way, Green finally understood the surprise and envy that Mengting felt when she learned that his nightmare power was so-called hidden.

He also boasted that with such a talent for nightmare power, it wouldn't be surprising if Green one day became the new Lord of Fear in the nightmare world.

This ability to conceal the secrets of the fairy tale rules of the hidden tricolor elves allows Grimm to roam freely in most parts of the nightmare world. Many of the wizarding world's arrangements have only a very low effect on Grimm, thus enabling him to fully absorb the power of fright.

Some dreadlords may have hundreds of millions or even billions of terror powers, but the amount of nightmare catalysts they can find and the energy they have to create nightmares each day is limited. At most, they are like Grimm, whose terror powers increase by a dozen or so units per day.

This is of little significance to the dreadlords.

Even so, the speed at which Grimm gathers the power of terror is a path to advancement that only the dreadlords of the ancient nightmare world, who were not restrained by the wizarding world, possessed.

In the Wizarding World, it is now virtually impossible for the terrifying creatures of the Nightmare World to collect terror power at will in a massive city with tens of millions of people like Grimm. This is the real obstacle to the Nightmare World's Demon Lord's Attendant's advancement to a new level of terror!

Otherwise, after so many years, even with the wizards' efforts to suppress and cleanse, the Nightmare World would never have only a few Dreadlords left.

Like the power of despair, the power of fear can only be amplified within a single biological species.

In other words, when the Nightmare World abandons the weak world it once parasitized and controlled, and chooses to parasitize a more powerful new world, all the terror power that the former Fear Lord and his messengers had collected will be instantly wiped out.

For nightmare creatures, every time the nightmare world abandons a weak, small world that it once controlled and parasitizes a powerful new world, it signifies that they will be reborn.

In the ancient world before the Parasitic Wizarding World, almost every time a world was invaded, after a certain period of time, nightmare worlds would be filled with fear demons, and most species in the real world would be reborn under the mind control of nightmare creatures, indiscriminately parasitizing and invading.

That's why the wizarding world added the word "nightmare" between "alien civilization" and "nightmare".

However, when the ancient wizarding world discovered the secrets of the Nightmare World, and some high-ranking wizards invaded the Nightmare World in their own unique ways, these immortal and indestructible Nightmare creatures fell into almost eternal silence.

Although dreadlords cannot die, once they are killed, all the terror power they have collected will dissipate, turning them into ordinary terrifying creatures in the nightmare world.

Legend has it that the Dreadlord possesses the ability to absorb the power of terror from other Dreadlords.

When a dreadlord kills another dreadlord, it will claim the dreadlord's power of terror as its own, and then use this enormous amount of terror power to achieve the safest way for a dreadlord to be reborn in the nightmare world.

This shows that the terrifying creatures in the nightmare world cannot absorb each other's lost power of fear.

However, it is not normal that Grimm, as a terrifying creature from the Nightmare World, absorbed the power of fear from the tricolor sprites after they repeatedly defeated the King of Dreams ten years ago, and possesses the ability to absorb the dissipated power of fear from other terrifying creatures from the Nightmare World.

Gradually, Green made some discoveries.

Maybe……

This is what I call the power of nightmares!?

Every terrifying creature in the nightmare world possesses its own unique nightmare power, with abilities that are incredibly diverse.

What the other nightmare creatures perceive as Grimm's ability to conceal himself is not actually Grimm's true nightmare power; it is merely a special effect brought about by the blessing of Grimm's Awakening Lamp and the original will of the wizarding world.

So it seems that Green's true nightmare power should be the power of fear that absorbs the dissipation of terrifying creatures from other nightmare worlds.

Greene called this ability the "hunter" ability.

With the blessing of the Awakening Lamp and the original will of the Wizarding World, and with his reality concealed, Grimm's speed in collecting terror power in the Nightmare World is already astonishing. At this rate, if Grimm can avoid being discovered by those sweeping wizards, then in just ten or twenty thousand years, Grimm will almost certainly become a new terror lord in the Nightmare World.

How enviable this must be in the eyes of the other terrifying creatures in the nightmare world!

Tens of thousands of years is nothing; in this illusory world, time is almost meaningless to these immortal and eternal nightmare creatures.

The Wizarding World is considered a higher-level world "outside" of the Nightmare World, and the Nightmare World and the Wizarding World are almost completely isolated from each other.

As for all the dangers facing the wizarding world, such as the metal destroyer civilization that they will encounter thousands of years from now, these nightmare world creatures hardly feel anything about them...

Do not!

It's not that I was completely unmoved.

These nightmare worlds yearn for the wizarding world to be defeated by creatures from other worlds as soon as possible, so that they can parasitize a new world instead of being "sealed" by wizards and waiting to be destroyed along with the wizarding world in 40,000 years.

But for Green, what about 10,000 or 20,000 years from now?

By then, without the opportunity to continuously study the new wizarding knowledge and rules of the endless world, Green might even doubt whether he could still consider himself a wizard.

At that time, Green had probably forgotten his true nature, just like other terrifying creatures in the nightmare world, and had completely regarded himself as the ugly, hairy monkey of the nightmare world.

This evolutionary method of constantly collecting the power of fright has continued for ten to twenty thousand years.

By then, having fully adapted to the rules of the nightmare world instead of constantly studying and researching the rules of wizarding knowledge, could Green still be considered a wizard?

A wizard's knowledge cannot be advanced by one person in a closed space.

Wizards need to communicate with other wizards, even if they only see the surface of other wizards' appearances. This is a form of mutual learning for wizards. At the same time, they can constantly discover new knowledge in new worlds and continuously study and summarize through more communication and discovery.

Therefore, Green's method of escaping the nightmare world after defeating the Nightmare Mist Dreadlord after becoming the new Dreadlord seems to be a dead end that leads Green to become a terrifying creature.

Because if things continue like this, even if Green does achieve rebirth, he will no longer be the Wizard of Grimm, but the Nightmare of Grimm!

After being immersed in the rules of a nightmare world for tens of thousands of years, it was almost impossible for Green to embark on the path of wizard civilization's evolution.

At that time, Green's idea was that, like other nightmare creatures, he would constantly search for more powerful creatures in more powerful worlds to complete the so-called "rebirth," which is the way of civilization evolution for the terrifying creatures of the nightmare world.

The Black Sota Stigmata Wizard's statement that finding the Staff of Judgment is the only way for Grimm to leave the Nightmare World is not without merit.

but……

Now, with the emergence of Green's "Hunter" Nightmare Power talent, everything has changed!

This means that if Green does not dissipate his own power of terror after death, he can collect power of terror from other nightmare creatures at an incredible speed, and the more powerful the nightmare world terror creatures Green kills, the more powerful his harvest will become!

Greene's naming of this ability "Hunter" is not without reason.

Leaning on the ram's horn-shaped magic staff, Grimm's two-colored eyes, beneath the Mask of Truth, gazed at the distant horizon.

"It's time to leave this city's refuge and continue my journey in search of the Holy Mark Wizard of the Staff of Judgment. From this day forward, my name is Nightmare Hunter!"

In the nightmare world, the black sun slowly rises, and a new day begins.

With his strength greatly increased by more than 22,000 points of fright power, Grimm left the city where he had collected fright power for ten years.

(End of this chapter)

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