"Of course, acquisitions alone cannot fully meet our market needs."

We must immediately launch our own R&D project. Beyond those relatively simple puzzle games, we need to release a true blockbuster.

Henry's words caused a great stir, drawing everyone's attention and making them stare intently at him.

"Boss, developing a hit game is no easy task."

This requires innovative design, engaging gameplay, and deep character development.

An engineer sitting in the corner spoke with a hint of skepticism.

"To not only complete the development of a handheld arcade game within just six months, but also simultaneously launch a blockbuster game, is simply a pipe dream!"

The engineer's words reflected everyone's sentiments.

Hearing these doubts, Henry smiled slightly and said, "Haha, everyone, don't worry. I don't expect you to develop this game within six months."

Our top priority for the next six months is still developing a handheld game console.

As for blockbuster games, they will be reserved as reserve funds for future use.

After saying that, Henry got up and walked to the whiteboard, picked up a marker and began to sketch out his blueprint.

"I have conceived a game that will capture the public's attention, and it is called Donkey Kong."

It is a platform jumping game where players control a brave worker named Mario to rescue his girlfriend Diana from the clutches of the giant gorilla King Kong.

There are four different levels, each with its own unique challenges.

In the first level, Mario must climb ladders, avoid barrels thrown by Donkey Kong, and collect various items to earn extra points.

When Mario reaches the top, the level is complete.

The difficulty gradually increases in the following levels. For example, the second level will have more rolling barrels that require quick reactions.

The third level introduces a spring mechanism to help Mario jump and deal with a new enemy—the fireball;

Ultimately, in a direct confrontation with Donkey Kong, Mario needs to defeat it by throwing barrels in order to successfully rescue Diana.

The game is very easy to control, mainly relying on the directional keys and the jump function to avoid obstacles.

As you progress through the levels, the difficulty gradually increases, thus ensuring the game's continued appeal.

After completing all the levels, the game will restart, but with a higher difficulty, increasing the game's replayability.

To ensure that Donkey Kong is a perfect match for our Lighthouse handheld console, we optimized the graphics and sound effects, adjusted the user interface, used basic geometric shapes and lines to represent game elements, and meticulously calculated every pixel to ensure that all action details could be clearly displayed even on a small screen…”

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Sigrún has taught at the Iceland University of the Arts as a part-time lecturer since and was Dean of the Department of Fine Art from -. In – she held a research position at Reykjavík Art Museum focusing on the role of women in Icelandic art. She studied fine art at the Icelandic College of Arts and Crafts and at Pratt Institute, New York, and holds BA and MA degrees in art history and philosophy from the University of Iceland. Sigrún lives and works in Iceland.

Meanwhile, in Tokyo, Japan, Shen Fei led her capable legal team into a small company called "Tomi Co., Ltd."

Although the company was small, with fewer than 100 employees, it created an animated series called "Autobots vs. the Autobots" in 1963, which in the following decades generated a huge market worth hundreds of billions of dollars worldwide.

The purpose of Shen Fei and her group's visit was to discuss the copyright matters of this classic animation.

"Welcome Ms. Shen Fei to Domi Co., Ltd. We are very honored to receive such a distinguished guest from afar."

In the conference room of Tomi Corporation, their president, Aso Toshio, was meticulously welcoming Shen Fei and her group.

He was dressed in a neat black suit, and his slightly thinning hair on top showed the marks of time, but his eyes shone with wisdom.

Upon hearing the translator's message, Shen Fei smiled politely and said, "Thank you very much for your warm hospitality, Mr. Aso."

Our chairman is very interested in your company's work. What conditions would we need to offer to acquire the rights to "Autobots Wars"?

"Miss Shen Fei is truly decisive and efficient."

Aso Forty-Eight was surprised by Shen Fei's directness. After a slight hesitation, he nodded in approval and said, "It seems we don't need to beat around the bush anymore."

Copyright transfer is not impossible, but I would appreciate it if you could pay a base transfer fee of $500 million and agree to share 10% of the global net proceeds from "Autobots Wars" and its derivative products with Tomi Corporation.

Shen Fei frowned upon hearing this, clearly dissatisfied with the conditions proposed by Aso Forty-Eight.

"Mr. Aso, are you sure you're not joking?"

What makes you think the copyright to a 1963 animated film is worth $500 million, plus an additional 10% revenue?

"Ms. Shen Fei, please allow me to explain."

Despite Shen Fei's questioning, Aso Tsukasa maintained a polite yet firm attitude.

He gently adjusted his glasses and slowly explained, "Although The Autobots was created in the 1960s, the cultural value and brand influence it created have transcended the cycle of time."

It not only has a solid fan base in Japan, but also has an undeniable appeal in overseas markets.

Considering this, I believe our proposed conditions are quite reasonable.

"Mr. Aso, do you think we are stupid people with too much money?"

If this animation really has such great value, how could Tomio Co., Ltd. have fallen into such a state?

Our highest offer is two million US dollars.

If you agree, we'll sign the contract immediately;

If that's not possible, then I'll have to apologize for bothering you.

As soon as Shen Fei finished speaking, Aso Tsukasa's expression froze for a few seconds, then he gently shook his head, clearly not satisfied with the offer Shen Fei had made.

"Ms. Shen Fei, I understand your position, but please consider that the value of 'Autobots Wars' far exceeds its apparent age."

$500 million plus a 10% profit share—this is our final price after careful consideration.

"It seems I've disturbed you, Mr. Aso."

Two million US dollars is the maximum limit set by our chairman, and I cannot exceed this limit.

Unfortunately, we were unable to reach a consensus this time.

After speaking, Shen Fei stood up, looked at her legal team, nodded, and the group began to pack up their documents, preparing to leave the conference room.

Watching Shen Fei about to leave, Aso Forty-Eight felt a little lost.

This isn't right!

Shouldn't the traditional business model involve buyers and sellers gradually approaching each other's desired prices through repeated bargaining?

Why was this Hong Kong resident so reckless?

Could it be that Japan and Hong Kong have different business negotiation models?

That shouldn't be right either!

Aso is a Japanese man who is over fifty years old, so he has some experience!

None of the Hong Kong people he had worked with before had ever been as decisive and efficient as this lady!

Forget it, forget it!

I don't want to think about it anymore!

Now that they're about to leave, if we don't show our sincerity soon, it will be too late!

While "Autobots Wars" has potential value, it's nothing more than the last glimmer of its glory!

At present, Tomy Corporation is in dire need of capital injection to promote the progress of other projects, so we have to make the difficult decision to cut our losses!

Just as Shen Fei and her group were about to step out the door, Aso Forty-Eight spoke up: "Come on, Ms. Shen Fei!"

Shen Fei stopped walking, without turning around, waiting for the other person to continue.

"We can accept a final offer of four million US dollars, excluding any additional revenue sharing."

......

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