In Silicon Valley, IBM and HP, the two giants, dominate the high-end market, while the mid-to-low-end market becomes the arena for startups and small companies.

Mainframe manufacturers generally believe that the small size and low technological barriers of the personal computer market are not enough to shake their core business—mainframes and minicomputer systems.

These large companies primarily serve enterprise clients, while personal computers target consumers and small businesses.

At the time, the market did not seem very profitable.

However, they never expected that personal PCs would be the most tempting piece of the pie.

It not only has a huge user base, but also, with the rapid development of software technology, more and more ordinary users are developing a strong interest in personal computers.

After discovering the powerful synergy between Dreamsoft software and personal computers, government agencies and large enterprises flocked to the market, leading to explosive growth in the personal computer market.

After personal computers were able to process documents, compared to traditional typewriters, they not only greatly improved work efficiency but also made document modification extremely convenient.

More importantly, these electronic documents can be easily shared and edited across different systems, making remote work a true reality.

People who do writing are no longer confined to the four walls of an office; many tasks can be completed efficiently from home.

For finance and warehouse managers, the efficiency gains brought by computer software are unprecedented, and its accuracy is unmatched by traditional methods.

Database management and enterprise resource planning (ERP) systems are no longer the exclusive domain of high technology. Even large enterprises consider cost-effectiveness, while small and medium-sized enterprises tend to choose cost-effective solutions.

With the launch of a series of government procurement projects, Dreamsoft completed the adaptation work with major PC brands in the United States, and shipped more than 20,000 sets of office software again, achieving revenue of more than two million US dollars.

Apple has finally met its true rival.

Many European countries have also begun to join this emerging market competition, with each participant eager to get a share of this blue ocean.

"Alexander, how's the work on the European language versions going?"

"Boss, we're nearing the end of the testing phase, and it's expected to be basically completed in three days at most."

"very good.

The application of the Chinese character card is very wide, which is the key to our maintaining technological leadership.

How much profit we make is secondary.

"Understood, boss. I will urge the team to speed up the process."

Responding verbally, Alexander handed Henry a thick stack of documents: "These are our American cubes, and materials related to Pac-Man's patented technology."

"Please take a look! If there are no problems, I'll ask the lawyer to apply for a patent."

"Hmm, not bad."

Contact Michael Grant and pass these materials on to him.

Henry carefully checked the document and, after confirming that it was correct, handed it back to Alexander.

"In the meantime, you should hire some more technical personnel."

I have some other plans that need to be implemented, which require a large pool of talent and technical expertise.

"OK."

"Okay, then go and notify the Human Resources Department and have them bring up the relevant report. I will sign it."

"Okay, boss."

Time flows like water, ceaselessly.

In the blink of an eye, it's already April 8th;

At this point, exactly seven days had passed since the grand celebration banquet held by Dream Software.

During this period, Henry was extremely busy.

He not only had to urge the technical department to smoothly advance the European multilingual version of Dream Software, but also had to lead the team to develop two works that were destined to leave a strong mark on gaming history.

The first one is "American Blocks".

It originated from a classic electronic puzzle game created in 1984 by the Soviet scientist Alexei Pajitnov, also known as Tetris.

Pajitnov initially wrote the game in BASIC on a computer at the Soviet Academy of Sciences, and it quickly captivated the world with its simple yet engaging gameplay.

The controls are very simple. Players only need to control various shaped blocks (Tetriminos composed of four small blocks) to slowly fall from the top of the screen and rotate and translate them to form a complete row or multiple rows at the bottom.

Once one or more rows are completed, they disappear, giving the player a score.

If the blocks accumulate to the top of the screen, the game will end.

As the game progresses, the blocks fall faster and faster, posing a greater challenge to players.

Initially, the game was limited to circulation within scientific and educational institutions within the Soviet Union, but soon, due to its simple and easy-to-understand nature, it crossed national borders and became popular all over the world.

In 1985, the English software company Mirrorsoft was the first to obtain the license for this game and introduced it to the Western market.

Subsequently, Nintendo released the first officially licensed version on the Game Boy, which made Tetris a global phenomenon.

To date, Tetris has been released in countless versions on various platforms, including arcades, home consoles, personal computers, and even smartphones, with cumulative sales reaching an astonishing hundreds of millions of copies. It has also won numerous awards and honors and is widely regarded as one of the greatest games in video game history.

The second one is the famous Pac-Man.

This is an arcade game released in 1980 by Namco (now Bandai Namco Games), and it is also an iconic work.

Since its debut in 1980, it quickly became a global phenomenon and one of the most popular arcade games of the 80s.

The game's protagonist, a yellow Pac-Man sprite, navigates a maze with the goal of eating all the dots while avoiding four wandering ghosts (Blinky, Pinky, Inky, and Clyde).

Pac-Man can temporarily gain the ability to fight back against ghosts by eating the energy pills located in the corners of the maze.

During this stage, the ghosts turn blue and can be eaten by Pac-Man to gain extra points.

As the game level increases, the ghosts move faster, and the maze layout becomes more complex, which undoubtedly greatly increases the game's challenge.

The success of Pac-Man lies not only in its enormous commercial achievements, but also in its status as a deeply ingrained cultural symbol.

Pac-Man's image appears in various media outlets;

From animation, movies, and music to clothing and other products, they are everywhere.

This game not only served as an early example of game AI, but also provided valuable inspiration for later game designers.

In addition to the original arcade version, Pac-Man has been ported to various gaming platforms, including home consoles, personal computers, handheld consoles, and even smartphones, continuing its legendary status.

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