Reborn in America: Starting as a California Resident
Chapter 37 Factory Short-Term Strategy
After exchanging a few more words, Liu Zhiyong drove his Honda away from the factory alone.
Many employees have also returned to their respective positions.
Henry then led Shi Miao and Shen Fei to his new office.
The place is being rearranged, with only a desk and a few chairs remaining.
A brand-new Apple computer sits in the center, and Liam is manipulating the content he is about to present.
"From now on, we need to focus on completing the arcade orders that we haven't finished yet."
As for new orders, please do not accept any more commissions for the time being.
After Henry sat down, he began to give instructions to Shi Miao;
Shi Miao nodded seriously, showing sufficient understanding and compliance.
"As for the future, we plan to produce games from our own company."
Upon hearing this, Shen Fei, who was standing to the side, paused slightly, seemingly surprised by Henry's words.
As is well known, very few arcade machine manufacturers in Hong Kong have research and development teams;
Their factory is the same; it's just a struggling OEM manufacturer!
Even graduates from regular universities are few and far between, let alone those who can produce their own company's games.
However, Shen Fei quickly put aside her doubts.
She thought about it again and realized that Henry, as a true American, had come all the way to Hong Kong to acquire his own factory, which was certainly not an impulsive act.
He must have made some preparations, possessing some kind of secret weapon.
"Liam, is everything ready?"
"Everything is ready, boss."
After examining it carefully, Liam respectfully turned to Henry and replied.
"In that case, please come with me to take a look at the main development direction of our factory going forward."
Henry nodded, then stood up and led Shi Miao and Shen Fei to the display screen.
The computer screen displays the game interfaces of "American Blocks" and "Pac-Man".
"These two games will be our main products for the foreseeable future."
Henry spoke with a confident smile. "American Blocks is an extremely simple yet captivating puzzle game where players control blocks of different shapes as they fall, trying to arrange them into one or more complete rows to score points."
Pac-Man, on the other hand, is a maze chase game where the player controls a character who must eat all the dots in a maze while avoiding wandering ghosts.
......
Standing in front of the screen, Henry patiently explained to the two of them;
Shi Miao and Shen Fei, meanwhile, were completely absorbed in watching the demonstration on the screen, their eyes sparkling with curiosity and amazement.
In the game interface of "American Blocks", blocks of various colors are constantly falling from the sky, and players must quickly think about how to place these blocks to eliminate the entire row.
In Pac-Man, the protagonist skillfully navigates a maze, eating beans while cleverly avoiding the ghosts chasing him.
"Boss, these two games are absolutely fantastic!"
Although Shi Miao was of a higher rank, his limited education and experience had long since caused him to lose the keen ability to judge which arcade games would become popular in the market.
But Shen Fei, a distinguished graduate of Hong Kong University majoring in Public Administration and with years of experience in the arcade industry, immediately recognized the enormous potential of these two games: "If we can acquire the copyright or license for these two games, we can definitely secure a place in the arcade market!"
"Don't worry, this is a game we developed independently, and the patent application has already been completed."
Henry smiled and replied, "Next, we need to produce a demo version as soon as possible and test it in some small arcades to collect player feedback."
We are gradually resolving compatibility issues between the games and the hardware, and continuously optimizing and improving the gaming experience based on feedback to ensure that both games can run smoothly on arcade platforms at any time.
Henry's words greatly encouraged Shi Miao and Shen Fei.
Although Shi Miao wasn't as sensitive to the pulse of the game market as Shen Fei, he completely trusted Shen Fei's professional judgment.
Shen Fei, on the other hand, seemed even more excited: "Haha, boss, this is truly unbelievable!"
The two games we developed ourselves are designed to be both simple and challenging.
They're practically made for arcade games!
We will definitely be able to promote them throughout Asia, and even the world.
"I completely agree with your point of view, Deputy Factory Director Shen."
Henry was very satisfied with Shen Fei's performance. Her market intuition and interpersonal skills perfectly met his evaluation requirements for the arcade factory manager.
However, he does not want to make large-scale adjustments to the factory in the near future. He can only take this opportunity to give the other party more responsibilities and wait for the right time to act.
"The game is still in its early stages, and we need to make some appropriate adjustments to the details."
Once the adjustments are complete, our arcade machines will be rolled out across the American and Asian markets.
At the same time, you will also receive your due commission from production and sales.
"Boss, don't worry, we will do our best to ensure that the two games are adapted as soon as possible."
Shen Fei was overjoyed at the promotion and raise, her face beaming with a bright smile.
Although Henry's true identity is unknown, the fact that he can freely mobilize the resources of HSBC, the uncrowned king of Hong Kong, is remarkable.
Judging from the elite bodyguard team that always follows him, it can be roughly inferred that Henry's identity is definitely extraordinary.
At the very least, he is from a billionaire family (in US dollars).
With such a character and such an excellent game, how could they not make a name for themselves in the arcade market and sweep all before them?
In 1979, the dominant force in the arcade industry was undoubtedly the small-time company Sega.
This company is the result of the merger between Lawson and Nippon Entertainment Products.
Since its founding in 1965, it has quickly gained prominence with its first arcade game, Periscope.
The arcade games of that time were not the electronic screen arcade games we see today, but more like meticulously crafted works of art.
It makes extensive use of ingeniously designed mechanical components to construct the game logic, and uses light-emitting diodes and other optoelectronic components to create captivating visual effects.
Players need to observe a paper boat model that is driven by a chain and moves slowly through a realistic periscope.
When the ship enters the optimal firing range, the player must quickly press the button to launch a "torpedo" made of photoelectric components, and use lighting and sound effects to simulate an explosion.
The game's success made it the first arcade game from Japan to be exported to the European and American markets.
It had a profound impact on American arcade culture and established a standard price of 25 cents per game.
Sega keenly recognized the enormous commercial potential of arcade games.
In the following years, they produced another 8-10 arcade games.
The most noteworthy of these is Pong-Tron, released in 1973, a game that imitated the classic Atari game "Pong" released in 1972.
Because Pong was not initially patented, companies like Sega were able to copy it and gain a significant market share.
By 1979, the company's annual revenue had reached over $1 million.
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