Mage Joan

Chapter 2965: Legendary Enchanting Craft

As for liquid and gaseous substances, if they have specific element properties, they will become elemental creatures after activation, otherwise they will become mud monsters.

For example, activating a bucket of clean water will turn it into a "water element", and activating a raging flame will turn it into a "fire element".

Qiao An copied the "Legendary Revitalization Technique" into the Dragon Book, and then moved the ninth stone slab to the desk, on which was recorded the "Malicious Mass Transformation Technique".

Three years ago, Qiao An witnessed the "Mother of the Demon Wolf" Angel Boda cast this legendary spell in the Polar Styx Temple. He turned many Stygian witches into fragile mice with a wave of his hand, leaving him behind. deep impression.

Now, Qiao An himself has the opportunity to learn this vicious spell. After reading it, it is not difficult to find out.

The "Melicious Mass Transfiguration" only needs 30 energy levels of mana to be activated. Within a radius of 80 feet, designate a number of subjects to collectively transform them into small animals such as chicks, frogs, and mice.

If the body of the subject is strong enough, it is possible to resist malicious transformation; or the willpower is strong enough, even if the body is turned into a small animal, it can still retain the original intelligence and ability to cast spells.

The next two slabs were engraved with "Legendary Mage Armor" and "Legendary Shield" respectively.

The energy consumption of the two spells is 35 degrees. After the spell is cast, the magic armor and force field shield are generated, which can increase the defense level by 20, which is much stronger than the 1-ring version!

The duration of "Legendary Mage Armor" is 1 hour cast level. For the legendary caster, blessing once can provide a full day of protection.

The duration of "Legendary Shield" is not so powerful. It only has a 1 minute cast level. The advantage is that the blesser is immune to all remote attacks of the force field below the legend, such as "magic missile" and "force field impact."

Qiao An wrote down these two legendary protection magic transcripts and decided to give priority to learning, and later replace the low-level version of "Mage Armor" and "Shield Technique", the defense power surged by 40 levels, and non-legendary physical attacks are almost impossible to break. Defense.

The twelfth stone slab left by the Archmage Wafronir records the core spell of making legendary magic equipment-legendary magic weapon!

The configuration of "Legendary Demonized Equipment" is the simplest of all the legendary spells that Qiao An has been exposed to. It is roughly the same as the first level of "Demonized Equipment". The only difference is that more magic power needs to be used. After transcribing this legendary spell on the Dragon Book, Qiao An basically learned it.

The basic energy consumption of "Legendary Enchanted Equipment" is also 30 degrees. With 1 pound of magic crystal as a stabilizer, it can be used to make +6 enchanted weapons and armors.

The enchantment level reaches +6, even if it has passed the threshold of legendary equipment.

On this basis, for every additional 5 degrees of magic power and 1 pound of magic crystals, the enchantment level can be increased by 1 level.

The fine gold castle where Qiao An lives at the moment is an example created by the "Legendary Magical Equipment" created by the Archmage Wafrunel during his lifetime.

When the castle is transformed into a colossus form, the walls of the castle correspond to the thick armor of the colossus, which is equivalent to +6 legendary adamantine armor; the hands and feet of the colossus, used for melee combat, are also equivalent to +6 legendary adamantine blunt Hit the weapon.

With the mana of the Archmage Wafronir, he is fully capable of providing "+7" or even "+8" legendary enchanting weapons to the Adamantite Colossus. The reason why you are satisfied with the "+6" enchantment level is actually the most reasonable way. .

Compared with enchanted weapons of level 1 to 5, the most obvious advantage of legendary weapons is not the hit and damage bonus brought by higher enchantment levels, but the ability to penetrate the legendary level of damage reduction armor.

In actual combat, facing an enemy with legendary armor, if you don't have a legendary weapon in your hand, you will not be able to break the defense no matter how many times you cut the opponent.

Conversely, if you have two legendary weapons with enchantment levels of +6 and +7, both of which can penetrate the legendary armor without hindrance and cause real damage to the enemy without compromise, then the two weapons can be used in actual combat. How big is the difference?

In fact, as long as the threshold of "Legendary" is crossed, there is little difference between a little more or a little less attack power.

Especially for a behemoth like the Adamantite Colossus, its attack power is mainly derived from the basic damage corresponding to its huge size and the damage bonus corresponding to the super-high power attribute. As for the bonus provided by enchanted weapons, it is just icing on the cake, which constitutes an attack. Among the three variables of force is secondary.

In this case, the higher the level of legendary enchantment, the money and energy spent on enchanting will increase exponentially, but the income will become lower and lower. This reflects the typical "marginal diminishing effect". It is reasonable to stop at moderation.

Qiao An fully agrees with the philosophy of the Archmage Wafrunir-the "+6" legendary weapon is the most cost-effective. It is not impossible to continue to burn money to strengthen it, but it is not necessary.

However, rationality is one thing, and emotion is another. Sometimes we know that we are doing a thankless stupid thing, or even pay a serious price for it, but we still can’t control our inner impulse and madness. Hands.

To put it better, it is called perfectionism, but it is actually paranoia and "obsessive-compulsive disorder."

Unfortunately, Qiao An has this obsessive-compulsive symptom. Knowing that as a mage, he doesn’t really need legendary weapons in actual combat, he can’t help but open the storage bag and put the "Super Sword", "Southern Cross", The "Heaven and Earth Chain Hammer" and Gnostic's "Star Iron Psionic Sword" and "Impact Cannon" were taken out and placed on the table, trying to use the "Legendary Demonized Equipment" and re-enchant them one by one.

When he first started enchanting, Qiao An still had a sense of reason, warning himself to choose a melee weapon and a long-range weapon, which were upgraded to +6 legendary weapons, and it was enough to keep them as a spare.

However, in the actual operation, his hands did not listen to the command of his brain, and he accidentally upgraded these five weapons to the legendary level of +6, which cost a full 5 pounds of magic crystals.

The matter was over, Qiao Ann had to comfort herself:

Anyway, we don't need money. One more legendary weapon means one more tactical choice. Even if there are few opportunities to be used, it is good as a collectible.

In case of a shortage of money one day, these legendary weapons will be sold in the cloud network store, and it will not be a problem to recover the cost.

Perhaps it was because these self-comforting words were too persuasive, but they made Qiao An's mind alive again.

Since these legendary weapons are positioned as works of art, the high cost-effectiveness is not an advantage. Just a +6 enchantment level is too shabby, and I should optimize these works to perfection within my own ability and make art that I am satisfied with. Treasures are in line with the "craftsman spirit" of excellence.

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