[Basic Effect: Fleet maximum speed +100% (Applicable to maximum speed in Dark Space)]

Additional effects: Instantaneous warp mental load -20%, instantaneous warp distance extended to a radius of 50,000 kilometers.

======Crew=========

【Ancient Snow (Tier 5, Beginner Level)】

[Talent: Victory Balance (Epic)]

Effect 1 (Passive): When at a disadvantage in a war situation

Weapon power +10%, range +10%, attack characteristic effect +10%

[Effect 2 (Passive): When in a state of war with the advantage]

Detection intensity +10%, speed +10%, equipment suppression effect +10%

[Effect 3 (Passive): When the war is at a stalemate, all fleet attributes increase by 5%]

【Effect 4 (Active) Laws of the Universe - Consumes energy to chant (Law of Slaughter, Law of Heavenly Guard, Law of Divine Concealment)

Law of Slaughter: All fleet weaponry attributes +20%

Heavenly Guardian Law: All fleet defense attributes +20%

Law of Concealment: Fleet speed and stealth strength both increased by 20%.

[Note: If one of the three passive effects is activated, the other passive effects cannot be activated again in the same battle]

-------------------

【Valen Selwat (Level 4 Intermediate)】

[Talent: Offense Master (Gold)]

[Ability: Commanding a fleet in offensive warfare—]

Naval gun damage +5%, optimal firing range +10% (Under normal circumstances, the hit rate is 100% within the optimal firing range).

------------

Mia Selvat (Tier 4, Intermediate)

[Talent: Defense Master (Gold)]

[Ability: When commanding a fleet in defensive combat—]

Shield +5%, Initial velocity of naval gun attacks +10%

------------

Zhuge Ling (Fifth-Tier Intermediate) (Trained by Magic Sea Academy)

[Talent: Radiant Blessing (Special)]

[Effect 1: When facing enemy forces identified as evil by the StarNet, the overall attributes of all ships in the fleet increase by 10%]

[Effect 2: Radiant Power of Slaughter - Cannons with relevant attributes are imbued with Radiant Power, causing enemy units to suffer an additional 25% continuous damage over ten seconds upon being attacked.]

[Appendix: Related Attributes of Naval Guns - All Naval Guns of the Blazing Star Battleship, Main Gun of the Yuan Sha]

====Talent Enhancement========

【Perpetual Agreement (Unique)】

[Quality: Epic]

[Function: Sign the agreement in the commander's name; one agreement is signed for each fleet level increased]

Current Rank: Cadet Commander (No Signed Agreement)

[8th Protocol: Immortal Hull (Intermediate)]

Basic characteristics: (Any warship under your command)

The warship can self-repair its hull at a rate of 10% per hour after leaving the battlefield.

Maximum shield value ×3, shield regeneration speed ×3

[Additional Feature: A passive shield will be generated around the commander; the shield value and shield characteristics are linked to the total number of shields in the fleet]

[Seventh Agreement: Integrated Naval Guns (Basic)]

Basic Features:

Fleet gun power +15%, range +15%

Fleet armaments can be integrated with special energy or special naval gun modules to enhance the characteristics and power (group attack) of the naval guns.

Example: Absorbing the core of a star, the entire fleet's cannons + ? ? ? Plasma burning damage.

[Additional Feature: The characteristics and energy of fleet weapon fusion will be synchronized with the commander (attack strength depends on mental threshold)]

-------------

The Seventh Agreement

Neutron nucleus

[Eternal Truth Fleet Weapon Acquisition - Force Field Tear Trait]

[Effect 1: The original energy level of the ship's cannon remains unchanged, but it gains additional energy dissipation and matter distortion effects (actual damage +10%).]

[Effect 2: Power of force field weapons +10%]

Due to a surplus of neutron nuclear energy, the Eighth Protocol is currently being assimilated.

[Eternal Truth Fleet Shield Acquired - Force Field Barrier Trait]

[Effect: The shield's added force field warps, granting immunity to damage below 2k energy level; with the energy level unchanged, actual defensive strength increases by 10%]

------------------

[High-Dimensional Suppression: Fleet cannons possess a weak elemental high-dimensional characteristic (actual damage against targets without high-dimensional characteristics is multiplied by 2)]

[Corruption Power: When the main cannon fires, there is a 0.1% chance to trigger a Corruption Power Light Spear Strike (10 damage)]

[Appendix 1: A T6 fleet is required to activate the full power granted by the trait]

[Appendix 2: The data-driven nature of the Star Fleet supersedes the characteristics of rules; higher-dimensional suppression cannot be effective against the Star Fleet]

-----------

====Warships======

【T7 Starship Carrier】【Model: Sunrise Type】

[Length: 15000m] [Average Height and Width: 3000m]

[Shield: Sunburst Type 2 Shield - 6, Recovery Speed ​​- Already integrated]

Armaments:

T7-level Scorching Sun Spear - Penetrating, long-range attack x1 (5k energy level damage)

Solar prominence circling naval gun - Penetrating type × 150 (8k energy level)

Data-driven mech production core ×1 (0/2k)

[Data-driven fighter jet production core ×1 (0/3k)]

[Currently Available Production Types - (Additional models require relevant drawings)]

Decoy (50 star points), Jumper (200 star points), Shieldbreaker (400 star points)

[Model Enhancement: Shield, weapon energy increased by 150% (calculated)]

[Appendix 1: All three basic models, except the bait machine, have an energy level of 500.]

[Appendix 2: The production cost of mechs is twice that of fighter jets, but their overall capabilities are the same]

[Decoy Machine: Shield level 200, no attack, fast speed, equipped with a high-energy-level diverging simulation device]

[Jumper Machine: Shield level 300, attack level 200, equipped with spatial teleportation device, only mecha type available]

[Shield Breaker: Shield level 500, inflicts 5 points of damage on warships of level 6 and below regardless of shield level]

-----------------------------

[T7 Starship Battleship] [Model: Blazing Star]

[Length: 6400m] [Average Height and Width: 1500m]

[Shield: Sun Ring Type 2 Shield - 4.5w]

【arms:

Blazing Main Cannon - Standard Type x1, Penetrating Type x2 (Special, 3.2 energy level damage)

Blazing Secondary Cannons - Standard Type x6, Penetrating Type x8 (1.5W Energy Level)

Particle naval guns – 60 standard models, 40 twin-barreled rapid-fire models (6k~8k)

[Heavenly Blaze Type 2 Integrated Auxiliary Core ×1 (with multiple interference effects)]

[Model Enhancement: Shield, weapon energy increased by 150% (calculated)]

------------------------

[Mech - Seraph Type 3 (Tier 6, Beginner)]

[Form type: Wingspan humanoid machine] [Shield energy level: 800]

[Weaponry System: Michael Type 3 Full Arsenal System, Core Shield-Breaking Weapon - Forced Shield Break 10 (30s buffer)]

Cost: 1000 Star Points

[Eden Foundation's Note: Although not a mainstream mecha, don't worry that the humanoid form will affect combat power. If form could affect combat power, just how low would the technology level be?]

====Mental Threshold=====

[Mental Threshold: Elementary, Intermediate, Advanced, Perfect, (Perfect +1...+10)]

A fully optimized ship can basically control the number of warships required for the next tier (warships are of the same tier), the vast majority of which are ordinary or mid-range.

Before reaching +5, each +1 increases the bonus by 25% (based on the base bonus of +25).

例:圆满为100,+1(125),+2(150)...+4(200)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like