[Basic Effect: Fleet maximum speed +100% (Applicable to maximum speed in Dark Space)]
Additional effects: Instantaneous warp mental load -20%, instantaneous warp distance extended to a radius of 50,000 kilometers.
======Crew=========
【Ancient Snow (Tier 5, Beginner Level)】
[Talent: Victory Balance (Epic)]
Effect 1 (Passive): When at a disadvantage in a war situation
Weapon power +10%, range +10%, attack characteristic effect +10%
[Effect 2 (Passive): When in a state of war with the advantage]
Detection intensity +10%, speed +10%, equipment suppression effect +10%
[Effect 3 (Passive): When the war is at a stalemate, all fleet attributes increase by 5%]
【Effect 4 (Active) Laws of the Universe - Consumes energy to chant (Law of Slaughter, Law of Heavenly Guard, Law of Divine Concealment)
Law of Slaughter: All fleet weaponry attributes +20%
Heavenly Guardian Law: All fleet defense attributes +20%
Law of Concealment: Fleet speed and stealth strength both increased by 20%.
[Note: If one of the three passive effects is activated, the other passive effects cannot be activated again in the same battle]
-------------------
【Valen Selwat (Level 4 Intermediate)】
[Talent: Offense Master (Gold)]
[Ability: Commanding a fleet in offensive warfare—]
Naval gun damage +5%, optimal firing range +10% (Under normal circumstances, the hit rate is 100% within the optimal firing range).
------------
Mia Selvat (Tier 4, Intermediate)
[Talent: Defense Master (Gold)]
[Ability: When commanding a fleet in defensive combat—]
Shield +5%, Initial velocity of naval gun attacks +10%
------------
Zhuge Ling (Fifth-Tier Intermediate) (Trained by Magic Sea Academy)
[Talent: Radiant Blessing (Special)]
[Effect 1: When facing enemy forces identified as evil by the StarNet, the overall attributes of all ships in the fleet increase by 10%]
[Effect 2: Radiant Power of Slaughter - Cannons with relevant attributes are imbued with Radiant Power, causing enemy units to suffer an additional 25% continuous damage over ten seconds upon being attacked.]
[Appendix: Related Attributes of Naval Guns - All Naval Guns of the Blazing Star Battleship, Main Gun of the Yuan Sha]
====Talent Enhancement========
【Perpetual Agreement (Unique)】
[Quality: Epic]
[Function: Sign the agreement in the commander's name; one agreement is signed for each fleet level increased]
Current Rank: Cadet Commander (No Signed Agreement)
[8th Protocol: Immortal Hull (Intermediate)]
Basic characteristics: (Any warship under your command)
The warship can self-repair its hull at a rate of 10% per hour after leaving the battlefield.
Maximum shield value ×3, shield regeneration speed ×3
[Additional Feature: A passive shield will be generated around the commander; the shield value and shield characteristics are linked to the total number of shields in the fleet]
[Seventh Agreement: Integrated Naval Guns (Basic)]
Basic Features:
Fleet gun power +15%, range +15%
Fleet armaments can be integrated with special energy or special naval gun modules to enhance the characteristics and power (group attack) of the naval guns.
Example: Absorbing the core of a star, the entire fleet's cannons + ? ? ? Plasma burning damage.
[Additional Feature: The characteristics and energy of fleet weapon fusion will be synchronized with the commander (attack strength depends on mental threshold)]
-------------
The Seventh Agreement
Neutron nucleus
[Eternal Truth Fleet Weapon Acquisition - Force Field Tear Trait]
[Effect 1: The original energy level of the ship's cannon remains unchanged, but it gains additional energy dissipation and matter distortion effects (actual damage +10%).]
[Effect 2: Power of force field weapons +10%]
Due to a surplus of neutron nuclear energy, the Eighth Protocol is currently being assimilated.
[Eternal Truth Fleet Shield Acquired - Force Field Barrier Trait]
[Effect: The shield's added force field warps, granting immunity to damage below 2k energy level; with the energy level unchanged, actual defensive strength increases by 10%]
------------------
[High-Dimensional Suppression: Fleet cannons possess a weak elemental high-dimensional characteristic (actual damage against targets without high-dimensional characteristics is multiplied by 2)]
[Corruption Power: When the main cannon fires, there is a 0.1% chance to trigger a Corruption Power Light Spear Strike (10 damage)]
[Appendix 1: A T6 fleet is required to activate the full power granted by the trait]
[Appendix 2: The data-driven nature of the Star Fleet supersedes the characteristics of rules; higher-dimensional suppression cannot be effective against the Star Fleet]
-----------
====Warships======
【T7 Starship Carrier】【Model: Sunrise Type】
[Length: 15000m] [Average Height and Width: 3000m]
[Shield: Sunburst Type 2 Shield - 6, Recovery Speed - Already integrated]
Armaments:
T7-level Scorching Sun Spear - Penetrating, long-range attack x1 (5k energy level damage)
Solar prominence circling naval gun - Penetrating type × 150 (8k energy level)
Data-driven mech production core ×1 (0/2k)
[Data-driven fighter jet production core ×1 (0/3k)]
[Currently Available Production Types - (Additional models require relevant drawings)]
Decoy (50 star points), Jumper (200 star points), Shieldbreaker (400 star points)
[Model Enhancement: Shield, weapon energy increased by 150% (calculated)]
[Appendix 1: All three basic models, except the bait machine, have an energy level of 500.]
[Appendix 2: The production cost of mechs is twice that of fighter jets, but their overall capabilities are the same]
[Decoy Machine: Shield level 200, no attack, fast speed, equipped with a high-energy-level diverging simulation device]
[Jumper Machine: Shield level 300, attack level 200, equipped with spatial teleportation device, only mecha type available]
[Shield Breaker: Shield level 500, inflicts 5 points of damage on warships of level 6 and below regardless of shield level]
-----------------------------
[T7 Starship Battleship] [Model: Blazing Star]
[Length: 6400m] [Average Height and Width: 1500m]
[Shield: Sun Ring Type 2 Shield - 4.5w]
【arms:
Blazing Main Cannon - Standard Type x1, Penetrating Type x2 (Special, 3.2 energy level damage)
Blazing Secondary Cannons - Standard Type x6, Penetrating Type x8 (1.5W Energy Level)
Particle naval guns – 60 standard models, 40 twin-barreled rapid-fire models (6k~8k)
[Heavenly Blaze Type 2 Integrated Auxiliary Core ×1 (with multiple interference effects)]
[Model Enhancement: Shield, weapon energy increased by 150% (calculated)]
------------------------
[Mech - Seraph Type 3 (Tier 6, Beginner)]
[Form type: Wingspan humanoid machine] [Shield energy level: 800]
[Weaponry System: Michael Type 3 Full Arsenal System, Core Shield-Breaking Weapon - Forced Shield Break 10 (30s buffer)]
Cost: 1000 Star Points
[Eden Foundation's Note: Although not a mainstream mecha, don't worry that the humanoid form will affect combat power. If form could affect combat power, just how low would the technology level be?]
====Mental Threshold=====
[Mental Threshold: Elementary, Intermediate, Advanced, Perfect, (Perfect +1...+10)]
A fully optimized ship can basically control the number of warships required for the next tier (warships are of the same tier), the vast majority of which are ordinary or mid-range.
Before reaching +5, each +1 increases the bonus by 25% (based on the base bonus of +25).
例:圆满为100,+1(125),+2(150)...+4(200)
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