The protagonist transmigrates to a parallel blue planet world that has merged with a mysterious world, where various ghosts, monsters, and evil spirits appear.
Humanity was scattered into various safe zones, each with its own unique cultivation system.
(Uncertain; it may also use the dual-world model, where the surface is a normal modern world setting.)
The protagonist transmigrated to this world as a child, and his cheat ability is the Lightwatch Museum (battle-damaged version) left behind by the Star Alliance.
The ability to obtain feedback by turning the bizarre and mysterious into inanimate exhibits and collections.
Even after being forcibly turned into an exhibit, one can still control a portion of the power of the collection/exhibit. Additionally, one can recruit extra human employees such as 'collectors' and 'collectors'.
Employees can also receive blessings, possessing the ability to transform the mysterious into exhibits and gain power or ability feedback (the majority of which is given to the main character).
The protagonist will have an identity that appears to be a mysterious deity in the eyes of humans, while on the other hand, he will be a normal human being (a dual identity).
The protagonist is gradually identified as a mysterious deity (or strange being) from his very first appearance.
The worldview and the concept of combat power gradually increase from low to high.
(Some settings will be referenced from 'The Girl Who Can See (I'm in Tokyo Cthulhu)', 'A Certain Foundation', etc.)
Three: Data-driven warship upgrades (familiar style)
Only the protagonist has upgradable warships (or fleets) and gradually develops from nothing.
Specifically, it probably leans towards puzzle-solving adventures and rescues?
Similar to a mercenary fleet, they don't join any specific faction, and their world-building and background are based on a general universe, progressing from low to high levels.
However, this style might not result in a very coherent storyline, and it's destined to involve many map changes. It's similar to a non-fan fiction forum (planet and galaxy map mode, not a plane-based system).
Of course, it's also possible to add some game or movie background elements?
In short, if I were to write it, this book would focus on plot and pacing, rather than emphasizing macro-level plot and background, to avoid the pitfalls of the ending.
Honestly, this is the kind of topic I'm guaranteed to write, haha, at least I'm very familiar with it, but it's a bit difficult to be original.
[Note: The above three are just current plans. I will post a separate chapter if I have better ideas.]
I'll say it one last time: I'm useless!! I'm so sorry!
[Performance: Average subscriptions should fluctuate by no more than 50 around 6000 (I feel that with this current performance, even an average of 3000 wouldn't be enough)]
New book: Star Fleet, Starting with Human Expeditions
Qidian Main Site
Summary:
Psionic Commander: A powerful class that uses spiritual power to control psionic fleets, traversing the vast cosmos!
Each commander possesses their own unique abilities!
Instantaneous artillery fire, mechanical special attack, biological special attack, memetic damage...
You ask me what abilities I have?
Jiang Xing thought for a moment and answered seriously.
Does fleet digitization count?
If that doesn't count, I still have another cheat...
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