Actually, it's not much different from the game in the previous life, except that there are a few more new player gift packs at the start of the game, in order to boost revenue from new players at the beginning.

But the real bulk of spending money comes from players developing their own characters.

Zhou Tiankuo remembered it well.

He also adjusted many of the existing welfare mechanisms, ostensibly to make the first month's revenue look better, but he also had his own reasons.

After all, he had searched the world and found that there were very few side-scrolling fighting games like this.

Based on what Zhou Tiankuo found, the previous game was poorly made, and its graphics and gameplay were inferior to Dungeon Fighter Online.

So even though there was a small audience, they had no choice but to give up.

From any perspective, Dungeon Fighter Online is an excellent game that far surpasses previous games of its kind.

It's almost as if an era of change has already occurred.

Therefore, for players to accept a new game, some benefits are needed.

Strangely enough, most players care a lot about the benefits given by the system. Zhou Tiankuo has even seen people who never play the game much but still insist on signing in every day.

That's part of the charm of games!

For game developers and designers, the benefits provided by the system are actually just a bunch of data, which can be easily changed if they want to.

But that's not the case for players.

If converted into money, the sign-in rewards accumulate into a considerable fortune over time. Coupled with the continuous stream of rewards given out at the beginning, it will become increasingly difficult for players to give them up.

Furthermore, regarding the battle mechanics...

Many players are initially unwilling to pay for any items, but the system's combat mechanics require a certain increase in difficulty.

If a player reaches a plateau and can't overcome it, they will usually want to try something new or give up.

If this point happens to be the point where you can't continue playing without spending money, what choice would this player make?

In fact, many players' first reaction is to give up.

Because at the beginning everyone thinks there's a chance, it's not worth investing so much money.

But what if the game offered a bonus at this point, allowing you to use such an item to boost your progress? What would players choose then?

Most people would choose to continue playing.

At this point, players have already accepted this setting – that you can only become stronger by spending money.

Therefore, games subtly shape players' values.

Zhou Tiankuo only came to his senses after thinking about this.

I just used the item and was about to open the webpage to check the data, but then I hesitated.

At first glance, this prop doesn't seem to have much effect, unlike the balloon promotion we had last time.

However, Zhou Tiankuo was also patient.

He knew that the items he bought from the system's store wouldn't lie to him.

I checked the time; it's 11:30 PM.

"We'll definitely have to wait until tomorrow to see the data to see the specific results..."

Zhou Tiankuo shook his head and then opened the live stream.

Zhou Tiankuo's mood remained relatively calm throughout the night.

He was even a little nervous about meeting many new employees the next day!

The work group chat started off with lots of lively conversation, but then everyone probably fell asleep and stopped talking.

Zhou Tiankuo glanced at it.

At first, some people were worried about the data for him, but later everyone forgot about it.

Perhaps seeing that the boss was so nonchalant, I didn't feel the need to put pressure on him in the work group chat.

Zhou Tiankuo smiled and said, "That's fine too."

The next morning, Zhou Tiankuo went to his rented office.

Thanks to numerous tax breaks and the fact that he initially agreed to come here, he is now increasingly satisfied with this office area.

The public areas are clean and tidy, with brand-new desks and equipment, and even the green plants are arranged in an orderly manner in the office area.

Zhou Tiankuo's office is located on the east side of this floor, next to a large conference room.

There were many empty spaces nearby, where Zhou Tiankuo had only placed tables and such, without having decided what he would use them for.

Because he hasn't hired that many people yet, the seats aren't full.

But there's no rush, we can talk about that later.

This is his first time starting a company, and he has no experience. He can only take it one step at a time.

For example, we should first seriously develop the game and completely integrate the designers we recruit into Tiankuo Studio.

Once these things are done, everything else should fall into place naturally.

People started arriving gradually starting at 9 a.m.

Seeing Zhou Tiankuo busy at the company's front desk, many people came over to greet him.

Since they were all applicants before, they knew who Zhou Tiankuo was.

"boss!"

"Hello, boss..."

After three or five people arrived, Zhou Tiankuo was a little embarrassed: "Our administrative staff hasn't arrived yet, it's Xia Tian, ​​you should all know her."

Everyone sat quietly in their seats, without turning on their computers, and some even started chatting.

Hearing Zhou Tiankuo say that, he looked up and said, "Yes."

Zhou Tiankuo thought, shouldn't we need to go through onboarding procedures or something?

These things have always been managed by Xia Tian, ​​and he doesn't know what to do, so he can only scratch his head.

"We'll discuss the specific details with the administration later, but I want to tell you now that the first day won't be easy."

“Most of you here are experienced game designers and programmers, while our studio is always very busy, and we also have a lot of work to do today.”

Zhou Tiankuo confessed.

He has already finished the details of the Genshin Impact update and is very eager for the update.

Therefore, he cannot afford to falter at crucial moments.

The employees looked at each other in bewilderment—wasn't today the first day?

Someone asked quietly, "Boss, why is our office so empty? Don't we have any long-term employees?"

To this, Zhou Tiankuo replied without hesitation: "The headquarters is elsewhere. The place you've come to will be directly led and managed by me from now on. Everyone here is a newcomer."

"So everyone, don't be shy. You're all new here, so you should be able to get along with each other quickly!"

Hearing this, everyone breathed a sigh of relief.

Fortunately, Xia Tian arrived soon after, bringing the necessary documents and paperwork.

Zhou Tiankuo hurriedly returned to his office to process the documents, thinking that he could assign the tasks this morning so that he could truly feel at ease!

The morning was very efficient.

Zhou Tiankuo assigned tasks through the work software and explained the detailed requirements to them.

The new designers were indeed seasoned professionals, and they had no questions about the tasks assigned by Zhou Tiankuo, quickly getting to work.

Chapter 158: Deciding to create the Souls series, or make it ourselves.

After assigning all the tasks, Zhou Tiankuo went to his office.

Actually, he originally intended to be a good boss today.

For example, on the first day of work, employees shouldn't be given too much to do; they just need to be introduced and get to know each other.

However, considering his update plan and the tasks he currently had, Zhou Tiankuo had no choice but to speed up his progress!

There was no other way; I had made a bet with DouDou Entertainment beforehand.

Furthermore, the news of the Genshin Impact update has already been announced, and he cannot let the players down.

Zhou Tiankuo looked at the list of tasks he had made.

Each and every one of them, clearly and distinctly.

This was something that Zhou Tiankuo could hardly have imagined in the past!

He never imagined he would have such a day, because he used to hate constraints and liked to do things unpredictably.

"I can only say that I am truly passionate about the game design industry..." Zhou Tiankuo shook his head.

Consider this a compliment to myself.

To be honest, since the experience center opened, he feels that his life has become much busier.

Perhaps because his daily commute only takes an hour, and his time is divided between being at home and at the experience center, he feels that his pace of life has suddenly accelerated.

Fortunately, Zhou Tiankuo has now adapted to this kind of life.

After assigning the Genshin Impact update task to other staff members, Zhou Tiankuo continued to think about his next game.

In fact, he already had a lead.

For the next two games, one is to develop a large-scale single-player game with a buy-to-play model, and the other is to find a farming-themed game to release.

Besides being a fan of Miyazaki Hayao himself, he also wanted to conduct a simple test by adopting the buyout system.

That's the current market acceptance of Tiankuo Studio's games.

Currently, he mainly releases PC games, which generate considerable revenue. His mobile game versions have also received a lot of positive reviews since their release.

However, all of this was based on the premise that it was free at the beginning.

If Zhou Tiankuo plans to release a buy-to-play game and charge players from the start, will players be willing to pay?

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