Currently, Zhou Tiankuo has the highest creativity score, and the "creativity" arrow in the polygon is particularly obvious and prominent.

The others include copywriting, music, art direction, and overall structure.

Zhou Tiankuo only recently discovered this feature and had never clicked on it before. He suddenly had the idea to check it out today.

"It seems my development is fairly balanced..."

After wolfing down those skill books, his current skill level is quite decent.

Simply put, once he decided to make a game, Zhou Tiankuo was able to produce a fairly good version of it based on his own abilities.

Of course, this only applies to some smaller-scale games.

For a masterpiece like Sekiro, Zhou Tiankuo himself could never have drawn the original artwork and scenes alone.

Therefore, for this main part, he still chose to purchase the data package from the system store, just like before.

Moreover, he doesn't plan to make any new changes this time.

Because the Souls series has its own unique charm, it doesn't need anything added; Sekiro is already excellent on its own.

With the main body determined, Zhou Tiankuo also glanced at the balance.

Having received several more rewards over the past few days, Zhou Tiankuo wasn't too flustered and immediately bought a data pack for Sekiro.

It costs 8000 crafting points.

The system's prices always have both whole and fractional parts, Zhou Tiankuo sighed.

At this rate of increase, 10 production points are simply not enough to make more, but he's already gotten used to it.

Next, we need to consider promotion.

Because Sekiro is Zhou Tiankuo's first time producing a paid, buy-to-play game, he has to be extra careful with its promotion.

Other games, once you start playing them, you'll discover their unique charm, and then you'll find yourself spending money on in-game purchases...

Like Genshin Impact, the revenue from players' gacha pulls alone is enough for Zhou Tiankuo to live on for a long time.

But Sekiro is different.

If you want to make this game, you have to consider that once you sell one, you'll make a profit, and you can't get anything more from that player in the future.

Zhou Tiankuo remembered that in his previous life, the price of Sekiro was over two hundred, close to three hundred.

At this point, he planned to set the price at 268, which at first glance still sounded quite high.

However, the world has made many technological breakthroughs, and players are willing to spend thousands of dollars on VR devices, so they shouldn't be stingy with the price of a PC game.

Zhou Tiankuo felt that it was definitely possible to sell it...

But he still wasn't quite sure what the actual sales figures would be.

"Is 268 a bit expensive?" Zhou Tiankuo pondered silently.

Then he opened the work group.

The work group is actually still the same people as before, mainly from the experience center.

He wasn't familiar with the people in the new office area yet, and hadn't thought about creating a group chat.

Zhou Tiankuo asked in a small group chat: "If I release a new game and sell it for 268, how do you think the sales will be?"

Someone replied very quickly.

Chu Zichen: [268? I think that's a bit expensive, but it's okay. The games the boss makes are definitely fun, I think it's worth it.]

After all, Chu Zichen is still a student, and his living expenses are probably only one or two thousand yuan. Two or three hundred yuan for a game is still a bit expensive.

Zhou Tiankuo sighed silently.

Many places in this world are quite similar, such as wage levels and cost of living!

I think it's alright... If even top-tier games can charge fees, then Genshin Impact should too.

I agree; if it were released, I would definitely support it.

[Does the boss's question mean he already has a game in mind? Is it one that you can play endlessly after buying it once?]

In that case, there probably isn't much paid content in the game.

The small group quickly began discussing the matter.

Zhou Tiankuo looked at his phone, a smile quickly appearing on his face.

The employees outside were also working diligently and systematically on the tasks assigned by Zhou Tiankuo.

Yes, we've already decided on a buyout model. We're just a little hesitant about the pricing.

After all, the games we made before were all free-to-play.

Zhou Tiankuo replied with a few more words.

However, the people in the group all said that it was acceptable.

After all, the quality of games made by Zhou Tiankuo is generally guaranteed.

Relieved by the reply, Zhou Tiankuo then had another idea.

Now that there's already an experience center...

It's time to let players who come to the experience center enjoy some special privileges.

He decided to create a demo mod, playing the first chapter of Sekiro, and release it early at the demo center.

Let the players try it out first.

After returning home, Zhou Tiankuo started working on the demo version.

A few hours later, he stretched.

It's very simple, and there's no need to worry about advertising. Just put it directly into the computer at the experience center.

[We'll open the experience center tomorrow; you can come and try it out.]

[New game. However, it's very short; it's more like a demo.]

Zhou Tiankuo posted it in the group.

Soon, someone replied!

It's already past midnight, but everyone is still awake.

Okay, I'll definitely go tomorrow.

Wow, so fast! When the boss asked me today, I thought it was just an idea.

Are you stupid? The pricing has already been announced, and you still have ideas?

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Chapter 165: Create a demo version and release it quietly.

The group chat was noisy, but everyone unanimously expressed their anticipation for the new game.

They kept asking Zhou Tiankuo what kind of game it was.

Zhou Tiankuo deliberately kept everyone in suspense.

【Wait, it's so late, aren't you all asleep?】

The group chat was immediately flooded with emojis!

"Seriously, boss? You're not answering my question!"

[Staying in suspense at this point is really inhuman.]

[Boss, stop hiding it! Tell us what kind of game it is!]

[This shouldn't be the same type as the previous ones, right?]

[Selling for such a high price, it must be a very impressive game.]

and many more.

Zhou Tiankuo was surprised that just four or five people could chat so enthusiastically, and if he didn't check his phone for a while, the number of messages would reach 99+.

After thinking about it, he replied.

This is a game that really tests your skills; you need some gaming expertise. If you can only click the mouse, don't even think about playing.

This is true.

The reason Sekiro became so popular is because of its insane gameplay and its bizarre monsters.

It not only demands high levels of hand speed and dexterity from players, but also poses a significant challenge to their reaction time and speed!

Zhou Tiankuo still remembers the first time he played the game, he saw the word "death" countless times.

Right above my head, it was bright and dazzling, and a little scary.

Recalling the fear he felt being dominated by this game, Zhou Tiankuo was even more eager to release it.

Because he had a premonition.

This game will definitely go viral on social media, and at least on the Orca platform, it will absolutely dominate the traffic.

People generally enjoy seeing others suffer.

After Sekiro was released, those top streamers started streaming it, and the studio was also trying to generate some traffic...

It becomes the hottest topic in no time.

Moreover, its release this month might even boost the popularity of DNF to a new level.

Zhou Tiankuo had considered everything very well.

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