You actually want me to...
Page 120
Good grief, this really got them fired up.
[GTMD's T1 top laner, Flandre, is going to be slaughtered!]
[JKL's Draven + Banhuang's Thresh, if this bot lane doesn't completely dominate, I'll eat my hat.]
[The Emperor's forced smile is giving me the creeps.]
As a loyal LPL viewer, I understood TES's attitude almost immediately after seeing the first three picks.
Three words: Just do it!
Second round of bans: Ornn, Mordekaiser, Corki, and Sett were all banned.
For their fourth pick, TES brought out Ryze for the mid lane.
In the current version, there are only a few mainstream mid-lane mage heroes: LeBlanc, Syndra, and Corki are banned, followed by Ryze, Azir, Galio, Rumble, and the like. Zoe doesn't fit the team composition and her output environment is poor, so the only option is Ryze. T1, unsurprisingly, locked in Azir and Olaf for their last two picks, forming a combination of Trundle top, Olaf jungle, Azir mid, and Gragas and Yasuo bot lane.
"They've been fooled."
"Then just take it?"
"Okay, I'll take it. Please take good care of me on the way up, Brother Ka. If we want the game to end faster in this version, we still need to get this thing."
"Okay, but you guys in the bottom lane..."
"Don't worry about it. If they come, we'll just kill them."
"Okay." Without many questions or any hesitation, Karsa trusted their bot lane duo and agreed. Don't be fooled by their usual tendency to get sold out and engage in chaotic team fights; when they get serious, there aren't many bot lane duos in the LPL that can stand up to them.
Even if JKL likes to catch Q, he is still a former LPL champion AD carry, so he definitely has the necessary skills.
So, in his final choice, Roland no longer hesitated.
Top lane Lu Xian, locked in!
. . . . . .
. . . . . .
. . . . . .
P.S.: After working so hard for so many days, I've finally caught up on the word count.
PS2: Starting tomorrow, it will be two updates a day as usual. If I have a backlog of chapters, I might try a big update next month during the Shuke anniversary celebration. At least there won't be any tomorrow, because it's my birthday and I don't want to work overtime. Although work and writing have taken up too much of my free time, resulting in me having few friends and no girlfriend in the past two years [sad], I don't really have much to do.
PS3: I really want to complain, scheduling the LPL matches on Thursdays is just ridiculous.
Metamorphosis: Chapter Sixty-Six: The Terrifying Sea of Heroes
Holy crap, is TES serious?!
[Everyone's going wild (X) Everyone's playing with snakes (√)]
When Flandre gets his hands on the Holy Gun again, it's like a college entrance exam essay from a few years ago has returned to square one.
[This is too aggressive! This lineup is purely designed to crush you; it's ruthless.]
While there aren't many champions that can counter Trundle in the top lane, there are still some. Common ones include Ryze, Jax, and Jayce, while unconventional ones include Lucian, Vayne, and Quinn. Even more mediocre but forgiving champions like Gnar and Kennen can, strictly speaking, lane against Trundle.
However, picking Lu Bu when the team lacks a frontline tank only shows that TES had no intention of letting the opponent escape the laning phase alive, revealing their aggressive style.
In this game, both junglers played normally. Cuzz's Olaf definitely wouldn't dare to enter the enemy jungle in the early game. Neither the top jungle duo nor the mid jungle duo seemed to have any intention of defeating the enemy.
Flandre really had a great time playing against LCK teams that day.
There's no way around it, having a deep hero pool is such an advantage.
Many people don't understand what the concept of a vast pool of heroes is, and most people even think that the most powerful limit of the hero pool is the one between Wutian and Buddha back then. But in reality, a true pool of heroes has always been around us.
Let me introduce this hidden domestic top laner to everyone.
Saint Gun debuted in Season 4. He has a humorous personality and strong skills. He was the best top laner in LPL in Season 5.
Throughout S6, Flandre ranked first among LPL top laners in CS per minute, gold per minute, damage per minute, and damage share, pulling ahead of second-place Loong by nearly 3%. In S7, as TheShy's talent began to shine and he reached his peak, Flandre's stats closely followed TheShy's, with the two ranking first and second by a very small margin.
He ranked first in the LPL in the Spring Split of S8 and second in the LPL in the Summer Split. His performance declined slightly in S9, but he still firmly held the position of a top-tier top laner. Under these circumstances, he also has an extremely terrifying champion pool.
Doinb and Rookie are already considered to have a vast champion pool, yet they only have a score of 87 on Wanplus's statistics, while Flandre has 93, making him the only LPL player with a score over 90.
Here's the key point: according to the records, Flandre picked a whopping 62 different champions in the top lane during the match. What does 62 mean? It means that even if you add up all the champions on the top lane page, you still wouldn't get that many. These include, but are not limited to, top lane Morgana, Azir, LeBlanc, Lulu, Janna, Riven, Yasuo, and so on.
What's most outrageous is that while most people use these champions for fun, he consistently achieves results, and some even lead to wins. His Riven pick even forced LGD, at their peak during S5, to ban it three times in a row, demonstrating his dominance.
Online, when Canna saw that the opposing laner was Lucian, he immediately became depressed. T1's top laner, Canna, named himself after Connor from the Dragon Maid series. He is also a fan of anime and manga, but unlike Flandre, he is a newcomer.
T1's newcomers, who started to be active in the competition in S9 and officially shone in S10, are now active in the competition.
Since he's a newcomer, it's easy for him to become famous: his champion pool mainly consists of aggressive top laners like Irelia and Jayce. And it just so happens that these are the young top laners that Flandre likes to face in lane.
There's nothing else to it, they just like to use their experience to directly pressure you.
With his long reach, Flandre started to gradually develop his domineering style from level one. By manipulating the Troll Warlord's attempt to greedily farm minions, he directly traded health for health, forcing the Troll Warlord to open up a farming zone.
He reached level two first, instantly learned the E skill, and the first thing Flandre did the moment he gained an experience lead was to completely drive the Troll out of the farming area.
In the early stages, the one with longer reach beat the one with shorter reach, like a father beating his son.
In addition, Lu Xian is a hero with high burst damage in the early game, and his damage is outrageous. Under the unreasonable pressure from Flandre, Canna could only retreat first and try to get experience after Lu Xian pushed the lane.
only...
He underestimated a seasoned veteran like Flandre.
With the minion wave blocked, the hero went into the bush. Saint Gun Bro controlled Lucian and hid in the bush on the top lane, quietly watching the enemy Trundle without farming minions. He was just waiting for him to come.
If you dare come any closer, I'll use E to attack and then AA+WAA, which will take away most of your health.
If you don't come over, you'll have a hard time getting experience from the minions, and he'll end up taking the lead.
Yes, this time it was Saint Gun's turn to play the self-destruct strategy.
As a player familiar with the vast hero pool, Flandre knows all too well where the Troll Warlord's strength lies. Simply pressuring him to last-hit is useless. Not only are most tactical items and almost all defensive items relatively cheap, but the fact that this thing can steal other players' stats already shows that blocking his equipment is actually quite ineffective.
To effectively block the opponent's level, you must completely restrict their level.
Since no one is farming minions, the minion wave is just sitting there. Either you call for reinforcements to free you up, or you can slowly wait for your game to collapse. Nobody expected that, only a few minutes into the game, Flandre had already found an advantage to break the stalemate with Troll Warlord.
This Lu Xian... is too ruthless.
[With this "Heaven and Earth Together" strategy, I don't rely on gold, and you don't rely on experience. If a fight breaks out, the Troll will probably be rendered useless.]
The top lane is already surging, but the bottom lane seems to be relatively quiet.
[It's probably already being planned. You know, when traditional combinations are used against opposing combo combinations, it's hard to have any room to maneuver unless you level up to level three first.]
In fact, the comments were not wrong. The reason why Roland and Ah Shui did not play was because the damage of Gragas and Yasuo was too high in the early game.
Yes, these two are warriors after all. Although they have short range, the sustained damage output of warriors in the early game is undeniable. As for whether the hero's skill level matches the player's, that's another matter.
T1's bot lane duo, Teddy and Effort, was a typical bot lane combination in the LCK, the successors of Bang and Wolf, but they inherited nothing. They had little fame and were particularly prone to dying suddenly and having lapses in judgment.
The reason why Senna, who was nearly 300 floors high in the original world, dared not target anyone was because of this thing that Teddy created himself.
Teddy made them, and Teddy ruined them.
At that very moment, Karsa heard Olaf's presence in the team's headset, revealing both junglers in the upper jungle, signaling an impending small-scale skirmish. Also at that instant, the bot lane suddenly began frantically marking attack signals, with JKL, as support, poised to initiate a team fight from the side lane.
"2v2, any problem?"
"I'll allow you to ask one more time."
"I'll take the head, you can have the last one, and the soldiers are yours too, how about that?"
"make a deal!"
Holy Gun Guy: ......
Metamorphosis: Chapter Sixty-Seven: From the moment you picked up this hero, you were already burdened with a curse.
In the bottom lane, although Roland didn't actively cause trouble for the opponent in the early game, that doesn't mean JKL wouldn't try to get a few auto-attacks from the opponent.
He's an AD carry, so he's a long-range attacker who can beat short-range attackers. He doesn't care whether you accept it or not.
You either kneel down to farm minions, or stand up and roll out of the farming zone. There are no other options. It's only because Yasuo has a shield passive and Gragas has a passive health regeneration, combined with early-game health potions, that they can barely hold their lane. With any other duo, they would probably be GG by now.
"Honestly, if it were me, I would never choose such a stupid combination in the bottom lane. Pantheon and Jarvan IV could just let you AFK under the tower."
"Indeed, I'm a little confused about it too."
Honestly, if you were a famous bot lane duo, this kind of play would be acceptable, because the Yasuo-Gragas combo relies on percentage-based engages at level six. It's not that this combo is bad, but compared to other innovative strategies that show results from level two or three, this combo is genuinely a bit weak.
Roland only started preparing to do his job after Draven chopped Yasuo down with another axe, further reducing the enemy bot lane duo's health.
Yasuo is a champion with three types:
Newbie Yasuo players just randomly use their E. You can just throw your hook at the minion wave. Whether it hits or not is up to luck, because they don't even know what they're E'ing.
A normal Yasuo uses E with a purpose. Before going in, he considers how to get there and how to come back. The rest is just a matter of proficiency. However, there will be some pauses in the middle. If you master their patterns and the way to consume their energy when hooking, you will have a high probability of hooking them.
As for expert Yasuo players? They've gone back to the point of randomly using E, their so-called mobility is just for fun, and whether they can pull off flashy plays depends mainly on their feel for the game. They don't have any Yasuo combos in their minds; their hand muscles are just naturally manipulating the keyboard to lane.
No sword in hand, but a sword in heart.
You can only judge a Yasuo by his stats; it's very difficult to stop him.
When they really show off, there are countless 1v5 highlight reels; but behind each and every 1v5 highlight reel are countless games in which these veteran Yasuo enthusiasts have had their heads smashed.
Putting aside his fun factor, Yasuo is actually terrible in the early game.
Teddy's Yasuo is certainly not some kind of master Yasuo; he can only be described as playing it averagely. Perhaps some god gave a divine decree that no AD carry in the world could play Yasuo more skillfully than him.
Teddy never dreamed that from the moment he picked Yasuo, he would be facing not just JKL as an AD carry.
After figuring out the enemy's general E-minion habits, Roland hid in the bushes, waiting for an opportunity to strike. Only when Yasuo had gathered his wind again and was ready to come up and harass again did Roland finally throw out his hook.
"Click~"
Just as the script was written, the moment Yasuo used his E to prepare to unleash his whirlwind, a hook suddenly flew out of the bushes and precisely stopped him, preventing him from casting the whirlwind he had built up. "Didn't expect that, did you? When it comes to hooks, I'm a grandmaster."
T1's bot lane duo probably never dreamed that Roland, in order to master hook support, would specifically go to the riverbank to find those old men and join their fishing circle.
Now, forget about heroes.
As a fisherman, what in the world can't I catch besides fish?
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