Since JKL already got the kill, all he needs to do with this wave of minions is gain experience.

After pushing the minion wave forward, Roland retreated along with JKL, then used vision to his advantage and decisively abandoned the recalling Raven, running directly from the river towards the mid lane.

Because TES's lineup only has a strong early and mid-game focus, TES must execute every step of the early and mid-game strategy well.

Is it possible that the robot might take advantage of this time to abandon the bottom lane and come to the mid lane?

Have.

Should we do a reverse squat?

Even if there's only the slightest hope, he must be ready to go in the middle lane.

FPX is a team that plays very conservatively. To beat them, you only have two options: either you have a bigger advantage and stay ahead, forcing them to farm and split push, causing their side laners to die frequently; or you fight them in late-game team fights, because their strength lies in their ability to seize opportunities rather than their team fight ability.

[Hiss~ The Emperor's awareness is getting right.]

[The roaming of two top LPL supports was impressive, but unfortunately, Aban was still a bit more dominant.]

[Having been born into a solitary path, as the saying goes, experience is the best teacher. The more I get ganked, the better I understand how others intend to gank me.]

[It's a pity it's Zoe; another mid laner might have killed her.]

This wave of success and failure both stemmed from Zoe.

Zoe with four health potions and a Cloth Armor set did indeed leave Renekton helpless, but it was precisely because she was too conservative that Roland, despite having positioned himself in advance to ambush the robot, could only manage to cripple him before being chased all the way back to the tower by Renekton.

The damage wasn't enough.

Zoe, nicknamed "A Girl," is known for her ability to barely touch enemy champions with her Q skill unless her E skill bubble hits or her Q skill splashes onto minions.

With an extremely high skill ceiling, the skill floor is extremely low. If you're lucky, you can pick up four or five Ignite items and kill the opponent directly. If you're unlucky, you'll miss all your Q and E during the laning phase, and your W marks will frequently fall at the feet of enemy heroes, making them impossible to pick up. You'll play like a self-isolating super minion the whole time, and when your own jungler comes, it's a 1v3 situation.

"It's a pity, the damage wasn't enough."

"That's good. Without your counter-gank, I would have been in a bit of danger." Knight breathed a sigh of relief as he watched the robot being forced back.

As for the support robot, you can say it's strong, but it's just so-so. In the mid-to-late game, it's basically just a silent utility character, and its team fight initiation success rate is ridiculously low.

But he is also quite amazing.

No matter how difficult the situation is, as long as the robot makes two good hooks, it can turn the tide. In a sense, this is something that players hate.

"By the way, do you have enough money?"

"To be honest, it's still a bit short."

"Really?"

"It's true."

Hearing Roland's sincere tone, Knight's heart softened, and he gave Roland's Pantheon half a wave of minions as a form of aid. Of course, this amount of money wasn't enough for him to buy all his early-game items, but it would at least make his item progression a little easier.

In version 10.5, the support item Boots of Mobility were nerfed. The cost of Boots of Mobility, which was originally 600 gold, increased by 100 gold, which effectively blocked a lot of support players. Normally, supports would buy a control ward when they went back to base, and a support who went back to base around level 3 or 4 would usually only have around 600 gold.

With 600 gold and the assist from killing Aphelios, plus the gold from the late return jump, along with half a wave of gold from the bottom lane and half a wave of gold from Knight, and most importantly, the Future's Market that he picked up to get Hexflash, Roland finally managed to barely scrape together 1000 gold.

Five-speed shoes, GET.

Although these shoes offer no stat boosts other than movement speed, they carry the will of the S8 FMVP player known as the Shoe King.

This life was made for shoes!

Metamorphosis: Chapter 92: The Showdown of Supports

"Five-speed shoes?"

"If you rush this item, it's like you haven't built anything in a 2v2 bot lane. Isn't that a bit too risky?" The commentators on the stage raised their questions as they looked at the updated items in Roland's inventory.

Of course, before understanding TES's true strategy, few people would have thought of this kind of item build and playstyle.

This tactic, to put it bluntly, is actually about exploiting a time difference.

First of all, Pantheon and Swain do not lack damage in the early game. After killing the enemy's carry once, they can also have a slight lead in level, so their need for equipment is relatively lower.

Secondly, there is the power of combination.

With this kind of unconventional combination, FPX's bot lane duo would never dare to push the lane out. They would either stay in front of the tower or farm under the tower, which would create an extra gap in their playtime.

If you can't kill the opponent, don't have any good ways to harass them, and don't have enough time to roam, you'll often be effectively locked down in lane by the weaker side.

But with five-speed shoes, it's a different story.

As long as you time it right before pushing the lane and avoid entering combat mode beforehand, Pantheon with Boots of Speed ​​will have a starting movement speed of 451.

What does a movement speed of 451 mean?

If Sivir builds Berserker's Greaves, her movement speed will only be 496 for the first second after activating her ultimate, and only 448 for the rest of the ultimate's duration, which is even 3 points lower than Pantheon with Boots of Mobility.

In other words, as long as Pantheon times his runs well to support the mid lane during the push-out phase, it only takes about 15 seconds to get there. Even if he doesn't get anything, a round trip takes only half a minute. When he returns to the bottom lane, he can just get a new wave of minions, losing at most one or two minions.

I'm Pantheon. I might not be able to kill you mid-lane Renekton in one or two tries, but I'm fast.

How can the fighting power of "Once a Night" and "Seven Times a Night" be the same thing? The former can drive a person to a mental breakdown, while the latter can drive a person to a mental breakdown. They are two completely different fighting powers.

FPX soon experienced the bitter consequences.

Almost every other wave of minions, a Pantheon would appear with Hexflash, jumping out from all sorts of strange angles, hitting the Renekton in the face with his shield, then unleashing his combo and retreating with his E active, showing absolutely no intention of killing. This disgusted Doinb.

I'll deliberately annoy you, deliberately reduce your health, but I just won't lose my temper.

As a support player, Roland was extremely familiar with this playstyle. After all, several years ago, he had personally witnessed the birth of the legendary playstyle known as the "shopping style".

The essence of this tactic is not to kill, but to destroy the spirit.

Whoever gets carried away loses.

Since it was the early stage of the game (before level 6), the bot laner could only carry one trinket ward, which was not enough to stop Pantheon with Hexflash.

Even the biggest problem is that they didn't dare to go up after Pantheon left.

Since the frequency is basically two waves of minions followed by one opportunity, Roland is naturally not inflexible. Sometimes he will pretend to leave, but actually sneak back to the bottom lane bush while holding off vision. When the enemy player gets cocky and thinks he has an opportunity, he will jump out of the bush and teach him a lesson.

By making the illusory appear real and the real appear illusory, Roland, who had seized the initiative, could decide his own frequency at any time. Whether it was three shallow and one deep or six shallow and one deep, he could do it with ease and enjoy himself immensely.

With Roland's erratic tactics, FPX's top, mid, and jungle lanes were almost simultaneously locked down. Tian was caught in a dilemma: if he went to help the bottom lane, the top lane would be completely destroyed by the enemy Kali and Trundle; if he went to help the top lane, the mid and bottom lanes would be blocked by Pantheon and unable to move.

Unfortunately, he was facing Radar, who was supposedly invincible 15 minutes ago, in the jungle, so the pressure was immense.

As time went on, TES's advantage was growing at a visible speed.

"Tsk tsk tsk, your playing style is really despicable."

"There's no such thing as being cheap or not. If we don't play like this, the opponent will be the cheap one in the mid-to-late game. I call this making good use of the advantages of the lineup."

"Then why do you always try to invade other people's jungle? Are you looking for Nidalee?"

"You don't understand, time has smoothed out our edges and blurred our shapes, so we have changed from being timid and awkward people into being timid and awkward people."

"..."

"So, as a pervert, is it wrong for me to go to the jungle to find a girl in leopard print?"

"without"

"That solves it."

Through relentless roaming, Roland's efforts finally paid off, and he found an opportunity to take down the crocodile before it reached level six, working with Zoe to eliminate it.

Only at this point did his tactics take shape.

If we're going to play against FPX, Doinb is someone we absolutely have to target.

This guy has a bad habit: if he gets ahead in the early game, he'll try every possible way to roam. But if he dies once or twice in the early game, he'll be less inclined to roam and will focus more on his own development, regardless of what hero he's playing.

"Shall I get off?"

"No need, you just keep protecting Holy Gun Bro. Kalista needs someone to protect her before she gets a full set."

"That little dragon..."

"It's okay, the Dragon Soul team won't have a chance this time."

Only then did Roland finally feel at ease returning to his lane and begin farming alongside JKL.

As for the reason?

Because the crow is now at level six.

JKL, who was developing in a single lane, was much more skilled than the FPX bot lane duo who were developing in two lanes. Perhaps they also noticed that something was wrong with the opponent. When the TES bot lane duo pushed in, Si Shao and LWX decisively chose to retreat to the bush and give up the turret plating.

Can't be bothered, can't be bothered.

A level 6 Swain paired with a level 5 Pantheon makes tower diving a piece of cake, so unless you're completely insane, you definitely won't go head-to-head with the enemy at this point in the game.

With another plating victory, TES's advantage expanded further. In just a short time at the start of the game, TES had already built a remarkably impressive economic lead thanks to their superior lineup. Meanwhile, outside the arena, the coaches of various teams watching this scene on their screens felt that the presentation seemed a bit too exaggerated.

They had seen this kind of scene before.

Both Ming and Si Shao have been roaming support players since S8, but their playstyles are probably not as risky as Roland's.

But... incredibly, he actually managed to connect TES's key players and put immense pressure on FPX.

Are there big differences in skill between the two sides? Not really. FPX has the most championship players in its roster, so its quality is no less than TES's, and may even be much higher.

So where is the problem?

It happened in this perfectly timed wandering.

Those who play solo lanes in the top and mid lanes know best that, generally speaking, whether it's a warrior in the top lane or a mage in the mid lane, there will be a small power spike around level three, four, or five. And it is this small power spike that can bring you a lot of benefits.

It might be a solo kill, a kill followed by a recall, or a successful depletion of health. While not necessarily fatal, it can subtly help you snowball your advantage in lane.

And at this very moment, when you've reached your power spike and are charging in with your skills perfectly timed, what would you feel if an enemy support or jungler suddenly jumped out of the bushes next to you?

All you want to do is ask if your jungler's parents are still alive.

Yes, that's the mentality.

Roland knows how to play Crocodile, and even understands his various burst ranges very well.

With Karsa helping to restrain Nidalee, the pressure on her is relatively less.

As for the bot lane duo, you're both being pressured by the minion wave and can barely even leave your tower, so what can you do? Besides, even if your Blitzcrank comes to support, can you outpace Pantheon with Boots of Mobility?

impossible.

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