You actually want me to...
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TES used this tactic to make it extremely difficult for FPX to play in various positions.
They couldn't win in the early game (when TES's lineup was strong), and they couldn't roam as well. They could only watch their own disadvantage grow bigger and bigger, eventually putting all the pressure on the jungler, Tian. Then they watched him get impatient and start making mistakes.
Especially since this was the fifth and decisive game, the two players' mindsets were completely different.
TES's strategy of targeting not only the opponent's character but also their spirit was already in place before the game even started.
At 8 minutes, the first Herald was secured; at 9 minutes, the first tower dive, Herald release, and dragon takedown were completed; by 13 minutes, Raven had already appeared on the field like a god of war.
The pace was so fast it was suffocating, and the damage was so severe it was outrageous.
Once TES's fighting power is fully unleashed, FPX only has one chance left: to trust Blitzcrank's hook.
Metamorphosis: Chapter 93: The strongest player is Patch!
No one expected that the key moment that would ultimately determine the course of the game would be the support positions on both sides.
Ultimately, TES's champion pool is too overpowered.
Since changing their top laner, FPX's previous strategies against TES have become obsolete. With veteran Flandre helping to share the pressure, TES can offer more options in other lanes.
The mid lane is stable, the bottom lane is a magic carry, the support can roam and the top lane is flexible and versatile.
This was something that was completely unimaginable in previous matches against TES, but it has become a problem that FPX has to face. How to describe this feeling?
It's like when Uzi suddenly joins IG. In that instant, you can't even do the draft anymore, let alone the tactics. If someone picks Lucian, you have to think for a long time about where he's going. That's roughly the idea.
So, are all support players these days abnormal? First there was ES's support XiaoC, and now there's TES's Aban, who's even a former top laner. Doesn't he have any weaknesses?
In their extreme frustration, FPX fans couldn't help but vent their frustration.
only...
Yes, it does have some weaknesses, and they are quite obvious.
【what? 】
He's almost completely unskilled at playing support champions; this weakness is well-known throughout the LPL.
The seemingly simple response conceals Riot Games' greatest malice of the past year.
Is it a big problem if a support player can't play a support role?
Theoretically, that's a huge question mark. You have to understand that the "traditional" five major soft supports are the basic skills of every support player. In the entire LPL, only mid-career professional support players like Roland can't figure them out.
But actually?
This isn't a meta for enchanter supports. In this era of Leona, Nautilus, and Thresh, who are considered top-tier champions, picking a champion like Sona or Luna is practically suicide. Only Yuumi is barely viable.
The game has buried a player's greatest weakness in the game version, making them inexplicably invincible, just like the Jax back in the day. A character who was incredibly weak in every aspect in the early game suddenly becomes a team powerhouse after the creation of a Blue Buff, with their E skill's invincibility seemingly permanent – it's just ridiculously overpowered.
Roland is now facing a similar situation.
He's not particularly strong on his own, but in the current S10 version, his playstyle and hero pool are just too damn strong.
As the saying goes, offense wins over the audience, but defense wins the championship.
However, FPX has yet to see any signs of winning the championship, but their aggressive style has certainly boosted TES's reputation considerably.
Sensing the arrival of the opponent's power spike and looking at the equipment on the opponent's scoreboard, Si Shao understood that he only had one chance left.
They are on defense, but they are under offensive pressure.
If we continue at this pace, we will definitely lose. Hooking the wrong hero will also result in a loss, but at least, taking the initiative to hook offers a glimmer of hope for survival.
"Zoe or Kalista, either one, let's engage." To ensure that the damage could follow up immediately, Khan's Jayce didn't even choose to split push, but instead followed his teammates to the front.
Strictly speaking, you could hook any crow.
As long as the robot's silence is cast before the crow's ultimate, they have enough damage to instantly kill the crow.
"I'll look for an opportunity."
"Don't rush, the key is to keep an eye on Knight."
"No... I don't think paying attention to him is of any use." With that, Tearful Young Master opened Knight's equipment.
Despite getting a kill right at the start and having a smooth development from beginning to end, this Zoe seemed to have lost her mind, having already bought a 650 gold stopwatch and equipped it early on. Looking at the Ice Lance and Armguard in her inventory, Doinb gradually fell silent.
“I swear, this has absolutely nothing to do with me.”
"You're kidding me. Isn't the mid-lane tank build with utility style the one that you, you idiot, started popularizing?"
"To be honest, as a mid laner, it's reasonable for me to build some tank items to defend against jungle ganks, right?"
"That makes sense. Look how diligently the other side has followed your advice."
There's no other way.
Zoe has Zhonya's Hourglass, so her priority is the highest, leaving only Flandre's Kalista, who only gets one chance.
"Wait for the minion wave and let me command it. Help me create an angle." After a moment of silence, Si Shao felt that he still had to create opportunities himself.
"OK."
Meanwhile, on the other side, in TES's team voice chat, Roland was issuing various commands in an orderly manner while adjusting the team's positioning.
An aggressive early-game lineup means that every little detail must be handled flawlessly, because a mistake in any link can trigger a chain reaction. Remember EDG's Lu Sansui? He failed miserably in those crucial details, resulting in a 0-3 start for the number one seed and ultimately a humiliating defeat.
After thinking for a while, he was well aware of what methods the opponent would use to break the deadlock, but positioning was not something he could control, and no one could guarantee that they would never make a mistake.
"Ah Shui, if someone hooks you, will you have time to activate your ultimate skill?"
"That's definitely no problem, I can react that quickly." After all, he's a champion in the AD position, and his reaction speed is definitely the strongest among the five positions, if nothing else.
"Okay, I'm relieved to hear that. Remember to activate all your skills when I call you, understand?"
"Huh? What do you mean by that?"
Although it's unclear what's going on in this guy's head, he's certain it's nothing good. Just then, a new wave of minions clashed. Unlike their team's use of skills to clear the wave, FPX's Aphelios used Flame of the Inferno to clear the wave while constantly repositioning, seemingly trying to avoid TES's poke.
But in the next instant of this peaceful moment, a flash of light suddenly appeared behind Aphelios.
Immediately, a yellow grappling hook shot out, its target TES's top laner, Kalista.
The art of lane control.
For professional players, the minion wave can be comfortably pulled into the shape they like. Similarly, for professional supports, cooperating with the AD to create gaps between minions is an instinct ingrained in their DNA.
This sudden surge was a premeditated attack by FPX.
At that very moment, a shout of "JackeyLove, use Flash!" suddenly came from TES's team voice chat, startling him so much that he instinctively used his Flash and ultimate.
While he was still completely bewildered, the grappling hook came from afar, successfully making contact with his body, and then... abruptly pulled him back!
Almost at that very moment, the commentator slammed his hand on the table and stood up abruptly, staring at the screen in disbelief, saying:
"Seriously, Jack? You can even answer Q for this?"
Metamorphosis: Chapter Ninety-Four: A Beam of Light
Holy crap! It's ice cold!
[With the power to wield the sun and moon and master skills, there is no one like me in this world!]
[JKL: I hereby swear that I will never allow any Q skill in this world that I cannot catch.]
[I can't take it anymore, guys! This is actually working?!]
[Fun fact: Although JKL doesn't play mage carries very often, almost every game he does feature them is exceptionally brilliant.]
Countless viewers never expected that when someone's Q-catching ability reaches its peak, they could awaken such a terrifying fighting style.
Catching a hook with bare hands 100% guaranteed?
Which world did you reincarnate into, Li Jing?
If even those who enjoy themselves off the field are like this, then the athletes on the field must be even more so.
The moment the robot's hook touched the crow, the FPX players had already completely given up hope.
The reason is simple: Swain's ultimate ability is one of the few that, once activated, cannot be forcibly interrupted. In other words, Blitzcrank's move essentially hooked in an Amumu who could unleash his ultimate at any moment.
Then what's the point of playing this game?
After Ah Shui realized what had happened, he laughed. "See? They started it! I was just defending myself, so you can't blame me."
His ultimate ability's AOE area-of-effect lifesteal allowed him to withstand the damage output from FPX. The main reason was that the other TES players weren't stupid; they couldn't just watch as five of them surrounded a single crow and attacked for a long time. Due to the influence of the others, FPX's damage couldn't be fully dealt.
If they can't hit all the targets, it means they won't deal enough damage, and it also means they won't be able to kill them before the control ends.
That makes it very simple.
With the invincibility activated, whether the second part of the ultimate skill exploded or not didn't really matter. The remaining four members of TES rushed in, and with a huge advantage in hand, FPX, who took the initiative to attack, suffered a crushing defeat, ultimately resulting in a 0-for-3 exchange.
The game... is completely over.
Yes, it wasn't as evenly matched as expected. Or rather, they had already exhausted the back-and-forth battles in the first four games. In this final game, they not only calculated the condition of the FPX players, but also their hero pool.
FPX's loss in this match was not unjustified.
To put it bluntly, it's still a matter of state of mind.
If this were a major tournament, or if they were playing against teams from other regions, FPX's performance would be completely different. But this is the MSC exhibition tournament, and the finals are an internal battle within their own region, so the nature of the event is entirely different.
To put it nicely, this is the final of a competition; to put it bluntly, it's just an open team training match, a competition where even winning the championship isn't considered an honor.
After 20 minutes, with a gold advantage of nearly 8K, FPX simply gave up the fight and allowed TES to finish them off in one fell swoop after 22 minutes, handing over the victory to them.
It wasn't until they saw the FPX base's crystal explode like fireworks on the screen that the commentators stood up with strange expressions and began to congratulate TES on their victory.
"Congratulations to TES. To be honest, I'm already looking forward to TES's in-game voice chat."
"Indeed, forcibly using Flash to block a hook for a teammate and even using his ultimate, what kind of terrifying dedication and team fight awareness does he have to achieve such glory in just a few seconds? It can only be said that JKL truly deserves to be called a champion AD."
"Turning weaknesses into strengths reminds me of a certain team's tactic of selling off their dogs; it's essentially the same thing."
"really."
There's not much to say, just keep bragging.
This play by Swain required five essential elements: reaction time, timing, hand speed, risk management, and awareness. It's rare to see a player in the entire LPL achieve this level of skill, especially an AD carry known for his survivability. This is truly exceptional.
Meanwhile, on the other side, in the TES player bench, JKL, who had just taken off his headphones, looked at his support player with a resentful expression.
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