"Remember, the game is a microcosm of the martial arts world."

Why was Faker able to reign supreme in the early days? Because Benji was his shadow.

Why did TheShy in S8 dare to play so arrogantly in lane? It was because Shoes King practically lived in the top lane.

Similarly, how did Xiaohu, who switched to top lane in S11, make a name for himself within a year? Was it really because he was exceptionally talented and could successfully transition within six months and catch up with veteran top laners in terms of skill and experience?

That's obviously impossible; it's just that he understood a principle.

No matter how good your skills are, you're just a hero.

My skills aren't as good as yours, but I play League of Legends.

Mid laner, jungler, AD carry, support, and even off-field commentators and streamers—they're all my people. In some matches, I can even assemble a retired RNG second team. Tell me, what makes you think you can compete with me?

Dream on.

To ensure his lane-pushing ability, Roland's strategy in this game was to start with Cloth Armor and Boots of Speed, then build Tiamat, and only start building Trinity Force after that.

Although this pace is a bit slow, it allows you to complete your duties well during the subsequent single-generation phases.

I should mention this.

Although the LPL's characteristic of fighting has affected many players, it's still important to be clear about your own role when playing games.

If you're a split-pusher, don't waste your time following your teammates around and thinking about team fights. Especially since split-pushers usually need to farm gold, if you stick with the team, you won't get any farm, let alone any gold, and you'll also ruin the mid laner's dreams.

But it's different when you go solo.

Your teammates are positioned to hold you off from the front. Since they have a poke composition and the enemy team is short-ranged and lacks strong engage abilities, this is a good opportunity to keep the enemy at bay and allow Camille to split push.

You want to grab orders? Our support will arrive even faster than yours.

You want to force an engagement? Galio's control can completely restrict your ability to force an engagement.

As one side gains and the other loses, their lineup will gradually gain strength.

Therefore, players who play split-pushing heroes really need to have a certain "lone wolf" mentality in the mid-game and absolutely cannot be too much of a team player.

Just remember this sentence:

Early stage: They are all my dad.

Mid-term: I am an orphan.

Post-production: I am the father!

Integration: Chapter Twenty-Two: Unable to Remain Sick

Once the duo with the advantage in the bottom lane successfully pushed down the enemy's bottom tower, Roland's good days were truly over.

Because he can now carry the team solo.

There's no need to worry about whether to play defensively or cautiously in lane, or whether you can win team fights head-on. His task from here on out is quite simple.

When you have TP (Teleport), pay attention to the refresh of map resources.

Without TP, you can just push the lane by yourself without thinking.

Thanks to her E skill's agile movement, Camille is arguably one of the least afraid of being ganked among many split-pushing champions.

Anyway, once you start developing, that's it.

Without the restriction of turrets, Sett has absolutely no way to deal with Camille. If you push too far, Camille and Galio can do whatever they want and force an engagement. If you don't push far enough, you can't put any pressure on the opponent to last hit.

The most frustrating thing is that because it's difficult to initiate a team fight head-on, he can't easily leave his solo lane. He can only grit his teeth and keep pulling each other back and forth with Camille. It's not that he didn't think about going around to the enemy jungle to gank the back, but... Roland's vision and sense of smell really made him feel hopeless.

No matter how playful Roland may be, he is now a genuine top-tier support in the LPL, and he still maintains the necessary awareness and vision control.

He couldn't advance, he couldn't form a group; Jinfu was completely stuck here.

For Roland, the next part of the time was a rather boring mid-game period. Basically, at this point, game streamers would start to interact with the chat, and he was no exception.

"Alright, basically as long as our teammates don't give us any opportunities, then for the next ten minutes or so, we'll just be split pushing and playing hide-and-seek. This is another reason why top lane is considered an orphan lane, because once you choose to split push, you'll spend 80% of the game on the two side lanes." After marking the outer turrets on the side lanes, Roland decided to start spreading his attention out.

This is also a point that is different for each location.

If you're playing support and there's not much pressure to attack, the early game is actually quite easy. You don't need to pay special attention to anything because there are only a few ways to start a jungle, and everyone only has one or two trinkets in the early game, so you can't cause too much of a stir. It's just that the late game requires a bit more brainpower.

Top lane is the opposite.

In the early stages, you need to consider online battles, jungle ganks, and keep an eye on the jungle situation to be ready to provide support at any time. You may even need to teleport to the bottom lane at any time.

In other words, he had to manage everything that was his responsibility in the early stages, and he also had to manage things that weren't his responsibility, which was truly exhausting.

But things change from the middle stage onwards.

From the mid-game onwards, top laners basically have two objectives: either aggressively push lanes or mindlessly engage in team fights. Of course, during this period, the "mechanics" attribute can bring about a significant reversal of the situation.

In the late game, top laners with late-game champions can completely enter a mindless mode, and the influence of "mechanics" becomes minimal. Because in the late game, pure skill becomes less important; it's all about who makes the first mistake and then capitalizing on it.

Since he had nothing better to do, Roland decided to watch the live stream and start rambling.

"Let me tell you about a day in the life of a professional player, which you are most interested in. For example, I usually get up around 10 a.m., spend about two hours washing up, running, playing mobile games, and having lunch. Around 12 p.m., I play two ranked games to warm up. At 1:30 p.m., I start scrimming. Around 4 p.m., I have an hour of free time, and then I scrim until 11 p.m. I have a late-night snack and start playing ranked games again until 3 or 4 a.m.."

【? ? ? 】

Goodness, about thirteen or fourteen hours a day? I'd probably get depressed if that happened to me.

I could manage to keep it up for a few days in high school, but if I had to do it every day, I think I'd go crazy.

[Directions: RNG Esports Youth Training Experience Camp. Don't ask me how I know so much about this; I can only say I've been there.]

Many people see the glory of professional esports, but they don't see the hard work these players put in behind the scenes. Of course, this is true for any industry. The top of every industry shines brightly, even the civil engineering guys who are known for their errands.

Esports is a young person's game.

To put it bluntly, it's about squeezing out your own potential, allowing your hand speed and awareness to gradually reach their peak during your limited golden years, and then leaving the rest to luck.

If you get a great team, an amazing coach, a favorable game version, and put in the effort, the championship is yours. It sounds simple, but in reality, it's incredibly difficult. I won't give examples of veteran players here; it's just that every region has its own regrets.

Those who haven't experienced it can hardly understand the hardships involved.

To outsiders, you're just playing games. Even if you play for more than ten hours, you're just playing games for fun.

But in reality, let alone playing games, even if you replaced this with something like playing mahjong, playing cards, being a pornography reviewer, or being a silicone device tester, repeating the same actions for more than ten hours a day for a year, you would go crazy.

Making a group of children, who should be in the most restless age biologically, endure training that even adults might not be able to sustain—that's esports.

"As for depression... a box of sleeping pills costs 150, a box of paroxetine costs 236, a box of fluoxetine costs 472, a box of acetaminophen costs 569, and a box of fluvoxamine tablets costs 398. Even if you get half reimbursed by medical insurance, it would still cost 912.5. You guys can't even afford 648 on a regular basis, and you want to get depressed?"

Do you deserve to be depressed?

......

I can't afford to get sick anymore; I'm not worthy of it. Goodbye!

[I glanced at my wallet and decided to buy all the medication first, and then deal with depression after paying off the 24 installments.]

[So what if I can't afford the 648 RMB recharge? I'm a freeloader, no need to change my name or surname!]

Good heavens, what are we, who don't even have health insurance, supposed to do?

It has to be said that many viewers in the live stream were initially enjoying themselves, but this sudden turn of events left them feeling quite disheartened. However, it was precisely during this interactive chat that the tedious development time in the game passed by very quickly.

With Roland's proactive interaction, nearly thirty minutes had passed in the blink of an eye. Camille now possessed three Hydra Death Dance items and even a Zhonya's Hourglass, making her equipment undeniably luxurious.

Of course, the price for split pushing was that their base only had three high-ground turrets left, and the enemy had also taken down three dragons, leaving only the last one to fight. Roland glanced at his equipment, marked the attack signal, and tapped the Teleport skill in his skill bar, indicating he was ready to engage.

The long development period allowed him to get through his weakest period.

The countdown begins from the moment the 30-minute mark is reached.

We have already reversed the situation.

Integration: Chapter Twenty-Three: He Has Already Beaten His Teammates Too Much

This time, since the elemental dragons hadn't spawned yet, the enemy was more likely to fight the dragon than wait for the dragon soul, so Roland also controlled Camille to actively move towards the dragon pit.

Although they had a strong early game due to their poke composition, their solo-pushing ability caused them to give away a lot of resources in the mid-game.

no way.

Sett's Teleport can be used to engage in team fights, and he can even run directly to try and flank. With enough running, he can eventually find an opportunity. However, Camille can't do that. In the S10 version, without an advantage, going into team fights without three items is practically feeding.

In the early stages, he supported his teammates; in the mid-game, his teammates supported him; and in the late game, he stepped forward to give back to society.

This is the playstyle of a split-push hero, cough cough, actually it should be even more so. If it weren't for the fact that the mid laner was Galio, he might have directly used the Yorick playstyle and pushed from level 1 to level 18.

Seeing their top laner finally return to the game, the blue team teammates were all moved to tears.

You've finally finished developing!

If you don't come out of seclusion soon, we might all become monks!

Graves was truly screwed at this moment. He had taken two waves of minions from the top laner in the early game, and ended up carrying him through a full twenty minutes of transition. If it weren't for the fact that this Graves player had mastered Zhang Xiwen's style and executed his fancy combos with unparalleled skill, the game would have been over long ago.

Perhaps due to excessive excitement, the formation that had been holding up well suddenly showed some flaws. Seeing this, the Sett, who had been positioned in the river early on, used Flash to reach the jungle exit, which was next to Graves, picked him up, and slammed him hard into the blue team's backline.

The landing point in this narrow area of ​​the jungle.

Either the blue team's backline uses their Flash + E to dodge, or they get hit by Sett's landing EW combo; either way, it almost certainly means a fatal blow to the blue team. And just as Sett suddenly burst into action, Roland had just arrived at the enemy's mid-lane second tower.

Seeing this, he became excited instead.

"Remember, opportunities are mutual. Graves' positioning mistake gave Sett an opportunity to engage, but at the same time, Sett's flash engage followed by his ultimate also indirectly increased the distance between him and his teammates."

"After saying all that, I just want to say this."

"Never believe you have lost until the final result is achieved."

At this point, the red team's backline Kalista and Viktor could be identified from the vision as being at the entrance of the red team's jungle. It is likely that Kalista was trying to maintain the passive of Guinsoo's Rageblade by using the F6 camp to facilitate team fights.

But it was this one detail that gave Camille the possibility of defying fate.

Q skill's first Q ability accelerates minions.

E skill hook lock attack to hang on F6 wall.

W skill activated.

"Whoosh!" After pausing briefly while hanging on the wall, he flashed out.

The second E attack was aimed directly at Viktor, who was in a critical position.

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