You actually want me to...
Page 17
Top-tier AD carries can often quickly grasp the support's intentions, and the stronger the AD carry, the better they can lead the support to a better rhythm.
Xayah, emerging from control, first used a basic attack on a low-health minion beside her. With the minion's death, Xayah and Pyke both leveled up to level four.
Then, Xayah stepped into the opposite turret and headed to the other side. Behind her was Karthus, who had circled around from the river. Only by moving forward could they have a chance to survive.
As they retreated, the puppy continued to auto-attack the Titan beside it.
The two were already dominating the bot lane, which allowed them to capitalize on Miss Fortune and Nautilus's weakened state and secure a kill. Now, without their AD carry's damage, Nautilus alone doesn't have enough health left to continue his aggressive playstyle.
After chasing and attacking A once more, he retreated directly back into the tower.
Meanwhile, Pyke, with only a sliver of health left, exited the tower, and the tower's aggro shifted to Xayah. Fortunately, her health was barely enough, and after absorbing the last tower attack, Xayah successfully exited the tower.
A perfect teamwork.
"See that, guys? That's what top-tier bot lane synergy looks like. I'm asking you, who else can compare?! Time to send some gifts!"
【666666】
[This is incredible! This counter-attack and tower dive left me completely dumbfounded.]
You two are truly amazing.
[To be honest, Doggo is really fierce. He pushed the lane and shrunk Conter's health. If it were me, I'd probably be under the tower waiting for the jungler to dive me. I wouldn't even dare to dream of such a counter-kill.]
Seeing such a wonderful scene, the viewers in the live stream were quite willing to give praise.
however,
The next second, several beams of light suddenly descended from the sky and locked onto the heads of each of the blue team's heroes.
[Requiem] After a three-second channeling period, it deals damage to all enemies.
The sudden ultimate move became the final straw that broke Roland and the dog's back. In high-level games, even in casual matches, you can't underestimate any ranked player.
Although Karthus failed to surround the enemy due to his slow movement, he managed to use the minion wave in the bottom lane to farm minions and reach level 6, after which he learned his ultimate.
There's really no way they can avoid this skill.
Death is singing!
Double Kill!
Karthus secured a double kill.
First Encounter: Chapter Twenty-Eight: Still That One Line (jpg)
【666666】
Justice descends from the heavens!
[This is hilarious! Classic flashy maneuvers and incredible escapes, followed by Karthus's ultimate.]
[Add Teemo's mushrooms and Jinx's ultimate, and I'd call them the three greatest skills in the Rift.]
[The current state of ranked play: It's true that every lane can be two levels higher than the bot lane.]
Needless to say, ever since the experience point acquisition method was changed, the bot lane has truly entered an era where it's no longer human. In the past, no matter how well Karthus farmed, he would never be able to reach level six at this point, but in this version, he can.
With two kills and a soul, the enemy Karthus is on fire!
"This isn't my fault, guys. Even if I had the Golden Body talent, it still hasn't leveled up." Roland scratched his head, feeling speechless about the bot lane in this preseason.
No wonder these days, random supports like to play all sorts of weird stuff, like Xerath, Ziggs, Vel'Koz, etc. If you don't pick long-range damage champions in the bot lane, you can still play, and the enemy will easily be two or three levels ahead of you.
There was nothing they could do but continue down the map after leaving the base. In this Rift where the entire map was filled with powerful opponents, the only way to find some enjoyment in the game was to bully the two weaker opponents in the bottom lane.
They were just thinking that things might get better once they reached level six.
result. . .
Just as the two were about to return to the outer turret in the bottom lane, a green figure rushed out of the bush as a bunch of question marks lit up in the mid lane.
RQEEAQR, and even got ignited in the middle of the game.
Even though Roland reacted quickly and charged up his Q skill, Pyke couldn't pull the person back because there wasn't enough time.
With neither of the bottom lane duo having Flash available, Uzi was completely helpless against the enemy's aggressive dive.
With just one combo, without even a basic attack, the dog's Xayah was instantly killed in front of the tower, leaving only a lone support standing there dumbfounded, unable to do anything.
[Mine, mine, I should have E.]
It's okay, I'm used to it.
While typing, the little dog in front of the computer also had a headache.
This crappy version is clearly designed to make things difficult for the bot lane. Even if it weren't for this game, he's already died countless times in solo queue.
In Season 10, the AD position is basically half an observer position. Apart from the top-tier ADCs, most ADCs either die in a ten-second team fight after nine seconds of positioning, or they fail to kill the enemy in ten seconds and are even killed by a counterattack. That's how real it is now.
Of course, there's an even worse one.
Everyone knows Ah P, right? Of course, it's not Ah P from TES, it's Ah P from G2.
In Season 10, he played bot lane and encountered a meta where bot lane was unplayable. As a result, in Season 10, he decided to switch back to mid lane and even left G2 for freedom. Then in Season 11, mid laners were nerfed again. He was really unlucky.
Having secured the AD kill, Akali's development has returned to the same level as Kassadin. Judging from the current situation, Roland's team is having a very difficult time in the early game.
The bot lane Xayah and Pyke combination is advantageous, but they are two levels lower than the enemy top, mid, and jungle.
In the mid lane, Kassadin is considered to have succeeded if he doesn't die in lane; he needs to wait until level 16 to carry. The problem is, the blue side's top laner is Ornn, who is in a rather awkward position before level 13, even having to be careful when laning against Riven.
The top, middle, and bottom lanes are either very late-game focused or have no levels at all.
The only Spider responsible for the early game tempo failed to find an opportunity to turn the tide, resulting in the blue side finding the game increasingly difficult to play.
Here's the crucial point: even though Roland is playing Pyke, he absolutely cannot leave his team's AD carry at this moment. Often, when we see the support lacking rhythm, we start roaming to revitalize the entire game—this approach is correct.
However, on this basis, you also need to pay attention to some other things.
Let me jot this down in quick succession, as there might be a lot to cover. As a support player, if you want to roam, here are some factors you need to be aware of and consider:
The summoner spells of both sides in the bot lane, the cooldowns of both sides' minor skills, which half of the map the enemy jungler is in, where your own jungler is, whether the mid laner has disappeared, whether they went back to base, or went bot lane, or went gank bot lane, or went to take the blue buff with the jungler, and if they take the blue buff, whether they will gank bot lane 4v2 with the jungler, or the top laner will TP to support 5v2 and take the dragon.
What is your top laner doing? Is their Teleport ready? What is the impact of both top laners teleporting simultaneously on the game? What is your mid laner's status? When did the enemy support place their wards, and when will they likely disappear? Explain the remaining summoner spells and ward placements for the bot lane to the jungler. Is the enemy jungler counter-ganking? Is the enemy support throwing the game?
Huh? Too many? Let me just say the one with the highest probability.
The enemy support is a Nautilus. Assuming we only consider the lane, if he sneaks out to help another lane and gets spotted by the enemy's vision or ends up in another lane, do you think the enemy Nautilus, with his strong engage ability, will engage on your AD carry?
Even if Xayah has her ultimate to avoid the opponent's ultimate, what about Flash + auto-attack + E skill to slow down?
What about attaching the hook?
Then what if the enemy AD carries use their long-range ultimate to cleanse your face during the control period?
If you still roam after thinking all of the above, I guarantee that the AD carry is definitely thinking that he will go play support after this game (in every sense of the word).
Unless you truly believe your AD carry is beyond saving, and judging from their performance, even a ten-year brain thrombosis would be an understatement, in a disadvantageous situation, your only hope for a comeback is that your AD carry will catch up in the late game.
Due to the disadvantage in team composition, the blue side had no room to contest towers, dragons, and Rift Heralds in the early game, and was gradually suppressed. Fortunately, their teammates understood who the carry was, and with their desire to win, they gave up a few resources to the two carries and gave experience to Ornn.
However, it was still too slow.
A fed Akali and Riven are relatively easy to handle; you can keep an eye on them if you really want to. But the problem is the enemy jungler Karthus.
One ultimate ability can take away almost half of Xayah's health, and it can instantly kill Uzi.
To win this game, we must drag the game out, either until our two carries are leveled up or until their economic impact is negligible in the late game. In short, we must drag it out.
Fortunately, Pyke's first major item, aside from Boots of Swiftness, was an armor penetration item, and the biggest advantage of armor penetration items is their low cost, so even now he can still afford his first major item: Youmuu's Ghostblade.
Instead of using the vision-based item, the player opted for Youmuu's Ghostblade. Firstly, with Akali present, Youmuu's Ghostblade significantly increases their survivability. Secondly, it's incredibly fun to use and is the only option to break the stalemate.
[Dog, you stay in my sights and develop your strength. I'll go buy you a few minutes and come back.]
【? 】
Have you ever heard the saying, "Only speed on curves is true speed"?
【? ? ? 】
[Never mind if you don't understand, just know that I'm about to take off!]
First Encounter: Chapter Twenty-Nine: The best hunters often disguise themselves as their prey.
At this point in the match, both sides have successfully transitioned from the laning phase to the team fight phase. In fact, due to the blue team's weak early game composition, the blue team's jungle has also been somewhat lost.
At this moment, Akali, the red team player, is hiding in one of the bushes on the blue team's side, trying to see if she can ambush a lucky enemy player.
Just then, a hook suddenly pulled sharply from behind her, causing damage and a small displacement.
After a brief repositioning, Akali, regaining her senses from the control, looked back and saw the familiar Pyke figure on the opposite side.
Under normal circumstances, wouldn't a support Pyke run away as soon as he sees a mid-lane Akali?
However, this thing didn't have it.
Instead of running away, this thing stopped in place, pressed Ctrl+3, and lit up a taunting emote, completely baffling Akali.
Akali: ? ? ?
It was just one action, and then the higher-ups started...
Since Akali's rework, she's never experienced such humiliation. Seeing the enemy support taunting her like that, she immediately unleashed her ultimate on Pyke. (AKL's targeted ultimate rework took place in February 2020; the current timeline of this book is the 2019 Demacia Cup, which is December 2019.)
"They've taken the bait."
After waiting a moment for the opponent to come over, the instant Akali landed and used her Q, Roland manipulated Pyke to press his E skill at an angle in the opposite direction.
Sure enough, Akali players instinctively follow up their combo with RQ followed by E. Based on this prediction, the moment Pyke moved, Akali's E skill was thrown out at the same time, but it hit nothing.
Without her E skill, Akali already has a very difficult time killing Pyke. With Ghostly Tidehunter activated and Youmuu's Ghostblade simultaneously triggered, Pyke vanished from Akali's sight in just over a second.
Akali could only watch helplessly as her second R skill, which had just been fully restored, turned into a source of despair.
Having an ultimate ability is one thing, not having one is another.
If she has her ultimate skill, she can basically chase down and kill anyone she encounters; but if she doesn't have her ultimate skill, she'll be weak for more than a minute first.
There's no way around it, this hero is just so reliant on the game's mechanics.
A dozen seconds later, while the "God" on the top lane was still frantically clearing the wave with QQQ, the unique effect of Pyke's W skill appeared on his screen, instantly scaring Riven into immobility.
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