You actually want me to...
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从对面下路上线的时间点可以判断对面狗熊是单开刷野,也就是说正常单开狗熊刷完下半区的时间是大概2分33,而刷完两片野区的时间点则是3分20,打完河蟹大概3分35左右。
These are fixed times for jungling, and unless the version changes the heroes or the jungle, the timing will generally not change much.
Even with the Ice Flashlight, Sofm wouldn't be foolish enough to follow the enemy's sneaky jungle route, because the enemy can see it.
But just because you don't play dirty tricks doesn't mean TES won't play dirty tricks with you.
In this game, Lee Sin's early jungle clearing was also from bottom to top, but the only difference was that at exactly three minutes, Roland's Bard roamed to the mid lane.
The Dark Angel was also dumbfounded by the sudden appearance of the support.
In the early stages of a LeBlanc vs. Syndra matchup, LeBlanc would definitely push the lane. To ensure the jungler could secure the Rift Scuttler in the upper jungle, he also placed his vision on the enemy's F6 camp. However, he was stunned when a support unexpectedly appeared.
You're clueless, but Bard isn't.
He launched an auto-attack with his passive active, followed by another auto-attack. He just kept chasing after LeBlanc, acting like he wouldn't use his W or Q unless she used them, and he'd call for backup if she dared to stop and attack him. Keep in mind that Knight's Syndra was right behind her. If LeBlanc stopped to use her skills, Syndra, who was close enough, could immediately follow up with crowd control and damage.
With no other option, LeBlanc had to use her mobility skill to escape back to the tower.
Roland didn't throw his Q. Instead, he turned around and started using his gold item to help clear two minions in the mid lane. Then he walked straight towards the upper jungle.
A well-intentioned scheme.
With the support coming over, the three-in-one combination of harassing, pushing, and supporting directly helped the mid laner establish lane priority, while also helping Lee Sin secure the top side river crab. Facing the defense of the enemy's mid, jungle, and support trio, Sofm definitely wouldn't dare to come up and fight with Smite.
In this situation, even if the top laner comes down, it's still a 3v4 fight, and LeBlanc's health isn't too good, so we have to give up the Rift Scuttler.
Once the river crab is secured and the portal is opened, the jungler and support continue to accelerate the pace, taking half of the river crab. Karsa's Lee Sin starts with two river crabs, reaching level 4.5 in the jungle against level 3.5.
The rhythm is in hand.
"Wow, Bard's support came at just the right time!" Rita exclaimed instinctively, looking at the situation before her. The others agreed, after all, they didn't believe TES hadn't studied SN at the start of the game.
"TES handled it beautifully. The enemy bot lane lacked aggression, and the support was quick to provide support while also mitigating the damage from the passive. Aban's Bard was a pleasant surprise that we didn't expect."
When faced with a professional player who dares to try out new heroes, LPL commentators always prioritize praise and encouragement, especially since Roland's roaming rhythm was particularly well-controlled, showing that he has put in a lot of effort on a daily basis.
Come on, I clearly saw him playing Bard on stream that day, and he kept getting lost in the jungle.
[Actually, he wasn't completely lost; he at least managed to pick up all the passive opportunities.]
[A typical case of data collection addiction; I feel uncomfortable if I don't clear it out.]
To be honest, how come this guy's performance in the match is so different from his usual ranked games? I'm starting to suspect he's using a smurf account.
Roland usually plays quite steadily in ranked games. Since ranked points are related to salary, Roland's recklessness is limited to the laning phase.
But in a match, he's a complete maverick.
Faced with this clever roaming, SofM was completely stumped and could only recall to base to upgrade his equipment, preparing for another round of square jungle clearing.
On the other side, after taking the two river crabs, Roland quickly marked Karsa and returned to base to continue farming jungle camps.
While the double river crab advantage allows them to take the first elemental dragon without pressure, doing so would also give SofM some breathing room.
TES's goal for this game was simple: quick pressure, then slow down and secure the dragon.
Taking the dragon too early, especially around the 20-minute mark when the dragon soul fight isn't their strongest period, could actually put them at a disadvantage. Instead, the best strategy would be to take the dragon slowly, delaying the elemental dragon fight until after 30 minutes, converting their early advantage into an economic and equipment advantage, and then further suppressing SofM's tempo.
The bear has the ability to tower dive.
If Volibear reaches level six at a normal pace, Flandre will definitely be the first to suffer. However, as long as Volibear's jungle clearing rhythm is disrupted in the early game, the bot lane and jungle will likely reach level six at the same time.
If you surpass me in the top lane, I'll take care of your bottom lane.
Everyone has skills that can make turrets stop working, and I even have an extra Frost Arrow that allows me to initiate the attack.
One for two, TES is not afraid at all.
A giant, woven net had already quietly spread over SN's head.
Fusion: Chapter 87: We Can't Live Without Sakuragi Hanamichi
In the LPL, the bot lane is a very distorted ecosystem.
Due to the shift in the game's pace after S7, and the outstanding performance of IG's top and jungle players during S8, LPL teams have gradually abandoned the so-called "soft support" strategy, which revolves around the AD carry (except for the Aphelios era, when Flamebringer was too overpowered and rarely paired with soft supports).
Why? Because after the Ardent Censer patch, it became too difficult for ADCs to carry.
RNG in S8 focused on the bot lane. Apart from their undefeated record in the World Championship, their victories were based on the strength of Banner of Command, Portal, and Kai'Sa when they were first released, as well as the resource-intensive approach to accelerate the ADC's development. Although the current meta is not favorable for ADCs, in reality, regardless of the meta, the ADC is always the guarantee of the team's late-game output.
Although RNG won with their four-protect-one strategy for almost a whole year, we cannot conclude that that version was the four-protect-one version. We can only say that RNG's strategy was too ruthless and that Uzi truly deserved that position.
But by S9, everyone had a clear understanding of the AD position.
How did FPX win?
The mid, jungle, and support coordinate effectively, while the top and bottom lanes solo-lane pressure the enemy, allowing the three roaming carries to create opportunities. What does the ADC need to do here? Nothing; he just needs to withstand the pressure.
Normally, it takes at least 25 minutes for an ADC to really shine. If the average game time in the S9 World Championship was 30+ minutes, and there was still room for ADCs to perform, then the changes to the elemental dragons and Rift Herald in S10 completely plunged ADCs into a slump.
The competition for map resources intensifies, and the opportunities for early fights increase. The development space for AD carries is further restricted. If you choose a soft support, the opponent can choose a strong bot lane combination plus a jungler gank. One wave of flash, two waves of kills, and three waves can make you quit the game. Moreover, in small-scale team fights in the early game, you are indeed not as useful as the opponent's hard support.
why?
Because once you get caught and killed, forcing out a summoner spell, your bot lane loses all initiative.
Are you going to join the 8-minute vanguard team?
If you go there, you'll be targeted early on. First, you won't reach level 6; second, you won't have double summoner spells; and third, you'll be a squishy champion. In a 5v5 team fight, two of you are only equivalent to 1.2, because enchanter supports are usually paired with late-game carries, and late-game carries generally don't have much damage in the early game (except for the Ezreal + Lulu combo).
No way, fine, we'll take the vanguard, and while we're at it, we'll find a team leader and put our equipment there, and we'll get three plating layers.
With a little more planning, we might have even gotten the first tower.
With 5 layers of plating and a turret, you're already leading by over a thousand gold. You can blow up one lane right at the start of the game. In this game, you can already get 15 gold in random matches.
Of course, up to this point, the big brother who got up and the soft support didn't have much of a connection, one was on top and the other was on the bottom, but things changed later.
Assuming the top lane has a lead of over 1000, the top, mid, and jungle become virtually invincible, radiating influence to the bottom lane. Our tanky support, relying on their teammates' advantage, can freely invade and place wards, engaging on any enemy they see. The tanky support's survival is crucial; simply surviving until the carry arrives is a success, and catching them allows for further snowballing. Even against a truly formidable opponent, the enemy will likely spare your life because killing the tanky support would require too many abilities.
But soft supports are different.
Enchanter supports are actually the most arrogant and domineering. When they're ahead, they build a lot of vision and have a bunch of protective abilities to prevent their carry from dying. But when they're behind, their carry is busy farming lanes, and they can't just stand there passively without building vision, can they?
However, what if you encounter the enemy while alone while you're out scouting?
There's no other way but to give it away for free.
In addition, the LPL has a chaotic atmosphere where fighting is commonplace. Winning relies on team fights to expand the advantage, and losing relies on team fights to find opportunities to turn the tide. Under such circumstances, few LPL teams will specifically practice a support champion because they don't need to use them.
LPL's inability to adapt to the style of enchanter supports is a habit accumulated over three years from S8, S9, and S10. During these three years, the few enchanter supports that LPL has used are Yuumi (exclusive to Yuumi) and Rakan (initiator support), with Karma (mid/support flex pick) and Bard (exclusive to Lvmao) at most. Even Lulu is mostly used as an AP pick for mid laners.
This already shows that LPL teams are not very good at playing or using enchanter supports.
Roland, on the other hand, is targeting those who don't know how.
Bard's roam within three minutes established an advantage, and the jungler secured an early lead with two river crabs before returning to the bottom lane. With Karsa's map control and Ashe's protection, Volibear had no chance to gank the bottom lane, and Karsa even managed to steal a portion of the jungle.
Eight minutes later.
Our jungler is level 6 and our support is level 5.
The enemy's bottom laner, jungler, and support are all level 5.
Do you still dare to compete for this vanguard position? Forget about competing, you don't even dare to come and take a look.
With the Rift Herald secured and the support player disappearing, SN's mid and bot lanes instantly became tense. After all, even a dog knows that the Rift Herald is unlikely to be given to the top laner, Malphite, because that would cause problems for their mid and bot lanes.
Especially in the middle lane.
LeBlanc is now too afraid to even roam, fearing that the enemy will steal her mid-lane tower as soon as she leaves. With TES's Bard + Ashe combination, once the mid-lane tower is lost, they won't have a good time in the jungle.
The mid lane is locked, and the top lane's Stone Golem takes a look at the Crocodile.
OK, Ashe initiates with her ultimate in the bot lane, Bard uses his ultimate to trap the tower, and Lee Sin flanks and kicks from behind. They're targeting the bot lane you thought was absolutely safe, and you can't escape.
The entire rhythm was fluid and seamless, perfectly demonstrating TES's invincible principle in the first 15 minutes.
Wow, it's already operational!
[SN is simply unable to keep up with TES's pace right now. The Senna-Tahm Kench bot lane combo is well-thought-out, but it's too weak in the early game and can't stop Bard's roaming at all.]
[It's already a stable game, and for SN to win this match, it depends on whether their key players, Banhuang and JKL, give the opponent any opportunities.]
I think the most impressive thing was that Karsa completely shut down Sofm's rhythm.
The so-called layman looks at the excitement and the insider looks at the doorway.
Unlike most viewers, the coaches and analysts of various clubs obviously see more. Although most of them are doing the work of ordering takeout for the players, there are still a small number of them who do have their own insights.
Especially JDG, because Green Hair himself is a master of Bard.
"What do you think?" Redmi pointed to the screen in front of him, also curious about his team members' opinions.
"It can be said that Banhuang's champion pool caught the opponent off guard. I think Bard is a champion that SN originally wanted to pick. Caitlyn was buffed before the game, so theoretically Caitlyn and Bard is a very strong bot lane. Miss Fortune is also an option."
"How did he play?"
"It seems that they are not as good as me at the moment."
As a Bard specialist, LvMao is one of the few supports in the LPL who can confidently say this, and it is indeed true. Roland can play Bard, but he is not an expert. His understanding of Bard is mostly in the release of the ultimate. In comparison, the clever use of the wall is only to lock down male characters (doge).
However, Redmi did not refute, but simply turned back to watch the game on the screen intently.
In his opinion, White Crescent should have already discovered Roland's true strength: he dares to pick heroes, and he can inspire his teammates to do the same.
The existence of fixed mindsets means that the entire region's understanding of the draft phase is limited to just a dozen or twenty bans. This is a problem for most LPL coaches; they only pick heroes based on the current meta and don't consider flexible adjustments. The consequence of this is that the drafted lineups are immediately obvious as to whether they are viable or not. If they are viable, it depends entirely on who performs best, and there's no sense of surprise or unexpected brilliance.
Looking at the entire LPL, only a handful of teams can flexibly adapt their draft picks (BP) based on player characteristics, or have a unique understanding of the current meta:
Abu (the best coach in the LPL, insightful, decisive, and able to control most players), Feng (data-driven, but too soft-hearted), Hongmi (truly flexible draft picks, whichever team he joins takes off, and whichever team he leaves falls), and Jinzhuzhu (considered half a coach in the LPL, changes teams every year).
Nothing else is acceptable.
They either play what others have left behind, or they keep their classic moves hidden until next year. Even if it's White Crescent and Char Siu, they're only in the middle tier, but at least they're not at the bottom.
Players like Roland, with their deep skill pool and willingness to take risks, are very similar to Sakuragi Hanamichi from Slam Dunk. Perhaps most of the time, the game relies on Rukawa's offense, because Sakuragi Hanamichi is not a stable offensive player and often gives opportunities to others. But when the situation becomes deadlocked, when someone on the court is urgently needed to step up, that's where the real threat comes in.
Sakuragi Hanamichi will never disappoint you.
"They're about to enter their dominant phase. Give up map resources when you can, and buy more wards when you get home. If your vision score is below 30, even I can't save you when you get back tonight."
"Hey, I feel like you're getting more and more long-winded."
"It's all because of you that I'm so angry. Be careful, I'll go ward. But I would suggest you just go back to town, that's the safest way."
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