You actually want me to...
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I would call him: Half-health evaporated! (Even if Aphelios in Season 10 were nerfed to the point of being weak, he would still be stronger than he is now)
too fast!
In professional matches, when the game devolves into chaotic team fights, no one can constantly observe the opponent's position. They only think about who is in front of them and who is closer and needs to be guarded against, rather than subconsciously thinking about the Moon Man appearing behind them from the farthest distance.
Angel, however, realized what was happening.
However... in order to avoid the Stone Golem's ultimate ability, he had already used his Flash.
Seeing Qinghui Yue Ning constantly attacking her, Angel quickly calculated the damage and then decisively gave up all resistance.
ended.
The damage from the fireflies exploded on them, and combined with the damage already dealt by the Malphite, Clockwerk was almost instantly vaporized. Only Ashe remained, but thanks to the Malphite's sacrifice, she was taken down by two auto-attacks from the arriving Aphelios.
[TES_JKL kills SN_Angle]
[SN_huafneng kills TES_Flandre]
[TES_JKL kills SN_huanfeng]
One for two.
No one expected that when everyone thought TES was going to have a disadvantageous team fight, Roland was able to lead JKL to decisively flank from behind and turn the tide, instantly killing SN's two carries.
The situation has changed again.
[Holy crap! That's it!]
Thresh's performance this game was absolutely phenomenal!
[I think Aphelios needs to be nerfed for this damage.]
[With both carries dead, SN is doomed.]
Without the follow-up damage, even if Olaf and Nautilus managed to kill Graves, they would still have to face TES's encirclement and gank. Bin was even worse; he was the one who flashed over the wall to block Knight from finding an angle to engage and deal damage, but now, not only did the enemy directly attack their backline, but they also surrounded him at the same time.
When the roles of hunter and prey are reversed, the situation is already coming to an end.
When the ACE notification rang out in Summoner's Rift, SN's internal voice chat fell silent.
ended.
After a 2-for-5 exchange, winning the team fight, and then securing Baron Nashor at the cost of Thresh's life, the game was effectively over.
2020 LPL Summer Playoffs Semifinals.
TES defeated SN 3-1 and successfully advanced!
Integration: Chapter 102: Team!
"Let's congratulate TES!"
Congratulations to TES for defeating the formidable SN and advancing to the finals!
Regardless, today's matches have proven TES's strength. Of course, what surprised the commentators and viewers even more was the significant improvement shown by SN as well. Compared to S8 and S9, this year's LPL at least looks competitive, unlike the dark period when it was so vastly different from the LCK.
That's enough.
After winning the match, the TES team, while exchanging blows with SN, also arranged a practice match for the following day, thanks to the gauntlet tournament. For SN, this defeat isn't a complete failure; they've only entered the loser's bracket. If they can win the gauntlet tournament and secure a victory in the loser's bracket, they still have a chance to compete for a spot in the World Championship.
So although I feel a little disappointed, I'm not completely discouraged yet.
"Congratulations, but you might need to be prepared for JDG next." Before leaving, SN added this mysteriously. For most LPL viewers, this year's LPL Summer Split champion will most likely come from either TES or JDG, because these two teams are truly overpowered.
Indeed, that was the case. The day after TES's match, JDG was even more ruthless and unreasonable when facing LGD, taking them down 3-0.
The buzz surrounding the winner's bracket final between TES and JDG intensified rapidly.
For this match, the entire TES team did not relax during the transition period from the semifinals to the finals, devoting themselves wholeheartedly to ranked games and scrims.
This is an opportunity.
The LPL has four slots for the S10 World Championship, and the allocation of these four slots is as follows:
No. 1 seed: Summer Championship
Second seed: Highest points throughout the year
Third seed: Ignoring the first and second seeds, the winner ranked second or third in points.
Fourth Seed: Ignoring the first, second, and third seeds, the winner of the fourth or fifth seed in the standings will then play a best-of-five series against the loser of the third seed. Whoever wins becomes the fourth seed.
Because TES won the Spring Split and had 60 points, they were guaranteed the second seed for the World Championship even if they lost the Summer Split finals. However, they missed this opportunity and will not have another chance to practice with their players.
Starting from the group stage, teams will have fewer and fewer opportunities to make mistakes. In fact, by the end, every step they take will be a perilous one. Therefore, they must find their own problems before that happens. It's better to lose face in their own region than to lose face at the World Championship, right?
That's what Roland thought, but he never imagined that reality would be even crueler than he imagined.
......
......
......
Two days later.
When TES returned to the field, they were greeted with a bloody 2-1 score. If it weren't for their priority selection of sides in the second game, which allowed them to get more meta heroes and for their players to have a breakout performance, they might have been swept 3-0 by JDG.
In the first three games, the biggest problems were caused by Karsa, who was responsible for setting the pace in the early game, and Roland, who was responsible for team leadership.
“Kanavi’s rhythm has changed. We can no longer use your old logic to limit him, A-Ban.”
"I know, I should have thought of that sooner."
At this moment, in the TES rest room, White Crescent was urgently gathering the somewhat dejected players who had just come off the field for a short in-game meeting.
This generation of JDG has brought far more surprises to TES than the original generation.
The key lies with Redmi, who discovered the problem with the current enhanced TES team: it's a jungle-centric meta, and TES relies too much on Roland's "advanced command".
Yes, everyone's actions are traceable.
Before Karsa touched junglers like Graves, Nidalee, and Lillia, he could still create his own rhythm and revitalize all three lanes, protecting his teammates. However, with the changes in the game, the jungle has gradually become a place where you have to pick a carry jungler unless both sides ban them. In the mid-to-late game, your team composition will be a level below the opponent's.
Redmi's idea is simple: I won't ban all jungle carries. I'll just pick one each and then give the bottom lane lane priority heroes to forcefully suppress Roland's roaming. Without the support's help, TES can only rely on Roland's advanced understanding of jungle carries to manipulate Karsa's actions if they want to gain an advantage in the early game.
This is exactly what Redmi wanted.
After analyzing countless TES match videos, Redmi discovered that in many games where Karsa played as a jungle carry and the bot lane had no lane priority, Karsa's several brilliant plays were based on signals from the support. Further research based on these signals revealed that Roland's calls were well-targeted against different teams and different styles of junglers.
When playing against Kanavi, after reaching level four, start blocking positions and guessing his ganking routes.
When playing against Sofm, try to create some opportunities for him before level 3, and use teamwork to make him lose jungle camps in the early game as much as possible, thereby maintaining continuous pressure.
As for playing other junglers, there's even less to say.
This approach is somewhat similar to that of a North American support player in ancient times who would carry a laptop to study player strategies. After clarifying this point, Redmi quietly began to transform Kanavi.
A player's playstyle can't be changed. Kanavi's style is the same; even if the version changes, he'll still farm the jungle the same way.
So what changes can Redmi bring to JDG?
He can alter Kanavi's jungle farming frequency and cadence, changing the entire team's rhythm and forcibly disrupting Roland's understanding of Kanavi's jungle routes, thus creating the most fatal information gap on the field. (For example, you might guess he'll gank top lane at this moment, sending Karsa there, but the gank that would normally happen turns into a missed opportunity. You might be AFK ganking while he's focused on farming, and after two or three such waves, the difference in CS and experience becomes apparent.)
During the first game, White Crescent wondered if it was just a coincidence. It wasn't until the second and third games were the same that he realized Roland's jungle carry strategy had been successfully countered by the opposing team.
Of course, these are not what the white crescent moon is most worried about.
White Crescent's biggest concern is whether Roland's mentality will be affected by the first three losses. For a support player who is still relatively new, being completely outmaneuvered three times in a row will definitely cause him a huge sense of frustration. And right now, TES absolutely cannot do without Roland's initiation ability.
Just as White Crescent was trying to figure out how to comfort Roland and cheer him up, he discovered:
He is laughing.
That smile terrified White Crescent.
"Ah Ban...you...well, how about I call a doctor for you first? The competition isn't really that urgent."
"Huh? Why call the doctor?" Roland looked up, completely bewildered, at the serious-looking coach in front of him.
"I thought you'd done something wrong because you suddenly laughed just now..."
"It's not time to cry, Coach. It's 2-1, not yet time to cry." After saying that, Roland was silent for a while before standing up and apologizing to his teammates in the room. Although everyone had their problems with how the game turned out, there was no doubt that the biggest problem was his command.
If you make a mistake, admit it, and then correct it.
For someone who has been given a second chance at life, face-saving isn't really that important.
Feelings of guilt and self-doubt were inevitable, but he knew that he was the only one in the team who couldn't show any sign of frustration. Because when a team's leader has given up hope, then that team has already lost the right to win.
That's why Roland tried to put on a smile and attempt to rekindle his teammates' confidence.
only...
"Alright, stop pretending. With your act of feigning ignorance, I suggest you go and study for a few more years before acting again. It's too fake." At the edge of the room, Ah Shui slowly stood up from the sofa in the corner, drawing everyone's attention.
"The opposing team is JDG, a championship favorite just like us, and the team that almost defeated us in the Spring Split. To put it bluntly, if we lose to them today, the reason for our loss will be our collective weakness, not your so-called command error. If anyone has to take the blame, it should be the coach, since he couldn't outmaneuver JDG's Redmi."
White crescent moon: ? ? ?
"But..."
"There are no 'buts'. Don't take all the blame on yourself. Look at everyone on the team, does anyone think the problem lies with you? Stop wallowing in self-pity. The plot of a classic romance novel is pretty cheesy in real life. What you need to do now is quickly organize your thoughts and use your little brain to think about how to outmaneuver the old fox on the other side in the next round, understand?"
The game isn't even over yet, and the team is already assigning blame. What kind of nonsense is this?
Moreover, it's already embarrassing for a team with a bunch of veterans to have to rely on the support player with the shortest career when they run into a strong team.
Furthermore, although the opposing team's rhythm and draft have changed a lot, they were not completely without room for resistance in the first three games. The two teams are roughly equal in strength, but TES has an advantage in the mid and bot lanes during the laning phase, while JDG is better in team fights.
TES's disadvantage lies only in the fact that it's difficult to get into a rhythm in the early game when Karsa plays a jungle carry, rather than completely losing rhythm in the mid-game. They still have a chance to fight.
Moreover.
If you tell him in three consecutive games that he hasn't found a way out for the opponent, he'll probably just turn his head and let the opponent kick him around like a ball. Given how ruthless and dirty he is when playing games, he definitely has a plan in mind; it's just a matter of whether he dares to use it.
"I have a slight idea, but..."
"That's enough. Continue to command in the next round. Give orders when necessary. If all else fails, just sell Kasa."
???
Casa: What does this have to do with me?
Although he was inexplicably nerfed, Karsa didn't dare to say anything loudly. JDG's ability to pick the bot lane duo is essentially due to Kanavi's Kindred pick in the jungle. Many things you think are not important are actually paid for by someone behind the scenes.
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