You actually want me to...
Page 209
That's how TES works.
The three core junglers: Graves, Nidalee, and Lillia
Each side bans one champion. If TES picks first, then Karsa will definitely get the last one. On the other hand, it's the opposite for JDG. Even if all three are banned, he can still play Kindred.
Although this thing is weak in the early game, it is indeed quite ruthless in team fights; in any case, they have already learned their lesson.
"In that case, I'll get started."
"Let's do it. Anyway, we'll aim for second place and compete for the championship. Although it seems like there's a big gap between the champion and the runner-up, looking at the whole year, as long as we don't win the S-series championship this year, we'll all get criticized in the end. So why think so much? Just do it!" After saying that, JKL took the initiative to extend his right hand in front of Roland and made a fist.
This is a fist bump greeting, which was modified from the handshake greeting after the birth of the natural disaster. It is usually used in the handover between the winning and losing sides after a match, but in special circumstances, it can also be used to boost the morale of the team before the match.
Despite his frequent sudden deaths during matches, JKL has never been afraid of defeat. He can accept failure, but even if he loses, he hopes to die fighting alongside his teammates on the offensive path, rather than falling on this damned mountainside.
"Come on, let's start over. It's just a best-of-three series. It's not like we haven't won before." Hearing this, the others in the room smiled and followed suit, extending their right hands one by one, gathering together.
They didn't have much time left; the halftime break was only fifteen minutes. But in that short time, they had already completed the exchange of their respective beliefs.
The overall character of the TES team is too weak.
Both Flandre and Karsa are easygoing people, and Knight is relatively reserved. They're often hesitant to say things aloud and tend to express themselves through actions. However, as teammates, they still need to communicate effectively to build rapport.
At the very least, one must be able to convey one's wishes at crucial moments.
So JKL stood up.
He represented the will of the other three players and himself, telling Roland there was no need for hesitation or worry. It was just a summer finals match; if they lost, they would share the burden; if they won, they would celebrate together. That's how youthful spirit should be. Each right hand extended to Roland represented their most sincere belief.
"If I lose, remember to take the blame for me. I'm still young, and I want to save my waist to snag a rich woman. I really can't handle this pressure." With a smile, Roland extended his right hand as well.
"Don't worry, if we lose, I will lead the charge."
"Oh? Attack the trolls or me?"
"Of course it's aimed at you. Before a team fight, shouldn't we establish political correctness first? Outnumbering the enemy is the key." After saying that, everyone in the room burst into laughter. The disappointment of the previous three games completely faded away, and everything seemed to have returned to the way it was at the beginning.
"So, are you ready for our showtime?"
"Stop talking nonsense, I can't wait to get my revenge."
"Then let's... set off!"
"Let's go!" X5
. . . . . .
. . . . . .
. . . . . .
PS: This is a combined chapter. I'm requesting a day off today, so I'll only be writing one chapter for now.
Fusion: Chapter 103: Xuanjun, let's charge one more time with the brothers!
Outside the arena, online discussions were already in an uproar. Many LPL viewers were still watching the decisive game with a lighthearted, entertaining attitude.
Of course, here we need to analyze the largest fan groups in the LPL in the past two years. They are: R fans, Phoenix fans, IG fans, Water Ghost fans, and fans of other teams. This is not surprising. In internal competitions, everyone naturally has their favorite team. Even Guan Daxiao, who is a commentator, has supported his "white moonlight" for so many years under pressure.
The only difference is that most rational fans are quite rational and understand the distinction between insiders and outsiders, and are generally too lazy to speak, while a small number of obsessed fans are extremely fickle and behave in all sorts of strange ways.
Even when commentating on the match between "White Moonlight" and an LPL team, General Guan was still able to commentate from the perspective of his own region. In contrast, some obsessed people have truly fallen into a pathological state.
During this short period, the barrage was filled with sarcastic remarks about TES, truly showcasing the "barrage culture" in an extraordinary way.
However, when the TES players reappeared on the big screen, Redmi looked at the group of people on the other side of the screen, their eyes blazing with fighting spirit, and sighed slightly in his heart.
So, it was activated after all?
The art of BP is the art of war. The most typical form of torture is to subdue the enemy without fighting. Redmi originally wanted to extinguish TES's fighting spirit all at once, but unfortunately, it failed.
Now, watching the rising momentum over there, I can't help but elevate the magnitude of the white crescent moon in my mind to a whole new level.
Regardless of what BP does.
A good coach is one who can motivate players on the spot.
Similarly, when the camera panned to the faces of the JDG players, White Crescent thought the same thing. In any case, JDG had already pushed them to the brink of defeat. This opponent was indeed someone to be wary of and to go all out against.
Of course, this is a more literary way of writing; in reality, this is what they actually think:
[Redmi: You bastard, you actually had a trick up your sleeve!]
[White Crescent Moon: You old schemer, you actually have a plan.]
Ha, as expected of my (Redmi/White Crescent) nemesis, draw your sword!
As the loser in the previous game, TES also chose the red side in the fourth game.
First round of bans:
JDG: Quinn, Swain, Caitlyn
TES: Twisted Fate, Ornn, Renekton
The main theme of S10 is always the top lane. The mid lane has a similar hero pool, so it's almost impossible to ban them all. Meanwhile, jungler Karsa has a hero pool that is one less than the enemy's jungle carry hero. This is why JDG was able to give the bottom lane lane priority in almost every game in the first three games.
One round of PICK:
JDG: Graves, Zoe, Jhin
TES: Ashe, Lulu, Nidalee
The first few picks were mostly mutual selection of meta heroes, which is nothing special. Most of the so-called strategies are in the last two picks, because any strategy requires early setup. Apart from flex picks, teams that use strategies in the first three picks are either not concerned about winning or have already gone home.
Second round of bans: Jayce, Kennen, Camille, and Sett were all banned.
As the fourth pick, TES is going to start picking the top laner. Roland and White Crescent's strategy is very clear: to bait out the enemy Bard.
The fact that the bot lane was suppressed in the first three games was not entirely due to lane priority. If Roland had been more aggressive and directly sold the AD carry, he could have roamed even without lane priority.
What he truly lost to Green Hair was his roaming speed and timing in the support position.
The key lies in Green Hair's expertise with Bard. With one game of Pantheon and two games of Bard, Green Hair almost perfectly implemented Coach Redmi's teachings, either keeping Roland locked down in lane or crushing the opponent in terms of rotation speed.
But now, he has found a way to break the deadlock.
"Xuanjun, is there anything you'd like to take with you on the road?"
"I'll follow the coach's instructions. I'm fine with anything."
"In that case, Xuanjun."
"what?"
"How about we charge in again with the brothers this time?"
Upon hearing this, Flandre looked up in surprise, only to be met with the trusting gaze of his coach, White Crescent.
At this moment, the situation in the top lane is quite clear.
After banning a bunch of top lane champions, Duke's remaining champion pool can actually be counted on one hand: Gangplank, Aatrox, Mordekaiser, Gnar, Malphite, and Wukong. Considering the opposing team doesn't have much of a frontline, they're basically limited to Mordekaiser and Malphite, and that's where Flandre's advantage comes in.
He knows more and more diverse skills than Zoom, but he has never shown them off.
Before joining TES, Flandre was a human booster who carried the team on his own, but after joining TES, he gradually became a versatile top laner who fits the team perfectly.
This doesn't mean he's suddenly regressed or become incredibly successful; rather, as a veteran, he understands perfectly well what role he should play to help the team secure victory.
But now, the White Crescent needs him to step up.
Seeing the coach's trusting gaze, Flandre nodded, and almost at the same time, JKL locked in that iconic champion for him—Kled.
Due to its skill mechanics and controls, this hero is not popular. It is difficult to master and its gameplay is far less satisfying than the visceral impact of heroes like Yi and Xin. Some people also dislike its constant chatter and find it too noisy.
However, it also has its advantages.
The top laner is a truly formidable character who can go toe-to-toe with anyone. Once he gets farmed up, he can tank, deal damage, and output a lot of damage. The key to playing him well is to be aggressive yet meticulous, reckless yet shrewd.
Of course, it has another advantage.
It is one of the few top lane heroes who, while maximizing their offensive capabilities, also possess the ability to provide timely support to the jungle.
Whether it's Mordekaiser or Malphite, Kled can put up a fight, but how much he can win depends entirely on the player's individual performance.
And Saint Gun agreed.
Kled's casting clearly disrupted some of Redmi's plans, but it didn't matter much. In the last two moves, the combination of Malphite and Bard was decisively revealed.
The Malphite-Cross combo, paired with two AD carries and Bard to enhance the team's engage potential, makes this composition incredibly durable and powerful in the late game, giving them a significant advantage. While Malphite does struggle against Kled in the early game, after three games, Redmi has complete confidence in their top laner.
He had already gone through it in his mind.
TES's last support pick was practically nonexistent and didn't have many heroes left to break the deadlock.
If you force your way out, you're destined to lose to Green Hair's Bard.
The combination of support, Malphite, and Bard in team fights is very effective against such opponents.
If you play a defensive support, Bard can completely dominate the lane from start to finish.
Looking at the T0 and T1 lists, there are no supports who can simultaneously possess two of the three elements of protecting teammates, roaming, and initiating. At most, they might pick Pantheon, but to be honest, Pantheon is not as threatening to JDG's lineup as one might imagine, and he would make TES even more powerless in the late game.
However, Redmi ultimately overlooked one thing.
Roland's hero pool has never been limited to just T0-T1 support heroes.
[Drag them all into the water.]
Bloodharbor Ghost Pyke - Lock successful!
Fusion: Chapter 104: I've Found You!
"Parker!? Ah Ban is starting to pull out his specialties too."
"You know what, the draft phase of this BO5 match was quite exciting. Putting aside Malphite, the signature champions of both supports were also full of highlights."
For commentators, they absolutely love seeing unexpected heroes appear. After commentating on so many matches, with the same ten or so heroes constantly changing, even the most enthusiastic commentators would get tired of it.
It's like having a wife who's as beautiful as an angel; after a few years of living together, you'll still have to vomit, and you might even become weak.
If the commentary was like this, the comments section was even more exciting.
Here he comes again!
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