[Quick! Can you perform that again?]

Rejoice! He is the savior who has dispelled overwhelming evil and leads us towards a new future; he is the sole inheritor of the ancient Grim Reaper! The true savior has descended upon this land.

HAHAHAHAHAHA

As one of the few professional players in the LPL who dares to pick unconventional support champions, Roland's every time he pulls out a special move, it attracts the attention of most viewers. Coincidentally, S10 was a year when tokusatsu (special effects) games were all the rage, and this celebratory style gradually became the background music that accompanied his special moves.

It's worth mentioning, however, that in this game, Roland's Pyke didn't choose the traditional Aftershock build, but instead took Predator.

"Hmm? The enemy support's talents..." Noticing the difference in the details, Green Hair also mentioned it curiously.

"That was a bit unnecessary. The other side must have been pushed to their limit by your roaming in the first three games."

"I hope so."

Although he felt something was off, Green Hair couldn't quite put his finger on it, so he could only be a little more vigilant and pay closer attention in case something unexpected happened during the match.

As a result... at the very beginning of the game, Roland made a move that surprised everyone: he headed towards the top lane.

"Huh? Parker went up there?"

"He bought a support item, so maybe he was planning to invade and establish vision in this wave?"

"But the stone man is standing between the two entrances, so he can see if someone wants to invade, unless you Pyke learns E at level one... Wait! He actually learned it!???" Just as Guan Daxiao finished speaking, on the big screen, Roland's Pyke circled around from the top lane to the river bush and then used E to rush into the jungle.

However, after going up, Roland only threw a trinket ward into the bush in the blue side's jungle towards the top lane, and then chose to recall on the spot.

At the same time, since JDG didn't see Pyke when they were camping at level 1, Kanavi, to be on the safe side, placed a defensive ward at his own blue buff and then recalled to base to get a scanner before leaving.

This series of actions completely baffled the commentators on stage.

"It may not be useful, but it can at least reduce one possibility. The rest is up to you."

"That's enough, but is it really okay to do this to the bot lane?"

"It's okay, the other side isn't qualified to fight us at level one."

In the early days of the ADC (Attack Damage Carry) range debate, there was a saying that circulated in the community: "If Caitlyn isn't banned, Ashe won't be played."

Although it's just a simple sentence, it perfectly encapsulates the ecosystem relationships in the early stages of an ADC's game.

Although Bard is a ranged opponent against Pyke, they have Ashe. Her W's wave clear ability, combined with her continuous auto-attacks that provide sustained damage, allows TES's bot lane to potentially reach level two even if Pyke hasn't learned his Q skill.

The only thing you need to give up is Pyke's small amount of health in the early game.

In this game, the junglers on both sides started diagonally.

TES has an advantage in the top lane. Although Malphite is very strong in the late game, he can't beat Kled in the early game. Apart from Sylas in the first tier, Kled is one of the second hardest champions for Malphite to beat.

Having an advantage means having control of the court, and having control of the court means having access to the river crab (a metaphor for preferential treatment).

As a jungler, the obvious strategy is to quickly farm the lanes on all four sides towards the side with lane priority. Kanavi followed the same logic. Pyke is a short-range champion, and after the fourth wave of minions in the bot lane, it's impossible for him to push past Jhin and Bard in the bot lane. In addition, the later Graves takes the red buff, the better. Therefore, in this game, he chose to farm bot lane.

Since Pyke is neither a mainstream initiation support, nor a passive enchanter support, nor a defensive support that relies on taking hits, Roland should avoid fighting the enemy in the early game. He can simply occupy the bushes for vision and AFK, letting JKL farm minions.

There's no way around it, that's just how hook-type heroes are.

If you occupy the bush vision and don't use your hook, the opponent will be hesitant to use it, because if he Qs you, they will have to use at least a few summoner spells to survive. However, if Roland's hook misses, Bard and Jhin can infinitely jump into TES's bot lane duo during the Q skill's cooldown.

So, just chicken out.

Unless you're absolutely certain you want to engage or have at least a 50% success rate with your hooks, staying hidden is the best course of action.

However, everyone knows very well that...

The key to a balanced start to this game lies in whether Karsa can pinpoint the enemy Graves' position in the early game. Nidalee's advantage over Graves is that she can clear jungle camps faster and has more flexible movement speed in the early game.

However, you can't get close to Graves, and you're also afraid of being counter-ganked by Graves.

why?

Because Nidalee's biggest fear is a lack of rhythm and poor development, and apart from that, she has almost all advantages, so this character is particularly reliant on information asymmetry and a good overall understanding of the game: when to farm, when to counter-gank, when to counter-jungle, and the farming route must all be carefully considered.

However, if you encounter Graves, even setting aside whether you can win in the jungle, the fact that Graves is not afraid to drag things out with you and can reveal your position is already fatal.

Graves can farm freely if you don't gank him early game, and he's easier to deal damage in the late game compared to Nidalee. Nidalee, on the other hand, is truly useless if she can't get a gank early game.

So he was waiting.

TES's bot lane had no lane priority and stayed under the tower, so tower diving was naturally impossible.

Knight in the mid lane may seem easy to catch due to lane priority, but in reality, he is the hardest to catch. Trinkets, traps, and even Nidalee's support range all cover the mid lane.

The player most likely to be caught is the one in the top lane.

As long as teammates set up ambushes in advance or one's own vision and traps detect the enemy jungler's whereabouts, one can rely on more flexible movement and faster jungle clearing speed to accurately predict Kanavi's jungle route.

Everything is ready, except for the enemy Graves showing his face.

Fortunately, hard work always pays off.

Just over a minute later, Karsa, who had come out of his house again, and Roland, who was preparing to return to base in the bottom lane, looked at the little thing on the map in the lower right corner that had been suddenly awakened, and their tense expressions finally relaxed.

Got you!

Integration: Chapter 105: Now, we have reversed the situation!

"You're really something."

In JDG's backstage lounge, looking at Kanavi's suddenly exposed position on the minimap, Redmi couldn't help but admire Roland's ingenuity.

Ghost Poro [After the trinket ward expires, it becomes a 300-second vision ward placed in the bush and provides a certain amount of adaptive force] for a full five minutes. As long as Roland places a second trinket ward at the right time, this passive Poro can stay in that position indefinitely.

This is a talent that few people would choose. Even if it's for vision, most people would choose Zombie Guard. But this talent, whose vision range is even smaller than that of the River Crab, played the most important role in this crucial match.

When the Poro issued the warning, the entire TES team reacted instinctively.

The top laner started retreating, the mid laner started pushing the lane, and the jungler started turning around and running to the bottom lane. Although they couldn't see where the lead was for the time being, the moment their positions were exposed, the JDG players knew: this game was going to be tough.

"Although I've never directly praised Aban, he always manages to surprise us whenever the team faces difficulties, even as a support player. He's truly a genius." After a moment of stunned silence, Guan Daxiao belatedly began to explain.

"Indeed, failing to catch Kled this time is a minor issue. The key problem is that Graves' position was exposed, but Nidalee's position was not. Kanavi's rhythm was severely damaged in this wave."

If the enemy is in the open while we are in the dark, then Graves has already lost half of his rhythm.

However, this is far from all that Roland has bet on.

Bard is a roaming champion.

This has nothing to do with habit or tactics; it's based on Bard's passive ability. Green Hair would definitely go to the mid lane to see if there's an opportunity and pick up his own passive. This is an advantage based on the hero's characteristics, but now it has become an opening for Roland.

After buying boots and a control ward, Roland went out again and, without thinking, drove his W to the top lane.

Frequency can change, and so can linkage time, but personal habits are hard to change.

Kanavi has a flaw that isn't exactly a weakness: he's incredibly persistent in his pursuit of catching people. His persistence isn't about catching everyone on the field, but rather that once he decides to target a lane, he'll stubbornly keep catching until he succeeds.

This is what is known as a "counterattack".

Although he wasn't entirely sure if Roland would do it, he went up without hesitation. Anyway, he had a Predator, and he could just use it for running races at the last minute.

Meanwhile, in JDG's field of vision.

Graves, spotted by the Ghost Poro, actually feigned a retreat, then circled around and slid up from Baron's position, attempting to flank Flandre's retreat. (A close examination of JDG's matches reveals that Kanavi frequently uses this ganking tactic, bypassing other teams' vision.)

This scene was witnessed by Pyke, who happened to arrive on the top lane.

"Graves is here after all. Xuanjun, come here, let's force him to use Flash."

"Wait, let me ask you this first: do you want to kill or gain the upper hand?"

"Nonsense, of course we should kill if we can."

"Then don't come out yet."

Without needing many words, as they are all professional players, they naturally understand how to finish off the opposing team. Since Flandre has that confidence, Roland is naturally willing to give him the opportunity.

Looking at the restless stone golem not far away, Flandre couldn't help but sigh that time has indeed changed a lot of things.

"You're getting old, your blade isn't as sharp anymore," someone once said to Flandre. But he was still unwilling to give up, so he told himself and others that he still believed in himself and believed he still had the strength and opportunity to win the championship.

Today, he finally stepped onto the final stage for the first time.

Looking back on that day four years ago, it was the darkest nightmare of his entire career. At that time, he also had a group of talented teammates, but they ultimately fell with him at the threshold of hope.

Have you ever regretted it?

of course.

What if I could give you another chance?

I will do my best.

Former colleagues have gradually disappeared, and the once vast fleet is now reduced to just a few scattered, dilapidated ships sailing on the sea, which is indeed quite lonely. Even the best ships will eventually become unable to move after a certain age, and all their functions will inevitably decline. When the waves are fierce, even the simplest gliding will become a bit difficult.

But don't underestimate our predecessors' desire for the championship!

Draw your sword, mount your horse!

"Huh? TES has spotted Graves' location. Kanavi's momentum is off the charts."

"Why is Ah Ban just standing there watching? Shouldn't he go over there?"

"Wait! Could it be..."

"Wow, TES's idea this time is too risky."

On the screen, after Flandre's Kled pretended to hug the wall and entered the top lane bush, he stayed in the bush and waited for Graves and Malphite to come. Just as Graves was about to place a ward, the counterattack began!

After applying Q, E followed Graves' retreating step and went out.

When fighting two opponents, the key is to take them down one by one.

According to the rules of the underworld, the one who tries to mediate should be killed first.

Get close and auto-attack, Graves' smoke grenade lands, move away, follow up with the second part of E, and then get hit by Malphite's Q. Although Malphite has no mobility and low damage in the early game, with Graves' output, Duke only needs to play a distracting role.

As the Stone Golem gradually widened its distance and approached, Flandre's eyes were fixed on the Stone Golem's raised hand. The crucial moment was all about dodging this skill; from then on, the world would be his oyster!

Just as the stone man raised his hand to slam it on the floor.

"Shh!"

Kled used Flash and landed next to Graves in the next second.

Just as he was knocked off his horse, he finally pressed the skill point he had been holding for so long and successfully learned the W skill (level 1)! At that moment, the Predator skill mark finally lit up above the Duke and Kananvi's heads.

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