"Predator?"

"Kree's attack speed? Oh no, retreat!" Seeing the predator icon above his head, Kanavi had completely lost the desire to fight; all he wanted to do now was run.

At this point, they finally understood why Flandre would rather use Flash to dodge Malphite's E than sacrifice some health to safely return to the tower. From the very beginning, the opposing top laner had been trying to force Graves in the opposite direction in order to keep the two of them there as long as possible.

"Have we been discovered? But it's too late."

He auto-attacked, then auto-attacked again, and threw his Q skill towards the Graves who was retreating towards the river. Using the Q skill's displacement, Flandre was back next to Malphite.

One cut after another.

Conceal W + Dismount Passive Four Slashes + Q

Kled executed a perfect dismount and mount combo, and just as the final basic attack landed, Skaarl, who had previously left, returned to his side.

QEAEA

This time, Flandre switched his target to kill the Stone Golem. The Duke, who had been constantly being pressured, had his health hovering around the critical point. When he encountered Kled, whose skills were all on cooldown, he didn't even bother to use Blink.

Knife up and down.

First Blood!

First blood won successfully.

Meanwhile, Roland, with Predator activated, easily caught up with the half-health Graves. However, he didn't rush in but instead used his W to roam around Graves.

He couldn't kill Graves on his own; he was waiting for his teammates to arrive. Only after seeing Knight's Lucian arrive did he suddenly emerge from stealth and begin charging his Q skill, the hook.

Seeing the clumsy figure twisting left and right in front of him, Roland didn't even think before Q'ing in front of Graves. What a joke, his own Lu Bu is almost in your face, and you're still trying to dodge?

Go back to me!

Sure enough, the moment Pyke hooked, Graves simultaneously used his E skill forward, only to be pulled back by Pyke in a flash, returning him to his original position the next second after he had just used E.

Pyke followed up with his E skill, and Lucian, who had come to support, easily secured the kill.

At the same time, Nidalee finally arrived at the bottom lane and, together with JKL's Ashe, chased down and even tower-dived to kill Loken's Jhin.

The flowers bloom simultaneously on the top, middle, and bottom paths.

Now, we've turned the tide!

Integration: Chapter 106: This is TES's signature move

[I'm back. I feel like everything is back.]

[Three lanes bloom, three flowers gather at the top, the early game tempo is unbeatable!]

[This Pyke is ridiculous! With the Predator rune and W movement speed bonus, this Pyke's speed boost barely stopped the entire game.]

Am I the only one who thinks the synergy between the top and support is terrifying? Kled got hit by Malphite's E four times and couldn't get out of the fight; that was a double kill (and the game going badly also counts).

It's incomprehensible, unimaginable.

In the previous three games, TES struggled to establish a rhythm in the early stages. However, in this fourth game, the audience finally witnessed the familiar "TES rhythm" again, where they were completely invincible in the first fifteen minutes.

"Well done, guys!"

"I went to their jungle to steal some jungle camps and then immediately started the dragon. In the mid-game, I forced them to use the dragon soul."

"The enemy AD died this wave, wait for me to level up first, then we can have another wave."

"No problem, let's get this party started, guys!"

All three lanes were thriving. The top laner was able to build Tiamat immediately after returning home, the jungler controlled the dragon and stole a set of jungle monsters, and both carries each got a kill. Only Roland sacrificed his own development.

But what does it matter?

This time, his Pyke was designed to be annoying. Predator Pyke is extremely fragile and it's difficult for him to initiate team fights. In return, he has an incredibly terrifying ability to roam the map.

As for the subsequent team fights?

Five-speed boots, then warding dagger, then hourglass, then death's dance – try this build and you'll see the results.

After gaining the advantage, TES's bot lane duo finally started to shine. For a considerable period of time, JKL was farming the lane alone, and he also gained experience from Jhin's death. Therefore, facing the opponent's level 5 Ashe, neither JDG's Jhin nor Bard dared to make any rash moves.

But for Roland, if you don't move, then don't blame me for moving around.

They use various Q skills and hooks to force you into positions, blocking you from farming cannon minions, or they disappear from the bottom lane every now and then, scaring Green Hair into frantically spamming MISS signals.

The so-called "urgent needs first will drive urgent needs later" approach.

Seeing the frequent misses in the bot lane, Graves became hesitant to venture into the lower jungle. However, if he were to go top lane, the Kled there was incredibly fed, and he would push a wave of minions to the tower and then disappear into the river.

How do you play this?

With the top, mid, and bottom lanes all at a disadvantage, he has to gank to break out of the predicament. However, if he fails to gank, his level will fall behind. Once Graves' level falls behind, he will gradually become unable to beat Nidalee in the jungle. The subsequent consequences of not being able to beat Nidalee will make him even more hesitant to engage in any of the three lanes.

An infinite loop, a complete and utter infinite loop.

This is the biggest problem with jungle carry junglers: they rely too much on lane advantage and lane control. If teammates don't gain an advantage in their lanes, it will be difficult for them to make any significant impact.

Just over seven minutes in, the instant Ashe reached level six, her ultimate, Enchanted Crystal Arrow, was unleashed, stunning Bard. Pyke then used his charged Q to pull Bard back, and Karsa's Nidalee jumped out of the bush and followed up with her ranged Q, instantly killing Bard in the bottom lane.

The AD then continued to farm in the bottom lane, while the jungler and support roamed to the top jungle to take the Rift Herald.

That's the rhythm.

JDG's lineup leans towards the late game, relying mainly on Malphite and Graves' pinpoint burst damage and Bard's roaming in the early game. It's a lineup that heavily relies on luck and awareness. But TES is different. The reason Ashe can be picked is because her early game impact is too high.

She excels in four areas: lane dominance, vision control, initiation, and poke. Although she has a slight weakness in the late game, this does not diminish her immense utility in the early game.

The current Graves is too risky to contest for Vanguard, and he doesn't dare to go top lane either. After Flandre's Kled gains an advantage, he can dominate Malphite like it's nothing. Considering the level difference between them, he feels that if he goes up now, he might get killed.

Taking advantage of the time when the enemy team gets the Vanguard, farming jungle monsters and developing your resources is the best strategy.

But in reality, by this point, JDG's rhythm had already been thrown into disarray.

As mentioned before, Kanavi's jungle rhythm involves ganking early, farming mid, and becoming a core member of the team to take over the game in the late game, which is also the key to JDG's victory in the current version. However, now he hasn't been able to gank early, and his farming in the mid-game is uncertain, so the team's rhythm has become that of a normal team.

A normal team's rhythm is not enough to suppress TES's insane snowballing ability.

With the Vanguard acquired, Ashe recalls and begins heading towards the mid lane.

After securing the Rift Herald, the jungler and support continued to push up the lane, attempting a strong kill. They forced Zoom's Malphite to use his ultimate and rushed to the bush where he was hiding. They then released the Rift Herald to let Kled take the tower plates. The group recalled to base and then went to the mid lane to rejoin the two carries. The entire team aimed for the birth of the second elemental dragon.

With such a perfect early game rhythm, the Duke had no choice but to suffer as he watched Kled almost single-handedly take down the top lane tower plates and the first tower.

You're insane!

What does it have to do with me that you had such a hard time in the first three games? Go find the mid and support, what kind of skill is it to come to the top lane and bully a Malphite?

"Stay calm, Duke. You have to hold on. We're at match point. We'll have a good chance in the late game." Seemingly noticing the dire situation in the top lane, the JDG team quickly comforted their top laner.

"It's alright, I'm still holding my own for now."

At this point, the Duke still insisted that he could handle it. So what if he was being targeted? Who hasn't been targeted when playing top lane? As long as he had ten or twenty minutes, he could still get back on his feet in this game.

However, a few minutes later.

When Duke Zoom saw that the incredibly fed Kled was followed by a Nidalee and a Pyke, he couldn't hold back any longer and blurted out, "While I admit that LoL is a team game, that doesn't stop me from swearing at every one of those conjoined twins! Did you hear me, you idiot?! You idiot!!!"

However, justice was ultimately not served.

Pyke got the kill, Kled got the gold, Nidalee gained stacks, and both carries farmed and gained experience. Only Malphite got nothing and even lost a whole wave and a half of minions.

At this point, Redmi finally discovered the true purpose of Parker.

The Domination tree talents include Predator for speed boost, Ghost Poro for vision control, and Relentless Hunter for increased roaming ability. Pyke's presence, in particular, makes Malphite, who could otherwise be sacrificed, valuable again.

JDG hasn't even gotten out of the previous vicious cycle yet, and has already fallen into the next one.

If you don't help the top lane, the jungler and Nidalee will relentlessly gank your Malphite, stacking Mejai's Soulstealer while consuming gold, and also helping the top laner gain weight.

However, if you help the top lane, you'll have to go for at least four of the three enemy players, and then you won't be able to stop the enemy's two carries from pushing the lane.

Green Hair had considered using his ultimate to force an engagement on the AD carry and break the deadlock, but after trying it once, he realized that TES had no desire to care about their ADC's survival. Moreover, JKL was particularly outrageous; as soon as he realized that you weren't facing him in a 1v1, he wouldn't use either of his summoner spells or his ultimate, and would just ignore you while farming minions right in front of you.

Take this kill if you want, anyway, I traded one kill for the development of a whole group of people, so it's not a loss.

The top laner, jungler, and support are having a blast, the mid laner is farming stealthily, and the bot lane AD is consistently laning weak.

This is TES's signature move: the boiling water tactic.

. . . . . .

. . . . . .

. . . . . .

P.S.: Tonight, either Brother Li or Brother Rongguang will definitely be slumped in a chair, sobbing uncontrollably (doge).

I think this is Brother Li's place.

I think this is Rongguang's place.

Fusion: Chapter 107: A Two-Stage Reversal, the Unyielding Golden Light

As TES began their water-selling strategy, the game became increasingly bizarre, which was largely due to JDG's lack of anticipation of TES's special tactics.

Parker's ability to make a worthless person valuable again is deadly.

JDG only gets 300 gold for killing an AD carry, and their gold is dwindling.

But TES kills a Malphite, and gets two gold bags and four stacks of Book of Thoth as a bonus, making them three rich in one kill.

In particular, TES is a team that lacks a front line. But once Kled gets his economy up and buys his warrior items, he gradually becomes a tanky and high-damage disruptor who can also cause great disruption to JDG's back line formation.

There was nothing JDG could do but give way to the incredibly strong TES team.

Give up map resources, jungle economy, and some map turrets that are not easy to defend, and then concentrate the economy on your own carry. The rest of the team should try to find opportunities for the enemy to be isolated.

Among them, the one that gave Green Hair the biggest headache was the opposing support, Pyke.

Thanks to the reliable cash withdrawal from his ultimate, Pyke now has Boots of Mobility and a warding blade, while also having a small stopwatch. With Boots of Mobility, movement speed runes, W, and Wolf's Head, Pyke can easily roam the jungle if he wants.

That's all fine, the biggest problem is that Pike can kill him instantly!

We're all support players, but I haven't even gotten my first big item yet, and you're already building your second one. The difference between supports is incomparable. When facing a Pyke with a bigger item lead, if Green Hair is too slow to control or gets hooked back, Roland can just pull him in, follow up with a few auto-attacks, and finish him off with his ultimate.

That's good now.

They were already losing out on map resources, and the support's warding even posed a life-threatening risk. JDG's vision became a complete mess. The only chance to change things was for Bard to force a kill or two when he had his ultimate, and then take the opportunity to spread out some vision, but it was extremely inadequate.

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