Even if two people come, they can try to force Kindred to use their ultimate.

However... they still overlooked some things.

White Crescent studied JDG and knew their tactical reserves, but Redmi also studied TES.

While the two were still crouching in the bushes, the JDG team, who were not far away, pinged the signal from the bushes without any vision. Before Ashe could throw out her E skill, Leona threw out her ultimate skill at the maximum range first.

R [Solar Flare]

A burst of flames descended from the sky, showering the barrel with its fury. Although Karsa's Lee Sin was slowed down, he was at least not stunned.

Place a ward, dodge a ward, and blink.

Unsure of the enemy's numbers, the veteran Karsa, with his keen senses, sensed something was wrong. Without holding back a single skill, he swiftly moved from his original bush position. Sure enough, Zoe's bubble and Ashe's E and R abilities arrived simultaneously the next moment. Looking at the Gragas behind him, who had been shot in the face, Karsa couldn't help but feel sorry for him.

A 0-for-1 exchange.

Even as he died, Roland couldn't understand why the other side knew they were there, and even less why they had him under their control.

Is he a magnet? Skills keep hitting him.

On the other side, watching the Lee Sin's departing figure, everyone in JDG sighed.

TES is incredibly lucky today.

From the start of the match until now, their initiation skills have either all been blocked or have all missed. If they can keep Lee Sin in this wave, they will have a chance to take Baron.

Since we've only killed one support, we can only take an elemental dragon as a token reward; the gains aren't as significant as we expected.

"It's okay, we can still fight. We're not too weak in the late game either."

"Keep a good eye on things and give Zoe room to draw lots."

"Let's wait for the next dragon, it's a pity Zoe is too slow at taking down the dragon, otherwise we could try to force a team fight at Baron."

"Don't worry, brothers, don't worry."

Although JDG still has the advantage so far, their advantage period is indeed almost over. After taking this elemental dragon, TES will definitely not engage in team fights with them until the next elemental dragon spawns.

So... all I can do is keep putting it off and try my luck with the lottery.

Similarly, Roland, who died five times in a row, also started to completely give up. Since I'm worthless anyway, I might as well be bold and go into the jungle to set up vision.

Since you can't push me over even if I die, why should I be a coward?

Damn it.

Using his life as vision, his body as cover, and his skills to buy time for the enemy to create space for Lee Sin to farm jungle camps, Roland's Gragas was almost constantly in a loop of being caught while warding, dying, respawning, warding again, getting caught again, and dying again, which completely baffled everyone watching.

[Damn it, this guy's instant death tendency is kicking in again.]

[The king got carried away and fed, and if TES hadn't had decent wave clear, their high ground would have been destroyed long ago.]

How can they compete against LCK at Worlds in this state?

[It would have been better to use the Seer; at least the player wouldn't feed so badly. This guy must have been completely out of his mind after playing five games.]

As the economic gap on the screen widened, TES fans and casual viewers almost unanimously began to criticize them. For most players watching the game, their method of judging the situation's advantage or disadvantage was only based on the economy and kills.

Off the field, in JDG's rest room, Redmi watched Roland's actions on the screen and was greatly impressed.

Although this approach may seem like a variety of methods, it is actually the optimal one.

When facing a disadvantage, many teams focus on warding as much as possible to prevent opponents from finding opportunities. However, there are some positions where you won't get a chance to ward unless you take a risk. Roland's Gragas, despite being frequently picked off alone, also warded several crucial locations on the map, such as the bush near the Red Buff, the wall opposite the Baron pit, and the ward in the center of the map.

On the losing side, everything else can be lacking, even if the enemy clears out all the jungle resources, it doesn't matter. The only thing that must be done is to have perfect vision. Anyway, the enemy mid laner is Zoe, who is super slow at taking down dragons. As long as TES doesn't lose more than two players, the enemy won't dare to rush dragons.

From this perspective, TES should have made perfect preparations for the defensive side's response. However, as the defensive side, they have the concept of the defensive threshold of their lineup.

The repeated deaths meant a level disadvantage and a gap in ward respawns. The shortage of players also forced TES to give up a significant portion of jungle resources to JDG. Although almost all the kills were on Gragas, JDG still led TES by more than 5000 gold in the overall gold difference.

With both vision and economic advantages, JDG isn't too anxious even if they can't make a breakthrough immediately. If they manage to initiate a successful attack, they can easily push down TES's base.

Therefore, the next wave of dragon formations will almost certainly determine the final outcome of this game.

S10's Dragon Soul.

The Wind Dragon Soul is useless, but the Wind Dragon itself is useful.

The cooldown reduction from one Wind Dragon already greatly increases JDG's ability to experiment and make mistakes. With two Wind Dragons, TES might not be able to withstand the pressure of the opponent's initiation.

Conversely, by the time TES reaches the Dragon's Roar stage, their core carry items will already be complete. If TES can win this team fight, even a trade would be beneficial for them. Furthermore, their lineup has more stable late-game damage output, and winning the team fight will allow them to quickly recover their economic disadvantage and regain the initiative.

Therefore, TES must accept this wave of dragon-like team fights.

Knowing their economic disadvantage, the group arrived at the dragon pit a minute early to position themselves and place wards. In the fifth game in the original world, at the same spot, Knight successfully opened up the game with a wall-pushing EQ combo. However, Roland, being a transmigrator, naturally couldn't gamble on Knight's EQ push through the wall like he did in his previous life. In this game, Knight's ability to avoid being ambushed and killed by the enemy while split-pushing and farming was already a great achievement; he dared not expect more from him.

Lee Sin's first-strike opportunity is too difficult, Syndra's EQ combo is purely based on luck, and the only one on the team who can perfectly initiate a team fight is his Gragas, and only his Gragas. This is his role, and also the responsibility he cannot escape. Wandering around the corner in the dragon pit, Roland stared intently at the vision on the minimap, trying to see if he could ambush those two destined people from his past life.

“A-Ban.”

“I know, pull back a little to the right and give them a chance to come over.”

"Don't feel pressured."

"Don't worry, all you have to do is trust me." There were no extra words, and there was no need to worry too much. The competition was about everyone doing their job. For JKL and the others, whether Roland's team fight was successful or not, they would accept the final result. It was just that Roland's own stubbornness made him want to do his best on his own.

Outside the big screen, the commentators immediately realized TES's intentions from their positioning. TES wanted to engage in this team fight, and they even wanted to initiate it.

"TES is going to fight to the death."

"That's right, TES can't give up this dragon, but JDG is putting too much pressure on them right now. With Kindred increasing their margin for error, unless Gragas can knock everyone else out of Kindred's ultimate, I think it will be very difficult for TES to engage in this team fight." Although the commentators acknowledge the individual skill of the TES players, to be honest, the current situation is not easy for them to turn around.

As for Gragas, their current requirement for him is that his ultimate ability shatters Kindred's ultimate, which is considered a success.

There was nothing that could be done; Roland's development was simply too poor.

With a 0/7 score and only Boots of Mobility, Hextech Gunblade, Stopwatch, and Bracers of Harmony, and nearly 30 minutes into the game, he still hasn't managed to get his third item, Zhonya's Hourglass. A Gragas with this build has no chance of engaging head-on; his lack of tankiness means he'll be instantly melted by the enemy team if he tries to enter the fray.

Roland was well aware of this, so he needed to find another way to end this team fight.

It cannot be hidden; the ice has a flashlight that can illuminate all the fog.

But is there any chance? Not entirely. Kindred and Gnar will eventually come closer, and this is his only chance. Feeling the texture of the mousepad on his wrist as he moved the mouse, Roland's focus had never been so intense.

Teammates are providing cover, the enemy is closing in, and you still have one last chance to gamble.

If successful, the situation will be reversed in one fell swoop, and all previous mistakes will be nullified.

If they lose, they will be criticized and become the biggest target of criticism in the game.

Of course, you can also do nothing. Although you'll still get flamed, your teammates will come out to help share the fire.

Two choices, three possible outcomes—everything seems to have reached its worst point.

Thinking of this, Roland smiled inexplicably. He seemed to recall some memorable scenes, the hero microphone he used to love listening to, and the choice that man made in the face of adversity.

Driven by his aspirations, Roland followed him onto a professional path.

Because of his admiration, Roland never cared about his KDA when playing matches.

For Roland, if the way to win a game requires his sacrifice...

Then

He will flash forward and become the hero of this battle!

Fusion: Chapter 115: Have you ever seen the Death Revolver?

"Hmm? TES has already started to take the dragon? They're trying to rush it."

"But it won't be easy, right? Kanavi is right next to us. With the Lamb living in Kassadin's territory, the chances of a successful fight are very low."

"They're still fighting. Gnar is controlling his rage very well. Gnar is about to transform!"

"Wait! It seems like Aban wants to move up the barrel. Should we? Is this position really too risky? The distance is too great."

"Wait, he's in!!"

Almost the instant the doll instinctively shouted, the figure of the wine barrel in the dragon pit appeared in the river channel just a wall away. Kananvi Kindred, who was slowly feeling the distance a second ago, suddenly found a drunkard appearing in front of him.

At the same time, the effect that suddenly appeared above his head was called "knockback".

Oops!

Upon seeing this, the JDG players' expressions changed drastically. Ashe and Leona unleashed their ultimate abilities, and Kanavi frantically pressed R, attempting to throw out his ultimate.

However, it was too late.

After using his ultimate, Exploding Barrel, Kindred decisively attacked after being controlled by his E skill. Kindred, who hadn't even landed a second ago, was blasted away by the shockwave of the exploding barrel. Seeing this, Knight immediately followed up with Flash and then EQ combo, even finding a good angle to stun Gnar on the other side as well.

Knockback - Knockback - Stun.

All control chains were fully activated, and Kindred's screen went black before she could even use her ultimate. Karsa took advantage of the chaos to use his Q skill to enter the fray, while JKL's Jhin set up his ultimate to snipe from a distance.

JDG's biggest source of protection and damage output originally came from the jungler Kindred. Now that Kindred has been instantly killed and Gnar has been controlled immediately, without a front line, Yagao's Zoe has no room to deal damage.

As for Hanbing, he doesn't have the ability to unleash a burst of power instantly.

It's blown up! It's all blown up!

Looking at the chaotic scene on the screen, Kanavi slumped into his chair, his mind filled with the image of the enemy Gragas dodging through the wall with his E.

At that distance and in that position, if he had taken a step back or even stopped, the Gragas wouldn't have had enough distance to E-flash himself. And judging from the control chain of the QR skills, it seems that the opponent never considered the possibility of missing with E.

Faced with this completely unpredictable situation, what gave the opposing support the audacity to engage so directly?

Kanavi didn't understand, but he has already paid the price for it.

Teammates are dying, commentators are roaring, and everything is heading towards the worst possible outcome.

With a 2-for-4 exchange, TES secured their first major team fight victory of the game. Just like the compensation mechanism for a losing streak, the rewards for this victory will be unprecedentedly huge due to the long period of suppression, such as a dragon that puts them one win away from winning and Baron Nashor.

The situation has been successfully reversed.

[Holy crap! Holy crap! Holy crap! Holy crap!]

[My Superman, King of the Board!!!]

【0/7打出了7/0的气势,这一幕我TM见过,虽然那个人在S8已经死了。】

This team is practically risking their entire careers with every flash.

No one expected that the turning point of the game would ultimately come from Gragas' E-Flash-R combo. After securing a quadra kill and taking Baron, and with a little more strategic play to take a few turrets, TES not only managed to recover all of their early disadvantages but also managed to take the lead.

"Holy crap, board, your E-Flash-R combo was amazing!"

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